Generations III and IV
Tail Glow increases the user's Special Attack by two stages.
Generation V onward
Tail Glow now increases the user's Special Attack by three stages.
If powered up by a Buginium Z into Z-Tail Glow, all of the user's lowered stats are reset.
|| Flashes a light that sharply raises Sp. Atk.
|| The user flashes a light that sharply raises its Sp. Atk stat.
|| The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
| The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
In other games
|| Boosts the user's Special Attack by two levels.
|| Boosts the user's Special Attack by 2 levels.
|| じぶんの とくこうを ２だんかいあげる
|| It sharply boosts your Sp. Atk.*|
It sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.*
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
- Manaphy is able to learn Tail Glow, which contradicts both the Japanese and English names for the move (Manaphy is not a firefly nor does it have a tail). This may be due to the antennae on its head, and a reference to the bioluminescence of many deep sea fish.
- Xurkitree is also not a firefly, and although it has a "tail", it does not light up.
In other languages