Jasmine (Masters)
Jasmine (Japanese: ミカン Mikan) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Steelix, which is capable of Mega Evolving. This sync pair was first made available on May 21, 2020. This pair can be raised to
6★ EX from December 2, 2020.
| Jasmine ミカン Mikan | |
Jasmine's model | |
| No. | 93 |
|---|---|
| English voice actor | Kimberly Woods[1] |
| Japanese voice actor | Yuka Iguchi[2] |
| Description | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
Jasmine in her Special Costume forms a sync pair with Celesteela. This sync pair was first made available on November 18, 2021. This pair can be raised to
6★ EX from the day it was released.
Jasmine in her Holiday attire forms a sync pair with her Ampharos, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to
6★ EX from the day it was released.
Jasmine also forms a sync pair with her Magnemite. This pair can be obtained by reaching Friendship Level 100 with Jasmine in the Trainer Lodge beginning on December 1, 2023. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
Jasmine in her Pasio Academy uniform forms a sync pair with Forretress. This pair can be obtained through a costume sync pair scout beginning on November 14, 2025. This pair can be raised to
6★ EX since it first released.
In the games
Steelix
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Steelix ♀ ↔ Mega Steelix ♀ | Weakness | ||||||
| Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 568 | 156 | 336 | 132 | 205 | 156 | |
| Lv. 140, Max Potential | 668 | 196 | 376 | 172 | 245 | 196 | |
| Mega Steelix | |||||||
| Lv. 140, Base Potential | 568 | 187 | 403 | 132 | 205 | 156 | |
| Lv. 140, Max Potential | 668 | 235 | 451 | 172 | 245 | 196 | |
Availability
Jasmine is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Jasmine Spotlight Scout | May 21 to June 5, 2020 | Debut |
| Jasmine Spotlight Scout | December 2 to 21, 2020 | 6★ EX unlocked |
| Morty, Jasmine, and Glacia Spotlight Scout | April 5 to 22, 2021 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | This move's power is doubled when the target's Speed is raised. |
| X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by two stat ranks. |
| Clang! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. |
| Iron Tail | Steel |
Physical | 3 | 132 | 158 | 75% | An opponent | Has a chance (30%) of lowering the target's Defense by one stat rank. |
| Sync moves | ||||||||
| Steel-Clad Iron Tail | Steel |
Physical | — | 160 | 192 | — | An opponent | Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Endurance | When the Pokémon enters battle with full HP, applies the Enduring effect to it. |
| Last Word (Only after Mega Evolving) |
The Pokémon uses Explosion immediately before fainting. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
Jasmine & Steelix's sync grid is an expanded grid, made available on May 21, 2020. It was further expanded on July 25, 2024, and again on May 20, 2025.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| HP +40 | HP +40 | 0 | 5 | 1 |
| HP +50 | HP +50 | 10 | 120 | 3 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +20 | Attack +20 | 8 | 96 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 4 | 48 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 5 | 60 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +20 | Speed +20 | 0 | 5 | 1 |
| Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
| Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
| Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
| Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
| Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 2 |
| Gyro Ball: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when its move is successful. | 6 | 72 | 1 |
| Gyro Ball: Surging Sand 9 | Powers up the user's moves during a sandstorm. | 10 | 120 | 3 |
| Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
| Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
| Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
| Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
| Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 1 |
| Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 2 |
| Iron Tail: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 6 | 72 | 1 |
| Iron Tail: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
| X Defense All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Clang!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Clang!: Lockstep 9 | Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | 8 | 96 | 2 |
| Clang!: Berserk Bunch 1 | Raises the Attack of all allied sync pairs by one stat rank when the user's move is successful. | 8 | 96 | 3 |
| Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 8 | 96 | 1 |
| Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 8 | 96 | 2 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 3 | 36 | 2 |
| Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 36 | 2 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 3 | 36 | 2 |
| Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 10 | 120 | 3 |
| S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
| Impatient 1 | Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | 10 | 120 | 3 |
| Rejuvenate 6 | Charges the user's move gauge by six after using its sync move. | 8 | 96 | 3 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 5 | 60 | 3 |
| Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 5 | 60 | 3 |
| Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
| Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
| Steel-Clad Iron Tail: Power +30 | Steel-Clad Iron Tail: Power ↑ +30 | 0 | 5 | 1 |
| Steel-Clad Iron Tail: Power +30 | Steel-Clad Iron Tail: Power ↑ +30 | 0 | 5 | 1 |
| Steel-Clad Iron Tail: Power +30 | Steel-Clad Iron Tail: Power ↑ +30 | 0 | 5 | 1 |
Magnemite
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Move types | |||||||
| Role | |||||||
| Base Potential | ★★★★☆☆EX | ||||||
| Magnemite | Weakness | ||||||
| It's frequently the cause of power outages, which is why some power plants send out electrical signals that it can't stand. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 629 | 190 | 229 | 210 | 219 | 222 | |
| Lv. 140, Max Potential | 709 | 230 | 269 | 250 | 259 | 262 | |
Availability
Jasmine & Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge.
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
| Screech | Normal |
Status | 2 | — | — | 100% | An opponent | Lowers the target's Defense by two stat ranks. |
| Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | This attack's power is doubled when the target's Speed is raised. |
| Heart of Steel! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user. |
| Sync moves | ||||||||
| Hard Cold Sharp Strong Steel Impact | Steel |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Endurance | When the Pokémon enters battle with full HP, applies the Enduring effect to it. |
| Lithe | Prevents the user from getting paralyzed. |
| S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
The sync grid for Jasmine & Magnemite is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
| Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
| Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
| Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
| Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 2 |
| Thunder Shock: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Screech: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
| Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
| Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 1 |
| Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 2 |
| Gyro Ball: Power +3 | Gyro Ball: Power ↑ +3 | 3 | 36 | 2 |
| Gyro Ball: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Gyro Ball: Fleet Feet 1 | Raises the user's Speed by one stat rank when its move is successful. | 7 | 84 | 2 |
| Heart of Steel!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 7 | 84 | 2 |
| Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
| First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
| Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by one stat rank the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Shocking Slowdown 9 | Lowers the target's Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
| Hard Cold Sharp Strong Steel Impact: Power +25 | Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
| Hard Cold Sharp Strong Steel Impact: Power +25 | Hard Cold Sharp Strong Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Celesteela
| Jasmine (Special Costume) ミカン (スペシャル) Mikan (Special) | |
Jasmine's model (Special Costume) | |
| No. | 93 |
|---|---|
| English voice actor | Kimberly Woods |
| Japanese voice actor | Yuka Iguchi |
| Description | Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. |
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Move types | |||||||
| Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Celesteela | Weakness | ||||||
| One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 614 | 117 | 202 | 176 | 336 | 239 | |
| Lv. 140, Max Potential | 714 | 157 | 242 | 216 | 376 | 279 | |
Availability
Jasmine (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Jasmine Seasonal Scout | November 18 to December 10, 2021 | Debut |
| Super Spotlight Costume Scout | September 8 to October 2, 2022 | |
| Super Spotlight Costume Scout | December 12 to 30, 2024 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
She was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| 5★-Select Costume Scout ×11 A | September 12 to 26, 2023 | Available using paid gems only |
| Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
| Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
| Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
| Daily Scout | Starting September 1, 2024 | One scout available daily |
| 5★-Select Costume Scout ×11 B | September 6 to 20, 2024 | Available using paid gems only |
| Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
| Dawn Mix Scout | May 1 to September 1, 2025 | Available using paid gems only |
| Six-Year Anniversary Ticket Scout | August 28 to October 14, 2025 | Players could obtain up to 100 tickets for this scout |
| Barry Mix Scout | September 1, 2025 to January 1, 2026 | Available using paid gems only |
| Pokémon Masters Day One-Time-Only Happy Scout | Starting September 25, 2025 | One scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout A | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout B | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| New Year's exclusive! 5★-Only Lucky Scout | December 31, 2025 to January 9, 2026 | Available using paid gems only; could only be used once; began at 15:00 UTC |
| Elio Mix Scout | January 1 to May 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Absorb | Grass |
Special | 1 | 19 | 22 | 100% | An opponent | The more damage dealt to the target, the more this move restores the user's HP. |
| X Regen All | None | Status | 0 (2 uses) |
— | — | — | All allies | Applies the Gradual Healing effect to all allied sync pairs. |
| Flash Cannon | Steel |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by one stat rank. |
| Steel Yourselves! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Def of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. |
| Sync moves | ||||||||
| Iron Will Steel Beam | Steel |
Special | — | 250 | 300 | — | An opponent | No additional effect. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. |
| Group Morale Boost 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. |
| Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • | |
Sync grid
Jasmine (Special Costume) & Celesteela's sync grid is an expanded grid, made available since the pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 3 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 2 |
| Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
| Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
| Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
| Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
| Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
| Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
| Absorb: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
| Absorb: Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
| Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
| Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
| Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 2 |
| Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 2 |
| Flash Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Flash Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Flash Cannon: On a Roll 9 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
| X Regen All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Steel Yourselves!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Steel Yourselves!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 6 | 72 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Vigilance | Protects the user against critical hits. | 8 | 96 | 2 |
| Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
| Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
| Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
| Iron Will Steel Beam: Power +25 | Iron Will Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
| Iron Will Steel Beam: Power +25 | Iron Will Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Ampharos
| Jasmine (Holiday 2022) ミカン(22シーズン) Mikan (2022 Season) | |
Jasmine's Holiday 2022 model | |
| No. | 93 |
|---|---|
| English voice actor | Kimberly Woods |
| Japanese voice actor | Yuka Iguchi |
| Description | Jasmine's working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City's lighthouse. |
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Ampharos ♀ ↔ Mega Ampharos ♀ | Weakness | ||||||
| The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 679 | 132 | 278 | 171 | 278 | 283 | |
| Lv. 140, Max Potential | 779 | 172 | 318 | 211 | 318 | 323 | |
| Mega Ampharos | |||||||
| Lv. 140, Base Potential | 679 | 132 | 333 | 171 | 333 | 283 | |
| Lv. 140, Max Potential | 779 | 172 | 381 | 211 | 381 | 323 | |
Availability
Jasmine (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Jasmine Seasonal Scout | December 14, 2022 to January 1, 2023 | Debut |
| Super Spotlight Seasonal Scout | December 19, 2023 to January 2, 2024 | |
| Super Spotlight Seasonal Scout | December 17, 2024 to January 4, 2025 | |
| Super Spotlight Seasonal Scout | December 17 to 31, 2025 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
She was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| 5★-Select Seasonal Scout ×11 C | August 23 to September 7, 2023 | Available using paid gems only |
| Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
| Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
| 5★-Select Seasonal Scout ×11 C | August 25 to September 4, 2024 | Available using paid gems only |
| Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
| Daily Scout | Starting September 1, 2024 | One scout available daily |
| Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
| Dawn Mix Scout | May 1 to September 1, 2025 | Available using paid gems only |
| Six-Year Anniversary Ticket Scout | August 28 to October 14, 2025 | Players could obtain up to 100 tickets for this scout |
| Barry Mix Scout | September 1, 2025 to January 1, 2026 | Available using paid gems only |
| Presents! Limit 1! 5★-Select Seasonal Scout ×11 | September 11 to 29, 2025 | Available using paid gems only |
| Pokémon Masters Day One-Time-Only Happy Scout | Starting September 25, 2025 | One scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout A | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout B | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| New Year's exclusive! 5★-Only Lucky Scout | December 31, 2025 to January 9, 2026 | Available using paid gems only; could only be used once; began at 15:00 UTC |
| Elio Mix Scout | January 1 to May 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
| Super Effective ↑ | None | Status | 0 (2 uses) |
— | — | — | An ally | Applies the Supereffective ↑ Next effect to an ally. |
| Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
| Comforting Light! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Defense and Sp. Def by three stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally. |
| Sync moves | ||||||||
| Snowy Night's Guide Electric Beam | Electric |
Special | — | 160 | 192 | — | An opponent | Become Mega Ampharos until the end of battle. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. (Only before Mega Evolving) |
| Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. (Only after Mega Evolving) |
| Full-Bracing Command 9 | Raises the user's Defense and Sp. Def by one stat rank when its Trainer uses a move. (Only before Mega Evolving) |
| Full-Bracing Command+ 9 | Raises the user's Defense and Sp. Def by two stat ranks when its Trainer uses a move. (Only after Mega Evolving) |
| Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
The sync grid for Jasmine (Holiday 2022) & Ampharos is an expanded grid, made available since the pair first released. It was further expanded on May 20, 2025.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +40 | HP +40 | 7 | 84 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
| Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
| Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
| Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
| Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
| Thunder Shock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Thunder Shock: Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 2 |
| Super Effective ↑: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Comforting Light!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Comforting Light!: Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
| Comforting Light!: Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 10 | 120 | 2 |
| Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 2 |
| Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 2 |
| Team Shout 4 | Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
| Static Cling 9 | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Snowy Night's Guide Electric Beam: Power +25 | Snowy Night's Guide Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
| Snowy Night's Guide Electric Beam: Power +25 | Snowy Night's Guide Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
| Snowy Night's Guide Electric Beam: Power +30 | Snowy Night's Guide Electric Beam: Power ↑ +30 | 0 | 5 | 1 |
| Snowy Night's Guide Electric Beam: Power +30 | Snowy Night's Guide Electric Beam: Power ↑ +30 | 0 | 5 | 1 |
| Snowy Night's Guide Electric Beam: Power +30 | Snowy Night's Guide Electric Beam: Power ↑ +30 | 0 | 5 | 1 |
Forretress
| Jasmine (Academy) ミカン (アカデミー) Mikan (Academy) | |
Jasmine's model (Academy) | |
| No. | 93 |
|---|---|
| English voice actor | Kimberly Woods |
| Japanese voice actor | Yuka Iguchi |
| Description | Jasmine is in a Pasio Academy uniform that she altered to make it one of a kind. She's studying how to treat injuries and illnesses for people and Pokémon. |
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Forretress ♀ | Weakness | ||||||
| When something approaches it, it fires off fragments of its steel shell in attack. This is not a conscious action but a conditioned reflex. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 681 | 134 | 326 | 157 | 302 | 280 | |
| Lv. 140, Max Potential | 841 | 174 | 386 | 197 | 362 | 360 | |
Availability
Jasmine (Academy) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Jasmine Costume Scout | November 14 to December 2, 2025 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
She was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Pokémon Masters Day One-Time-Only Happy Scout | Starting December 25, 2025 | One scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout A | Starting December 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout B | Starting December 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| New Year's exclusive! 5★-Only Lucky Scout | December 31, 2025 to January 9, 2026 | Available using paid gems only; could only be used once; began at 15:00 UTC |
| Elio Mix Scout | January 1 to May 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Bug Buzz | Bug |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by one stat rank. |
| Johto Analysis | None | Status | 2 (2 uses) |
— | — | — | Allied side | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Special) to the allied field of play. Johto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) |
| Devoted Iron Defense | Steel |
Status | 2 | — | — | — | All allies | Activation Condition: When Johto Circle (Special) is applied to the allied field of play. Deactivation Condition: Cannot be deactivated. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. |
| I'll Heal You! | None | Status | 0 (1 use) |
— | — | — | An ally | Applies the Gradual Healing effect to an ally. Applies the Critical Hit Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks. |
| Sync moves | ||||||||
| Protective Steel Shell Bug Beam | Bug |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Bug Zone) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Caring Iron Guard | Grants all of the following effects the first time the user applies Johto Circle (Special) to the allied field of play each battle: Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Applies the Enduring effect to all allied sync pairs. |
| Hang On, Steel Heart! | Applies the Special Move Break effect to the target the first time the user's attack move against that target is successful each battle. Lowers the target's Sp. Def by two stat ranks when the user's attack move against it is successful. |
| Johto C (Spec) & Move: Free Move Next 9 | Applies the Free Move Next effect to the user when its move is successful while Johto Circle (Special) applies to the allied field of play. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
The sync grid for Jasmine (Academy) & Forretress is an expanded grid, and has been available since the pair was released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Bug Buzz: Power +3 | Bug Buzz: Power ↑ +3 | 3 | 36 | 1 |
| Bug Buzz: Power +3 | Bug Buzz: Power ↑ +3 | 3 | 36 | 1 |
| Bug Buzz: Power +3 | Bug Buzz: Power ↑ +3 | 3 | 36 | 2 |
| Bug Buzz: Power +3 | Bug Buzz: Power ↑ +3 | 3 | 36 | 2 |
| Bug Buzz: Power +3 | Bug Buzz: Power ↑ +3 | 3 | 36 | 2 |
| Bug Buzz: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Bug Buzz: On a Roll 4 | Raises the chance of lowering stat values with the additional effects of the user's moves. | 9 | 108 | 2 |
| Devoted Iron Defense: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Johto Analysis: 1st T-Move: Sync CD ↓ 1 | Reduces the user's sync move countdown by one the first time its Trainer uses a move each battle. | 10 | 120 | 3 |
| I'll Heal You!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| I'll Heal You!: Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 8 | 96 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 8 | 96 | 2 |
| P-Move: Team HP Recovery 9 | Restores the HP of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Trainer Sync Redemption 1 | Restores one MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
| Johto C (Spec): Team S-Moves ↑ 2 | Powers up the sync moves of all allied sync pairs when Johto Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
| Attack Trap 9 | Leaves the target trapped when the user's attack move against it is successful. | 10 | 120 | 3 |
| Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
| Johto C (Spec) Extension 3 | Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play. | 10 | 120 | 3 |
| 1st Hit: Bug Zone | Turns the field of play's zone into a Bug Zone the first time the user's attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.) | 10 | 120 | 3 |
| Protective Steel Shell Bug Beam: Power +25 | Protective Steel Shell Bug Beam: Power ↑ +25 | 5 | 60 | 3 |
| Protective Steel Shell Bug Beam: Power +25 | Protective Steel Shell Bug Beam: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
In the Neo Champions event Leaders of a New Era, Jasmine challenges Serena with a team consisting of her Steelix and two Magnemite.
Magnemite |
Given away
In the story event Friend-Making Battle, Jasmine gifts Poppy with a Shiny Steelix, which Poppy forms a sync pair with.
Steelix ♀ |
Appearances
Battle appearances
Jasmine & Steelix can be battled against in:
- Arceus Arc: Chapter 5: Competitive Heart and Soul (as a side foe)
- Training Area: Tech Drill 3 (since 2.0.0 update)
- Training Area: Field Drill 3 (since August 16, 2023)
- Battle Rally (Area 1–9)
- Solo event: Team Hoenn Unite! (January 14 to 30, 2021; August 3 to 17, 2022)
- Throwback Challenge: Battle Rewind (February 28 to March 31, 2022)
- Neo Champions: Leaders of a New Era (November 30 to December 19, 2022; March 5 to 19, 2024)
- Daily Type Rotation: Type Team-Up (2023) (August 8 to 28, 2023)
Jasmine (Special Costume) & Celesteela can be battled against in:
- Battle Rally (Area 1–9)
- Costume event: Hilda's Battle Prep (October 29 to December 10, 2021)
- Costume event: Battle Prep (September 8 to October 3, 2022; December 12 to 30, 2024)
Jasmine (Holiday 2022) & Ampharos can be battled against in:
- Daily Battle: Heartwarming Presents (December 24, 2022)
Jasmine (Academy) & Forretress can be battled against in:
- Academy event: Learning and Relaxing (November 14 to December 2, 2025)
Jasmine has also been shown to pair alongside Magnezone and can be battled against in:
- High score event: Fighting and Steel Conqueror (November 6 to 20, 2024)
Story appearances
Jasmine appears in her normal outfit in the following story areas:
- Villain Arc: Johto: Team Rocket's Revival
- Arceus Arc: Chapter 5: Competitive Heart and Soul
- Story events:
- Prestige event: Battle Buffet Bash
- Time trial event: Eternal Rivals
- Neo Champions:
- Solo event: Kris's Worries
- Academy events (any)
Jasmine appears in her special costume in the following story areas:
Jasmine appears in her holiday outfit in the following story areas:
Sync pair stories
Jasmine & Steelix
- A Day with Jasmine
Jasmine (Special Costume) & Celesteela
- Ultra Steel
- A Launching Friendship
Jasmine (Holiday 2022) & Ampharos
- Sad Ampharos
- Operation: Light Up!
- Cutie on a Mission
- The Party Begins?
- Guide through the Darkness
Quotes
- Main article: Jasmine/Quotes → Pokémon Masters EX
Gallery
Jasmine
| Jasmine & Steelix on Pokémon Masters EX Dream Team Maker |
Jasmine's sync move mindscape (Olivine Gym) |
Serena's Dessert Party artwork by Kei Mochizuki |
Decorative Jasmine Plushie for the Trainer Lodge | Trainer Lodge Friend Snapshot |
| 6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer Lodge Story Snapshot |
| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Fifth anniversary artwork by Takahashi Jun[3] |
Jasmine (Special Costume)
Jasmine (Holiday 2022)
| 6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Jasmine's sync move mindscape (Holiday 2022) |
Happy Holidays artwork by MONO-Land |
| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||
| Medal 1★ Shine a Gentle Light |
Medal 2★ Shine a Gentle Light |
Medal 3★ Shine a Gentle Light |
Medal Cutie Clang |
Shine a Gentle Light artwork by Sanosuke Sakuma |
Season's Greetings artwork by Touyarokii |
Jasmine (Academy)
| 6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Jasmine's sync move mindscape (Pasio Academy) |
| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- The team that Jasmine uses in the Neo Champions event Leaders of a New Era is identical to Jasmine's Gym team in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver.
- During the story event Shine a Gentle Light, Jasmine reveals that her Ampharos was raised from a Mareep and is being trained to become Amphy's successor.
- During the same event, it is also mentioned that Jasmine met Volkner during her time in Sunyshore City.
- All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Whitney, Clair, Erika, Lisia, and Fantina.
- Jasmine also uses special voice-over lines upon winning a battle with Whitney, Clair, Erika, or Lisia in the same team.
- Excluding Scottie and Bettie, Jasmine is the first character to form five Support sync pairs.
Origin
Jasmine's design is based on her appearance in Pokémon HeartGold and SoulSilver. Steelix is Jasmine's signature Pokémon in the core series games. Steelix's Dex entry comes from Ruby and Sapphire.
Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite's Dex entry comes from Pokémon Ultra Sun.
Jasmine's Special Costume design may be based on Princess Kaguya from The Tale of the Bamboo Cutter, who may also be the basis for Celesteela. While Jasmine is not seen to own a Celesteela outside this game, it is a Steel type, which Jasmine specializes in. Celesteela's Dex entry comes from Pokémon Ultra Sun.
Jasmine owns an Ampharos nicknamed Amphy in the core series games. It is mostly seen at the Olivine Lighthouse. Ampharos's Dex entry comes from Pokémon Ultra Sun.
Jasmine uses a Forretress on her team at the Pokémon World Tournament. Forretress's Dex entry comes from Pokémon Ultra Sun.
In other languages
Clang!
| Language | Title | |
|---|---|---|
| Japanese | シャキーン! Shakīn! | |
| Mandarin Chinese | 金厲害~! Jīnlìhài~! | |
| French | Ting ting ! | |
| German | Katsching! | |
| Italian | Ta-daaah! | |
| Korean | 짜잔! Jjajan! | |
| Spanish | ¡Tacháaan! | |
Steel-Clad Iron Tail
| Language | Title | |
|---|---|---|
| Japanese | 鉄壁ガードの アイアンテール Teppeki Gādo no Aian Tēru | |
| Mandarin Chinese | 銅牆鐵壁之 鐵尾 Tóngqiáng-Tiěbì zhī Tiěwěi | |
| French | Une défense d'acier ! Queue de Fer ! | |
| German | Eisenschweif der Stahlhärte | |
| Italian | Codacciaio dell'animo gentile | |
| Korean | 철벽 방어의 아이언테일 Cheolbyeok Bang-eo-ui Aieon Teil | |
| Spanish | Cola Férrea Acerada | |
Heart of Steel!
| Language | Title | |
|---|---|---|
| Japanese | 鋼の 心で! Hagane no Kokoro de! | |
| Mandarin Chinese | 以鋼鐵之心! Yǐ Gāngtiě zhī Xīn! | |
| French | Cœur d'acier | |
| Italian | Con un cuore d'acciaio! | |
| Korean | 강철의마음으로! Gangcheol-ui Ma-eum-euro | |
| Spanish | ¡Corazón de acero! | |
Hard Cold Sharp Strong Steel Impact
| Language | Title | |
|---|---|---|
| Japanese | 硬くて冷たくて鋭く強い スチールインパクト Katakute Tsumetakute Surudoku Tsuyoi Suchīru Inpakuto | |
| Mandarin Chinese | 堅硬冰涼又銳利強大之 鋼之衝擊 Jiānyìng Bīngliáng yòu Ruìlì Qiángdà zhī Gāng zhī Chōngjí | |
| French | Durs, froids, piquants et forts ! Impact Acier ! | |
| German | Stahlstoß der kühlen Berechnung | |
| Italian | Impatto Acciaio duro, freddo, affilato e forte | |
| Korean | 딱딱하고 차갑고 날카롭고 강한 스틸임팩트 Ttakttakhago Chagapgo Nalkalopgo Ganghan Seutil Impaekteu | |
| Spanish | Impacto Acero con una Fuerza Abrumadora | |
Steel Yourselves!
| Language | Title | |
|---|---|---|
| Japanese | 鉄壁ガードです! Teppeki Gādo desu! | |
| Mandarin Chinese | 銅牆鐵壁! Tóngqiáng-Tiěbì! | |
| French | Garde d'acier ! | |
| German | Ich habe Nerven aus Stahl! | |
| Italian | Difesa d'acciaio! | |
| Korean | 철벽가드입니다! Cheolbyeok Gadeu Imnida! | |
| Spanish | ¡Férrea como una muralla! | |
Iron Will Steel Beam
| Language | Title | |
|---|---|---|
| Japanese | 諦めない姫の心で スチールレイ Akiramenai Hime no Kokoro de Suchīru Rei | |
| Mandarin Chinese | 公主的心決不放棄之 鋼之光線 Gōngzhǔ de Xīn Juébù Fàngqì zhī Gāng zhī Guāngxiàn | |
| French | Cœur inébranlable ! Laser Acier ! | |
| German | Stahlstoß des stählernen Herzens | |
| Italian | Raggio Acciaio che non si arrende mai | |
| Korean | 포기하지 않는 공주의 마음 스틸레이 Gihaji Anneun Gongju-ui Ma-eum Seutil Rei | |
| Spanish | Rayo Acero del Corazón Obstinado | |
Comforting Light!
| Language | Title | |
|---|---|---|
| Japanese | 優しい明かりを Yasashii akari o | |
| Mandarin Chinese | 照射溫柔之光 Zhàoshè Wēnróu zhī Guāng | |
| French | Douce lumière ! | |
| German | Sanftes Licht | |
| Italian | Luce gentile | |
| Korean | 상냥한불빛을 Sangnyanghan Bulbit-eul | |
| Spanish | ¡Luz cálida y brillante! | |
Snowy Night's Guide Electric Beam
| Language | Title | |
|---|---|---|
| Japanese | 雪降る夜を導く エレクトリックレイ Yukifuru Yoru o Michibiku Erekutorikku Rei | |
| Mandarin Chinese | 雪夜中的指引之 電之光線 Xuěyèzhōng de Zhǐyǐn zhī Diàn zhī Guāngxiàn | |
| French | À travers la nuit enneigée ! Laser Électrik ! | |
| German | Elektrostrahl der verschneiten Nacht | |
| Italian | Raggio Elettro: faro nella notte nevosa | |
| Korean | 눈 내리는 밤을 인도하는 일렉트릭레이 Nun Naerineun Bam-eul Indohaneun Illekteurik Rei | |
| Spanish | Rayo Eléctrico que Guía en la Noche Nevada | |
Devoted Iron Defense
| Language | Title | |
|---|---|---|
| Japanese | 献身のてっぺき Kenshin no Teppeki | |
| Mandarin Chinese | 無私奉獻之鐵壁 Wúsī Fèngxiàn zhī Tiěbì | |
| French | Mur de Fer dévoué | |
| German | Eisenabwehr der Aufopferung | |
| Italian | Ferroscudo premuroso | |
| Korean | 헌신의철벽 Heonsin-ui Cheolbyeok | |
| Spanish | Defensa Férrea Fiel | |
I'll Heal You!
| Language | Title | |
|---|---|---|
| Japanese | 手当てしますね Teate-shimasu ne | |
| Mandarin Chinese | 這就幫你治療喔 Zhè Jiù Bāng Nǐ Zhìliáo ō | |
| French | Je vais te guérir | |
| German | Ich werde dich gesund machen! | |
| Italian | Vi rimetto in sesto! | |
| Korean | 치료할게요 Chiryohalge yo | |
| Spanish | ¡Yo te curo! | |
Protective Steel Shell Bug Beam
| Language | Title | |
|---|---|---|
| Japanese | 鋼の殻で守り抜く バグレイ Hagane no Kara de Mamorinuku Bagu Rei | |
| Mandarin Chinese | 用鋼鐵外殼防守到底之 蟲之光線 Yòng Gāngtiě Wàiké Fángshǒu Dàodǐ zhī Chóng zhī Guāngxiàn | |
| French | Bug Carapace en acier trempé ! Laser Insecte ! | |
| German | Käferstrahl der schützenden Stahlhülle | |
| Italian | Raggio Coleottero: conchiglia d'acciaio temprato | |
| Korean | 강철 껍질로 막아내는 버그레이 Gangcheol Kkeopjil-lo Mag-anaeneun Beogeu Rei | |
| Spanish | Rayo Bicho con Concha de Acero Reforzada | |
References
- ↑ Kimberly Woods on Twitter
- ↑ Nintendo DREAM (vol. 329)
- ↑ Tweet confirming Takahashi Jun as the artist
Related articles
| This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |