Generations III and IV
Tail Glow increases the user's Special Attack by two stages.
Generations V to VII
Tail Glow now increases the user's Special Attack by three stages.
If powered up by a Buginium Z into Z-Tail Glow, all of the user's lowered stats are reset.
Tail Glow cannot be selected in a battle.
|| Flashes a light that sharply raises Sp. Atk.
|| The user flashes a light that sharply raises its Sp. Atk stat.
|| The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
| The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
|| This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
In other games
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
- Manaphy is able to learn Tail Glow, which contradicts both the Japanese and English names for the move (Manaphy is not a firefly nor does it have a tail). This may be due to the antennae on its head, and a reference to the bioluminescence of many deep sea fish.
- Xurkitree is also not a firefly, and although it has a "tail", it does not light up.
In other languages