Selene (Masters): Difference between revisions

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|desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct.
|desc=This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct.
}}
}}
'''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the {{DL|Sync pair|sync pair scout}}, starting on April 15, 2021.
'''Selene''' (Japanese: '''ミヅキ''' ''Mizuki'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Selene (game)|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rowlet}} and its evolutions, {{p|Dartrix}} and {{p|Decidueye}}. The sync pair can be obtained through the [[sync pair scout]], starting on April 15, 2021. This pair can be upgraded to {{6EX}} since it first released.


Selene also forms a sync pair with her {{p|Umbreon}}. This pair can be obtained through a variety sync pair scout beginning on November 21, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
Selene in her Special Costume forms a sync pair with {{p|Scizor}}, which is capable of [[Mega Evolution|Mega Evolving]]. This pair was first made available through a costume sync pair scout beginning on April 14, 2024. This pair can be raised to {{6EX}} since it first released.
Selene in her {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}} attire forms a sync pair with {{p|Nihilego}}. This pair can be obtained through a Poké Fair sync pair scout beginning on August 2, 2024. This pair can be raised to {{6EX}} since it first released.
==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}
===History===
Selene has experienced similar events to her [[Selene (game)|core series counterpart]].
{{anchor|Rowlet}}
{{anchor|Dartrix}}
{{anchor|Decidueye}}
==Rowlet → Dartrix → Decidueye==
==Rowlet → Dartrix → Decidueye==
Rowlet can evolve into Dartrix once it has reached level 30 through its Sync Pair Story ''Rowlet's Evolution'', and then into Decidueye once it has reached level 45 through its Sync Pair Story ''Dartrix's Evolution''.
Rowlet can evolve into Dartrix once it has reached level 30 through its sync pair story ''Rowlet's Evolution'', and then into Decidueye once it has reached level 45 through its sync pair story ''Dartrix's Evolution''.


{{Masters
{{Masters
|name=Rowlet
|name=Rowlet
|ndex=722
|ndex=0722
|type=Grass
|type=Grass
|gender=m
|gender=m
Line 34: Line 48:
{{Masters
{{Masters
|name=Dartrix
|name=Dartrix
|ndex=723
|ndex=0723
|type=Grass
|type=Grass
|gender=m
|gender=m
Line 49: Line 63:
{{Masters
{{Masters
|name=Decidueye
|name=Decidueye
|ndex=724
|ndex=0724
|type=Grass
|type=Grass
|gender=m
|gender=m
Line 61: Line 75:
|hp2=685|atk2=399|def2=178|spatk2=389|spdef2=190|spe2=294
|hp2=685|atk2=399|def2=178|spatk2=389|spdef2=190|spe2=294
}}
}}
===Availability===
Selene is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following sync pair scouts:
{{MastersAvailability/head|grass}}
{{MastersAvailability/entry|Selene Spotlight Scout|April 15 to May 2, 2021|note=Debut}}
{{MastersAvailability/entry|Selene and Elio Spotlight Scout|April 18 to May 2, 2022}}
{{MastersAvailability/foot|grass}}


===Moves===
===Moves===
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|—
|—
|Self
|Self
|Raises the user’s Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.
|Raises the user's Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Spirit Shackle}}
|{{m|Spirit Shackle}}
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|—
|—
|An opponent
|An opponent
|(6★ EX) effect: Sync move targets all opponents.
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
 
 
|-style="background:#fff"
|-style="background:#fff"
|Moonlight {{mcolor|Leaf Blade|000}}
|Moonlight {{mcolor|Leaf Blade|000}}
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|—
|—
|An opponent
|An opponent
|Critical hits land more easily.<br>(6★ EX) effect: Sync move targets all opponents.
|Critical hits land more easily.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|}
|}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Hold Hostage 5
|{{sk|Hold Hostage|5}}
|Powers up the user’s moves when the target is restrained.
|Powers up the user's moves when the target is restrained.
|-style="background:#fff"
|-style="background:#fff"
|Hold and Hit 5
|{{sk|Hold and Hit|5}}
|Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful against a restrained opponent.
|Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent.
|-style="background:#fff"
|-style="background:#fff"
|Critical Speed 5
|{{sk|Critical Speed|5}}
|Has a chance (60%) of raising the user’s Speed by one stat rank when its move is a critical hit.
|Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Grass Strike
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
|-style="background:#fff"
|-style="background:#fff"
|Alola Strike
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Main Character Strike
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Nature Lover Strike
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|-style="background:#fff"
|Alola Adventurer Strike
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Fiery ↑ 1 per Alola theme
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 per [[File:Theme skill icon region.png|20px|link=]] Alola theme
|Raises the following discovery level by the number of sync pairs that share the Alola theme:
|Raises the following discovery level by the number of sync pairs that share the [[File:Theme skill icon region.png|20px|link=]] Alola theme:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
* Fiery Crystal
|}
|}


===Sync Grid===
===Sync grid===
Selene and Rowlet's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Selene & Rowlet's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Spirit Shackle: Move Gauge Refresh 2
| Spirit Shackle: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Leaf Blade: Move Gauge Refresh 2
| Leaf Blade: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Leaf Blade: Critical Propulsion 3
| Leaf Blade: {{sk|Critical Propulsion|3}}
| Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit.
| Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| X Attack: MP Refresh 2
| X Attack: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Stare 'Em Down!: MP Refresh 1
| Stare 'Em Down!: {{sk|MP Refresh|1}}
| Has a chance (20%) of restoring one MP of the move used if the move is successful.
| Has a chance (20%) of restoring one MP of the move used if the move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Steady Aim
| {{sk|Steady Aim}}
| Critical-hit rate cannot be lowered.
| Critical-hit rate cannot be lowered.
| 4
| 4
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Haste
| {{sk|Haste}}
| Speed cannot be lowered.
| Speed cannot be lowered.
| 4
| 4
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 1
| {{sk|Speedy Entry|1}}
| Raises the user's Speed by 1 stat rank when it enters a battle.
| Raises the user's Speed by 1 stat rank when it enters a battle.
| 6
| 6
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 3
| {{sk|Power Reserves|3}}
| Powers up the user’s moves when in a pinch.
| Powers up the user's moves when in a pinch.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Inertia
| {{sk|Inertia}}
| The more user’s Speed is raised, the more it powers up the user’s sync move.
| The more user's Speed is raised, the more it powers up the user's sync move.
| 8
| 8
| 96
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Hold Hostage 2
| {{sk|Hold Hostage|2}}
| Powers up the user’s moves when the target is restrained.
| Powers up the user's moves when the target is restrained.
| 8
| 8
| 96
| 96
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Critastrophe 2
| {{sk|Critastrophe|2}}
| Powers up the user’s sync move when it becomes a critical hit.
| Powers up the user's sync move when it becomes a critical hit.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Restraining Sync-Up 5
| {{sk|Restraining Sync-Up|5}}
| Powers up the user’s sync move when the target is restrained.
| Powers up the user's sync move when the target is restrained.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Critical Healing 4
| {{sk|Critical Healing|4}}
| Has a chance (50%) of restoring the user’s HP when its move is a critical hit.
| Has a chance (50%) of restoring the user's HP when its move is a critical hit.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| {{sk|Ramming Speed}}
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Restraining Countdown 1
| {{sk|Restraining Countdown|1}}
| Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent.
| Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent.
| 12
| 12
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|}
|}


==Availability==
==Umbreon==
Selene is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:
{{Masters
* (Debut) Selene Spotlight Scout (April 15 to May 2, 2021)
|name=Umbreon
* Selene and Elio Spotlight Scout (April 18 to May 2, 2022)
|ndex=0197
|type=Dark
|gender=f
|role=Tech
|exrole=Support
|move1=Dark
|base=6
|weakness=Fighting
|description=This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!
|hp=674|atk=419|def=181|spatk=336|spdef=190|spe=292
|hp2=834|atk2=459|def2=261|spatk2=376|spdef2=270|spe2=332
}}


===Availability===
Selene & Umbreon are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|dark}}
{{MastersAvailability/entry|Double Feature Variety Scout|November 21 to December 8, 2023|note=Debut}}
{{MastersAvailability/foot|dark}}
They were also available in the following sync pair scouts:
{{MastersAvailability/head|dark}}
{{MastersAvailability/entry|Eevee Day Celebration Ticket Scout|November 21 to December 15, 2023|note=Players could obtain one ticket for this scout}}
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|dark}}
===Moves===
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Bite}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|2
|42
|50
|100%
|An opponent
|Has a chance (30%) of making the target flinch.
|- style="background:#fff"
|{{m|Moonlight}}
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]]
{{statustable|Status}}
|2<br>(2 uses)
|—
|—
|—
|Self
|Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|- style="background:#fff"
|{{m|Crunch}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|3
|99
|118
|100%
|An opponent
|Has a chance (20%) of lowering the target's Defense by 1 stat rank.
|- style="background:#fff"
|Full of Energy!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the user's Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
|- style="background: #{{dark color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Floating High {{mcolor|Black Hole Eclipse|000}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|The more the target's Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)''
|}
===Skills===
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! Description
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|S-Move: Dark Zone}}
|Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.)
|-style="background:#fff"
|{{sk|Dark Zone: Team Crit Immunity}}
|Protects all allied sync pairs against critical hits when the zone is a Dark Zone.
|-style="background:#fff"
|P-Move/S-Move on Opp: Defense ↓2 9
|Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent.
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Dark Tech
|Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Nature Lover Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
===Sync grid===
The sync grid for Selene & Umbreon is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bite: Power +3
| Bite: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Bite: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Bite: {{sk|Aggravation|1}}
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 9
| 108
| 3
|-style="background:#fff"
| Moonlight: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Moonlight: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Moonlight: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Crunch: {{sk|On a Roll|1}}
| Raises the chance of lowering stat values with the additional effects of the user's moves.
| 8
| 96
| 2
|-style="background:#fff"
| Crunch: {{sk|Move Gauge Refresh|9}}
| Charges the user's move gauge by one when a move is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Full of Energy!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Full of Energy!: {{sk|Critical Eye|1}}
| Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
| 7
| 84
| 3
|-style="background:#fff"
| {{sk|Unflappable}}
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Unbending}}
| Defense cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Agile Entry|2}}
| Raises the user's evasiveness by 2 stat ranks when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Umbral Acceleration|2}}
| Quickly charges the user's move gauge when the zone is a Dark Zone.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Umbral Healing|1}}
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Safety Tether}}
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Insult to Injury}}
| The more the target's Defense is lowered, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Relentless}}
| The more the target's Defense is lowered, the more it powers up the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| P-Move/S-Move on Opp: Sp. Atk ↓2 9
| Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 2 stat ranks after using the user's sync move targeting that opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Floating High Black Hole Eclipse: Power +25
| Floating High Black Hole Eclipse: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Floating High Black Hole Eclipse: Power +25
| Floating High Black Hole Eclipse: Power ↑ +25
| 5
| 60
| 3
|}
{{anchor|Mega Scizor}}
==Scizor==
{{MastersInfobox
|type=steel
|name=Selene (Special Costume)
|jname=ミヅキ(スペシャル)
|jtrans=Mizuki (Special)
|image=Spr Masters Selene Special Costume.png
|size=200px
|caption=Selene's model
|num=121
|enva=Christina McBride
|java=Suzuko Mimori
|desc=Selene is wearing a special outfit. She's a hero with a kind heart, and {{mas|Kukui|the Masked Royal}} is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor!
}}
{{Masters
|name=Scizor
|ndex=0212 f
|name2=Mega Scizor
|name2link=Mega Evolution (Masters)
|ndex2=0212M
|gender=f
|type=Steel
|role=Field
|exrole=Strike (Physical)
|move1=Steel
|base=6
|weakness=Fire
|description=Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.
|hp=670|atk=404|def=185|spatk=200|spdef=172|spe=267
|hp2=830|atk2=484|def2=225|spatk2=280|spdef2=212|spe2=307
|mega=1
|hp3=670|atk3=404|def3=221|spatk3=200|spdef3=206|spe3=267
|hp4=830|atk4=484|def4=269|spatk4=280|spdef4=254|spe4=307
}}
===Availability===
Selene (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|steel}}
{{MastersAvailability/entry|Selene Costume Scout|April 14 to May 20, 2024|note=Debut}}
{{MastersAvailability/foot|steel}}
She was also available in the following sync pair scouts:
{{MastersAvailability/head|steel}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 6 to 20, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|steel}}
{{-}}
===Moves===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Metal Claw}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|1
|21
|25
|95%
|An opponent
|Has a chance (10%) of raising the user's Attack by 1 stat rank.
|- style="background:#fff"
|Steel Wish
{{typetable|None}}
{{statustable|Status}}
|2<br>(2 uses)
|—
|—
|—
|Entire field
|Turns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
|- style="background:#fff"
|Metallic {{m|Bullet Punch}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|0<br>(3 uses)
|100
|120
|—
|An opponent
|Activation Condition: When the field of play's zone turns into a Steel Zone. Deactivation Condition: When the field of play's zone is no longer a Steel Zone.<br>Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores 1 MP of its buddy move.
|- style="background:#fff"
|Loading to Full Power!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Raises an ally's Attack and critical-hit rate by 2 stat ranks.
|- style="background: #{{steel color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Crushing Red Justice Steel Impact
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|—
|160
|192
|—
|An opponent
|Become Mega Scizor until the end of battle.<br>''(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Steel Zone)''<br>''(EX role effect: Sync moves will target all opposing sync pairs.)''
|}
===Skills===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Description
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Team Offensive Defensive|9}}
|Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful.
|-style="background:#fff"
|{{sk|Metallic Acceleration|2}}
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|{{sk|Metallic Acceleration|3}}
|Quickly charges the move gauge when the zone is a Steel Zone.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|{{sk|Metallic Power|2}}
|Powers up the user's moves when the zone is a Steel Zone.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|{{sk|Metallic Power|5}}
|Powers up the user's moves when the zone is a Steel Zone.<br>''(Only after Mega Evolving)''
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Steel Field
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Field
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Field
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|- style="background: #{{steel color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
===Sync grid===
The sync grid for Selene (Special Costume) & Scizor is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: {{sk|Gobsmack|4}}
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: {{sk|Team Mind Brace|9}}
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metallic Bullet Punch: Power +4
| Metallic Bullet Punch: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metallic Bullet Punch: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Steel Wish: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Loading to Full Power!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Unflappable}}
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Fierce Entry|1}}
| Raises the user's Attack by 1 stat rank when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Metallic Healing|1}}
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Head Start|1}}
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Haymaker}}
| The more the user's Attack is raised, the more it powers up the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Metallic Surge|9}}
| Powers up the user's sync move when the zone is a Steel Zone.
| 10
| 120
| 3
|-style="background:#fff"
| Steel Zone: Team Condition Nullification
| Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Initial Guard}}
| Applies the Damage Guard Next effect to the user when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Defense Crush|9}}
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Steel Zone Extension|3}}
| Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
| 10
| 120
| 3
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Crushing Red Justice Steel Impact: Power +25
| Crushing Red Justice Steel Impact: Power ↑ +25
| 5
| 60
| 3
|}
==Nihilego==
{{MastersInfobox
|type=rock
|name=Selene (Alt.)
|jname=ミヅキ(アナザー)
|jtrans=Mizuki (Another)
|image=Spr Masters Selene Alt.png
|size=200px
|caption=Selene's model (Alt.)
|num=121
|enva=Christina McBride
|java=Suzuko Mimori
|desc=Selene's wearing a different outfit than usual so she can be even better friends with [[Ultra Beast]]s. Today, she and her partner Nihilego are relaxing at a café, as always.
}}
{{Masters
|name=Nihilego
|ndex=0793
|type=Rock
|role=Strike (Special)
|exrole=Tech
|move1=Rock
|move2=Poison
|base=6
|weakness=Ground
|description=A life-form from another world, it was dubbed a UB and is thought to produce a strong neurotoxin.
|hp=635|atk=356|def=132|spatk=468|spdef=160|spe=309
|hp2=795|atk2=416|def2=192|spatk2=528|spdef2=220|spe2=349
}}
===Availability===
Selene (Alt.) is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|rock}}
{{MastersAvailability/entry|Selene Poké Fair Scout|August 2 to August 26, 2024|note=Debut}}
{{MastersAvailability/foot|rock}}
She was also available in the following sync pair scouts:
{{MastersAvailability/head|rock}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting November 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|rock}}
{{-}}
===Moves===
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background:#{{rock color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=400px | Description
|- style="background:#fff"
|{{m|Acid}}
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
{{statustable|Special}}
|1
|19
|22
|100%
|All opponents
|Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
|- style="background:#fff"
|Alola Analysis
{{typetable|None}}
{{statustable|Status}}
|2<br>(2 uses)
|—
|—
|—
|Allied side
|Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
|- style="background:#fff"
|Nihil {{m|Meteor Beam}}
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]]
{{statustable|Special}}
|4
|210
|252
|—
|All opponents
|Activation Condition: When the user's Sp. Atk is raised.<br>Deactivation Condition: When the user's Sp. Atk is not raised.<br>The user gets ready to attack. Raises the user's Sp. Atk by 1 stat rank when it gets ready to attack. (The user's Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. Never misses. The more the target's Sp. Def is lowered, the greater the power of this attack. Lowers the target's Sp. Def by 1 stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away.
|- style="background:#fff"
|Ultra Opportunity!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|Self
|Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank.
|- style="background:#{{rock color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Cute Quirks {{mcolor|Continental Crush|000}}
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]]
{{statustable|Special}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)''
|}
===Skills===
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
! Name
! Description
|- style="background: #{{rock color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Alola to You!
|Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks.
|-style="background:#fff"
|Poison-Type Hit: Poison 9
|Leaves the target poisoned when the user's Poison-type attack move against it is successful.
|-style="background:#fff"
|{{sk|Soften Up|1}}
|Critical hits land more easily when the user attacks with a sync move.
|- style="background: #{{rock color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Rock Strike
|Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{rock color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
|}
===Sync grid===
The sync grid for Selene (Alt.) & Nihilego is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Acid: Power +4
| Acid: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Acid: Power +4
| Acid: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Acid: Power +4
| Acid: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Acid: Power +4
| Acid: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Acid: Power +4
| Acid: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Acid: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Acid: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user’s move gauge by one when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Nihil Meteor Beam: Power +2
| Nihil Meteor Beam: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Nihil Meteor Beam: Power +2
| Nihil Meteor Beam: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Nihil Meteor Beam: Power +2
| Nihil Meteor Beam: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Nihil Meteor Beam: Power +2
| Nihil Meteor Beam: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Nihil Meteor Beam: Power +2
| Nihil Meteor Beam: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Ultra Opportunity!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Ultra Opportunity!: {{sk|Ramp Up|2}}
| Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Dauntless}}
| Sp. Atk cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Circle: MG →|2}}
| Quickly charges the move gauge when a circle applies to the allied field of play.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Potent Toxin|2}}
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
| 7
| 84
| 2
|-style="background:#fff"
| Toxic Hit (Speed ↑) 9
| Raises the user’s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Ramming Speed}}
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Ready for Anything|5}}
| Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Head Start|1}}
| Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Alola C (Spec): S-Moves ↑ 9
| Powers up the user’s sync move when Alola Circle (Special) applies to the allied field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Opp Sp. Def ↓: S-Moves ↑ 5
| Powers up the user’s sync move when the target’s Sp. Def is lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Hit Poisoned Opp: Special Boost ↑1 4
| Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Prep/Posture: Special Boost ↑1 9
| Increases the user’s Special Moves ↑ Next effect by 1 rank when it takes up a counter attacking posture or gets ready to attack.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Sync Damage Guard}}
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 9
| 108
| 4
|-style="background:#fff"
| {{sk|Move: MG ↑2|9}}
| Charges the user’s move gauge by 2 when its move is successful.
| 10
| 120
| 4
|-style="background:#fff"
| Ally Sets Circle: Special Boost ↑1 9
| Increases the user’s Special Moves ↑ Next effect by 1 rank when an ally applies a circle to the allied field of play.
| 10
| 120
| 5
|-style="background:#fff"
| Alola C (Spec) Extension 3
| Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play.
| 10
| 120
| 5
|-style="background:#fff"
| Cute Quirks Continental Crush: Power +25
| Cute Quirks Continental Crush: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Cute Quirks Continental Crush: Power +25
| Cute Quirks Continental Crush: Power ↑ +25
| 5
| 60
| 3
|}
==Appearances==
===Battle appearances===
===Battle appearances===
Selene and Decidueye can be battled against in:
Selene & Decidueye can be battled against in:
* [[Battle Rally]] (Area 1-9)
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)
* [[Story event]]: [[Hearts United]] (August 28 to September 30, 2021; December 26, 2022 to January 11, 2023)


===Sync Pair Stories===
Selene (Special Costume) & Scizor can be battled against in:
* [[Battle Rally]] (Area 1–9; since version 2.49.0)
* [[Costume event]]: [[Infamous Pokéstar Villains]] (April 30 to May 17, 2024)
 
===Story appearances===
Selene appears in her normal outfit in the following story areas:
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}
* [[Story event]]s:
** [[Trials on the Isle]]
** [[Hearts United]]
** [[The Light Devourer]]
** [[Chef's Heartful Delivery]]
** [[Galar's Poké Ball Enthusiast]]
** [[Middle-Aged Opposites]]
* [[Solo event]]: [[Pasio Gold Rush]]
* [[Special event]]: {{DL|Special event|Blazing Battle with Ash}}
* [[Costume event]]s:
** [[Super Tour Guide Rosa]]
** [[New Heroes Are Born]]
** [[Infamous Pokéstar Villains]]
* [[Eevee Day Celebration!]]: Eevee Tales
* [[Academy Founding Chapter]]: [[Great Infernal Arrival]]
* Sync pair story: A Day with {{mas|Rei}}
 
Selene appears in her special costume in the following story areas:
* [[Costume event]]s:
** [[New Heroes Are Born]]
** [[Infamous Pokéstar Villains]]
 
Selene appears in her Ultra Sun and Ultra Moon outfit in the following story areas:
* [[Story event]]: [[Ultra Beast Meet-and-Greet]]
 
===Sync pair stories===
====Selene & Rowlet====
* A Day with Selene
* A Day with Selene
 
=====Evolution=====
====Evolution====
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color}}; text-align:center"
! style="background-color:#{{grass color light}}; {{roundytl|5px}}" | Name
! style="background-color:#{{grass color light}}; {{roundytl|5px}}" | Name
Line 517: Line 1,948:
| Dartrix's Evolution
| Dartrix's Evolution
| [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}}
| [[File:VSWallace Masters.png|80px]]<br>{{mas|Wallace}}
| [[File:Masters350.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters350 f.png|80px]]<br>{{p|Milotic}}<br><span style=font-size:80%>Weakness: [[File:ElectricIC Masters.png|15px]]</span>
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3
| [[File:Masters Evolution Crystal.png|40px]]Evolution Crystal ×3
| Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30
| Dartrix evolves into Decidueye<br>[[File:Masters Gem.png|40px]]Gems ×30
|}
|}
====Selene (Special Costume) & Scizor====
* Our Chance to Become Heroes!
* The Rules of the Ring
* A Captivating Battle
* Two Finishing Moves
* Overcome the Veteran Heroes!
====Selene (Alt.) & Nihilego====
* A Day with Selene


==Quotes==
==Quotes==
Line 526: Line 1,965:


==Gallery==
==Gallery==
===Selene===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%"
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}" | [[File:Spr Masters Selene 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Selene 2.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}" | [[File:VSSelene Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSSelene Masters.png|x120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}" | [[File:Spr Masters Selene EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Selene EX.png|x150px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}" | [[File:VSSelene EX Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSSelene EX Masters.png|x120px]]
| colspan=4 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Mindscape.png|x180px]]
| style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Mindscape.png|x180px]]
|-
| 6★ model<br>(Normal colors)
| VS model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Selene's sync move mindscape<br>({{color2|000|Alola}})
|-
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 4 Masters.png|80px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 1-Star Trials on the Isle.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 2-Star Trials on the Isle.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 3-Star Trials on the Isle.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal Pasio Trial Master.png|120px]]
|-
| Medal<br>1★ Trials on the Isle
| Medal<br>2★ Trials on the Isle
| Medal<br>3★ Trials on the Isle
| Medal<br>Pasio Trial Master
|}
 
===Selene (Special Costume)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSelene Special Costume Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Selene Special Costume 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Selene Special Costume EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSSelene Special Costume EX Masters.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Barry Selene Special Costume Mindscape.png|x250px]]
|-
| VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Selene's sync move mindscape<br>(Special Costume)
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Selene Special Costume Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters New Heroes Are Born Artwork.jpeg|x250px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 1-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 2-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal 3-Star New Heroes Are Born.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:120px" | [[File:Masters Medal Mega Evolution of Justice.png|120px]]
|-
| Medal<br>1★ New Heroes Are Born
| Medal<br>2★ New Heroes Are Born
| Medal<br>3★ New Heroes Are Born
| Medal<br>Mega Evolution of Justice
| {{color2|000|New Heroes Are Born}} artwork by YOSHIDA Kiyotaka
|}
 
===Selene (Alt.)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Spr Masters Selene Alt 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:VSSelene Alt Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Spr Masters Selene Alt EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:VSSelene Alt EX Masters.png|x120px]]
| style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Mindscape.png|x180px]]
|-
|-
| colspan=3 | 5★ model
| 6★ model<br>(Normal colors)
| colspan=3 | 5★ VS model
| VS model<br>(Normal colors)
| colspan=3 | 6★ EX model
| 6★ model<br>(EX colors)
| colspan=3 | 6★ EX VS model
| VS model<br>(EX colors)
| colspan=4 | Selene's sync move mindscape<br>({{color2|000|Alola}})
| Selene's sync move mindscape<br>({{color2|000|Alola Route 1#Hau'oli Outskirts|Hau'oli Outskirts}}, player's room)
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Emote 1 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Emote 2 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Selene Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Emote 3 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass  color light}}" | [[File:Selene Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Selene Alt Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters Ultra Beast Meet-and-Greet artwork.png|x250px]]
|-
|-
| colspan=3 | Trainer emote<br>Nice!
| Trainer emote<br>Nice!
| colspan=3 | Trainer emote<br>Watch out!
| Trainer emote<br>Watch out!
| colspan=3 | Trainer emote<br>Let's do this!
| Trainer emote<br>Let's do this!
| colspan=3 | Trainer emote<br>Thanks!
| Trainer emote<br>Thanks!
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 1-Star Trials on the Isle.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px" | [[File:Masters Medal 1-Star Ultra Beast Meet-and-Greet.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 2-Star Trials on the Isle.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px" | [[File:Masters Medal 2-Star Ultra Beast Meet-and-Greet.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal 3-Star Trials on the Isle.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px" | [[File:Masters Medal 3-Star Ultra Beast Meet-and-Greet.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Medal Pasio Trial Master.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}; width:120px" | [[File:Masters Medal Ultra Adventure to the Unknown.png|120px]]
|-
|-
| colspan=3 | Medal<br>1★ Trials on the Isle
| Medal<br>1★ Ultra Beast Meet-and-Greet
| colspan=3 | Medal<br>2★ Trials on the Isle
| Medal<br>2★ Ultra Beast Meet-and-Greet
| colspan=3 | Medal<br>3★ Trials on the Isle
| Medal<br>3★ Ultra Beast Meet-and-Greet
| colspan=3 | Medal<br>Pasio Trial Master
| Medal<br>Ultra Adventure to the Unknown!
| {{color2|000|Ultra Beast Meet-and-Greet}} artwork by Yomohiro
|}
|}


==Trivia==
==Trivia==
* When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0.
* When the pair first released, Selene's Rowlet erroneously had the wrong [[cry]]. This was fixed in version 2.9.0.
* Among the three sync pairs with fully evolved [[starter Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive [[Z-Move]].
* Among the three sync pairs with fully evolved [[first partner Pokémon]] of [[Alola]], Selene and Decidueye are the only sync pair whose sync move is not based on the partner Pokémon's exclusive [[Z-Move]].
* Selene has never appeared in a [[story event]] or main story area that {{mas|Elio}} has not also appeared in. They are the only pair of protagonists with this distinction.
* Selene and {{mas|Elio}} are one of two pairs of protagonists where it is unkown which one is based on the [[player character]] from their games of origin, the other being {{mas|Chase}} and {{mas|Elaine}}.
* So far, it is unclear whether Selene or Elio is based on the [[player character]] of the Alola-based games. They both moved from [[Kanto]] to [[Alola]], went on the [[island challenge]], and have a {{p|Meowth}} as a family pet.
* Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]].
* Selene does not know the true identity of the {{mas|Kukui|Masked Royal}}, as shown in the story event [[Trials on the Isle]].
* In the [[Eevee Day Celebration!]] event {{DL|Eevee Day Celebration!|Eevee Tales}}, Selene reveals that she first met her Umbreon as an {{p|Eevee}} [[Alola Route 4|near]] [[Paniola Town]].
* In the [[costume event]] [[New Heroes Are Born]], Selene reveals that she received her Scizor on [[Pasio]] when she [[trade]]d with Elio for his {{p|Scyther}}, which was holding a [[Metal Coat]]. It is unknown what Pokémon she traded to him.
* All versions of Selene use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Elio}}, {{mas|Hau}}, {{mas|Lillie}}, {{mas|Gladion}}, {{mas|Hala}}, {{mas|Olivia}}, {{mas|Nanu}}, {{mas|Hapu}}, and {{mas|Kukui|Professor Kukui}} (but not the Masked Royal).
** Selene also uses special voice-over lines upon winning a battle with Elio, Hau, or Gladion in the same team.


===Origin===
===Origin===
Selene's design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[starter Pokémon]] of [[Alola]] in the [[core series]] games. In addition, {{adv|Moon|her Pokémon Adventures counterpart}} has been depicted with [[Moon's Decidueye|Rowlet]] and its evolutions. Rowlet, Dartrix, and Decidueye's Dex entries come from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
Selene's design is based on her appearance in {{g|Sun and Moon}}. Rowlet is the one of the [[first partner Pokémon]] of [[Alola]] in the [[core series]] games. In addition, {{adv|Moon|Selene's Pokémon Adventures counterpart}} has been depicted with [[Moon's Decidueye|Rowlet]] and its evolutions. Rowlet, Dartrix, and Decidueye's {{mas|Dex}} entries come from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
 
Selene's Umbreon may be based on the {{p|Eevee}} that can be obtained from an unnamed {{tc|Pokémon Breeder}} at [[Paniola Ranch]]. Umbreon is also known as the {{pkmn|category|Moon Pokémon}}, which matches Selene's name origin of {{wp|Selene}}, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon's Dex entry comes from Pokémon Ultra Sun.
 
Selene's Special Costume seems to be inspired by {{wp|Kamen Rider}}, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor's Dex entry comes from Pokémon Ultra Sun.
 
Selene's Alt outfit design is based on her appearance in Pokémon Ultra Sun and Ultra Moon. Nihilego is one of the [[Ultra Beast]]s, and it plays an important role in the story of Pokémon Sun and Moon, where it is caught by the player during the post-game. Nihilego's Dex entry comes from Pokémon Ultra Sun.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Stare 'Em Down!''
''Stare 'Em Down!''
{{langtable
{{langtable
Line 586: Line 2,110:
|es=¡No apartes la mirada!
|es=¡No apartes la mirada!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Moonlight Leaf Blade''
''Moonlight Leaf Blade''
{{langtable
{{langtable
Line 598: Line 2,123:
|es=Hoja Aguda de la Sonrisa Radiante
|es=Hoja Aguda de la Sonrisa Radiante
}}
}}
|}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Full of Energy!''
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff
|ja=元気もりもり! ''{{tt|Genki Morimori!|Full of Energy!}}''
|zh_cmn=活力充沛! ''{{tt|Huólì Chōngpèi!|Full of Energy!}}''
|fr=Pleins d'énergie !
|de=Voller Energie!
|ko=기운듬뿍! ''{{tt|Giundeumppug!|Full of Energy!}}''
|it=Siamo pieni di energia!
|es=¡A tope de energía!
}}
</div>
<div style="display: inline-block;">
''Floating High Black Hole Eclipse''
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff
|ja=夜空に浮かぶ ブラックホールイクリプス ''{{tt|Yozora ni ukabu Burakku Hōru Ikuripusu|Black hole Eclipse Floating in the Night Sky}}''
|zh_cmn=在夜空中飄浮之 黑洞吞噬萬物滅 ''{{tt|Zài Yèkōng-zhōng Piāofú zhī Hēidòng Tūnshì Wànwùmiè|Black hole Eclipse Floating in the Night Sky}}''
|fr=Au clair de lune ! Trou Noir des Ombres !
|de=Schwarzes Loch des Grauens am Nachthimmel
|ko=밤하늘에 떠오르는 블랙홀이클립스 ''{{tt|Bamhaneul-e Tteooreuneun Beullaek Hol Ikeullipseu|Black hole Eclipse Floating in the Night Sky}}''
|it=Buco Nero del Non Ritorno nel cielo notturno
|es=Agujero Negro Aniquilador de la Reina de la Noche
}}
</div>
</div>
{{-}}
 
<div>
<div style="display: inline-block;">
''Metallic Bullet Punch''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=メタルバレットパンチ ''{{tt|Metaru Baretto Panchi|Metal Bullet Punch}}''
|zh_cmn=金屬子彈拳 ''{{tt|Jīnshǔ Zǐdàn Quán|Metal Bullet Punch}}''
|fr=Pisto-Poing métallique
|de=Patronenhieb der stählernen Härte
|ko=메탈불릿펀치 ''{{tt|Metal Bullit Peonchi|Metal Bullet Punch}}''
|it=Pugnoscarica d'acciaio
|es=Puño Bala Acerino
}}
</div>
<div style="display: inline-block;">
''Loading to Full Power!''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=ゼンリョク充填! ''{{tt|Zenryoku Jūten!|Loading to Full Power!}}''
|zh_cmn=全力填充! ''{{tt|Quánlì Tiánchōng!|Loading to Full Power!}}''
|fr=Nous n'allons pas retenir nos coups !
|de=Sammeln wir unsere Kräfte!
|ko=전력충전! ''{{tt|Jeollyeok Chungjeon!|Loading to Full Power!}}''
|it=A piena carica!
|es=¡Combinemos nuestros poderes!
}}
</div>
<div style="display: inline-block;">
''Crushing Red Justice Steel Impact''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=赤き鋼の正義が砕く スチールインパクト ''{{tt|Akaki Hagane no Seigi ga Kudaku Suchīru SInpakuto|Crushing Red Steel Justice Steel Impact}}''
|zh_cmn=由赤鋼正義來粉碎之 鋼之衝擊 ''{{tt|Yóu Chìgāng Zhèngyì Lái Fěnsuì zhī Gāng zhī Chōngjí|Crushing Red Steel Justice Steel Impact}}''
|fr=Offensive de la justice rouge ! Impact Acier !
|de=Stahlstoß der zermalmenden Gerechtigkeit
|ko=붉은 강철의 정의가 부수는 스틸임팩트 ''{{tt|Bulgeun Gangcheol-ui Jeong-ui-ga Busuneun Seutil Impaekteu|Crushing Red Steel Justice Steel Impact}}''
|it=Impatto Acciaio della rossa giustizia
|es=Impacto Acero de la Justicia Carmesí
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Alola Analysis''
{{langtable
|color={{rock color}}|bordercolor={{rock color dark}}
|ja=アローラの分析 ''{{tt|Arōra no Bunseki|Alola Analysis}}''
|zh_cmn=阿羅拉的分析 ''{{tt|Āluólā de Fēnxī|Alola Analysis}}''
|fr=Analyse d'Alola
|de=Alola-Analyse
|ko=알로라의분석 ''{{tt|Allora-ui Bunseok|Alola Analysis}}''
|it=Analisi di Alola
|es=Ánalisis de Alola
}}
</div>
<div style="display: inline-block;">
''Nihil Meteor Beam''
{{langtable
|color={{rock color}}|bordercolor={{rock color dark}}
|ja=ホロウメテオビーム ''{{tt|Horou Meteo Bīmu|Hollow Meteor Beam}}''
|zh_cmn=幽魂流星光束 ''{{tt|Yōuhún Liúxīng Guāngshù|Ghostly Meteor Beam}}''
|fr=Laser Météore du vide
|de=Meteorstrahl der Leere
|ko=할로우메테오빔 ''{{tt|Hallou Mete'o Bim|Hollow Meteor Beam}}''
|it=Raggiometeora vacuo
|es=Rayo Meteórico Vacío
}}
</div>
<div style="display: inline-block;">
''Ultra Opportunity!''
{{langtable
|color={{rock color}}|bordercolor={{rock color dark}}
|ja=ウルトラチャンス! ''{{tt|Urutora Chansu!|Ultra Chance!}}''
|zh_cmn=究極機會! ''{{tt|Jiūjí Jīhuì!|Ultra Chance!}}''
|fr=Ultra-chance !
|de=Ultra-Chance!
|ko=울트라찬스! ''{{tt|Ulteura Chanseu!|Ultra Chance!}}''
|it=Ultrachance!
|es=¡Ultrapotencial!
}}
</div>
<div style="display: inline-block;">
''Cute Quirks Continental Crush''
{{langtable
|color={{rock color}}|bordercolor={{rock color dark}}
|ja=かわいい仕草で ワールズエンドフォール ''{{tt|Kawaii Shigusa de Wāruzu Endo Fōru|Cute Gestures Continental Crush}}''
|zh_cmn=以可愛動作使出之 毀天滅地巨岩墜 ''{{tt|Yǐ Kě'ài Dòngzuò Shǐchū zhī Huǐtiān-Mièdì Jùyán Zhuì|Cute Gestures Continental Crush}}'
|fr=Une gestuelle trop mignonne ! Apocalypse Gigalithique !
|de=Apokalyptische Steinpresse der Niedlichkeit
|ko=귀여운 몸짓의 월즈엔드폴 ''{{tt|Gwiyeoun Momjit-ui Woljeu Endeu Pol|Cute Gestures Continental Crush}}''
|it=Gigamacigno Polverizzante: comportamento carino
|es=Aplastamiento Gigalítico con Consciencia Propia
}}
</div>
</div>
{{-}}
{{-}}


Line 604: Line 2,257:
<references/>
<references/>


==Related articles==
{{masterscharacters|grass}}<br/>
{{masterscharacters|grass}}<br/>
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}


[[Category:Masters EX characters with an EX Style]]
[[Category:Trainers with Key Stones]]
[[Category:Trainers with Z-Rings]]
[[Category:Trainers with Ultra Beasts]]
[[Category:Masters EX characters with an EX style]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Selene#Pokémon Masters EX]]
[[de:Selene#Pokémon Masters EX]]

Latest revision as of 10:37, 9 November 2024

Selene
ミヅキ Mizuki
Spr Masters Selene.png
Selene's model
No. 121
English voice actor Christina McBride[1]
Japanese voice actor Suzuko Mimori[2]
Description This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct.

Selene (Japanese: ミヅキ Mizuki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Rowlet and its evolutions, Dartrix and Decidueye. The sync pair can be obtained through the sync pair scout, starting on April 15, 2021. This pair can be upgraded to Masters EX star.png 6★ EX since it first released.

Selene also forms a sync pair with her Umbreon. This pair can be obtained through a variety sync pair scout beginning on November 21, 2023. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

Selene in her Special Costume forms a sync pair with Scizor, which is capable of Mega Evolving. This pair was first made available through a costume sync pair scout beginning on April 14, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released.

Selene in her Ultra Sun and Ultra Moon attire forms a sync pair with Nihilego. This pair can be obtained through a Poké Fair sync pair scout beginning on August 2, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

History

Selene has experienced similar events to her core series counterpart.

Rowlet → Dartrix → Decidueye

Rowlet can evolve into Dartrix once it has reached level 30 through its sync pair story Rowlet's Evolution, and then into Decidueye once it has reached level 45 through its sync pair story Dartrix's Evolution.

Masters0722.png Masters025W.png Type GrassIC Masters.png Grass
Move types GrassIC Masters.png Grass / NormalIC Masters.png Normal
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Rowlet Weakness IceIC Masters.png Ice
It sends its feathers, which are as sharp as blades, flying in attack. Its legs are strong, so its kicks are also formidable.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 546 319 132 334 142 226
Lv. 140, Max Potential 646 359 172 374 182 266
Mega Rowlet
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters0723.png Masters025W.png Type GrassIC Masters.png Grass
Move types GrassIC Masters.png Grass / NormalIC Masters.png Normal
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Dartrix Weakness IceIC Masters.png Ice
This narcissistic Pokémon is a clean freak. If you don't groom it diligently, it will stop listening to you.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 562 345 134 339 145 245
Lv. 140, Max Potential 662 385 174 379 185 285
Mega Dartrix
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters0724.png Masters025W.png Type GrassIC Masters.png Grass
Move types GrassIC Masters.png Grass / GhostIC Masters.png Ghost
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Decidueye Weakness IceIC Masters.png Ice
It nocks its arrow quills and shoots them at opponents. When it simply can't afford to miss, it tugs the vine on its head to improve its focus.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 585 359 138 349 150 254
Lv. 140, Max Potential 685 399 178 389 190 294
Mega Decidueye
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Selene is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Selene Spotlight Scout April 15 to May 2, 2021 Debut
Selene and Elio Spotlight Scout April 18 to May 2, 2022
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Selene's Rowlet and Dartrix use Tackle as one of their damage-dealing moves. Upon evolution, Decidueye replaces Tackle with Spirit Shackle.
Selene's Rowlet and Dartrix use Grass Sync Impact as their sync move. Upon evolution, Decidueye learns the upgraded Moonlight Leaf Blade.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Tackle Normal
NormalIC Masters.png
Physical 1 25 30 100% An opponent No additional effect.
(Rowlet/Dartrix)
X Attack None Status 0
(2 uses)
Self Raises the user's Attack by 2 stat ranks.
Leaf Blade Grass
GrassIC Masters.png
Physical 3 80 96 100% An opponent Critical hits land more easily.
Stare 'Em Down! None Status 0
(1 use)
Self Raises the user's Defense, Sp. Def, and critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.
Spirit Shackle Ghost
GhostIC Masters.png
Physical 3 80 96 100% An opponent Applies the Restrain effect to the target.
(Decidueye)
Sync moves
Grass Sync Impact Grass
GrassIC Masters.png
Physical 200 240 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)


Moonlight Leaf Blade Grass
GrassIC Masters.png
Physical 200 240 An opponent Critical hits land more easily.
(6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Hold Hostage 5 Powers up the user's moves when the target is restrained.
Hold and Hit 5 Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent.
Critical Speed 5 Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit.
Theme Skills
Theme skill icon type.png Grass Strike Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
Theme skill icon region.png Alola Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon other.png Nature Lover Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Alola Adventurer Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 1 per Theme skill icon region.png Alola theme Raises the following discovery level by the number of sync pairs that share the Theme skill icon region.png Alola theme:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Selene & Rowlet's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +20 Attack +20 7 84 3
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Spirit Shackle: Power +3 Spirit Shackle: Power ↑ +3 4 48 1
Spirit Shackle: Power +3 Spirit Shackle: Power ↑ +3 4 48 1
Spirit Shackle: Power +3 Spirit Shackle: Power ↑ +3 4 48 2
Spirit Shackle: Power +3 Spirit Shackle: Power ↑ +3 4 48 2
Spirit Shackle: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Leaf Blade: Power +3 Leaf Blade: Power ↑ +3 4 48 1
Leaf Blade: Power +3 Leaf Blade: Power ↑ +3 4 48 1
Leaf Blade: Power +3 Leaf Blade: Power ↑ +3 4 48 2
Leaf Blade: Power +3 Leaf Blade: Power ↑ +3 4 48 2
Leaf Blade: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Leaf Blade: Critical Propulsion 3 Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit. 10 120 3
X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the move used if the move is successful. 7 84 1
Stare 'Em Down!: MP Refresh 1 Has a chance (20%) of restoring one MP of the move used if the move is successful. 7 84 2
Steady Aim Critical-hit rate cannot be lowered. 4 48 1
Haste Speed cannot be lowered. 4 48 1
Speedy Entry 1 Raises the user's Speed by 1 stat rank when it enters a battle. 6 72 2
Power Reserves 3 Powers up the user's moves when in a pinch. 7 84 2
Inertia The more user's Speed is raised, the more it powers up the user's sync move. 8 96 2
Hold Hostage 2 Powers up the user's moves when the target is restrained. 8 96 3
Critastrophe 2 Powers up the user's sync move when it becomes a critical hit. 10 120 3
Restraining Sync-Up 5 Powers up the user's sync move when the target is restrained. 10 120 3
Critical Healing 4 Has a chance (50%) of restoring the user's HP when its move is a critical hit. 10 120 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Restraining Countdown 1 Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent. 12 144 3
Moonlight Leaf Blade: Power +25 Moonlight Leaf Blade: Power ↑ +25 5 60 3
Moonlight Leaf Blade: Power +25 Moonlight Leaf Blade: Power ↑ +25 5 60 3

Umbreon

Masters0197.png Masters025W.png Type DarkIC Masters.png Dark
Move type DarkIC Masters.png Dark
Role Masters Tech.png Tech
EX Role Masters Support.png Support
Base Potential ★★★★★☆EX
Umbreon Weakness FightingIC Masters.png Fighting
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 674 419 181 336 190 292
Lv. 140, Max Potential 834 459 261 376 270 332
Mega Umbreon
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Selene & Umbreon are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Double Feature Variety Scout November 21 to December 8, 2023 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

They were also available in the following sync pair scouts:

Banner Dates Notes
Eevee Day Celebration Ticket Scout November 21 to December 15, 2023 Players could obtain one ticket for this scout
5★-Select Variety Scout ×11 March 5 to 19, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Bite Dark
DarkIC Masters.png
Physical 2 42 50 100% An opponent Has a chance (30%) of making the target flinch.
Moonlight Fairy
FairyIC Masters.png
Status 2
(2 uses)
Self Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Crunch Dark
DarkIC Masters.png
Physical 3 99 118 100% An opponent Has a chance (20%) of lowering the target's Defense by 1 stat rank.
Full of Energy! None Status 0
(2 uses)
All allies Raises the user's Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Sync moves
Floating High Black Hole Eclipse Dark
DarkIC Masters.png
Physical 200 240 An opponent The more the target's Defense is lowered, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
(EX role effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
S-Move: Dark Zone Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.)
Dark Zone: Team Crit Immunity Protects all allied sync pairs against critical hits when the zone is a Dark Zone.
P-Move/S-Move on Opp: Defense ↓2 9 Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent.
Theme Skills
Theme skill icon type.png Dark Tech Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Alola Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Main Character Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon other.png Nature Lover Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Alola Adventurer Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 2 Raises the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

The sync grid for Selene & Umbreon is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +10 Attack +10 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Attack +5 Attack +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Bite: Power +3 Bite: Power ↑ +3 3 36 1
Bite: Power +3 Bite: Power ↑ +3 3 36 1
Bite: Power +3 Bite: Power ↑ +3 3 36 1
Bite: Power +3 Bite: Power ↑ +3 3 36 2
Bite: Power +3 Bite: Power ↑ +3 3 36 2
Bite: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Bite: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Moonlight: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Moonlight: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Moonlight: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 2
Crunch: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user's moves. 8 96 2
Crunch: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 8 96 3
Full of Energy!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Full of Energy!: Critical Eye 1 Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. 7 84 3
Unflappable Prevents the user from flinching. 5 60 1
Unbending Defense cannot be lowered. 5 60 1
Agile Entry 2 Raises the user's evasiveness by 2 stat ranks when it enters a battle. 7 84 2
Umbral Acceleration 2 Quickly charges the user's move gauge when the zone is a Dark Zone. 8 96 2
Umbral Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. 8 96 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Relentless The more the target's Defense is lowered, the more it powers up the user's sync move. 10 120 3
P-Move/S-Move on Opp: Sp. Atk ↓2 9 Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 2 stat ranks after using the user's sync move targeting that opponent. 10 120 3
Floating High Black Hole Eclipse: Power +25 Floating High Black Hole Eclipse: Power ↑ +25 5 60 3
Floating High Black Hole Eclipse: Power +25 Floating High Black Hole Eclipse: Power ↑ +25 5 60 3

Scizor

Selene (Special Costume)
ミヅキ(スペシャル) Mizuki (Special)
Spr Masters Selene Special Costume.png
Selene's model
No. 121
English voice actor Christina McBride
Japanese voice actor Suzuko Mimori
Description Selene is wearing a special outfit. She's a hero with a kind heart, and the Masked Royal is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor!
Masters0212 f.png Masters0212M.png Type SteelIC Masters.png Steel
Move type SteelIC Masters.png Steel
Role Masters Field.png Field
EX Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Scizor Mega Scizor Weakness FireIC Masters.png Fire
Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 670 404 185 200 172 267
Lv. 140, Max Potential 830 484 225 280 212 307
Mega Scizor
Lv. 140, Base Potential 670 404 221 200 206 267
Lv. 140, Max Potential 830 484 269 280 254 307

Availability

Selene (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Selene Costume Scout April 14 to May 20, 2024 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Costume Scout ×11 B September 6 to 20, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Metal Claw Steel
SteelIC Masters.png
Physical 1 21 25 95% An opponent Has a chance (10%) of raising the user's Attack by 1 stat rank.
Steel Wish None Status 2
(2 uses)
Entire field Turns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Metallic Bullet Punch Steel
SteelIC Masters.png
Physical 0
(3 uses)
100 120 An opponent Activation Condition: When the field of play's zone turns into a Steel Zone. Deactivation Condition: When the field of play's zone is no longer a Steel Zone.
Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores 1 MP of its buddy move.
Loading to Full Power! None Status 0
(2 uses)
An ally Raises an ally's Attack and critical-hit rate by 2 stat ranks.
Sync moves
Crushing Red Justice Steel Impact Steel
SteelIC Masters.png
Physical 160 192 An opponent Become Mega Scizor until the end of battle.
(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
• Steel Zone)

(EX role effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Team Offensive Defensive 9 Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful.
Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone.
(Only before Mega Evolving)
Metallic Acceleration 3 Quickly charges the move gauge when the zone is a Steel Zone.
(Only after Mega Evolving)
Metallic Power 2 Powers up the user's moves when the zone is a Steel Zone.
(Only before Mega Evolving)
Metallic Power 5 Powers up the user's moves when the zone is a Steel Zone.
(Only after Mega Evolving)
Theme Skills
Theme skill icon type.png Steel Field Raises the maximum HP of all allied sync pairs by 12.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Alola Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Main Character Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon fashion.png Special Costume Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Theme skill icon other.png Passionate Spirit Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 2 Raises the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

The sync grid for Selene (Special Costume) & Scizor is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 2
Metal Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Metal Claw: Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 7 84 2
Metal Claw: Team Mind Brace 9 Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. 10 120 3
Metallic Bullet Punch: Power +4 Metallic Bullet Punch: Power ↑ +4 3 36 1
Metallic Bullet Punch: Power +4 Metallic Bullet Punch: Power ↑ +4 3 36 1
Metallic Bullet Punch: Power +4 Metallic Bullet Punch: Power ↑ +4 3 36 1
Metallic Bullet Punch: Power +4 Metallic Bullet Punch: Power ↑ +4 3 36 1
Metallic Bullet Punch: Power +4 Metallic Bullet Punch: Power ↑ +4 3 36 2
Metallic Bullet Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Steel Wish: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Loading to Full Power!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Unflappable Prevents the user from flinching. 5 60 1
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Fierce Entry 1 Raises the user's Attack by 1 stat rank when it enters a battle. 7 84 2
Metallic Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. 8 96 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Metallic Surge 9 Powers up the user's sync move when the zone is a Steel Zone. 10 120 3
Steel Zone: Team Condition Nullification Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. 10 120 3
Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. 10 120 3
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Steel Zone Extension 3 Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. 10 120 3
Crushing Red Justice Steel Impact: Power +25 Crushing Red Justice Steel Impact: Power ↑ +25 5 60 2
Crushing Red Justice Steel Impact: Power +25 Crushing Red Justice Steel Impact: Power ↑ +25 5 60 2
Crushing Red Justice Steel Impact: Power +25 Crushing Red Justice Steel Impact: Power ↑ +25 5 60 3
Crushing Red Justice Steel Impact: Power +25 Crushing Red Justice Steel Impact: Power ↑ +25 5 60 3

Nihilego

Selene (Alt.)
ミヅキ(アナザー) Mizuki (Another)
Spr Masters Selene Alt.png
Selene's model (Alt.)
No. 121
English voice actor Christina McBride
Japanese voice actor Suzuko Mimori
Description Selene's wearing a different outfit than usual so she can be even better friends with Ultra Beasts. Today, she and her partner Nihilego are relaxing at a café, as always.
Masters0793.png Masters025W.png Type RockIC Masters.png Rock
Move types RockIC Masters.png Rock / PoisonIC Masters.png Poison
Role Masters Special Strike.png Strike (Special)
EX Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Nihilego Weakness GroundIC Masters.png Ground
A life-form from another world, it was dubbed a UB and is thought to produce a strong neurotoxin.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 635 356 132 468 160 309
Lv. 140, Max Potential 795 416 192 528 220 349
Mega Nihilego
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Selene (Alt.) is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Selene Poké Fair Scout August 2 to August 26, 2024 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting November 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Acid Poison
PoisonIC Masters.png
Special 1 19 22 100% All opponents Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
Alola Analysis None Status 2
(2 uses)
Allied side Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Special) to the allied field of play. Alola Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Nihil Meteor Beam Rock
RockIC Masters.png
Special 4 210 252 All opponents Activation Condition: When the user's Sp. Atk is raised.
Deactivation Condition: When the user's Sp. Atk is not raised.
The user gets ready to attack. Raises the user's Sp. Atk by 1 stat rank when it gets ready to attack. (The user's Sp. Atk will not rise if it has not gotten ready to attack.) Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. Never misses. The more the target's Sp. Def is lowered, the greater the power of this attack. Lowers the target's Sp. Def by 1 stat rank when it is poisoned or badly poisoned. The preparation period is skipped when a circle applies to the allied field of play, and the user will attack right away.
Ultra Opportunity! None Status 0
(1 use)
Self Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Special Moves ↑ Next effect by 1 rank.
Sync moves
Cute Quirks Continental Crush Rock
RockIC Masters.png
Special 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Alola to You! Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks.
Poison-Type Hit: Poison 9 Leaves the target poisoned when the user's Poison-type attack move against it is successful.
Soften Up 1 Critical hits land more easily when the user attacks with a sync move.
Theme Skills
Theme skill icon type.png Rock Strike Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks.
Theme skill icon region.png Alola Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Pigtails Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Alola Adventurer Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 2 Raises the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

The sync grid for Selene (Alt.) & Nihilego is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 4 48 2
Sp. Atk +10 Sp. Atk +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Acid: Power +4 Acid: Power ↑ +4 3 36 1
Acid: Power +4 Acid: Power ↑ +4 3 36 1
Acid: Power +4 Acid: Power ↑ +4 3 36 1
Acid: Power +4 Acid: Power ↑ +4 3 36 2
Acid: Power +4 Acid: Power ↑ +4 3 36 2
Acid: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Acid: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Nihil Meteor Beam: Power +2 Nihil Meteor Beam: Power ↑ +2 3 36 1
Nihil Meteor Beam: Power +2 Nihil Meteor Beam: Power ↑ +2 3 36 1
Nihil Meteor Beam: Power +2 Nihil Meteor Beam: Power ↑ +2 3 36 1
Nihil Meteor Beam: Power +2 Nihil Meteor Beam: Power ↑ +2 3 36 2
Nihil Meteor Beam: Power +2 Nihil Meteor Beam: Power ↑ +2 3 36 2
Ultra Opportunity!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Ultra Opportunity!: Ramp Up 2 Raises the user’s Sp. Atk by 2 stat ranks when its move is successful. 10 120 3
Dauntless Sp. Atk cannot be lowered. 5 60 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. 7 84 2
Toxic Hit (Speed ↑) 9 Raises the user’s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. 8 96 2
Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. 10 120 3
Ready for Anything 5 Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. 10 120 3
Head Start 1 Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Alola C (Spec): S-Moves ↑ 9 Powers up the user’s sync move when Alola Circle (Special) applies to the allied field of play. 10 120 3
Opp Sp. Def ↓: S-Moves ↑ 5 Powers up the user’s sync move when the target’s Sp. Def is lowered. 10 120 3
Hit Poisoned Opp: Special Boost ↑1 4 Has a chance (50%) of increasing the user’s Special Moves ↑ Next effect by 1 rank when its attack move is successful against a poisoned or badly poisoned opponent. 10 120 3
Prep/Posture: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by 1 rank when it takes up a counter attacking posture or gets ready to attack. 10 120 3
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 9 108 4
Move: MG ↑2 9 Charges the user’s move gauge by 2 when its move is successful. 10 120 4
Ally Sets Circle: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by 1 rank when an ally applies a circle to the allied field of play. 10 120 5
Alola C (Spec) Extension 3 Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play. 10 120 5
Cute Quirks Continental Crush: Power +25 Cute Quirks Continental Crush: Power ↑ +25 5 60 3
Cute Quirks Continental Crush: Power +25 Cute Quirks Continental Crush: Power ↑ +25 5 60 3

Appearances

Battle appearances

Selene & Decidueye can be battled against in:

Selene (Special Costume) & Scizor can be battled against in:

Story appearances

Selene appears in her normal outfit in the following story areas:

Selene appears in her special costume in the following story areas:

Selene appears in her Ultra Sun and Ultra Moon outfit in the following story areas:

Sync pair stories

Selene & Rowlet

  • A Day with Selene
Evolution
Name Trainer Pokémon Price First-Time Rewards
Rowlet's Evolution VSRosa Masters.png
Rosa
Masters495.png
Snivy
Weakness: FlyingIC Masters.png
Masters Evolution Shard.pngEvolution Shard ×5 Rowlet evolves into Dartrix
Masters Gem.pngGems ×30
Dartrix's Evolution VSWallace Masters.png
Wallace
Masters350 f.png
Milotic
Weakness: ElectricIC Masters.png
Masters Evolution Crystal.pngEvolution Crystal ×3 Dartrix evolves into Decidueye
Masters Gem.pngGems ×30

Selene (Special Costume) & Scizor

  • Our Chance to Become Heroes!
  • The Rules of the Ring
  • A Captivating Battle
  • Two Finishing Moves
  • Overcome the Veteran Heroes!

Selene (Alt.) & Nihilego

  • A Day with Selene

Quotes

Main article: Selene (game)/Quotes → Pokémon Masters EX

Gallery

Selene

Spr Masters Selene 2.png VSSelene Masters.png Spr Masters Selene EX.png VSSelene EX Masters.png Selene Mindscape.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Selene's sync move mindscape
(Alola)
Selene Emote 1 Masters.png Selene Emote 2 Masters.png Selene Emote 3 Masters.png Selene Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Trials on the Isle.png Masters Medal 2-Star Trials on the Isle.png Masters Medal 3-Star Trials on the Isle.png Masters Medal Pasio Trial Master.png
Medal
1★ Trials on the Isle
Medal
2★ Trials on the Isle
Medal
3★ Trials on the Isle
Medal
Pasio Trial Master

Selene (Special Costume)

VSSelene Special Costume Masters.png Spr Masters Selene Special Costume 2.png Spr Masters Selene Special Costume EX.png VSSelene Special Costume EX Masters.png Barry Selene Special Costume Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Selene's sync move mindscape
(Special Costume)
Selene Special Costume Emote 1 Masters.png Selene Special Costume Emote 2 Masters.png Selene Special Costume Emote 3 Masters.png Selene Special Costume Emote 4 Masters.png Masters New Heroes Are Born Artwork.jpeg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star New Heroes Are Born.png Masters Medal 2-Star New Heroes Are Born.png Masters Medal 3-Star New Heroes Are Born.png Masters Medal Mega Evolution of Justice.png
Medal
1★ New Heroes Are Born
Medal
2★ New Heroes Are Born
Medal
3★ New Heroes Are Born
Medal
Mega Evolution of Justice
New Heroes Are Born artwork by YOSHIDA Kiyotaka

Selene (Alt.)

Spr Masters Selene Alt 2.png VSSelene Alt Masters.png Spr Masters Selene Alt EX.png VSSelene Alt EX Masters.png Selene Alt Mindscape.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Selene's sync move mindscape
(Hau'oli Outskirts, player's room)
Selene Alt Emote 1 Masters.png Selene Alt Emote 2 Masters.png Selene Alt Emote 3 Masters.png Selene Alt Emote 4 Masters.png Masters Ultra Beast Meet-and-Greet artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Ultra Beast Meet-and-Greet.png Masters Medal 2-Star Ultra Beast Meet-and-Greet.png Masters Medal 3-Star Ultra Beast Meet-and-Greet.png Masters Medal Ultra Adventure to the Unknown.png
Medal
1★ Ultra Beast Meet-and-Greet
Medal
2★ Ultra Beast Meet-and-Greet
Medal
3★ Ultra Beast Meet-and-Greet
Medal
Ultra Adventure to the Unknown!
Ultra Beast Meet-and-Greet artwork by Yomohiro

Trivia

Origin

Selene's design is based on her appearance in Pokémon Sun and Moon. Rowlet is the one of the first partner Pokémon of Alola in the core series games. In addition, Selene's Pokémon Adventures counterpart has been depicted with Rowlet and its evolutions. Rowlet, Dartrix, and Decidueye's Dex entries come from Pokémon Ultra Sun.

Selene's Umbreon may be based on the Eevee that can be obtained from an unnamed Pokémon Breeder at Paniola Ranch. Umbreon is also known as the Moon Pokémon, which matches Selene's name origin of Selene, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon's Dex entry comes from Pokémon Ultra Sun.

Selene's Special Costume seems to be inspired by Kamen Rider, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor's Dex entry comes from Pokémon Ultra Sun.

Selene's Alt outfit design is based on her appearance in Pokémon Ultra Sun and Ultra Moon. Nihilego is one of the Ultra Beasts, and it plays an important role in the story of Pokémon Sun and Moon, where it is caught by the player during the post-game. Nihilego's Dex entry comes from Pokémon Ultra Sun.

In other languages

Stare 'Em Down!

Language Title
Japan Flag.png Japanese じーっと狙って! Jītto Neratte!
Mandarin Chinese 緊緊鎖定目標! Jǐnjǐn Suǒdìng Mùbiāo!
France Flag.png French Œil de rapace !
Germany Flag.png German Zielsicher!
Italy Flag.png Italian Teniamoli d'occhio!
South Korea Flag.png Korean 지그시노리자! Jigeusi Norija!
Spain Flag.png Spanish ¡No apartes la mirada!

Moonlight Leaf Blade

Language Title
Japan Flag.png Japanese キラキラ光る笑顔の リーフブレード Kirakira Hikaru Egao no Rīfu Burēdo
Mandarin Chinese 閃亮的笑容之 葉刃 Shǎnliàng de Xiàoróng zhī Yèrèn
France Flag.png French Un sourire radieux ! Lame Feuille !
Germany Flag.png German Laubklinge des strahlenden Lächelns
Italy Flag.png Italian Fendifoglia del sorriso smagliante
South Korea Flag.png Korean 반짝반짝 빛나는 미소의 리프블레이드 Banjjakbanjjak Binnaneun Miso-ui Ripeu Beulleideu
Spain Flag.png Spanish Hoja Aguda de la Sonrisa Radiante


Full of Energy!

Language Title
Japan Flag.png Japanese 元気もりもり! Genki Morimori!
Mandarin Chinese 活力充沛! Huólì Chōngpèi!
France Flag.png French Pleins d'énergie !
Germany Flag.png German Voller Energie!
Italy Flag.png Italian Siamo pieni di energia!
South Korea Flag.png Korean 기운듬뿍! Giundeumppug!
Spain Flag.png Spanish ¡A tope de energía!

Floating High Black Hole Eclipse

Language Title
Japan Flag.png Japanese 夜空に浮かぶ ブラックホールイクリプス Yozora ni ukabu Burakku Hōru Ikuripusu
Mandarin Chinese 在夜空中飄浮之 黑洞吞噬萬物滅 Zài Yèkōng-zhōng Piāofú zhī Hēidòng Tūnshì Wànwùmiè
France Flag.png French Au clair de lune ! Trou Noir des Ombres !
Germany Flag.png German Schwarzes Loch des Grauens am Nachthimmel
Italy Flag.png Italian Buco Nero del Non Ritorno nel cielo notturno
South Korea Flag.png Korean 밤하늘에 떠오르는 블랙홀이클립스 Bamhaneul-e Tteooreuneun Beullaek Hol Ikeullipseu
Spain Flag.png Spanish Agujero Negro Aniquilador de la Reina de la Noche


Metallic Bullet Punch

Language Title
Japan Flag.png Japanese メタルバレットパンチ Metaru Baretto Panchi
Mandarin Chinese 金屬子彈拳 Jīnshǔ Zǐdàn Quán
France Flag.png French Pisto-Poing métallique
Germany Flag.png German Patronenhieb der stählernen Härte
Italy Flag.png Italian Pugnoscarica d'acciaio
South Korea Flag.png Korean 메탈불릿펀치 Metal Bullit Peonchi
Spain Flag.png Spanish Puño Bala Acerino

Loading to Full Power!

Language Title
Japan Flag.png Japanese ゼンリョク充填! Zenryoku Jūten!
Mandarin Chinese 全力填充! Quánlì Tiánchōng!
France Flag.png French Nous n'allons pas retenir nos coups !
Germany Flag.png German Sammeln wir unsere Kräfte!
Italy Flag.png Italian A piena carica!
South Korea Flag.png Korean 전력충전! Jeollyeok Chungjeon!
Spain Flag.png Spanish ¡Combinemos nuestros poderes!

Crushing Red Justice Steel Impact

Language Title
Japan Flag.png Japanese 赤き鋼の正義が砕く スチールインパクト Akaki Hagane no Seigi ga Kudaku Suchīru SInpakuto
Mandarin Chinese 由赤鋼正義來粉碎之 鋼之衝擊 Yóu Chìgāng Zhèngyì Lái Fěnsuì zhī Gāng zhī Chōngjí
France Flag.png French Offensive de la justice rouge ! Impact Acier !
Germany Flag.png German Stahlstoß der zermalmenden Gerechtigkeit
Italy Flag.png Italian Impatto Acciaio della rossa giustizia
South Korea Flag.png Korean 붉은 강철의 정의가 부수는 스틸임팩트 Bulgeun Gangcheol-ui Jeong-ui-ga Busuneun Seutil Impaekteu
Spain Flag.png Spanish Impacto Acero de la Justicia Carmesí


Alola Analysis

Language Title
Japan Flag.png Japanese アローラの分析 Arōra no Bunseki
Mandarin Chinese 阿羅拉的分析 Āluólā de Fēnxī
France Flag.png French Analyse d'Alola
Germany Flag.png German Alola-Analyse
Italy Flag.png Italian Analisi di Alola
South Korea Flag.png Korean 알로라의분석 Allora-ui Bunseok
Spain Flag.png Spanish Ánalisis de Alola

Nihil Meteor Beam

Language Title
Japan Flag.png Japanese ホロウメテオビーム Horou Meteo Bīmu
Mandarin Chinese 幽魂流星光束 Yōuhún Liúxīng Guāngshù
France Flag.png French Laser Météore du vide
Germany Flag.png German Meteorstrahl der Leere
Italy Flag.png Italian Raggiometeora vacuo
South Korea Flag.png Korean 할로우메테오빔 Hallou Mete'o Bim
Spain Flag.png Spanish Rayo Meteórico Vacío

Ultra Opportunity!

Language Title
Japan Flag.png Japanese ウルトラチャンス! Urutora Chansu!
Mandarin Chinese 究極機會! Jiūjí Jīhuì!
France Flag.png French Ultra-chance !
Germany Flag.png German Ultra-Chance!
Italy Flag.png Italian Ultrachance!
South Korea Flag.png Korean 울트라찬스! Ulteura Chanseu!
Spain Flag.png Spanish ¡Ultrapotencial!

Cute Quirks Continental Crush

Language Title
Japan Flag.png Japanese かわいい仕草で ワールズエンドフォール Kawaii Shigusa de Wāruzu Endo Fōru
Mandarin Chinese 以可愛動作使出之 毀天滅地巨岩墜 Yǐ Kě'ài Dòngzuò Shǐchū zhī Huǐtiān-Mièdì Jùyán Zhuì'
France Flag.png French Une gestuelle trop mignonne ! Apocalypse Gigalithique !
Germany Flag.png German Apokalyptische Steinpresse der Niedlichkeit
Italy Flag.png Italian Gigamacigno Polverizzante: comportamento carino
South Korea Flag.png Korean 귀여운 몸짓의 월즈엔드폴 Gwiyeoun Momjit-ui Woljeu Endeu Pol
Spain Flag.png Spanish Aplastamiento Gigalítico con Consciencia Propia


References

Related articles

Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArvenGiacomoClavellEri
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.