Conversion (move)

Conversion
テクスチャー Texture
Conversion IX.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Beauty
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Conversion (Japanese: テクスチャー Texture) is a non-damaging Normal-type move introduced in Generation I. It is one of the signature moves of Porygon's evolutionary line.

Effect

  This move effect may be in need of research.
Reason: What happens if used by a Pokémon that knows a Shadow move?
You can discuss this on the talk page.

Generation I

Conversion changes the user's type to the target's current type(s). The user's original type(s) are restored once it is switched out, faints, or the current battle ends. This move can be used repeatedly even if the user and target already have the same type(s).

In the summary screen, the user is shown with its original type(s), unaffected by Conversion.

Generations II to IV

Conversion changes the user's type to match the type of one of the user's moves (including Conversion itself). Conversion is unable to copy the type of a move that matches any of the Pokémon's current types. If all moves match any of the Pokémon's current types, Conversion will fail.

Conversion cannot be used on Curse in order to turn into a ???-type Pokémon.

Generation V

Conversion can now be stolen by Snatch.

Conversion can now be used on Curse, which is now a Ghost-type move.

Generations VI and VII

Conversion now changes the user's current type to match the type of the move the user has in its first move slot (even if that move cannot be selected in battle).

If powered up by a Normalium Z into Z-Conversion, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.

Generation VIII

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Conversion could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in the preceding two generations.

Description

Games Description
Stad A special move that switches the user's elemental type to that of the target.
Stad2 A special move that switches the user's elemental type into one of the user's attack types.
GSC Change user's type to a move's type.
RS Changes the user's type into an own move's type.
E Changes the user's type into a known move's type.
FRLG The user changes its type to match the type of one of its moves.
Colo.XD Changes the user's type into its own move's type.
DPPtHGSSPBR
BWB2W2
The user changes its type to become the same type as one of its moves.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user changes its type to become the same type as the move at the top of the list of moves it knows.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0137     Mineral Mineral 1 1 1 1 1 1 1 31 1 1 1
0233     Mineral Mineral 1 1 1 1 1 1 1 1 1
0474     Mineral Mineral 1 1 1 1 1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Conversion causes the user to changes its type to match one of its moves, even if already of that type. From Super Mystery Dungeon, the move chosen will be the one at the top of the list of moves the user knows.

Conversion accounts for the actual type of Hidden Power, Natural Gift and Weather Ball (except Weather Ball is treated as Normal-type prior to the Explorers series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 22 - —% - User User -
BSL - - 22 - —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB
MDTDS
Changes the user's type into the same type as one of its moves.
BSL じぶんのタイプを じぶんが もっているわざの どれかと おなじタイプにかえる
MDGtI  UNUSED
SMD It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.
MDRTDX It changes your type to the same type as the move at the top of the list of moves you know. You return to your original type when you go to the next floor or faint.


In the anime

 
Porygon
 
Reverting back
The user scans the opponent and converts into it.
Pokémon Method
User First Used In Notes
  Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.
Dr. Akihabara's Porygon EP038 Debut


In the manga

How I Became a Pokémon Card


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 紋理 Màhnléih *
轉換屬性 Jyúnwuhn Suhksing *
Mandarin 紋理 / 纹理 Wénlǐ *
變性 Biànxìng *
  Czech Konverze (manga)
Rozhovor (The Official Pokémon Handbook)
  Danish Konvertering
  Dutch Omzetting
  French ConversionVI+
AdaptationIV
  German Umwandlung
  Greek Μετατροπή Metatropí
  Italian Conversione
  Korean 텍스처 Tekseucheo
  Brazilian Portuguese Conversão
  Serbian Konverzija
  Spanish Conversión
  Vietnamese Chuyển Hệ



Variations of the move Conversion
  ConversionConversion 2


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.