Effect
Generation IV
Heal Order restores up to 50% of the user's maximum HP, rounded down.
Generation V to VII
Heal Order now restores 50% of the user's maximum HP, rounded up.
If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.
Generation VIII onwards
Heal Order cannot be selected in a battle.
Description
| Games
|
Description
|
DPPtHGSSPBR BWB2W2 XYORAS SMUSUMPE
|
The user calls out its underlings to heal it. The user regains up to half of its max HP.
|
SwShBDSPLA SV
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Learnset
| #
|
Pokémon
|
Types
|
Egg Groups
|
Level
|
| IV |
V |
VI |
VII
|
|
|
|
|
| 0416
|
|
|
|
Bug
|
Bug
|
25
|
25BW 29B2W2
|
29
|
29
|
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation.
|
In other games
In the Explorers series, Heal Order restores 25% of the user's max HP. In the Adventure Squad series, the move always restores 40 HP regardless of user's max HP. In Super Mystery Dungeon, the move restores 40% of user's max HP.
In Pokémon Rumble Rush, all status moves including Heal Order could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Heal Order could be seen as a move used by Boss Vespiquen.
Heal Order
| Charge time
|
1.9 seconds
|
| Range type
|
Circular (self)
|
| Target
|
Self
|
| Additional effect
|
Restores HP
|
Description
| Games
|
Description
|
| MDTDS
|
Restores the user's HP.
|
| BSL
|
じぶんの HPをかいふくする
|
| MDGtI
|
UNUSED
|
| SMD
|
It restores your HP.
|
|
In the manga
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation VIII and IX, Heal Order is the only one of Vespiquen's signature moves that cannot be used in a battle.
In other languages