Selene (Masters): Difference between revisions
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|desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. | |desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. | ||
}} | }} | ||
'''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the | '''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the [[sync pair scout]], starting on April 15, 2021. This pair can be upgraded to {{6EX}} since it first released. | ||
Selene also forms a sync pair with her {{p|Umbreon}}. This pair can be obtained through a variety sync pair scout beginning on November 21, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | |||
Selene in her Special Costume forms a sync pair with {{p|Scizor}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was first made available through a costume sync pair scout beginning on April 14, 2024. This pair can be raised to {{6EX}} since it first released. | |||
Selene in her {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}} attire forms a sync pair with {{p|Nihilego}}. This pair can be obtained through a Poké Fair sync pair scout beginning on August 2, 2024. This pair can be raised to {{6EX}} since it first released. | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
===History=== | |||
Selene has experienced similar events to her [[Selene (game)|core series counterpart]]. | |||
{{anchor|Rowlet}} | |||
{{anchor|Dartrix}} | |||
{{anchor|Decidueye}} | |||
==Rowlet → Dartrix → Decidueye== | ==Rowlet → Dartrix → Decidueye== | ||
Rowlet can evolve into Dartrix once it has reached level 30 through its | Rowlet can evolve into Dartrix once it has reached level 30 through its sync pair story ''Rowlet's Evolution'', and then into Decidueye once it has reached level 45 through its sync pair story ''Dartrix's Evolution''. | ||
{{Masters | {{Masters | ||
|name=Rowlet | |name=Rowlet | ||
|ndex= | |ndex=0722 | ||
|type=Grass | |type=Grass | ||
|gender=m | |gender=m | ||
Line 34: | Line 48: | ||
{{Masters | {{Masters | ||
|name=Dartrix | |name=Dartrix | ||
|ndex= | |ndex=0723 | ||
|type=Grass | |type=Grass | ||
|gender=m | |gender=m | ||
Line 49: | Line 63: | ||
{{Masters | {{Masters | ||
|name=Decidueye | |name=Decidueye | ||
|ndex= | |ndex=0724 | ||
|type=Grass | |type=Grass | ||
|gender=m | |gender=m | ||
Line 61: | Line 75: | ||
|hp2=685|atk2=399|def2=178|spatk2=389|spdef2=190|spe2=294 | |hp2=685|atk2=399|def2=178|spatk2=389|spdef2=190|spe2=294 | ||
}} | }} | ||
===Availability=== | |||
Selene is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following sync pair scouts: | |||
{{MastersAvailability/head|grass}} | |||
{{MastersAvailability/entry|Selene Spotlight Scout|April 15 to May 2, 2021|note=Debut}} | |||
{{MastersAvailability/entry|Selene and Elio Spotlight Scout|April 18 to May 2, 2022}} | |||
{{MastersAvailability/foot|grass}} | |||
===Moves=== | ===Moves=== | ||
Line 114: | Line 135: | ||
|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user's Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Spirit Shackle}} | |{{m|Spirit Shackle}} | ||
Line 136: | Line 157: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Moonlight {{mcolor|Leaf Blade|000}} | |Moonlight {{mcolor|Leaf Blade|000}} | ||
Line 146: | Line 169: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Critical hits land more easily.<br>(6★ EX | |Critical hits land more easily.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
Line 157: | Line 180: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hold Hostage 5 | |{{sk|Hold Hostage|5}} | ||
|Powers up the | |Powers up the user's moves when the target is restrained. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hold and Hit 5 | |{{sk|Hold and Hit|5}} | ||
|Has a chance (60%) of charging the | |Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Critical Speed 5 | |{{sk|Critical Speed|5}} | ||
|Has a chance (60%) of raising the | |Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Grass Strike | |[[File:Theme skill icon type.png|20px|link=]] Grass Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Alola Strike | |[[File:Theme skill icon region.png|20px|link=]] Alola Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Main Character Strike | |[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Nature Lover Strike | |[[File:Theme skill icon other.png|20px|link=]] Nature Lover Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Alola Adventurer Strike | |[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000| | ! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fiery ↑ 1 per Alola theme | |[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Alola theme | ||
|Raises the following discovery level by the number of sync pairs that share the Alola theme: | |Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Alola theme:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | ||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Selene | Selene & Rowlet's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
Line 356: | Line 378: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Spirit Shackle: Move Gauge Refresh 2 | | Spirit Shackle: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 386: | Line 408: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Leaf Blade: Move Gauge Refresh 2 | | Leaf Blade: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 392: | Line 414: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Leaf Blade: Critical Propulsion 3 | | Leaf Blade: {{sk|Critical Propulsion|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. | | Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. | ||
| 10 | | 10 | ||
Line 398: | Line 420: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 2 | | X Attack: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 404: | Line 426: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stare 'Em Down!: MP Refresh 1 | | Stare 'Em Down!: {{sk|MP Refresh|1}} | ||
| Has a chance (20%) of restoring one MP of the move used if the move is successful. | | Has a chance (20%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 410: | Line 432: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Steady Aim | | {{sk|Steady Aim}} | ||
| Critical-hit rate cannot be lowered. | | Critical-hit rate cannot be lowered. | ||
| 4 | | 4 | ||
Line 416: | Line 438: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | {{sk|Haste}} | ||
| Speed cannot be lowered. | | Speed cannot be lowered. | ||
| 4 | | 4 | ||
Line 422: | Line 444: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speedy Entry 1 | | {{sk|Speedy Entry|1}} | ||
| Raises the user's Speed by 1 stat rank when it enters a battle. | | Raises the user's Speed by 1 stat rank when it enters a battle. | ||
| 6 | | 6 | ||
Line 428: | Line 450: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 3 | | {{sk|Power Reserves|3}} | ||
| Powers up the | | Powers up the user's moves when in a pinch. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Inertia | | {{sk|Inertia}} | ||
| The more | | The more user's Speed is raised, the more it powers up the user's sync move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hold Hostage 2 | | {{sk|Hold Hostage|2}} | ||
| Powers up the | | Powers up the user's moves when the target is restrained. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critastrophe 2 | | {{sk|Critastrophe|2}} | ||
| Powers up the | | Powers up the user's sync move when it becomes a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Restraining Sync-Up 5 | | {{sk|Restraining Sync-Up|5}} | ||
| Powers up the | | Powers up the user's sync move when the target is restrained. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critical Healing 4 | | {{sk|Critical Healing|4}} | ||
| Has a chance (50%) of restoring the | | Has a chance (50%) of restoring the user's HP when its move is a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | {{sk|Ramming Speed}} | ||
| The more the | | The more the user's Speed is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Restraining Countdown 1 | | {{sk|Restraining Countdown|1}} | ||
| Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent. | | Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent. | ||
| 12 | | 12 | ||
Line 489: | Line 511: | ||
|} | |} | ||
== | ==Umbreon== | ||
{{Masters | |||
|name=Umbreon | |||
|ndex=0197 | |||
|type=Dark | |||
|gender=f | |||
|role=Tech | |||
|exrole=Support | |||
|move1=Dark | |||
|base=6 | |||
|weakness=Fighting | |||
|description=This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly! | |||
|hp=674|atk=419|def=181|spatk=336|spdef=190|spe=292 | |||
|hp2=834|atk2=459|def2=261|spatk2=376|spdef2=270|spe2=332 | |||
}} | |||
===Availability=== | |||
Selene & Umbreon are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|dark}} | |||
{{MastersAvailability/entry|Double Feature Variety Scout|November 21 to December 8, 2023|note=Debut}} | |||
{{MastersAvailability/foot|dark}} | |||
They were also available in the following sync pair scouts: | |||
