Giacomo (Masters)
Giacomo ピーニャ Piña | |
Giacomo's model | |
No. | 215 |
---|---|
English voice actor | Ben Balmaceda[1] |
Japanese voice actor | Shōhei Komatsu |
Description | The boss of Team Star's Dark crew, the Segin Squad, attends an academy in the Paldea region. His teammates depend on him—he's in charge of their soundtrack and bringing everyone together. |
Giacomo (Japanese: ピーニャ Piña) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Kingambit. This pair can be obtained through a Poké Fair sync pair scout beginning on September 30, 2024. This pair can be raised to 6★ EX since it first released.
Kingambit
Raising this sync pair to 6★ EX will unlock Song Key 09013, which allows "Battle! (Team Star Boss: Giacomo) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move types | Dark / Steel | ||||||
Role | Strike (Physical) | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Kingambit ♂ | Weakness | Fighting | |||||
Only a Bisharp that stands above all others in its vast army can evolve into Kingambit. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 665 | 468 | 153 | 244 | 144 | 244 | |
Lv. 140, Max Potential | 825 | 528 | 213 | 304 | 204 | 284 |
Availability
Giacomo is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Giacomo Poké Fair Scout | September 30 to October 18, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Kowtow Cleave | Dark |
Physical | 4 | 190 | 228 | — | An opponent | Never misses. |
Iron Head | Steel |
Physical | 3 | 92 | 110 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Perfect Kowtow Cleave | Dark |
Physical | 4 (2 uses) |
400 | 480 | — | All opponents | Activation Condition: When the user's Sync Move ↑ Next effect is increased. Deactivation Condition: When the user's Sync Move ↑ Next effect is not increased. Never misses. The more the user's Sync Move ↑ Next effect is increased, the greater the power of this attack. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Increases the user's Physical Moves ↑ Next effect by a number of ranks equal to the number of fainted Pokémon on your team. |
Spin You Up Good! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Sync Move ↑ Next effect by two ranks. |
Sync moves | ||||||||
Earnest DJ Vice's Kowtow Cleave | Dark |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
DJ Vice's Beat Drop | Except in certain circumstances, increases the user's Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent. |
P-Moves & S-Moves Crit | Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. |
Ally Faints: Physical Boost 1 | Increases the user's Physical Moves ↑ Next effect by one rank when an ally faints. |
Superawakened Passive Skill | |
Let the Music Play! | Reduces the user's sync move countdown by two the first time its sync move is used each battle. Raises the user's Defense and Sp. Def by four stat ranks the first time it enters a battle each battle. Increases the user's Sync Move ↑ Next effect by one rank when its attack move is successful. |
Theme Skills | |
Dark Strike | Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks. |
Paldea Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Artistic Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Free Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
The sync grid for Giacomo & Kingambit is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Kowtow Cleave: Power +2 | Kowtow Cleave: Power ↑ +2 | 3 | 36 | 1 |
Kowtow Cleave: Power +2 | Kowtow Cleave: Power ↑ +2 | 3 | 36 | 1 |
Kowtow Cleave: Power +2 | Kowtow Cleave: Power ↑ +2 | 3 | 36 | 1 |
Kowtow Cleave: Power +2 | Kowtow Cleave: Power ↑ +2 | 3 | 36 | 2 |
Kowtow Cleave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Kowtow Cleave: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Iron Head: Power +4 | Iron Head: Power ↑ +4 | 3 | 36 | 1 |
Iron Head: Power +4 | Iron Head: Power ↑ +4 | 3 | 36 | 1 |
Iron Head: Power +4 | Iron Head: Power ↑ +4 | 3 | 36 | 1 |
Iron Head: Power +4 | Iron Head: Power ↑ +4 | 3 | 36 | 2 |
Iron Head: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Iron Head: Superduper Effective 9 | Powers up moves that are super effective. | 10 | 120 | 3 |
Iron Head: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Perfect Kowtow Cleave: Power +2 | Perfect Kowtow Cleave: Power ↑ +2 | 3 | 36 | 1 |
Perfect Kowtow Cleave: Power +2 | Perfect Kowtow Cleave: Power ↑ +2 | 3 | 36 | 1 |
Perfect Kowtow Cleave: Power +2 | Perfect Kowtow Cleave: Power ↑ +2 | 3 | 36 | 1 |
Perfect Kowtow Cleave: Power +2 | Perfect Kowtow Cleave: Power ↑ +2 | 3 | 36 | 2 |
Spin You Up Good!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Spin You Up Good!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Spin You Up Good!: Move: Sync Move Boost ↑3 9 | Increases the user's Sync Move ↑ Next effect by three ranks when its move is successful. | 10 | 120 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
Guarded Entry 1 | Raises the user's Defense and Sp. Def by one stat rank when it enters a battle. | 7 | 84 | 2 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
S-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Stat ↓: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks when any of its stats are lowered. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 4 |
S-Move: Sync Move Boost ↑5 9 | Increases the user's Sync Move ↑ Next effect by five ranks after using its sync move. | 10 | 120 | 4 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 5 |
Defense Destroyer 9 | Lowers the target's Defense by two stat ranks when the user's attack move against the target is successful. | 10 | 120 | 5 |
Earnest DJ Vice's Kowtow Cleave: Power +25 | Earnest DJ Vice's Kowtow Cleave: Power ↑ +25 | 5 | 60 | 3 |
Earnest DJ Vice's Kowtow Cleave: Power +25 | Earnest DJ Vice's Kowtow Cleave: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Story appearances
Giacomo appears in his normal outfit in the following story areas:
Sync pair stories
- A Day with Giacomo
Quotes
- Main article: Giacomo/Quotes → Pokémon Masters EX
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Giacomo's sync move mindscape (Segin Squad's Base) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Let's Make a School on Pasio |
Medal 2★ Let's Make a School on Pasio |
Medal 3★ Let's Make a School on Pasio |
Medal Operation: Pasio Academy! |
Great Infernal Arrival artwork with Eri |
Trivia
- Giacomo and Kingambit's buddy move and passive skills granting the Physical Moves ↑ Next effect when their allies faint is likely a reference to Kingambit's signature Ability, Supreme Overlord, which powers up Kingambit for each ally that has fainted on its team.
- All versions of Giacomo use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Penny, Clavell, Roxie, Ryuki, Piers, and Eri.
- Giacomo also uses special voice-over lines upon winning a battle with Penny, Clavell, or Eri in the same team.
- Giacomo, Clavell, and Jacq are the only Generation IX characters to not feature in the splash screen or title screen art for their respective debut events.
- However, Giacomo was later featured in the splash screen art for Eri's debut event.
Origin
Giacomo's design is based on his appearance in Pokémon Scarlet. Kingambit is Giacomo's signature Pokémon in the core series games. Kingambit's Dex entry comes from Pokémon Scarlet.
In other languages
Perfect Kowtow Cleave
|
Spin You Up Good!
|
Earnest DJ Vice's Kowtow Cleave Kowtow Cleave
|
References
Related articles
Team Star | |||||||
Bosses | |||||||
---|---|---|---|---|---|---|---|
Big Boss | Segin Squad | Schedar Squad | Navi Squad | Ruchbah Squad | Caph Squad | ||
Cassiopeia | Giacomo (Masters) |
Mela | Atticus | Ortega | Eri (Masters) | ||
Other members | |||||||
Carmen • Team Star Grunts | |||||||
Related | |||||||
Youssef • Harrington • Scarlet (Adventures) • Starmobiles |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |