Silver (Masters)
Silver シルバー Silver | |
![]() Silver's model | |
No. | 91 |
---|---|
English voice actor | Joe Zieja[1] |
Japanese voice actor | Yuki Ono[2] |
Description | Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He's also realized the importance of a kind heart. |
Silver (Japanese: シルバー Silver) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Ho-Oh. This sync pair was first made available on April 30, 2020. This pair can be raised to 6★ EX from May 19, 2022. However, unlike other sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the Villain Event Rocket Execs Assemble can be used.
Silver also forms a sync pair with his Feraligatr. This pair can be obtained by reaching Friendship Level 100 with Silver in the Trainer Lodge. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
Ho-Oh
Raising this sync pair to 6★ EX will unlock Song Key 02003, which allows "Battle! (Silver) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Fire | |||||
---|---|---|---|---|---|---|
Move types | Fire / Grass | |||||
Role | Strike (Physical) | |||||
Base Potential | ★★★★★☆EX | |||||
Ho-Oh | Weakness | Water | ||||
Ho-Oh's feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow. | ||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
Lv. 140, Base Potential | 597 | 244 | 142 | 220 | 143 | 251 |
Lv. 140, Max Potential | 697 | 284 | 182 | 260 | 183 | 291 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Overheat | Fire |
Special | 3 | 136 | 163 | 90% | An opponent | Lower's the user's Sp. Atk by 2 stat ranks. |
Solar Beam | Grass |
Special | 2 | 125 | 150 | 100% | An opponent | The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. |
I'll Show You! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's evasiveness and critical-hit rate by 1 stat rank. These stats are raised by 2 stat ranks instead when the weather is sunny. |
Sacred Fire | Fire |
Physical | 3 | 87 | 104 | 95% | An opponent | Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned. |
Sync moves | ||||||||
Power-Hungry Sacred Fire | Fire |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: Sync move targets all opponents. |
Skills
Name | Description |
---|---|
Passive Skills | |
Charging Sun 6 | Powers up moves when the weather is sunny. |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. |
Solarize | Makes the weather sunny after using a sync move. |
Theme Skills | |
Fire Strike | Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks. |
Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Rival Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Battle Partner Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Complicated Family Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2:
Lowers the following discovery level by 2:
|
Sync Grid
The sync grid for Silver and Ho-Oh is an expanded grid made available on May 18, 2021. On May 30, 2022, Silver and Ho-Oh's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the Villain Event Team Rocket Attacks. The tiles that require the Power Boost are denoted with an asterisk (*).
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +20* | Attack +20 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +20* | Sp. Atk +20 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Overheat: Power +3 | Overheat: Power ↑ +3 | 4 | 48 | 1 |
Overheat: Power +3 | Overheat: Power ↑ +3 | 4 | 48 | 1 |
Overheat: Power +5 | Overheat: Power ↑ +5 | 5 | 60 | 2 |
Overheat: Power +5 | Overheat: Power ↑ +5 | 5 | 60 | 2 |
Overheat: Accuracy +5 | Overheat: Accuracy ↑ +5 | 5 | 60 | 1 |
Overheat: Accuracy +5 | Overheat: Accuracy ↑ +5 | 5 | 60 | 2 |
Overheat: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | 24 | 2 |
Overheat: Mind Swell 2 | Has a chance (30%) of raising the user's Sp. Atk by 1 stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Solar Beam: Power +3 | Solar Beam: Power ↑ +3 | 4 | 48 | 1 |
Solar Beam: Power +3 | Solar Beam: Power ↑ +3 | 4 | 48 | 1 |
Solar Beam: Power +3 | Solar Beam: Power ↑ +3 | 4 | 48 | 1 |
Solar Beam: Power +5 | Solar Beam: Power ↑ +5 | 5 | 60 | 2 |
Solar Beam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Solar Beam: Charging Sun 3 | Powers up moves when the weather is sunny. | 10 | 120 | 3 |
Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 4 | 48 | 1 |
Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 4 | 48 | 1 |
Sacred Fire: Power +5 | Sacred Fire: Power ↑ +5 | 5 | 60 | 2 |
Sacred Fire: Power +5 | Sacred Fire: Power ↑ +5 | 5 | 60 | 2 |
Sacred Fire: Accuracy +5 | Sacred Fire: Accuracy ↑ +5 | 5 | 60 | 1 |
Sacred Fire: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sacred Fire: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
Sacred Fire: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Sacred Fire: Burn Synergy 3 | Powers up moves when the target is burned. | 10 | 120 | 3 |
I'll Show You!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move if the move is successful. | 7 | 84 | 1 |
I'll Show You!: Berserker 2* | Raises the user's Attack by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
I'll Show You!: Ramp Up 2* | Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
I'll Show You!: Super Command 9* | Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. | 5 | 60 | 3 |
Fast-Track 3 | Has a chance (40%) of raising the Pokémon's Speed by 1 stat rank after it uses a move. | 4 | 48 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 2 |
Power Reserves 4 | Powers up moves in a pinch. | 10 | 120 | 3 |
Inertia | The more the user's Speed is raised, the more it powers up the user's sync moves. | 8 | 96 | 3 |
Solar Flare 5 | Powers up sync moves when the weather is sunny. | 10 | 120 | 3 |
Solar Flare 9* | Powers up sync moves when the weather is sunny. | 5 | 60 | 3 |
Power-Hungry Sacred Fire: Power +25 | Power-Hungry Sacred Fire: Power ↑ +25 | 5 | 60 | 3 |
Power-Hungry Sacred Fire: Power +25 | Power-Hungry Sacred Fire: Power ↑ +25 | 5 | 60 | 3 |
Feraligatr
Type | Water | |||||
---|---|---|---|---|---|---|
Move types | Water / Ice | |||||
Role | Tech | |||||
Base Potential | ★★★★☆☆EX | |||||
Feraligatr ♂ | Weakness | Electric | ||||
Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed. | ||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
Lv. 140, Base Potential | 588 | 312 | 158 | 239 | 160 | 284 |
Lv. 140, Max Potential | 668 | 352 | 198 | 279 | 200 | 324 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Waterfall | Water |
Physical | 2 | 45 | 54 | 100% | An opponent | Has a chance (20%) of making the target flinch. |
Ice Punch | Ice |
Physical | 2 | 46 | 55 | 100% | An opponent | Has a chance (10%) of leaving the target frozen. |
Liquidation | Water |
Physical | 3 | 99 | 118 | 100% | An opponent | Has a chance (20%) of lowering the target's Defense by 1 stat rank. |
You'll See! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. |
Sync moves | ||||||||
Whirls of Solitude Water Impact | Water |
Physical | — | 200 | 240 | — | An opponent | The more the target's Defense is lowered, the greater the power of this attack. (6★ EX effect: Power of sync move increases 50%) |
Skills
Name | Description |
---|---|
Passive Skills | |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. |
On a Roll 3 | Raises the chance of lowering stat values with the additional effects of moves. |
Theme Skills | |
Water Tech | Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Johto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Rival Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Battle Partner Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2:
Lowers the following discovery level by 2:
|
Sync Grid
Silver and Feraligatr's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 3 | 36 | 1 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 3 | 36 | 1 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 3 | 36 | 2 |
Waterfall: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ice Punch: Power +4 | Ice Punch: Power ↑ +4 | 3 | 36 | 1 |
Ice Punch: Power +4 | Ice Punch: Power ↑ +4 | 3 | 36 | 1 |
Ice Punch: Power +4 | Ice Punch: Power ↑ +4 | 3 | 36 | 2 |
Ice Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Liquidation: Power +3 | Liquidation: Power ↑ +3 | 3 | 36 | 1 |
Liquidation: Power +3 | Liquidation: Power ↑ +3 | 3 | 36 | 1 |
Liquidation: Power +3 | Liquidation: Power ↑ +3 | 3 | 36 | 1 |
Liquidation: Power +3 | Liquidation: Power ↑ +3 | 3 | 36 | 2 |
Liquidation: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
You'll See!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
You'll See!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Power Reserves 2 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Dirty Fighting 2 | Powers up the user's moves against targets that are affected by a status condition. | 9 | 108 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat rank(s) when the user enters a battle. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Whirls of Solitude Water Impact: Power +25 | Whirls of Solitude Water Impact: Power ↑ +25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power +25 | Whirls of Solitude Water Impact: Power ↑ +25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power +25 | Whirls of Solitude Water Impact: Power ↑ +25 | 5 | 60 | 3 |
Whirls of Solitude Water Impact: Power +25 | Whirls of Solitude Water Impact: Power ↑ +25 | 5 | 60 | 3 |
Other
On hand
Before forming a sync pair with Ho-Oh, Silver's sync partner was his Sneasel.
Sneasel |
Flashback
A flashback during the Villain Arc features the rest of Silver's Pokémon.
Croconaw ♂ |
Zubat → Golbat → Crobat |
Gastly → Haunter → Gengar |
Magneton |
Alakazam |
Availability
Silver was first available in the Pure Hearts and Rainbow Wings Legendary event from April 30 to May 14, 2020. This event reran in the following dates:
- January 4 to February 7, 2021
- May 18 to June 7, 2021
- October 16 to November 22, 2021
Pure Hearts and Rainbow Wings was added to Legendary Adventures on December 4, 2021.
Silver and Ho-Oh can be battled against in:
- Special event: Rival Challenge (June 20 to July 4, 2022)
- Solo event: Special Day with the Guys (March 14 to 31, 2023)
Silver has also been shown to pair alongside Sneasel and can be battled against in:
- Extreme Battle Event: Ethan's Epic Effort (May 20 to 31, 2022)
Sync Pair Stories
- A Day with Silver
Quotes
- Main article: Silver (game)/Quotes → Pokémon Masters EX
In the anime
Pokémon Masters Animated Trailer
Silver briefly appeared in the Pokémon Masters Animated Trailer as part of a team with Wally and Hugh.
Gallery
Silver and Ho-Oh on Pokémon Masters EX Dream Team Maker |
Silver's sync move mindscape (Victory Road) |
Trainer Lodge artwork | |||||||||
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | ||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||||||||
Medal 1★ Pure Hearts and Rainbow Wings |
Pure Hearts and Rainbow Wings artwork by hncl |
Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot |
Trivia
- Silver's rival is Ethan, as his team in the flashback is based on if the player chooses Cyndaquil as their starter, which Ethan has.
Origin
Silver's design is based on his appearance in Pokémon HeartGold and SoulSilver. While Silver does not own a Ho-Oh in the core series games, he does use one in Pokémon Stadium 2. Ho-Oh's Dex entry comes from Pokémon Ruby and Sapphire.
Feraligatr is Silver's signature Pokémon if the player chooses Cyndaquil as their starter in the Johto-based core series games. In addition, his Pokémon Adventures counterpart is depicted with a Feraligatr. Feraligatr's Dex entry comes from Pokémon Ruby and Sapphire.
In other languages
I'll Show You!
|
Power-Hungry Sacred Fire
|
You'll See!
|
Whirls of Solitude Water Impact
|
References
- ↑ Joe Zieja on Twitter
- ↑ Nintendo DREAM (vol. 329)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |