Tierno (Masters)
Tierno (Japanese: ティエルノ Tierno) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Crawdaunt. This pair was first made available on March 18, 2024. This pair can be raised to
6★ EX since it first released.
| Tierno ティエルノ Tierno | |
Tierno's model | |
| No. | 197 |
|---|---|
| English voice actor | Jordan Dash Cruz[1] |
| Japanese voice actor | Daisuke Kasuya |
| Description | This Trainer who has traveled around Kalos loves to dance, and his dream is to create a Pokémon dance team. He gets mesmerized by the movements of Pokémon, even during battle. |
Tierno also forms a sync pair with Talonflame. This pair can be obtained by exchanging 300 Training Tickets beginning on November 1, 2024. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
In the games
Crawdaunt
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Crawdaunt ♂ | Weakness | ||||||
| Its temperament is rough and it loves to fight, but as soon as its pincers break off, it turns cowardly. It stays timid until they grow back. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 650 | 171 | 284 | 132 | 282 | 268 | |
| Lv. 140, Max Potential | 810 | 231 | 344 | 192 | 342 | 308 | |
Availability
Tierno is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Tierno Spotlight Scout | March 18 to April 3, 2024 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Night Slash | Dark |
Physical | 2 | 40 | 48 | 100% | An opponent | Critical hits land more easily. |
| X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by two stat ranks. |
| Leer | Normal |
Status | 1 | — | — | 100% | All opponents | Lowers the target's Defense by one stat rank. |
| All Right! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user. |
| Sync moves | ||||||||
| Best Dance Team Dark Impact | Dark |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Hit: HP Recovery 9 | Restores the user's HP when its attack move is successful. |
| Team Attack ↓ Immunity | Attack cannot be lowered for all allied sync pairs. |
| Vigilance | Protects the user against critical hits. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
The sync grid for Tierno & Crawdaunt is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Night Slash: Power +4 | Night Slash: Power ↑ +4 | 3 | 36 | 1 |
| Night Slash: Power +4 | Night Slash: Power ↑ +4 | 3 | 36 | 1 |
| Night Slash: Power +4 | Night Slash: Power ↑ +4 | 3 | 36 | 1 |
| Night Slash: Power +4 | Night Slash: Power ↑ +4 | 3 | 36 | 2 |
| Night Slash: Power +4 | Night Slash: Power ↑ +4 | 3 | 36 | 2 |
| Night Slash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Night Slash: Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 3 |
| Night Slash: Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Leer: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 9 | 108 | 2 |
| Leer: Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| X Defense All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| All Right!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| All Right!: Group Moral Support 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 2 |
| All Right!: Pep Rally 2 | Raises the Speed of all allied sync pairs by two stat ranks when the user's move is successful. | 9 | 108 | 3 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Psychic Guard | Reduces damage when the user is attacked by Psychic-type moves. | 9 | 108 | 2 |
| Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 5 | 60 | 3 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
| Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Best Dance Team Dark Impact: Power +25 | Best Dance Team Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
| Best Dance Team Dark Impact: Power +25 | Best Dance Team Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Talonflame
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Talonflame ♂ | Weakness | ||||||
| Its tough wings don't allow fire to pass through them. A long time ago, firefighters' outfits were made from Talonflame wings. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 648 | 312 | 176 | 336 | 174 | 379 | |
| Lv. 140, Max Potential | 748 | 352 | 216 | 376 | 174 | 419 | |
Availability
Tierno & Talonflame can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange beginning on November 1, 2024.
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Flamethrower | Fire |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
| Sunny Day | Fire |
Status | 2 (2 uses) |
— | — | — | Entire field | Makes the weather sunny. |
| Overheat | Fire |
Special | 3 | 136 | 163 | 90% | An opponent | Lowers the user's Sp. Atk by two stat ranks. |
| Nice Move! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Sp. Atk and critical-hit rate by two stat ranks. |
| Sync moves | ||||||||
| Can't Help Dancing Fire Beam | Fire |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Sunny) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Sunburst | Makes the weather sunny the first time the user enters a battle each battle. |
| Sunny Disposition | The user's stats cannot be lowered when the weather is sunny. |
| Sunny Hit: 2 Stats ↓ 9 | Lowers two of the target's following stats by one stat rank at random when the user's attack move is successful while the weather is sunny: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 24. Raises the Speed of all allied sync pairs by 24. | |
| Raises the maximum HP of all allied sync pairs by 7. Raises the Speed of all allied sync pairs by 7. | |
| Raises the maximum HP of all allied sync pairs by 7. Raises the Speed of all allied sync pairs by 7. | |
| Raises the maximum HP of all allied sync pairs by 8. Raises the Speed of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
Tierno & Talonflame's sync grid is an expanded grid, made available since the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 3 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Flamethrower: Power +4 | Flamethrower: Power ↑ +4 | 3 | 36 | 1 |
| Flamethrower: Power +4 | Flamethrower: Power ↑ +4 | 3 | 36 | 1 |
| Flamethrower: Power +4 | Flamethrower: Power ↑ +4 | 3 | 36 | 1 |
| Flamethrower: Power +4 | Flamethrower: Power ↑ +4 | 3 | 36 | 2 |
| Flamethrower: Power +4 | Flamethrower: Power ↑ +4 | 3 | 36 | 2 |
| Flamethrower: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Flamethrower: Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
| Sunny Day: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sunny Day: Brain Gain 9 | Increases the user's Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
| Overheat: Power +3 | Overheat: Power ↑ +3 | 3 | 36 | 1 |
| Overheat: Power +3 | Overheat: Power ↑ +3 | 3 | 36 | 1 |
| Overheat: Power +3 | Overheat: Power ↑ +3 | 3 | 36 | 1 |
| Overheat: Power +3 | Overheat: Power ↑ +3 | 3 | 36 | 2 |
| Overheat: Power +3 | Overheat: Power ↑ +3 | 3 | 36 | 2 |
| Overheat: Accuracy +10 | Overheat: Accuracy ↑ +10 | 5 | 60 | 2 |
| Overheat: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Nice Move!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Nice Move!: Move on Ally: Sp. Atk ↑ 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by one stat rank. | 7 | 84 | 2 |
| Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Burn Synergy 5 | Powers up the user's moves when the target is burned. | 10 | 120 | 3 |
| Sunny Sure Hit | Moves never miss when the weather is sunny. | 10 | 120 | 3 |
| Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | 10 | 120 | 3 |
| Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Can't Help Dancing Fire Beam: Power +25 | Can't Help Dancing Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
| Can't Help Dancing Fire Beam: Power +25 | Can't Help Dancing Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Tierno & Crawdaunt can be battled against in:
- Damage Challenge: Training with Tierno! (Fighting-type weakness)
- Daily Type Rotation: Type Team-Up (2024) (as a side foe; September 13 to October 6, 2024)
- Academy events (as a side foe; since March 31, 2025)
- Ranked damage event: Super Sparring No. 13 (August 18 to 26, 2025)
Tierno & Talonflame can be battled against in:
- Damage Challenge: Training with Tierno! (Electric-type weakness)
- Villain event: Battle! Friends from Kalos (January 12 to March 6, 2023; November 24 to December 6, 2023; February 12 to 26, 2025)
Story appearances
Tierno appears in his normal outfit in the following story areas:
- Villain Arc: Kalos: Team Flare Flares Up
- Story events:
- Costume event: The Power of Dance
- Sync pair story: A Day with Clavell
Sync pair stories
Tierno & Crawdaunt
- A Day with Tierno
Quotes
- Main article: Tierno/Quotes → Pokémon Masters EX
Gallery
| VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Tierno's sync move mindscape (Aquacorde Town) |
Trivia
- All versions of Tierno use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Calem, Serena, Shauna, Professor Sycamore, Fantina, Kiawe, Dahlia, and Trevor.
- Tierno also uses special voice-over lines upon winning a battle with Calem, Serena, Shauna, Professor Sycamore, Dahlia, or Trevor on the same team.
Origin
Tierno's design is based on his appearance in Pokémon X and Y. Crawdaunt is Tierno's signature Pokémon in the core series games. Crawdaunt's Dex entry comes from Pokémon Ultra Sun.
Tierno uses a Talonflame on his team in the core series games. Talonflame's Dex entry comes from Pokémon Ultra Sun.
In other languages
All Right!
| Language | Title | |
|---|---|---|
| Japanese | オーライ! Ōrai! | |
| Mandarin Chinese | 好咧! Hǎo liě! | |
| French | D'acc' ! | |
| German | Alles Roger! | |
| Italian | D'accordo così! | |
| Korean | 좋았어! Joh-ass-eo | |
| Spanish | ¡Qué ganas de bailar! | |
Best Dance Team Dark Impact
| Language | Title | |
|---|---|---|
| Japanese | 最高ダンスチームを目指す ダークインパクト Saikō Dansu Chīmu o Mezasu Dāku Inpakuto | |
| Mandarin Chinese | 組出最棒的舞蹈隊之 惡之衝擊 Zǔchū Zuìbàng de Wǔdǎoduì zhī È zhī Chōngjí | |
| French | Le meilleur groupe de backup ! Impact Ténèbres ! | |
| German | Unlichtstoß des traumhaften Tanzteams | |
| Italian | Impatto Buio per un corpo di ballo ideale | |
| Korean | 최고의 댄스팀을 노리는 다크임팩트 Choego-ui Daenseutim-eul Norineun Dakeu Impaekteu | |
| Spanish | Impacto Siniestro del Mejor Grupo Bailongo | |
Nice Move!
| Language | Title | |
|---|---|---|
| Japanese | いいムーブだねえ! Ii Mūbu da nē! | |
| Mandarin Chinese | 舞步不錯喔~! Wǔbù Bùcuò ō~! | |
| French | Quel flow ! | |
| German | Klasse Move! | |
| Italian | Bella tecnica! | |
| Korean | 멋진움직임이야! Meotjin Umjigim iya! | |
| Spanish | Buf... ¡Qué buen ritmo! | |
Can't Help Dancing Fire Beam
| Language | Title | |
|---|---|---|
| Japanese | ついつい踊っちゃう ファイアーレイ Tsuitsui Odotchau Faiā Rei | |
| Mandarin Chinese | 忍不住就會跳起舞之 火之光線 Rěnbùzhù Jiù Huì Tiàoqǐ Wǔ zhī Huǒ zhī Guāngxiàn | |
| French | Suivons ce rythme endiablé ! Laser Feu ! | |
| German | Feuerstrahl der grazilen Tanz-Moves | |
| Italian | Raggio Fuoco a passo di danza | |
| Korean | 나도 모르게 춤추게 되는 파이어레이 Nado Moreuge Chumchuge Doeneun Paieo Rei | |
| Spanish | Rayo Fuego de Bailar Uno Mismo con su Mecanismo | |
References
Related articles
| This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |