In commemoration of Nintendo’s 135ᵗʰ anniversary, September 20 to 30 is NIWA Cross-Wiki Week. Click here for event details and the possibility to win a $20/€20 Nintendo eShop gift card. Please remember to follow the manual of style and code of conduct at all times. Check the Bulbagarden home page for up-to-date Pokémon news and discuss it on the forums or in the Bulbagarden Discord server.
From Generation VI onward, causes binding moves used by the holder to inflict damage equal to 1/6 (rather than 1/8) of the target's maximum HP at the end of each turn. Prior to Generation VI, causes binding moves used by the holder to inflict damage equal to 1/8 (rather than 1/16) of the target's maximum HP at the end of each turn.
Boosts the power of moves by ~30% (5324/4096), but at the cost of 10% max HP each time the holder uses an attack. Life Orb does not damage the holder if the holder has Magic Guard, has Sheer Force and uses a move boosted by the Ability, or when the power is not boosted by the Life Orb. It does not boost the damage for moves that deal direct damage, self-inflicted confusion damage or recoil. In Generation IV, it does not cause damage to the holder when hitting a substitute. If stolen with Thief or Covet, the Pokémon that used that move will lose HP.
Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 20% (10% in Generation IV) up to a maximum increase of 100%. Switching or using another move returns the move's power to normal. Multi-strike moves are counted by the number of turns on which they are used, not the number of hits made.
A hold item that gives the holder a ~23% (60/256)GSC/20%Gen III+ chance of going first in its priority bracket (even during Trick Room). If the Quick Claw is activated, it ignores the effects of Stall.
There is a ~12% (30/256)GSC/10%Gen III+ chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against self-inflicted confusion damage. From Generation V on, it must trigger separately for each strike of a multi-strike move; prior to Generation V, it only needs to trigger once to protect from all strikes. Cannot protect from damage from Future Sight or Doom Desire, except in Generation III.
If the holder has full HP and is hit by an attack that would otherwise cause fainting, it survives with 1 HP. Can also protect against self-inflicted confusion damage. From Generation V on, it can only protect from one strike of a multi-strike move; prior to Generation V, it only needs to trigger once to protect from all strikes. Cannot protect from damage from Future Sight or Doom Desire. Disappears after use.
Damages holder by 12.5% of its maximum HP each turn. May transfer to a foe on contact if the foe has no held item. Does not damage a Pokémon with Magic Guard.
Restores 1/16 of the Pokémon's maximum HP (rounded down) each turn when held by Poison-type Pokémon; damages all other types by 1/8 of maximum HP each turn. Does not damage a Pokémon with Magic Guard.
Makes the holder ungrounded and therefore immune to damaging Ground-type moves, but pops when the holder is attacked. Indirect damage will not pop the balloon, and neither will Ground-type moves used against the holder. Breaking a holder's substitute will also pop the balloon. The balloon will not work if Gravity is in effect.
Doubles money received after battle if the holder takes part in the battle (applies to the prize money after multiple battles when challenging a Colosseum in Pokémon Colosseum or XD). Does not stack with Luck Incense or other Amulet Coins. Once the Pokémon has participated in battle while holding it, it cannot be negated; it takes effect even if the holding Pokémon faints or the Amulet Coin is stolen, knocked off, flung, or negated. Stacks with Happy Hour and Prize Money Power.
Reduces the opponent's accuracy by 10% when targeting the holder.Gen. III+ Moves targeted at the holder have an additional 20/256 (~8%) chance to miss.Gen. II
A one-time use item that forces the holder to switch out when hit by an attack. Eject Button allows the Pokémon to bypass trapping moves, such as Block or Wrap, and Ingrain.
Has a 10% chance of causing the target Pokémon to flinch when using a move that deals damage and does not already have a chance to flinch.Gen V+
Has a 10% chance of causing the target Pokémon to flinch when using one of several moves.[1]DPPtHGSS
Has a 10% chance of causing the target Pokémon to flinch when using a move without an added effect.RSEFRLG
Has a ~12% (30/256) chance of causing the target Pokémon to flinch when using a move without an added effect.GSC
A one-time use item that forces the opponent to switch to a random Pokémon when the holder is attacked by a move. If held by a wild Pokémon, it causes the battle to end when activated.
An Amulet Coin appeared in Capacia Island UFO!, where it was found by Ash. Later, when he and Team Rocket entered a UFO belonging to a group of Beheeyem, the Beheeyem told them that they lost an item looking like the Amulet Coin that was a vital part in getting the UFO to fly. Ash gave them the Amulet Coin he found, but it was not the right item. Instead, the Beheeyem sought a similar-looking item, which was found by James earlier on.
In Under the Pledging Tree!, a Rocky Helmet was one of the items offered to Ash by a market vendor in Coumarine City after Ash had wondered out loud what presents he should buy for an upcoming festival.
A Choice Band was the item held by the Linoone Emerald rented from the Battle Factory in Pinsir Me, I Must Be Dreaming. It was used to strengthen its Frustration in some of its matches. This item later proved to be instrumental in taking down Noland's Mawile when Linoone used Trick to switch items with Mawile.