Power Trip
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Dark
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Physical
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VII
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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{{{other}}}
List of status move variations
Black and White Mists
30 PP
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Affects stat changes
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Move
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Type
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Cat.
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Gen
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PP
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[[{{{effects}}}|{{{effects}}}]]
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[[{{{signature}}}|{{{signature}}}]]
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Effect
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Haze
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Ice
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Status
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I
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Removes stat changes
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Mist
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Ice
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Status
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I
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Prevents negative stat changes
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Terrain Alterators
10 PP
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Causes a special effect for all grounded Pokémon for 5 turns
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Variations of Acid Armor
15 or 20 PP
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Increases user's stat by two stages
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*Minimize formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.
*Tail Glow formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.
Variations of After You
15 PP
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Changes move order of the target
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Variations of Bulk Up
15 or 20 PP
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Increases two of the user's stats by one stage
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Variations of Camouflage
15 or 20 PP
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Changes user's type
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Variations of Charm
15 or 20 PP, 100% Accuracy
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Lowers target's stat by two stages
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Variations of Coil
20 PP
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Raises three of user's stats by one stage
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Move
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Type
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Cat.
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Gen
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PP
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[[{{{effects}}}|{{{effects}}}]]
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[[{{{signature}}}|{{{signature}}}]]
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Affected stats
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Coil
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Poison
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Status
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V
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Attack, Defense, Accuracy
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Quiver Dance
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Bug
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Status
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V
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Special Attack, Special Defense, Speed
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Variations of Confide
20 PP
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Lowers target's stat by one stage, ignoring Protect, Detect and Spiky Shield
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Variations of Conversion
30 PP
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Changes user's type
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Variations of Defense Curl
40 PP
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Raises a stat by one stage
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Variations of Destiny Bond
5 PP
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Requires user to faint
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Move
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Type
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Cat.
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Gen
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PP
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[[{{{effects}}}|{{{effects}}}]]
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[[{{{signature}}}|{{{signature}}}]]
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Effect
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Destiny Bond
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Ghost
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Status
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II
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Knocks out target if target knocked out the user in the same turn
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Grudge
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Ghost
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Status
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III
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Brings PP of move that knocked the user out to 0
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Variations of Memento
10 PP
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Causes the user to faint without damaging the foe
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Move
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Type
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Cat.
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Gen
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PP
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[[{{{effects}}}|{{{effects}}}]]
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[[{{{signature}}}|{{{signature}}}]]
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Effect
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Memento
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Dark
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Status
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III
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Lowers the target's Attack and Sp. Attack by two stages
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Healing Wish
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Psychic
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Status
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IV
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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The next Pokémon sent out will have HP and status fully healed
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Lunar Dance
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Psychic
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Status
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IV
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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The next Pokémon sent out will have HP, PP and status fully healed
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Variations of Detect
5 or 10 PP
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+4 priority, protects user from all moves
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Variations of Disable
15 or 20 PP, 100% Accuracy
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Disables the opponent's moves or items
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Variations of Flash
15 or 20 PP, 100% Accuracy
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Decreases accuracy by one stage
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Variations of Follow Me
20 PP
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+2 priority*, forces all opponents to target the user
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Variations of Foresight
40 PP, 100% Accuracy
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Removes a type immunity and negates target's evasiveness
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Variations of Forest's Curse
20 PP
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Adds a type to the target
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Variations of Guard Split
10 PP
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Averages the target's stats with the user
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Variations of Harden
30 PP
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Raises a stat by one stage
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Variations of Heal Bell
Variations of Ingrain
20 PP
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Heals user by 1/16 of max HP each turn
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Variations of Leer
30 PP
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Lowers the target's defense by one stage
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Variations of Leech Seed
Variations of Lock-On
5 PP
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Ensures user's next move will hit
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Variations of Lovely Kiss
*Will-O-Wisp formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.
Variations of Mean Look
5 or 10 PP, 100% Accuracy
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Prevents target form escaping or switching out
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Variations of Mirror Move
20 PP
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Uses the last move used by the target
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Variations of Moonlight
5 PP
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Heals variant amount of HP, depending on the weather
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Variations of Mud Sport
15 PP
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Halves damage taken from a certain type
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Variations of Poison Powder
*Glare formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.
Variations of Quick Guard
10 or 15 PP
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+3 priority, protects user's side of field
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Variations of Rain Dance
5 or 10 PP
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Changes in-battle weather for 5 turns
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*Shadow Sky can also be considered to be a variation.
Variations of Recover
10 PP
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Heals user by half max HP
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Variations of Roar
20 PP, 100% Accuracy
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-6 priority, forces target to switch
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Variations of Safeguard
25 or 30 PP
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Protects the user's party for 5 turns
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Variations of Screech
40 PP, 85% Accuracy
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Sound moves that lower the target's stat by two stages
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*Cotton Spore formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.
Variations of Sing
Variations of Skill Swap
10 PP
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Switches the user's condition with the target
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Variations of Spikes
20 PP
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Lays down entry hazards
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Move
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Type
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Cat.
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Gen
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PP
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[[{{{effects}}}|{{{effects}}}]]
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[[{{{signature}}}|{{{signature}}}]]
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Effect
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Spikes
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Ground
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Status
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II
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Inflicts damages when opponent switches in
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Stealth Rock
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Rock
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Status
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IV
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Inflicts damage depending on type when opponent switches in
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Toxic Spikes
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Poison
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Status
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IV
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Inflicts poison when opponent switches in
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Sticky Web
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Bug
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Status
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VI
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{{{PP}}}
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{{{effects}}}
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{{{signature}}}
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Decreases Speed by 1 stage when opponent switches in
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Variations of Splash
Variations of Spore
Variations of Trick
10 PP, 100% Accuracy
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Switches items with target
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Variations of Trick Room
5 or 10 PP
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Causes a special effect for all Pokémon on the field for 5 turns
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Variations of Worry Seed
10 or 15 PP, 100% Accuracy
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Changes the target's Ability
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List of Shadow move variations
Variations of Shadow Bolt
N/A PP, 75 Power, 100% Accuracy
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10% chance of inflicting a non-volatile status condition
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See also
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