{{MastersAvailability/head|dark}} | |||
{{MastersAvailability/entry|Eevee Day Celebration Ticket Scout|November 21 to December 15, 2023|note=Players could obtain one ticket for this scout}} | |||
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|dark}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | |||
|- style="background: #{{dark color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Bite}} | |||
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|2 | |||
|42 | |||
|50 | |||
|100% | |||
|An opponent | |||
|Has a chance (30%) of making the target flinch. | |||
|- style="background:#fff" | |||
|{{m|Moonlight}} | |||
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]] | |||
{{statustable|Status}} | |||
|2<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. | |||
|- style="background:#fff" | |||
|{{m|Crunch}} | |||
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|3 | |||
|99 | |||
|118 | |||
|100% | |||
|An opponent | |||
|Has a chance (20%) of lowering the target's Defense by 1 stat rank. | |||
|- style="background:#fff" | |||
|Full of Energy! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the user's Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. | |||
|- style="background: #{{dark color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Floating High {{mcolor|Black Hole Eclipse|000}} | |||
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|200 | |||
|240 | |||
|— | |||
|An opponent | |||
|The more the target's Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | |||
|- style="background: #{{dark color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{dark color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|S-Move: Dark Zone}} | |||
|Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.) | |||
|-style="background:#fff" | |||
|{{sk|Dark Zone: Team Crit Immunity}} | |||
|Protects all allied sync pairs against critical hits when the zone is a Dark Zone. | |||
|-style="background:#fff" | |||
|P-Move/S-Move on Opp: Defense ↓2 9 | |||
|Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent. | |||
|- style="background: #{{dark color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Dark Tech | |||
|Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|- style="background: #{{dark color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Selene & Umbreon is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | |||
|- style="background: #{{dark color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +10 | |||
| Attack +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bite: Power +3 | |||
| Bite: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bite: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Bite: {{sk|Aggravation|1}} | |||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| Moonlight: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Moonlight: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Moonlight: {{sk|Master Healer|1}} | |||
| Increases the amount of HP restored by the user's healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Crunch: Power +3 | |||
| Crunch: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Crunch: {{sk|On a Roll|1}} | |||
| Raises the chance of lowering stat values with the additional effects of the user's moves. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Crunch: {{sk|Move Gauge Refresh|9}} | |||
| Charges the user's move gauge by one when a move is successful. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| Full of Energy!: {{sk|MP Refresh|3}} | |||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Full of Energy!: {{sk|Critical Eye|1}} | |||
| Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Unflappable}} | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Unbending}} | |||
| Defense cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Agile Entry|2}} | |||
| Raises the user's evasiveness by 2 stat ranks when it enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Umbral Acceleration|2}} | |||
| Quickly charges the user's move gauge when the zone is a Dark Zone. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Umbral Healing|1}} | |||
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Safety Tether}} | |||
| Applies the Enduring effect to the user the first time its sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Insult to Injury}} | |||
| The more the target's Defense is lowered, the more it powers up the user's moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Relentless}} | |||
| The more the target's Defense is lowered, the more it powers up the user's sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| P-Move/S-Move on Opp: Sp. Atk ↓2 9 | |||
| Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 2 stat ranks after using the user's sync move targeting that opponent. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Floating High Black Hole Eclipse: Power +25 | |||
| Floating High Black Hole Eclipse: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Floating High Black Hole Eclipse: Power +25 | |||
| Floating High Black Hole Eclipse: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
{{anchor|Mega Scizor}} | |||
==Scizor== | |||
{{MastersInfobox | |||
|type=steel | |||
|name=Selene (Special Costume) | |||
|jname=ミヅキ(スペシャル) | |||
|jtrans=Mizuki (Special) | |||
|image=Spr Masters Selene Special Costume.png | |||
|size=200px | |||
|caption=Selene's model | |||
|num=121 | |||
|enva=Christina McBride | |||
|java=Suzuko Mimori | |||
|desc=Selene is wearing a special outfit. She's a hero with a kind heart, and {{mas|Kukui|the Masked Royal}} is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor! | |||
}} | |||
{{Masters | |||
|name=Scizor | |||
|ndex=0212 f | |||
|name2=Mega Scizor | |||
|name2link=Mega Evolution (Masters) | |||
|ndex2=0212M | |||
|gender=f | |||
|type=Steel | |||
|role=Field | |||
|exrole=Strike (Physical) | |||
|move1=Steel | |||
|base=6 | |||
|weakness=Fire | |||
|description=Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them. | |||
|hp=670|atk=404|def=185|spatk=200|spdef=172|spe=267 | |||
|hp2=830|atk2=484|def2=225|spatk2=280|spdef2=212|spe2=307 | |||
|mega=1 | |||
|hp3=670|atk3=404|def3=221|spatk3=200|spdef3=206|spe3=267 | |||
|hp4=830|atk4=484|def4=269|spatk4=280|spdef4=254|spe4=307 | |||
}} | |||
===Availability=== | |||
Selene (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|Selene Costume Scout|April 14 to May 20, 2024|note=Debut}} | |||
{{MastersAvailability/foot|steel}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 6 to 20, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|steel}} | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Metal Claw}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|1 | |||
|21 | |||
|25 | |||
|95% | |||
|An opponent | |||
|Has a chance (10%) of raising the user's Attack by 1 stat rank. | |||
|- style="background:#fff" | |||
|Steel Wish | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|2<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Entire field | |||
|Turns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.) | |||
|- style="background:#fff" | |||
|Metallic {{m|Bullet Punch}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|0<br>(3 uses) | |||
|100 | |||
|120 | |||
|— | |||
|An opponent | |||
|Activation Condition: When the field of play's zone turns into a Steel Zone. Deactivation Condition: When the field of play's zone is no longer a Steel Zone.<br>Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores 1 MP of its buddy move. | |||
|- style="background:#fff" | |||
|Loading to Full Power! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|An ally | |||
|Raises an ally's Attack and critical-hit rate by 2 stat ranks. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Crushing Red Justice Steel Impact | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|160 | |||
|192 | |||
|— | |||
|An opponent | |||
|Become Mega Scizor until the end of battle.<br>''(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Steel Zone)''<br>''(EX role effect: Sync moves will target all opposing sync pairs.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Team Offensive Defensive|9}} | |||
|Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
|-style="background:#fff" | |||
|{{sk|Metallic Acceleration|2}} | |||
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only before Mega Evolving)'' | |||
|-style="background:#fff" | |||
|{{sk|Metallic Acceleration|3}} | |||
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only after Mega Evolving)'' | |||
|-style="background:#fff" | |||
|{{sk|Metallic Power|2}} | |||
|Powers up the user's moves when the zone is a Steel Zone.<br>''(Only before Mega Evolving)'' | |||
|-style="background:#fff" | |||
|{{sk|Metallic Power|5}} | |||
|Powers up the user's moves when the zone is a Steel Zone.<br>''(Only after Mega Evolving)'' | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Steel Field | |||
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Alola Field | |||
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field | |||
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Field | |||
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Field | |||
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Selene (Special Costume) & Scizor is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: {{sk|Gobsmack|4}} | |||
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: {{sk|Team Mind Brace|9}} | |||
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: Power +4 | |||
| Metallic Bullet Punch: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metallic Bullet Punch: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Steel Wish: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Loading to Full Power!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Unflappable}} | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Superduper Effective|2}} | |||
| Powers up moves that are super effective. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Fierce Entry|1}} | |||
| Raises the user's Attack by 1 stat rank when it enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Metallic Healing|1}} | |||
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Head Start|1}} | |||
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Haymaker}} | |||
| The more the user's Attack is raised, the more it powers up the user's sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Metallic Surge|9}} | |||
| Powers up the user's sync move when the zone is a Steel Zone. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Steel Zone: Team Condition Nullification | |||
| Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Initial Guard}} | |||
| Applies the Damage Guard Next effect to the user when it enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Defense Crush|9}} | |||
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Steel Zone Extension|3}} | |||
| Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Crushing Red Justice Steel Impact: Power +25 | |||
| Crushing Red Justice Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Crushing Red Justice Steel Impact: Power +25 | |||
| Crushing Red Justice Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Crushing Red Justice Steel Impact: Power +25 | |||
| Crushing Red Justice Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Crushing Red Justice Steel Impact: Power +25 | |||
| Crushing Red Justice Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Nihilego== | |||
{{MastersInfobox | |||
|type=rock | |||
|name=Selene (Alt.) | |||
|jname=ミヅキ(アナザー) | |||
|jtrans=Mizuki (Another) | |||
|image=Spr Masters Selene Alt.png | |||
|size=200px | |||
|caption=Selene's model (Alt.) | |||
|num=121 | |||
|enva=Christina McBride | |||
|java=Suzuko Mimori | |||
|desc=Selene's wearing a different outfit than usual so she can be even better friends with [[Ultra Beast]]s. Today, she and her partner Nihilego are relaxing at a café, as always. | |||
}} | |||
{{Masters | |||
|name=Nihilego | |||
|ndex=0793 | |||
|type=Rock | |||
|role=Strike (Special) | |||
|exrole=Tech | |||
|move1=Rock | |||
|move2=Poison | |||
|base=6 | |||
|weakness=Ground | |||
|description=A life-form from another world, it was dubbed a UB and is thought to produce a strong neurotoxin. | |||
|hp=635|atk=356|def=132|spatk=468|spdef=160|spe=309 | |||
|hp2=795|atk2=416|def2=192|spatk2=528|spdef2=220|spe2=349 | |||
}} | |||
===Availability=== | |||
Selene (Alt.) is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|rock}} | |||
{{MastersAvailability/entry|Selene Poké Fair Scout|August 2 to August 26, 2024|note=Debut}} | |||
{{MastersAvailability/foot|rock}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|rock}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting November 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|rock}} | |||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | |||
|- style="background:#{{rock color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=400px | Description | |||
|- style="background:#fff" | |||
|{{m|Acid}} | |||
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|1 | |||
|19 | |||
|22 | |||
|100% | |||
|All opponents | |||
|Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. | |||
|- style="background:#fff" | |||
|Alola Analysis | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|2<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Allied side | |||
|Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) | |||
|- style="background:#fff" | |||
|Nihil {{m|Meteor Beam}} | |||
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|4 | |||
|210 | |||
|252 | |||
|— | |||
|All opponents | |||
|Activation Condition: When the user's Sp. Atk is raised.<br>Deactivation Condition: When the user's Sp. Atk is not raised.<br>The user gets ready to attack. Raises the user's Sp. Atk by 1 stat rank when it gets ready to attack. (The user's Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. Never misses. The more the target's Sp. Def is lowered, the greater the power of this attack. Lowers the target's Sp. Def by 1 stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away. | |||
|- style="background:#fff" | |||
|Ultra Opportunity! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(1 use) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank. | |||
|- style="background:#{{rock color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Cute Quirks {{mcolor|Continental Crush|000}} | |||
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | |||
|- style="background: #{{rock color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{rock color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|Alola to You! | |||
|Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks. | |||
|-style="background:#fff" | |||
|Poison-Type Hit: Poison 9 | |||
|Leaves the target poisoned when the user's Poison-type attack move against it is successful. | |||
|-style="background:#fff" | |||
|{{sk|Soften Up|1}} | |||
|Critical hits land more easily when the user attacks with a sync move. | |||
|- style="background: #{{rock color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Rock Strike | |||
|Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |||
|- style="background: #{{rock color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Selene (Alt.) & Nihilego is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | |||
|- style="background: #{{rock color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +10 | |||
| Sp. Atk +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Atk +10 | |||
| Sp. Atk +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +10 | |||
| Speed +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Acid: Power +4 | |||
| Acid: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Acid: Power +4 | |||
| Acid: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Acid: Power +4 | |||
| Acid: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Acid: Power +4 | |||
| Acid: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Acid: Power +4 | |||
| Acid: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Acid: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Acid: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Nihil Meteor Beam: Power +2 | |||
| Nihil Meteor Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Nihil Meteor Beam: Power +2 | |||
| Nihil Meteor Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Nihil Meteor Beam: Power +2 | |||
| Nihil Meteor Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Nihil Meteor Beam: Power +2 | |||
| Nihil Meteor Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Nihil Meteor Beam: Power +2 | |||
| Nihil Meteor Beam: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Ultra Opportunity!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Ultra Opportunity!: {{sk|Ramp Up|2}} | |||
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Dauntless}} | |||
| Sp. Atk cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Sand Shelter}} | |||
| Protects the user from damage from a sandstorm. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Circle: MG →|2}} | |||
| Quickly charges the move gauge when a circle applies to the allied field of play. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Quick Cure}} | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Potent Toxin|2}} | |||
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Toxic Hit (Speed ↑) 9 | |||
| Raises the user’s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Ramming Speed}} | |||
| The more the user’s Speed is raised, the more it powers up the user’s moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Ready for Anything|5}} | |||
| Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Head Start|1}} | |||
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Alola C (Spec): S-Moves ↑ 9 | |||
| Powers up the user’s sync move when Alola Circle (Special) applies to the allied field of play. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Opp Sp. Def ↓: S-Moves ↑ 5 | |||
| Powers up the user’s sync move when the target’s Sp. Def is lowered. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hit Poisoned Opp: Special Boost ↑1 4 | |||
| Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Prep/Posture: Special Boost ↑1 9 | |||
| Increases the user’s Special Moves ↑ Next effect by 1 rank when it takes up a counter attacking posture or gets ready to attack. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Sync Damage Guard}} | |||
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | |||
| 9 | |||
| 108 | |||
| 4 | |||
|-style="background:#fff" | |||
| {{sk|Move: MG ↑2|9}} | |||
| Charges the user’s move gauge by 2 when its move is successful. | |||
| 10 | |||
| 120 | |||
| 4 | |||
|-style="background:#fff" | |||
| Ally Sets Circle: Special Boost ↑1 9 | |||
| Increases the user’s Special Moves ↑ Next effect by 1 rank when an ally applies a circle to the allied field of play. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |||
| Alola C (Spec) Extension 3 | |||
| Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |||
| Cute Quirks Continental Crush: Power +25 | |||
| Cute Quirks Continental Crush: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Cute Quirks Continental Crush: Power +25 | |||
| Cute Quirks Continental Crush: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | |||
===Battle appearances=== | ===Battle appearances=== | ||
Selene | Selene & Decidueye can be battled against in: | ||
* [[Battle Rally]] (Area 1-9) | |||
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023) | * [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023) | ||
===Sync | Selene (Special Costume) & Scizor can be battled against in: | ||
* [[Battle Rally]] (Area 1–9; since version 2.49.0) | |||
* [[Costume event]]: [[Infamous Pokéstar Villains]] (April 30 to May 17, 2024) | |||
===Story appearances=== | |||
Selene appears in her normal outfit in the following story areas: | |||
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}} | |||
* [[Story event]]s: | |||
** [[Trials on the Isle]] | |||
** [[Hearts United]] | |||
** [[The Light Devourer]] | |||
** [[Chef's Heartful Delivery]] | |||
** [[Galar's Poké Ball Enthusiast]] | |||
** [[Middle-Aged Opposites]] | |||
* [[Solo event]]: [[Pasio Gold Rush]] | |||
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}} | |||
* [[Costume event]]s: | |||
** [[Super Tour Guide Rosa]] | |||
** [[New Heroes Are Born]] | |||
** [[Infamous Pokéstar Villains]] | |||
* [[Eevee Day Celebration!]]: Eevee Tales | |||
* [[Academy Founding Chapter]]: [[Great Infernal Arrival]] | |||
* Sync pair story: A Day with {{mas|Rei}} | |||
Selene appears in her special costume in the following story areas: | |||
* [[Costume event]]s: | |||
** [[New Heroes Are Born]] | |||
** [[Infamous Pokéstar Villains]] | |||
Selene appears in her Ultra Sun and Ultra Moon outfit in the following story areas: | |||
* [[Story event]]: [[Ultra Beast Meet-and-Greet]] | |||
===Sync pair stories=== | |||
====Selene & Rowlet==== | |||
* A Day with Selene | * A Day with Selene | ||
=====Evolution===== | |||
====Evolution==== | |||
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center" | ||
! style="background-color:#{{grass color light}}; {{roundytl|5px}}" | Name | ! style="background-color:#{{grass color light}}; {{roundytl|5px}}" | Name | ||
Line 517: | Line 1,948: | ||
| Dartrix's Evolution | | Dartrix's Evolution | ||
| [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}} | | [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}} | ||
| [[File:Masters350.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span> | | [[File:Masters350 f.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span> | ||
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3 | | [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3 | ||
| Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30 | | Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30 | ||
|} | |} | ||
====Selene (Special Costume) & Scizor==== | |||
* Our Chance to Become Heroes! | |||
* The Rules of the Ring | |||
* A Captivating Battle | |||
* Two Finishing Moves | |||
* Overcome the Veteran Heroes! | |||
====Selene (Alt.) & Nihilego==== | |||
* A Day with Selene | |||
==Quotes== | ==Quotes== | ||
Line 526: | Line 1,965: | ||
==Gallery== | ==Gallery== | ||
===Selene=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | ||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Selene 2.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSSelene Masters.png|x120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Selene EX.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSSelene EX Masters.png|x120px]] | ||
| | | style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Mindscape.png|x180px]] | ||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Selene's sync move mindscape<br>({{color2|000|Alola}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 4 Masters.png|80px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 1-Star Trials on the Isle.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 2-Star Trials on the Isle.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 3-Star Trials on the Isle.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal Pasio Trial Master.png|120px]] | |||
|- | |||
| Medal<br>1★ Trials on the Isle | |||
| Medal<br>2★ Trials on the Isle | |||
| Medal<br>3★ Trials on the Isle | |||
| Medal<br>Pasio Trial Master | |||
|} | |||
===Selene (Special Costume)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSelene Special Costume Masters.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Selene Special Costume 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Selene Special Costume EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSelene Special Costume EX Masters.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Barry Selene Special Costume Mindscape.png|x250px]] | |||
|- | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Selene's sync move mindscape<br>(Special Costume) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 4 Masters.png|80px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters New Heroes Are Born Artwork.jpeg|x250px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 1-Star New Heroes Are Born.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 2-Star New Heroes Are Born.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 3-Star New Heroes Are Born.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal Mega Evolution of Justice.png|120px]] | |||
|- | |||
| Medal<br>1★ New Heroes Are Born | |||
| Medal<br>2★ New Heroes Are Born | |||
| Medal<br>3★ New Heroes Are Born | |||
| Medal<br>Mega Evolution of Justice | |||
| {{color2|000|New Heroes Are Born}} artwork by YOSHIDA Kiyotaka | |||
|} | |||
===Selene (Alt.)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Spr Masters Selene Alt 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:VSSelene Alt Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Spr Masters Selene Alt EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:VSSelene Alt EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Mindscape.png|x180px]] | |||
|- | |- | ||
| | | 6★ model<br>(Normal colors) | ||
| | | VS model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | |||
| | | VS model<br>(EX colors) | ||
| Selene's sync move mindscape<br>({{color2|000|Alola Route 1#Hau'oli Outskirts|Hau'oli Outskirts}}, player's room) | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Emote 1 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Emote 2 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Emote 3 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Emote 4 Masters.png|80px]] | ||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters Ultra Beast Meet-and-Greet artwork.png|x250px]] | |||
|- | |- | ||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px" | [[File:Masters Medal 1-Star Ultra Beast Meet-and-Greet.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px" | [[File:Masters Medal 2-Star Ultra Beast Meet-and-Greet.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px" | [[File:Masters Medal 3-Star Ultra Beast Meet-and-Greet.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px" | [[File:Masters Medal Ultra Adventure to the Unknown.png|120px]] | ||
|- | |- | ||
| Medal<br>1★ Ultra Beast Meet-and-Greet | |||
| Medal<br>2★ Ultra Beast Meet-and-Greet | |||
| Medal<br>3★ Ultra Beast Meet-and-Greet | |||
| Medal<br>Ultra Adventure to the Unknown! | |||
| {{color2|000|Ultra Beast Meet-and-Greet}} artwork by Yomohiro | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0. | * When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0. | ||
* Among the three sync pairs with fully evolved [[ | * Among the three sync pairs with fully evolved [[first partner Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive [[Z-Move]]. | ||
* Selene | * Selene and {{mas|Elio}} are one of two pairs of protagonists where it is unkown which one is based on the [[player character]] from their games of origin, the other being {{mas|Chase}} and {{mas|Elaine}}. | ||
* Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]]. | * Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]]. | ||
* In the [[Eevee Day Celebration!]] event {{DL|Eevee Day Celebration!|Eevee Tales}}, Selene reveals that she first met her Umbreon as an {{p|Eevee}} [[Alola Route 4|near]] [[Paniola Town]]. | |||
* In the [[costume event]] [[New Heroes Are Born]], Selene reveals that she received her Scizor on [[Pasio]] when she [[trade]]d with Elio for his {{p|Scyther}}, which was holding a [[Metal Coat]]. It is unknown what Pokémon she traded to him. | |||
* All versions of Selene use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Elio}}, {{mas|Hau}}, {{mas|Lillie}}, {{mas|Gladion}}, {{mas|Hala}}, {{mas|Olivia}}, {{mas|Nanu}}, {{mas|Hapu}}, and {{mas|Kukui|Professor Kukui}} (but not the Masked Royal). | |||
** Selene also uses special voice-over lines upon winning a battle with Elio, Hau, or Gladion in the same team. | |||
===Origin=== | ===Origin=== | ||
Selene's design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[ | Selene's design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[first partner Pokémon]] of [[Alola]] in the [[core series]] games. In addition, {{adv|Moon|Selene's Pokémon Adventures counterpart}} has been depicted with [[Moon's Decidueye|Rowlet]] and its evolutions. Rowlet, Dartrix, and Decidueye's {{mas|Dex}} entries come from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | ||
Selene's Umbreon may be based on the {{p|Eevee}} that can be obtained from an unnamed {{tc|Pokémon Breeder}} at [[Paniola Ranch]]. Umbreon is also known as the {{pkmn|category|Moon Pokémon}}, which matches Selene's name origin of {{wp|Selene}}, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon's Dex entry comes from Pokémon Ultra Sun. | |||
Selene's Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor's Dex entry comes from Pokémon Ultra Sun. | |||
Selene's Alt outfit design is based on her appearance in Pokémon Ultra Sun and Ultra Moon. Nihilego is one of the [[Ultra Beast]]s, and it plays an important role in the story of Pokémon Sun and Moon, where it is caught by the player during the post-game. Nihilego's Dex entry comes from Pokémon Ultra Sun. | |||
==In other languages== | ==In other languages== | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Stare 'Em Down!'' | ''Stare 'Em Down!'' | ||
{{langtable | {{langtable | ||
Line 586: | Line 2,110: | ||
|es=¡No apartes la mirada! | |es=¡No apartes la mirada! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Moonlight Leaf Blade'' | ''Moonlight Leaf Blade'' | ||
{{langtable | {{langtable | ||
Line 598: | Line 2,123: | ||
|es=Hoja Aguda de la Sonrisa Radiante | |es=Hoja Aguda de la Sonrisa Radiante | ||
}} | }} | ||
|} | </div> | ||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Full of Energy!'' | |||
{{langtable | |||
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff | |||
|ja=元気もりもり! ''{{tt|Genki Morimori!|Full of Energy!}}'' | |||
|zh_cmn=活力充沛! ''{{tt|Huólì Chōngpèi!|Full of Energy!}}'' | |||
|fr=Pleins d'énergie ! | |||
|de=Voller Energie! | |||
|ko=기운듬뿍! ''{{tt|Giundeumppug!|Full of Energy!}}'' | |||
|it=Siamo pieni di energia! | |||
|es=¡A tope de energía! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Floating High Black Hole Eclipse'' | |||
{{langtable | |||
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff | |||
|ja=夜空に浮かぶ ブラックホールイクリプス ''{{tt|Yozora ni ukabu Burakku Hōru Ikuripusu|Black hole Eclipse Floating in the Night Sky}}'' | |||
|zh_cmn=在夜空中飄浮之 黑洞吞噬萬物滅 ''{{tt|Zài Yèkōng-zhōng Piāofú zhī Hēidòng Tūnshì Wànwùmiè|Black hole Eclipse Floating in the Night Sky}}'' | |||
|fr=Au clair de lune ! Trou Noir des Ombres ! | |||
|de=Schwarzes Loch des Grauens am Nachthimmel | |||
|ko=밤하늘에 떠오르는 블랙홀이클립스 ''{{tt|Bamhaneul-e Tteooreuneun Beullaek Hol Ikeullipseu|Black hole Eclipse Floating in the Night Sky}}'' | |||
|it=Buco Nero del Non Ritorno nel cielo notturno | |||
|es=Agujero Negro Aniquilador de la Reina de la Noche | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Metallic Bullet Punch'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=メタルバレットパンチ ''{{tt|Metaru Baretto Panchi|Metal Bullet Punch}}'' | |||
|zh_cmn=金屬子彈拳 ''{{tt|Jīnshǔ Zǐdàn Quán|Metal Bullet Punch}}'' | |||
|fr=Pisto-Poing métallique | |||
|de=Patronenhieb der stählernen Härte | |||
|ko=메탈불릿펀치 ''{{tt|Metal Bullit Peonchi|Metal Bullet Punch}}'' | |||
|it=Pugnoscarica d'acciaio | |||
|es=Puño Bala Acerino | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Loading to Full Power!'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=ゼンリョク充填! ''{{tt|Zenryoku Jūten!|Loading to Full Power!}}'' | |||
|zh_cmn=全力填充! ''{{tt|Quánlì Tiánchōng!|Loading to Full Power!}}'' | |||
|fr=Nous n'allons pas retenir nos coups ! | |||
|de=Sammeln wir unsere Kräfte! | |||
|ko=전력충전! ''{{tt|Jeollyeok Chungjeon!|Loading to Full Power!}}'' | |||
|it=A piena carica! | |||
|es=¡Combinemos nuestros poderes! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Crushing Red Justice Steel Impact'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=赤き鋼の正義が砕く スチールインパクト ''{{tt|Akaki Hagane no Seigi ga Kudaku Suchīru SInpakuto|Crushing Red Steel Justice Steel Impact}}'' | |||
|zh_cmn=由赤鋼正義來粉碎之 鋼之衝擊 ''{{tt|Yóu Chìgāng Zhèngyì Lái Fěnsuì zhī Gāng zhī Chōngjí|Crushing Red Steel Justice Steel Impact}}'' | |||
|fr=Offensive de la justice rouge ! Impact Acier ! | |||
|de=Stahlstoß der zermalmenden Gerechtigkeit | |||
|ko=붉은 강철의 정의가 부수는 스틸임팩트 ''{{tt|Bulgeun Gangcheol-ui Jeong-ui-ga Busuneun Seutil Impaekteu|Crushing Red Steel Justice Steel Impact}}'' | |||
|it=Impatto Acciaio della rossa giustizia | |||
|es=Impacto Acero de la Justicia Carmesí | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Alola Analysis'' | |||
{{langtable | |||
|color={{rock color}}|bordercolor={{rock color dark}} | |||
|ja=アローラの分析 ''{{tt|Arōra no Bunseki|Alola Analysis}}'' | |||
|zh_cmn=阿羅拉的分析 ''{{tt|Āluólā de Fēnxī|Alola Analysis}}'' | |||
|fr=Analyse d'Alola | |||
|de=Alola-Analyse | |||
|ko=알로라의분석 ''{{tt|Allora-ui Bunseok|Alola Analysis}}'' | |||
|it=Analisi di Alola | |||
|es=Ánalisis de Alola | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Nihil Meteor Beam'' | |||
{{langtable | |||
|color={{rock color}}|bordercolor={{rock color dark}} | |||
|ja=ホロウメテオビーム ''{{tt|Horou Meteo Bīmu|Hollow Meteor Beam}}'' | |||
|zh_cmn=幽魂流星光束 ''{{tt|Yōuhún Liúxīng Guāngshù|Ghostly Meteor Beam}}'' | |||
|fr=Laser Météore du vide | |||
|de=Meteorstrahl der Leere | |||
|ko=할로우메테오빔 ''{{tt|Hallou Mete'o Bim|Hollow Meteor Beam}}'' | |||
|it=Raggiometeora vacuo | |||
|es=Rayo Meteórico Vacío | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Ultra Opportunity!'' | |||
{{langtable | |||
|color={{rock color}}|bordercolor={{rock color dark}} | |||
|ja=ウルトラチャンス! ''{{tt|Urutora Chansu!|Ultra Chance!}}'' | |||
|zh_cmn=究極機會! ''{{tt|Jiūjí Jīhuì!|Ultra Chance!}}'' | |||
|fr=Ultra-chance ! | |||
|de=Ultra-Chance! | |||
|ko=울트라찬스! ''{{tt|Ulteura Chanseu!|Ultra Chance!}}'' | |||
|it=Ultrachance! | |||
|es=¡Ultrapotencial! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Cute Quirks Continental Crush'' | |||
{{langtable | |||
|color={{rock color}}|bordercolor={{rock color dark}} | |||
|ja=かわいい仕草で ワールズエンドフォール ''{{tt|Kawaii Shigusa de Wāruzu Endo Fōru|Cute Gestures Continental Crush}}'' | |||
|zh_cmn=以可愛動作使出之 毀天滅地巨岩墜 ''{{tt|Yǐ Kě'ài Dòngzuò Shǐchū zhī Huǐtiān-Mièdì Jùyán Zhuì|Cute Gestures Continental Crush}}' | |||
|fr=Une gestuelle trop mignonne ! Apocalypse Gigalithique ! | |||
|de=Apokalyptische Steinpresse der Niedlichkeit | |||
|ko=귀여운 몸짓의 월즈엔드폴 ''{{tt|Gwiyeoun Momjit-ui Woljeu Endeu Pol|Cute Gestures Continental Crush}}'' | |||
|it=Gigamacigno Polverizzante: comportamento carino | |||
|es=Aplastamiento Gigalítico con Consciencia Propia | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
Line 604: | Line 2,257: | ||
<references/> | <references/> | ||
==Related articles== | |||
{{masterscharacters|grass}}<br/> | {{masterscharacters|grass}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
[[Category:Masters EX characters with an EX | [[Category:Trainers with Key Stones]] | ||
[[Category:Trainers with Z-Rings]] | |||
[[Category:Trainers with Ultra Beasts]] | |||
[[Category:Masters EX characters with an EX style]] | |||
[[Category:Masters EX characters with an alternate outfit]] | |||
[[de:Selene#Pokémon Masters EX]] | [[de:Selene#Pokémon Masters EX]] |
Latest revision as of 10:37, 9 November 2024
Selene ミヅキ Mizuki | |
Selene's model | |
No. | 121 |
---|---|
English voice actor | Christina McBride[1] |
Japanese voice actor | Suzuko Mimori[2] |
Description | This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. |
Selene (Japanese: ミヅキ Mizuki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Rowlet and its evolutions, Dartrix and Decidueye. The sync pair can be obtained through the sync pair scout, starting on April 15, 2021. This pair can be upgraded to 6★ EX since it first released.
Selene also forms a sync pair with her Umbreon. This pair can be obtained through a variety sync pair scout beginning on November 21, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
Selene in her Special Costume forms a sync pair with Scizor, which is capable of Mega Evolving. This pair was first made available through a costume sync pair scout beginning on April 14, 2024. This pair can be raised to 6★ EX since it first released.
Selene in her Ultra Sun and Ultra Moon attire forms a sync pair with Nihilego. This pair can be obtained through a Poké Fair sync pair scout beginning on August 2, 2024. This pair can be raised to 6★ EX since it first released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Selene has experienced similar events to her core series counterpart.
Rowlet → Dartrix → Decidueye
Rowlet can evolve into Dartrix once it has reached level 30 through its sync pair story Rowlet's Evolution, and then into Decidueye once it has reached level 45 through its sync pair story Dartrix's Evolution.
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Normal | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rowlet ♂ | Weakness | Ice | |||||
It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 546 | 319 | 132 | 334 | 142 | 226 | |
Lv. 140, Max Potential | 646 | 359 | 172 | 374 | 182 | 266 |
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Normal | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Dartrix ♂ | Weakness | Ice | |||||
This narcissistic Pokémon is a clean freak. If you don't groom it diligently, it will stop listening to you. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 562 | 345 | 134 | 339 | 145 | 245 | |
Lv. 140, Max Potential | 662 | 385 | 174 | 379 | 185 | 285 |
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Ghost | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Decidueye ♂ | Weakness | Ice | |||||
It nocks its arrow quills and shoots them at opponents. When it simply can't afford to miss, it tugs the vine on its head to improve its focus. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 585 | 359 | 138 | 349 | 150 | 254 | |
Lv. 140, Max Potential | 685 | 399 | 178 | 389 | 190 | 294 |
Availability
Selene is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Selene Spotlight Scout | April 15 to May 2, 2021 | Debut |
Selene and Elio Spotlight Scout | April 18 to May 2, 2022 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Selene's Rowlet and Dartrix use Tackle as one of their damage-dealing moves. Upon evolution, Decidueye replaces Tackle with Spirit Shackle.
Selene's Rowlet and Dartrix use Grass Sync Impact as their sync move. Upon evolution, Decidueye learns the upgraded Moonlight Leaf Blade.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. (Rowlet/Dartrix) |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Leaf Blade | Grass |
Physical | 3 | 80 | 96 | 100% | An opponent | Critical hits land more easily. |
Stare 'Em Down! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user. |
Spirit Shackle | Ghost |
Physical | 3 | 80 | 96 | 100% | An opponent | Applies the Restrain effect to the target. (Decidueye) |
Sync moves | ||||||||
Grass Sync Impact | Grass |
Physical | — | 200 | 240 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.)
|
Moonlight Leaf Blade | Grass |
Physical | — | 200 | 240 | — | An opponent | Critical hits land more easily. (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Hold Hostage 5 | Powers up the user's moves when the target is restrained. |
Hold and Hit 5 | Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. |
Critical Speed 5 | Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. |
Theme Skills | |
Grass Strike | Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Nature Lover Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Alola Adventurer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 1 per Alola theme | Raises the following discovery level by the number of sync pairs that share the Alola theme: • Fiery Crystal |
Sync grid
Selene & Rowlet's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Spirit Shackle: Power +3 | Spirit Shackle: Power ↑ +3 | 4 | 48 | 1 |
Spirit Shackle: Power +3 | Spirit Shackle: Power ↑ +3 | 4 | 48 | 1 |
Spirit Shackle: Power +3 | Spirit Shackle: Power ↑ +3 | 4 | 48 | 2 |
Spirit Shackle: Power +3 | Spirit Shackle: Power ↑ +3 | 4 | 48 | 2 |
Spirit Shackle: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Leaf Blade: Power +3 | Leaf Blade: Power ↑ +3 | 4 | 48 | 1 |
Leaf Blade: Power +3 | Leaf Blade: Power ↑ +3 | 4 | 48 | 1 |
Leaf Blade: Power +3 | Leaf Blade: Power ↑ +3 | 4 | 48 | 2 |
Leaf Blade: Power +3 | Leaf Blade: Power ↑ +3 | 4 | 48 | 2 |
Leaf Blade: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Leaf Blade: Critical Propulsion 3 | Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. | 10 | 120 | 3 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Stare 'Em Down!: MP Refresh 1 | Has a chance (20%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Steady Aim | Critical-hit rate cannot be lowered. | 4 | 48 | 1 |
Haste | Speed cannot be lowered. | 4 | 48 | 1 |
Speedy Entry 1 | Raises the user's Speed by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
Power Reserves 3 | Powers up the user's moves when in a pinch. | 7 | 84 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 8 | 96 | 2 |
Hold Hostage 2 | Powers up the user's moves when the target is restrained. | 8 | 96 | 3 |
Critastrophe 2 | Powers up the user's sync move when it becomes a critical hit. | 10 | 120 | 3 |
Restraining Sync-Up 5 | Powers up the user's sync move when the target is restrained. | 10 | 120 | 3 |
Critical Healing 4 | Has a chance (50%) of restoring the user's HP when its move is a critical hit. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Restraining Countdown 1 | Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent. | 12 | 144 | 3 |
Moonlight Leaf Blade: Power +25 | Moonlight Leaf Blade: Power ↑ +25 | 5 | 60 | 3 |
Moonlight Leaf Blade: Power +25 | Moonlight Leaf Blade: Power ↑ +25 | 5 | 60 | 3 |
Umbreon
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move type | Dark | ||||||
Role | Tech | ||||||
EX Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Umbreon ♀ | Weakness | Fighting | |||||
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly! | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 674 | 419 | 181 | 336 | 190 | 292 | |
Lv. 140, Max Potential | 834 | 459 | 261 | 376 | 270 | 332 |
Availability
Selene & Umbreon are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Double Feature Variety Scout | November 21 to December 8, 2023 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
They were also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Eevee Day Celebration Ticket Scout | November 21 to December 15, 2023 | Players could obtain one ticket for this scout |
5★-Select Variety Scout ×11 | March 5 to 19, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bite | Dark |
Physical | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Moonlight | Fairy |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. |
Crunch | Dark |
Physical | 3 | 99 | 118 | 100% | An opponent | Has a chance (20%) of lowering the target's Defense by 1 stat rank. |
Full of Energy! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the user's Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Floating High Black Hole Eclipse | Dark |
Physical | — | 200 | 240 | — | An opponent | The more the target's Defense is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
S-Move: Dark Zone | Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.) |
Dark Zone: Team Crit Immunity | Protects all allied sync pairs against critical hits when the zone is a Dark Zone. |
P-Move/S-Move on Opp: Defense ↓2 9 | Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent. |
Theme Skills | |
Dark Tech | Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Alola Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Main Character Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Nature Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Alola Adventurer Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Selene & Umbreon is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 2 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 2 |
Bite: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bite: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Moonlight: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Moonlight: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 3 | 36 | 2 |
Crunch: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
Crunch: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
Full of Energy!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Full of Energy!: Critical Eye 1 | Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | 7 | 84 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Agile Entry 2 | Raises the user's evasiveness by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
Umbral Acceleration 2 | Quickly charges the user's move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 8 | 96 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
P-Move/S-Move on Opp: Sp. Atk ↓2 9 | Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 2 stat ranks after using the user's sync move targeting that opponent. | 10 | 120 | 3 |
Floating High Black Hole Eclipse: Power +25 | Floating High Black Hole Eclipse: Power ↑ +25 | 5 | 60 | 3 |
Floating High Black Hole Eclipse: Power +25 | Floating High Black Hole Eclipse: Power ↑ +25 | 5 | 60 | 3 |
Scizor
Selene (Special Costume) ミヅキ(スペシャル) Mizuki (Special) | |
Selene's model | |
No. | 121 |
---|---|
English voice actor | Christina McBride |
Japanese voice actor | Suzuko Mimori |
Description | Selene is wearing a special outfit. She's a hero with a kind heart, and the Masked Royal is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor! |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Field | ||||||
EX Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Scizor ♀ ↔ Mega Scizor ♀ | Weakness | Fire | |||||
Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 670 | 404 | 185 | 200 | 172 | 267 | |
Lv. 140, Max Potential | 830 | 484 | 225 | 280 | 212 | 307 | |
Mega Scizor | |||||||
Lv. 140, Base Potential | 670 | 404 | 221 | 200 | 206 | 267 | |
Lv. 140, Max Potential | 830 | 484 | 269 | 280 | 254 | 307 |
Availability
Selene (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Selene Costume Scout | April 14 to May 20, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Costume Scout ×11 B | September 6 to 20, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Metal Claw | Steel |
Physical | 1 | 21 | 25 | 95% | An opponent | Has a chance (10%) of raising the user's Attack by 1 stat rank. |
Steel Wish | None | Status | 2 (2 uses) |
— | — | — | Entire field | Turns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.) |
Metallic Bullet Punch | Steel |
Physical | 0 (3 uses) |
100 | 120 | — | An opponent | Activation Condition: When the field of play's zone turns into a Steel Zone. Deactivation Condition: When the field of play's zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores 1 MP of its buddy move. |
Loading to Full Power! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Attack and critical-hit rate by 2 stat ranks. |
Sync moves | ||||||||
Crushing Red Justice Steel Impact | Steel |
Physical | — | 160 | 192 | — | An opponent | Become Mega Scizor until the end of battle. (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Steel Zone) (EX role effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Offensive Defensive 9 | Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. (Only before Mega Evolving) |
Metallic Acceleration 3 | Quickly charges the move gauge when the zone is a Steel Zone. (Only after Mega Evolving) |
Metallic Power 2 | Powers up the user's moves when the zone is a Steel Zone. (Only before Mega Evolving) |
Metallic Power 5 | Powers up the user's moves when the zone is a Steel Zone. (Only after Mega Evolving) |
Theme Skills | |
Steel Field | Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
Alola Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Main Character Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Special Costume Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Passionate Spirit Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Selene (Special Costume) & Scizor is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 2 |
Metal Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Metal Claw: Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
Metal Claw: Team Mind Brace 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power +4 | Metallic Bullet Punch: Power ↑ +4 | 3 | 36 | 2 |
Metallic Bullet Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Steel Wish: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Loading to Full Power!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 8 | 96 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Metallic Surge 9 | Powers up the user's sync move when the zone is a Steel Zone. | 10 | 120 | 3 |
Steel Zone: Team Condition Nullification | Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | 10 | 120 | 3 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Steel Zone Extension 3 | Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 10 | 120 | 3 |
Crushing Red Justice Steel Impact: Power +25 | Crushing Red Justice Steel Impact: Power ↑ +25 | 5 | 60 | 2 |
Crushing Red Justice Steel Impact: Power +25 | Crushing Red Justice Steel Impact: Power ↑ +25 | 5 | 60 | 2 |
Crushing Red Justice Steel Impact: Power +25 | Crushing Red Justice Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Crushing Red Justice Steel Impact: Power +25 | Crushing Red Justice Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Nihilego
Selene (Alt.) ミヅキ(アナザー) Mizuki (Another) | |
Selene's model (Alt.) | |
No. | 121 |
---|---|
English voice actor | Christina McBride |
Japanese voice actor | Suzuko Mimori |
Description | Selene's wearing a different outfit than usual so she can be even better friends with Ultra Beasts. Today, she and her partner Nihilego are relaxing at a café, as always. |
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move types | Rock / Poison | ||||||
Role | Strike (Special) | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Nihilego | Weakness | Ground | |||||
A life-form from another world, it was dubbed a UB and is thought to produce a strong neurotoxin. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 635 | 356 | 132 | 468 | 160 | 309 | |
Lv. 140, Max Potential | 795 | 416 | 192 | 528 | 220 | 349 |
Availability
Selene (Alt.) is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Selene Poké Fair Scout | August 2 to August 26, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting November 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Acid | Poison |
Special | 1 | 19 | 22 | 100% | All opponents | Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. |
Alola Analysis | None | Status | 2 (2 uses) |
— | — | — | Allied side | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) |
Nihil Meteor Beam | Rock |
Special | 4 | 210 | 252 | — | All opponents | Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. The user gets ready to attack. Raises the user's Sp. Atk by 1 stat rank when it gets ready to attack. (The user's Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. Never misses. The more the target's Sp. Def is lowered, the greater the power of this attack. Lowers the target's Sp. Def by 1 stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away. |
Ultra Opportunity! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank. |
Sync moves | ||||||||
Cute Quirks Continental Crush | Rock |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Alola to You! | Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks. |
Poison-Type Hit: Poison 9 | Leaves the target poisoned when the user's Poison-type attack move against it is successful. |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. |
Theme Skills | |
Rock Strike | Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Pigtails Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Alola Adventurer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
The sync grid for Selene (Alt.) & Nihilego is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 1 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 1 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 1 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 2 |
Acid: Power +4 | Acid: Power ↑ +4 | 3 | 36 | 2 |
Acid: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Acid: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Nihil Meteor Beam: Power +2 | Nihil Meteor Beam: Power ↑ +2 | 3 | 36 | 1 |
Nihil Meteor Beam: Power +2 | Nihil Meteor Beam: Power ↑ +2 | 3 | 36 | 1 |
Nihil Meteor Beam: Power +2 | Nihil Meteor Beam: Power ↑ +2 | 3 | 36 | 1 |
Nihil Meteor Beam: Power +2 | Nihil Meteor Beam: Power ↑ +2 | 3 | 36 | 2 |
Nihil Meteor Beam: Power +2 | Nihil Meteor Beam: Power ↑ +2 | 3 | 36 | 2 |
Ultra Opportunity!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Ultra Opportunity!: Ramp Up 2 | Raises the user’s Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 7 | 84 | 2 |
Toxic Hit (Speed ↑) 9 | Raises the user’s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 8 | 96 | 2 |
Ramming Speed | The more the user’s Speed is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Ready for Anything 5 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | 10 | 120 | 3 |
Head Start 1 | Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Alola C (Spec): S-Moves ↑ 9 | Powers up the user’s sync move when Alola Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
Opp Sp. Def ↓: S-Moves ↑ 5 | Powers up the user’s sync move when the target’s Sp. Def is lowered. | 10 | 120 | 3 |
Hit Poisoned Opp: Special Boost ↑1 4 | Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
Prep/Posture: Special Boost ↑1 9 | Increases the user’s Special Moves ↑ Next effect by 1 rank when it takes up a counter attacking posture or gets ready to attack. | 10 | 120 | 3 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 4 |
Move: MG ↑2 9 | Charges the user’s move gauge by 2 when its move is successful. | 10 | 120 | 4 |
Ally Sets Circle: Special Boost ↑1 9 | Increases the user’s Special Moves ↑ Next effect by 1 rank when an ally applies a circle to the allied field of play. | 10 | 120 | 5 |
Alola C (Spec) Extension 3 | Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play. | 10 | 120 | 5 |
Cute Quirks Continental Crush: Power +25 | Cute Quirks Continental Crush: Power ↑ +25 | 5 | 60 | 3 |
Cute Quirks Continental Crush: Power +25 | Cute Quirks Continental Crush: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Selene & Decidueye can be battled against in:
- Battle Rally (Area 1-9)
- Story event: Hearts United (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)
Selene (Special Costume) & Scizor can be battled against in:
- Battle Rally (Area 1–9; since version 2.49.0)
- Costume event: Infamous Pokéstar Villains (April 30 to May 17, 2024)
Story appearances
Selene appears in her normal outfit in the following story areas:
- Villain Arc: Alola: Protecting the Island
- Story events:
- Solo event: Pasio Gold Rush
- Special event: Blazing Battle with Ash
- Costume events:
- Eevee Day Celebration!: Eevee Tales
- Academy Founding Chapter: Great Infernal Arrival
- Sync pair story: A Day with Rei
Selene appears in her special costume in the following story areas:
Selene appears in her Ultra Sun and Ultra Moon outfit in the following story areas:
Sync pair stories
Selene & Rowlet
- A Day with Selene
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Rowlet's Evolution | Rosa |
Snivy Weakness: |
Evolution Shard ×5 | Rowlet evolves into Dartrix Gems ×30 |
Dartrix's Evolution | Wallace |
Milotic Weakness: |
Evolution Crystal ×3 | Dartrix evolves into Decidueye Gems ×30 |
Selene (Special Costume) & Scizor
- Our Chance to Become Heroes!
- The Rules of the Ring
- A Captivating Battle
- Two Finishing Moves
- Overcome the Veteran Heroes!
Selene (Alt.) & Nihilego
- A Day with Selene
Quotes
- Main article: Selene (game)/Quotes → Pokémon Masters EX
Gallery
Selene
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Selene's sync move mindscape (Alola) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Trials on the Isle |
Medal 2★ Trials on the Isle |
Medal 3★ Trials on the Isle |
Medal Pasio Trial Master |
Selene (Special Costume)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Selene's sync move mindscape (Special Costume) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ New Heroes Are Born |
Medal 2★ New Heroes Are Born |
Medal 3★ New Heroes Are Born |
Medal Mega Evolution of Justice |
New Heroes Are Born artwork by YOSHIDA Kiyotaka |
Selene (Alt.)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Selene's sync move mindscape (Hau'oli Outskirts, player's room) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Ultra Beast Meet-and-Greet |
Medal 2★ Ultra Beast Meet-and-Greet |
Medal 3★ Ultra Beast Meet-and-Greet |
Medal Ultra Adventure to the Unknown! |
Ultra Beast Meet-and-Greet artwork by Yomohiro |
Trivia
- When the pair first released, Selene's Rowlet erroneously had the wrong cry. This was fixed in version 2.9.0.
- Among the three sync pairs with fully evolved first partner Pokémon of Alola, Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive Z-Move.
- Selene and Elio are one of two pairs of protagonists where it is unkown which one is based on the player character from their games of origin, the other being Chase and Elaine.
- Selene does not know the true identity of the Masked Royal, as shown in the story event Trials on the Isle.
- In the Eevee Day Celebration! event Eevee Tales, Selene reveals that she first met her Umbreon as an Eevee near Paniola Town.
- In the costume event New Heroes Are Born, Selene reveals that she received her Scizor on Pasio when she traded with Elio for his Scyther, which was holding a Metal Coat. It is unknown what Pokémon she traded to him.
- All versions of Selene use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Elio, Hau, Lillie, Gladion, Hala, Olivia, Nanu, Hapu, and Professor Kukui (but not the Masked Royal).
- Selene also uses special voice-over lines upon winning a battle with Elio, Hau, or Gladion in the same team.
Origin
Selene's design is based on her appearance in Pokémon Sun and Moon. Rowlet is the one of the first partner Pokémon of Alola in the core series games. In addition, Selene's Pokémon Adventures counterpart has been depicted with Rowlet and its evolutions. Rowlet, Dartrix, and Decidueye's Dex entries come from Pokémon Ultra Sun.
Selene's Umbreon may be based on the Eevee that can be obtained from an unnamed Pokémon Breeder at Paniola Ranch. Umbreon is also known as the Moon Pokémon, which matches Selene's name origin of Selene, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon's Dex entry comes from Pokémon Ultra Sun.
Selene's Special Costume seems to be inspired by Kamen Rider, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor's Dex entry comes from Pokémon Ultra Sun.
Selene's Alt outfit design is based on her appearance in Pokémon Ultra Sun and Ultra Moon. Nihilego is one of the Ultra Beasts, and it plays an important role in the story of Pokémon Sun and Moon, where it is caught by the player during the post-game. Nihilego's Dex entry comes from Pokémon Ultra Sun.
In other languages
Stare 'Em Down!
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Moonlight Leaf Blade
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Full of Energy!
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Floating High Black Hole Eclipse
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Metallic Bullet Punch
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Loading to Full Power!
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Crushing Red Justice Steel Impact
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Alola Analysis
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Nihil Meteor Beam
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Ultra Opportunity!
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Cute Quirks Continental Crush
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References
Related articles
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |