Giovanni (Masters)
Giovanni サカキ Sakaki | |
![]() Giovanni's model | |
No. | 74 |
---|---|
English voice actor | Andrew Russell[1] |
Japanese voice actor | Kōji Ishii[2] |
Description | This leader of the expansive Team Rainbow Rocket enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools. |
Giovanni (Japanese: サカキ Sakaki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Mewtwo, which is capable of Mega Evolving after acquiring its Power Boost from the Villain Event Spreading Shadows. This sync pair was first made available on December 5, 2019. This pair can be raised to 6★ EX from September 16, 2021. However, unlike other sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the Villain Event Looming Shadow of Kanto can be used.
Giovanni in his sygna suit forms a sync pair with Nidoking. This sync pair was first made available on May 19, 2022. This pair can be raised to 6★ EX from the day it was released.
Giovanni in his Classic attire forms a sync pair with Persian. This pair was first made available through a sync pair-up event on August 15, 2022, and could be raised to 6★ EX from the day it was released.
Mewtwo
Raising this sync pair to 6★ EX will unlock Song Key 01005, which allows "Battle! (Giovanni) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Psychic | |||||
---|---|---|---|---|---|---|
Move types | Psychic / Ghost | |||||
Role | Strike (Special) | |||||
Base Potential | ★★★★★☆EX | |||||
Mewtwo | Weakness | Dark | ||||
Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon’s body, they failed to endow Mewtwo with a compassionate heart. | ||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
Lv. 140, Base Potential | 528 | 391 | 104 | 480 | 104 | 426 |
Lv. 140, Max Potential | 628 | 431 | 144 | 520 | 144 | 466 |
Mega Mewtwo | ||||||
Lv. 140, Base Potential | 528 | 391 | 104 | 575 | 104 | 511 |
Lv. 140, Max Potential | 628 | 431 | 144 | 623 | 144 | 559 |
Moves
Giovanni's Mewtwo uses Confusion, Psychic, and Shadow Ball as its three damage-dealing moves. Upon Mega Evolution, Confusion is replaced with Psystrike.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Confusion | Psychic |
Special | 1 | 18 | 21 | 100% | An opponent | Has a chance (10%) of leaving the target confused. (Only before Mega Evolving) |
Psychic | Psychic |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. |
Nowhere to Hide! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's evasiveness by one stat rank. Raises the user's critical-hit rate by two stat ranks. |
Shadow Ball | Ghost |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. |
Psystrike | Psychic |
Special | 3 | 100 | 120 | 100% | An opponent | Deals damage based on the target's Defense rather than Sp. Def. (Only after Mega Evolving) |
Sync moves | ||||||||
World Domination Psystrike | Psychic |
Special | — | 250 | 300 | — | An opponent | Become Mega Mewtwo Y until the end of battle.* (6★ EX) effect: Sync move targets all opponents. |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Reserves 2 | Powers up moves in a pinch. |
Theme Skills | |
Psychic Strike | Raises allies' Attack and Sp. Atk by 15 when using Psychic-type attacks. |
Kanto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Villain Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Complicated Family Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 1 Wistful ↓ 1 | Raises the following discovery level by 2:
Lowers the following discovery levels by 1:
|
Sync Grid
The sync grid for Giovanni and Mewtwo is an expanded grid, made available on July 26, 2021.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 2 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 3 |
Confusion: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Psychic: Power +3 | Psychic: Power ↑ +3 | 4 | 48 | 1 |
Psychic: Power +3 | Psychic: Power ↑ +3 | 4 | 48 | 1 |
Psychic: Power +3 | Psychic: Power ↑ +3 | 4 | 48 | 2 |
Psychic: Power +3 | Psychic: Power ↑ +3 | 4 | 48 | 2 |
Psychic: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Psychic: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Psychic: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
Nowhere to Hide!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Nowhere to Hide!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 2 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 2 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 3 |
Shadow Ball: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Shadow Ball: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 4 | 48 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. | 10 | 120 | 2 |
Critical Strike 3 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the field is Psychic Terrain. | 9 | 108 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
World Domination Psystrike: Power +25 | World Domination Psystrike: Power ↑ +25 | 5 | 60 | 3 |
World Domination Psystrike: Power +25 | World Domination Psystrike: Power ↑ +25 | 5 | 60 | 3 |
Nidoking
Raising this sync pair to 6★ EX will unlock Song Key 01013, which allows "Decisive Battle! (Giovanni) (Pokémon Masters EX Version)" to be played in the Jukebox.
Sygna Suit Giovanni マジコスサカキ Serious Cosplay Sakaki | |
Sygna Suit Giovanni's model | |
No. | 74 |
---|---|
English voice actor | Andrew Russell |
Japanese voice actor | Kōji Ishii |
Description | Giovanni’s back with a slick new outfit and a newfound understanding of Dynamaxing. He’s teamed up with Nidoking, which can use a large repertoire of moves. |
Type | Ground | |||||
---|---|---|---|---|---|---|
Move types | Ground / Steel / Poison | |||||
Role | Strike (Physical) | |||||
Base Potential | ★★★★★☆EX | |||||
Nidoking ♂ | Weakness | Psychic | ||||
Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it. | ||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
Lv. 140, Base Potential | 633 | 375 | 133 | 224 | 133 | 295 |
Lv. 140, Max Potential | 733 | 415 | 173 | 264 | 173 | 335 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Mega Kick | Normal |
Physical | 4 | 250 | 300 | 75% | An opponent | No additional effect. |
Iron Tail | Steel |
Physical | 4 | 198 | 237 | 75% | An opponent | Has a chance (30%) of lowering the target's Defense by 1 stat rank. |
Poison Jab | Poison |
Physical | 4 | 138 | 165 | 100% | An opponent | Has a chance (30%) of leaving the target poisoned. |
World of Pain! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user. |
Sync moves | ||||||||
Unstoppable Ambition Ground Impact | Ground |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: Sync move targets all opponents. |
Max moves | ||||||||
Max Quake | Ground |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Max Steelspike | Steel |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Defense of all allied sync pairs by 2 stat ranks. |
Max Ooze | Poison |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Giovanni's Cunning | Normal-type moves become Ground-type moves. Moves never miss. |
MAX Double Down 5 | Powers up the user's max moves that are super effective. |
Hit the Gas 5 | Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. |
Theme Skills | |
Ground Strike | Raises allies' Attack and Sp. Atk by 15 when using Ground-type attacks. |
Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Villain Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sygna Suit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 3 Soothing ↓ 2 Wistful ↓ 2 | Raises the following discovery level by 3:
Lowers the following discovery levels by 2:
|
Sync Grid
Giovanni and Nidoking's sync grid is an expanded grid, made available when the sync pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Mega Kick: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 4 | 48 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 4 | 48 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 4 | 48 | 2 |
Iron Tail: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Iron Tail: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Poison Jab: Power +3 | Poison Jab: Power ↑ +3 | 4 | 48 | 1 |
Poison Jab: Power +3 | Poison Jab: Power ↑ +3 | 4 | 48 | 1 |
Poison Jab: Power +3 | Poison Jab: Power ↑ +3 | 4 | 48 | 2 |
Poison Jab: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Poison Jab: Superduper Effective 3 | Powers up moves that are super effective. | 7 | 84 | 2 |
Poison Jab: Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
World of Pain!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
MAX Super Preparation | Applies the Supereffective ↑ Next effect to the user after using its max move. | 9 | 108 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 2 |
Surging Sand 2 | Powers up the user's moves during a sandstorm. | 10 | 120 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Critical Crit 9 | Applies the Critical Hit Next effect to the user when it lands a critical hit. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Max Steelspike: Power +100 | Max Steelspike: Power ↑ +100 | 8 | 96 | 3 |
Max Ooze: Power +100 | Max Ooze: Power ↑ +100 | 8 | 96 | 3 |
Unstoppable Ambition Ground Impact: Power +25 | Unstoppable Ambition Ground Impact: Power ↑ +25 | 5 | 60 | 3 |
Unstoppable Ambition Ground Impact: Power +25 | Unstoppable Ambition Ground Impact: Power ↑ +25 | 5 | 60 | 3 |
Persian
Giovanni (Classic) サカキ(アナザー) Sakaki (Another) | |
Giovanni (Classic)'s model | |
No. | 74 |
---|---|
English voice actor | Andrew Russell |
Japanese voice actor | Kōji Ishii |
Description | Giovanni is wearing the same outfit he wore during his time in the Kanto region. His subordinates are familiar with this outfit and say it suits him well. |
Type | Normal | |||||
---|---|---|---|---|---|---|
Move types | Normal / Dark | |||||
Role | Support | |||||
Base Potential | ★★★★☆☆EX | |||||
Persian ♂ | Weakness | Fighting | ||||
This Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead. | ||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
Lv. 140, Base Potential | 532 | 200 | 231 | 200 | 234 | 326 |
Lv. 140, Max Potential | 612 | 240 | 271 | 240 | 274 | 366 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Slash | Normal |
Physical | 2 | 50 | 60 | 100% | An opponent | Critical hits land more easily. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Bite | Dark |
Physical | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Enough! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. |
Sync moves | ||||||||
Perfectly Evil Normal Impact | Normal |
Physical | — | 300 | 360 | — | An opponent | (6★ EX) effect: Once per battle, the stat increase after using a sync move is doubled. |
Skills
Name | Description |
---|---|
Passive Skills | |
Speedy Entry 2 | Raises the user's Speed by 2 stat ranks when it enters a battle. |
Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
Theme Skills | |
Normal Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Villain Support | Raises the maximum HP of all allied sync pairs by 4. |
Expedition Skills | |
Rare ↑ 2 Fiery ↓ 1 Soothing ↓ 1 | Raises the following discovery level by 2:
Lowers the following discovery levels by 1:
|
Sync Grid
Giovanni and Persian's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +30 | HP +30 | 5 | 60 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Slash: Power +3 | Slash: Power ↑ +3 | 3 | 36 | 1 |
Slash: Power +3 | Slash: Power ↑ +3 | 3 | 36 | 1 |
Slash: Power +3 | Slash: Power ↑ +3 | 3 | 36 | 1 |
Slash: Power +3 | Slash: Power ↑ +3 | 3 | 36 | 1 |
Slash: Power +3 | Slash: Power ↑ +3 | 3 | 36 | 2 |
Slash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 1 |
Bite: Power +3 | Bite: Power ↑ +3 | 3 | 36 | 2 |
Bite: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Enough!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Enough!: Slippery 1 | Raises the user's evasiveness by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Enough!: Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Enough!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Stamina Reserves 2 | Charges the user's move gauge by 2 the first time it is in a pinch each battle. | 8 | 96 | 2 |
Amped Up 1 | Raises the user's Speed by 1 stat rank when it lands a critical hit. | 10 | 120 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 2 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 7 | 84 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
On the Run 2 | Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
Perfectly Evil Normal Impact: Power +25 | Perfectly Evil Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Perfectly Evil Normal Impact: Power +25 | Perfectly Evil Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Giovanni was first available in the Lurking Shadow Legendary event from December 5 to 18, 2019. This event reran in the following dates:
- March 6 to 16, 2020
- February 8 to March 10, 2021
- July 26 to August 19, 2021
- September 16 to October 16, 2021
Lurking Shadow was added to Legendary Adventures on November 24, 2021.
Giovanni and Mewtwo can be battled against in:
- Legendary event: Lurking Shadow (December 5 to 18, 2019; March 6 to 16, 2020; February 8 to March 10, 2021)
- Legendary event: Father or Foe (May 4 to 20, 2021)
- Villain Event: Spreading Shadows (September 30 to October 16, 2021)
- Villain Arc Kanto: Team Rocket Returns
- Villain Arc Johto: Team Rocket Revival*
Sygna Suit Giovanni and Nidoking can be battled against in:
- Villain Arc Johto: Team Rocket Revival
Giovanni has also been shown to pair alongside the following Pokémon and can be battled against in:
- Nidoqueen
- Villain Event Prelude: Looming Shadow of Kanto (September 16 to October 16, 2021)
- Arcanine
- Extreme Battle Event: Team Rocket Takedown (September 18 to 30, 2021)
- Golem
- Extreme Battle Event: Giovanni's Malice (October 1 to 16, 2021)
- Exeggutor
- Villain Event: Team Rocket Attacks (May 30 to June 16, 2022)
Sync Pair Stories
Giovanni and Mewtwo
- A Day with Giovanni
Sygna Suit Giovanni and Nidoking
- A Day with Sygna Suit Giovanni
Giovanni (Classic) and Persian
- Team Rocket's Ambition
Quotes
- Main article: Giovanni/Quotes → Pokémon Masters EX
In the anime
Pokémon Masters Animated Trailer
Giovanni briefly appeared in the Pokémon Masters Animated Trailer as part of a team with Archer and Ariana.
Gallery
Giovanni and Mewtwo on Pokémon Masters EX Dream Team Maker |
Giovanni's sync move mindscape (Team Rocket's Castle) |
Artwork of Kanto chapter of the Villain Arc | Medal 1★ Lurking Shadow | ||||||||||||
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | ||||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Sygna Suit Giovanni
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Sygna Suit Giovanni's sync move mindscape (Team Rocket's Castle) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||||||||||||
Medal 1★ Rocket Execs Assemble |
Medal 2★ Rocket Execs Assemble |
Medal 3★ Rocket Execs Assemble |
Medal Bonds of Evil |
Artwork of Johto chapter of the Villain Arc |
Giovanni (Classic)
Trivia
- Giovanni and Mewtwo were the first sync pair to be obtainable via a Legendary Event, debuting on December 5, 2019.
- All versions of Giovanni use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Silver.
Origin
Giovanni's design is based on his appearance in Pokémon Ultra Sun and Ultra Moon. Mewtwo is Giovanni's highest-level Pokémon in Ultra Sun and Ultra Moon, with it Mega Evolving into Mega Mewtwo Y in Ultra Moon. In addition, Giovanni also controlled a Mewtwo for a while in the anime. Mewtwo's Dex entry comes from Pokémon Ruby and Sapphire.
Nidoking is one of the Pokémon Giovanni uses in the core series games. In addition, he also uses one in Pokémon Adventures. Nidoking's Dex entry comes from Pokémon Ruby and Sapphire.
Giovanni (Classic)'s design is based on his appearance in Pokémon FireRed and LeafGreen. Persian is Giovanni's main Pokémon in the anime. It has also appeared on his team in Pokémon Yellow and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Persian's Dex entry comes from Pokémon Ultra Moon.
In other languages
Nowhere to Hide!
|
World Domination Psystrike
|
World of Pain!
|
Unstoppable Ambition Ground Impact
|
Enough!
|
Perfectly Evil Normal Impact
|
References
Members of Team Rocket | |
---|---|
Bosses: |
Giovanni (anime • Adventures • Pocket Monsters • Masters) |
Executives: |
Archer • Ariana • Petrel • Proton • Grey (Golden Boys only) |
Trios: |
Jessie (Masters), James (Masters), & Meowth (JJM) |
Duos: |
Anime only: Butch & Cassidy (former) • Attila & Hun • Annie & Oakley (dub only) |
Scientists: |
Gideon |
Others: |
Grunts • Rocket BrothersRBYFRLG/Rocket SistersPE |
|
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |