Paralysis (status condition): Difference between revisions
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{{redirect|PAR|the [[Pokémon Trading Card Game]] set using this abbreviation|Paradox Rift (TCG)}} | |||
{{incomplete|needs=Gen IV and V effect, Non-game info}} | {{incomplete|needs=Gen IV and V effect, Non-game info}} | ||
[[File:Ash Pikachu Static.png|thumb|250px | [[File:Ash Pikachu Static.png|thumb|250px|{{AP|Pikachu}} paralyzing {{TP|Paul|Ursaring}} in {{aniseries|DP}}]] | ||
The '''paralysis''' condition (PAR) (Japanese: '''まひ''' ''Paralysis'') causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its {{stat|Speed}} is reduced to | The '''paralysis''' condition (PAR) (Japanese: '''まひ''' ''Paralysis''), also called '''paralyze''' in the [[Pokémon Stadium series]], is a non-volatile [[status condition]] that causes a {{OBP|Pokémon|species}} to be unable to [[move|attack]] ("fully paralyzed") a quarter of the time. Additionally, its {{stat|Speed}} is reduced to 50% of its previous value (25% prior to [[Generation VII]]). Many moves that cause paralysis are {{type|Electric}}. {{type|Ground}} Pokémon can be paralyzed, but not by [[Electric (type)|Electric-type]] moves or by the [[Battle Arcade]]. In Generation V, Pokémon glow yellow when afflicted with paralysis, and in Generation V and VIII their animations become slower. | ||
==Effect== | ==Effect== | ||
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's {{stat|Speed}} | In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's {{stat|Speed}} is decreased. The specifics work differently between [[generation]]s. | ||
===Generation I=== | ===Generation I=== | ||
The {{stat|Speed}} of a paralyzed Pokémon is decreased by 75%, rounded down. In the handheld games, this is subject to the [[List of battle glitches in Generation I#Stat modification errors|stat modifications glitch]]. | |||
Paralysis also decreases the chance of escape. | |||
There are also some other irregularities in the Generation I handheld games: | |||
* Using {{m|Agility}} would return the dropped speed to normal and double it | |||
* The speed drop stays even if the Pokémon was cured of Paralysis using an item or {{m|rest}} | |||
===Generation II=== | ===Generation II=== | ||
If a paralyzed Pokémon {{m|Baton Pass}}ed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move | If a paralyzed Pokémon {{m|Baton Pass}}ed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move that affected the Speed stat modifier, recalculating its Speed, was used. In [[Pokémon Stadium 2]], however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack. | ||
The irregularities from [[Generation I]] are fixed. | |||
=== | In Pokémon Stadium 2, much like in subsequent generations, a short animation plays when a Pokémon cannot move due to full paralysis, albeit its visuals are borrowed from {{m|Spark}}. | ||
An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying " | |||
===Generations III and IV=== | |||
An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying "''<Pokémon> is fully paralyzed!''", it will say "''<Pokémon> is paralyzed! It can't move!''" | |||
Paralysis no longer decreases the chance of escape. | |||
In Generation IV, {{a|Magic Guard}} prevents from being fully paralyzed. | |||
===Generation V=== | ===Generation V=== | ||
Pokémon now glow yellow and their animation slows down when inflicted with paralysis. | Pokémon now glow yellow and their animation slows down when inflicted with paralysis. | ||
Magic Guard no longer prevents from being fully paralyzed. | |||
===Generation VI=== | ===Generation VI=== | ||
Electric-type Pokémon are now immune to paralysis. | Electric-type Pokémon are now immune to paralysis. | ||
===Generations VII and VIII=== | |||
The {{stat|Speed}} of a paralyzed Pokémon is decreased by 50% (as opposed to 75%). | |||
===Generation IX=== | |||
The text that is shown when a Pokémon gets paralyzed changed from "''<Pokémon> is paralyzed! It may be unable to move!''" to "''<Pokémon> is paralyzed, so it may be unable to move!''". Similarly, the displayed text that appears when a Pokémon gets fully paralyzed changes once again. Instead of saying "''<Pokémon> is paralyzed! It can't move!''", it will say "''<Pokémon> couldn't move because it's paralyzed!''" | |||
===Description=== | |||
{{movedesc|electric}} | |||
{{movedescentry|{{gameabbrev8|LA}}|The Pokémon is paralyzed and may fail to act. Its Speed stat is also lowered.}} | |||
|} | |||
|} | |||
===Appearance=== | ===Appearance=== | ||
====Core series games==== | |||
{{movegen | {{movegen | ||
|type=electric | |type=electric | ||
Line 28: | Line 58: | ||
|genII=Paralysis II | |genII=Paralysis II | ||
|genIII=Paralysis III | |genIII=Paralysis III | ||
|genIV=Paralysis IV | |||
}} | }} | ||
{{movegen | {{movegen | ||
|type=electric | |type=electric | ||
| | |genV=Paralysis V | ||
| | |genVI=Paralysis VI | ||
|SMUSUM=Paralysis VII | |||
{{movegen| | |LGPE=Paralysis PE | ||
type=electric| | }} | ||
{{movegen | |||
|type=electric | |||
|genVIII=Paralysis VIII | |||
|genIX=Paralysis IX | |||
}} | |||
====Side series games==== | |||
{{movegen | {{movegen | ||
|type=electric | |type=electric | ||
|Stad=Paralysis Stad | |Stad=Paralysis Stad | ||
|Stad2=Paralysis Stad2 | |Stad2=Paralysis Stad2 | ||
|Colo=Paralysis Colo | |Colo=Paralysis Colo}} | ||
{{movegen | |||
|type=electric | |||
|XD=Paralysis XD | |XD=Paralysis XD | ||
|PBR=Paralysis PBR | |||
}} | |||
====Spin-off series games==== | |||
{{movegen | |||
|type=electric | |||
|PMDRB=Paralysis PMD RB | |||
}} | }} | ||
====Icons==== | |||
{{incomplete|section|needs=missing LGPE icon}} | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#{{Electric color}}; font-size:80%" | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC RSE.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC DP.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC HGSS.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC BW.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC XY.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC SM.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC PE.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC SwSh.png|100px]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC BDSP.png|100px]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC LA.png|100px]] | |||
|style="{{roundy|20px}} border:2px solid #{{Electric color dark}}; background:#eee; width:100px; height:80px" | [[File:ParalysisIC SV.png|100px]] | |||
|- | |||
| Icon from<br>{{color2|000|Generation III}} | |||
| Icon from<br>{{color2|000|Pokémon Diamond and Pearl|Diamond, Pearl}} and {{color2|000|Pokémon Platinum|Platinum}} | |||
| Icon from<br>{{color2|000|Pokémon HeartGold and SoulSilver}} | |||
| Icon from<br>{{color2|000|Generation V}} | |||
| Icon from<br>{{color2|000|Generation VI}} | |||
| Icon from<br>{{color2|000|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}} | |||
| Icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!}} | |||
| Icon from<br>{{color2|000|Pokémon Sword and Shield}} | |||
| Icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}} | |||
| Icon from<br>{{color2|000|Pokémon Legends: Arceus}} | |||
| Icon from<br>{{color2|000|Pokémon Scarlet and Violet}} | |||
|} | |||
==Causes== | ==Causes== | ||
===Moves=== | ===Moves=== | ||
A Pokémon can be paralyzed when struck by any of the following moves: | |||
{| class="roundy" width="100%" style="background: #{{electric color}}; border: 5px solid #{{electric color light}};" | {| class="roundy" width="100%" style="background: #{{electric color}}; border: 5px solid #{{electric color light}};" | ||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{electric color}}; border-collapse:collapse;" | {| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{electric color}}; border-collapse:collapse;" | ||
|- | |- | ||
Line 85: | Line 157: | ||
| 85% | | 85% | ||
| | | | ||
|- | |||
| class="l" | {{m|Buzzy Buzz}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 100% | |||
| 90 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Combat Torque}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 100 | |||
| 100% | |||
| class="l" | Can only be used by the {{p|Revavroom}} in Caph Squad's [[Starmobile]] | |||
|- | |||
| class="l" | {{m|Dire Claw}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| 16.7% | |||
| 60 | |||
| 100% | |||
| class="l" | May also {{status|poison}} or make the affected Pokémon {{DL|Status conditions|drowsy}} (16.7% of each).<br>Has a 26.7% chance of paralyzing if used in [[Move mastery|strong style]] | |||
|- | |- | ||
| class="l" | {{m|Discharge}} | | class="l" | {{m|Discharge}} | ||
Line 108: | Line 204: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| class="l" | If | | class="l" | If the user is holding a [[Light Ball]] | ||
|- | |- | ||
| class="l" | {{m|Force Palm}} | | class="l" | {{m|Force Palm}} | ||
Line 120: | Line 216: | ||
| class="l" | {{m|Freeze Shock}} | | class="l" | {{m|Freeze Shock}} | ||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable| | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| 140 | | 140 | ||
| 90% | | 90% | ||
| | | | ||
|- | |||
| class="l" | {{m|G-Max Befuddle}} | |||
{{typetable|Bug}} | |||
{{statustable|???|''Varies''}} | |||
| 33.3% | |||
| — | |||
| —% | |||
| class="l" | May also {{status|poison}} or put the affected Pokémon to {{status|sleep}} (33.3% chance of each) | |||
|- | |||
| class="l" | {{m|G-Max Stun Shock}} | |||
{{typetable|Electric}} | |||
{{statustable|???|''Varies''}} | |||
| 50% | |||
| — | |||
| —% | |||
| class="l" | May also {{status|poison}} (50% chance of each) | |||
|- | |||
| class="l" | {{m|G-Max Volt Crash}} | |||
{{typetable|Electric}} | |||
{{statustable|???|''Varies''}} | |||
| 100% | |||
| — | |||
| —% | |||
| class="l" | Paralyzes all opponents | |||
|- | |- | ||
| class="l" | {{m|Glare}} | | class="l" | {{m|Glare}} | ||
Line 131: | Line 251: | ||
| 100% | | 100% | ||
| — | | — | ||
| {{tt|100%|75% in Generations | | {{tt|100%|75% in Generations I–IV, 90% in Generation V}} | ||
| | | class="l" | Does not affect {{t|Ghost}}-type Pokémon in Generations {{gen|II}} and {{gen|III}}. | ||
|- | |- | ||
| class="l" | {{m|Lick}} | | class="l" | {{m|Lick}} | ||
Line 138: | Line 258: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| {{tt|30|20 in Generations | | {{tt|30|20 in Generations I–V}} | ||
| 100% | | 100% | ||
| | | | ||
Line 149: | Line 269: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="l" | {{m|Psycho Shift}} | |||
{{typetable|Psychic}} | |||
{{statustable|Status}} | |||
| 100% | |||
| — | |||
| {{tt|100%|90% in Generations IV–V}} | |||
| class="l" | If the user is paralyzed | |||
|- | |- | ||
| class="l" | {{m|Secret Power}} | | class="l" | {{m|Secret Power}} | ||
Line 156: | Line 284: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| class="l" | | | class="l" | May paralyze only when used on plain terrain or building floors, in link battles or [[Sky Battle]]s, in the [[Distortion World]], or while {{m|Electric Terrain}} is in effect | ||
|- | |- | ||
| class="l" | {{m|Shadow Bolt}} | | class="l" | {{m|Shadow Bolt}} | ||
Line 173: | Line 301: | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="l" | {{m|Splishy Splash}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 30% | |||
| 90 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Stoked Sparksurfer}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 100% | |||
| 175 | |||
| —% | |||
| | |||
|- | |- | ||
| class="l" | {{m|Stun Spore}} | | class="l" | {{m|Stun Spore}} | ||
Line 180: | Line 324: | ||
| — | | — | ||
| 75% | | 75% | ||
| | | class="l" | {{t|Grass}} types, as well as Pokémon that have {{a|Overcoat}} or are holding [[Safety Goggles]], are immune to Stun Spore from [[Generation VI]] onward | ||
|- | |- | ||
| class="l" | {{m|Thunder}} | | class="l" | {{m|Thunder}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | {{tt|30%|10% in Generation I}} | ||
| {{tt|110|120 in Generations | | {{tt|110|120 in Generations I–V}} | ||
| 70% | | 70% | ||
| | | | ||
Line 219: | Line 363: | ||
| 100% | | 100% | ||
| — | | — | ||
| 100% | | {{tt|90%|100% in Generations I–VI}} | ||
| | | class="l" | Does not affect {{t|Ground}}-type Pokémon. | ||
|- | |- | ||
| class="l" | {{m|Thunderbolt}} | | class="l" | {{m|Thunderbolt}} | ||
Line 226: | Line 370: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| {{tt|90|95 in Generations | | {{tt|90|95 in Generations I–V}} | ||
| 100% | | 100% | ||
| | | | ||
Line 233: | Line 377: | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 6. | | 6.7% | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| class="l" | May also {{status|burn}} or {{status|freeze}} (6. | | class="l" | May also {{status|burn}} or {{status|freeze}} (6.7% chance of each){{tt|*|Generation II onward only}} | ||
|- | |- | ||
| class="l" | {{m|Volt Tackle}} | | class="l" | {{m|Volt Tackle}} | ||
Line 244: | Line 388: | ||
| 120 | | 120 | ||
| 100% | | 100% | ||
| class="l" | User receives ⅓ of damage dealt as recoil damage | | class="l" | May cause paralysis from Generation IV onwards. User receives ⅓ of damage dealt as recoil damage | ||
|- | |||
| class="l" | {{m|Wildbolt Storm}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 30% | |||
| 95 | |||
| 80% | |||
| class="l" | Has a 50% chance of paralyzing if used in [[Move mastery|strong style]] | |||
|- | |- | ||
| class="l" | {{m|Zap Cannon}} | | class="l" | {{m|Zap Cannon}} | ||
Line 250: | Line 402: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100% | | 100% | ||
| {{tt|120|100 in Generations | | {{tt|120|100 in Generations II–III}} | ||
| 50% | | 50% | ||
| | | | ||
|} | |} | ||
|} | |} | ||
===Other causes=== | ===Other causes=== | ||
A Pokémon has a 30% chance of being paralyzed after making [[contact]] with | A Pokémon has a 30% chance of being paralyzed after making [[contact]] with a Pokémon with the {{a|Static}} Ability, and a 10% chance after making contact with a Pokémon with {{a|Effect Spore}}. A Pokémon can also become paralyzed if it directly paralyzes a Pokémon with the {{a|Synchronize}} Ability. If a Gorging Form {{p|Cramorant}} is hit by an attack, its {{a|Gulp Missile}} will cause the opponent to get paralyzed. | ||
== | ==Curing== | ||
Paralysis can be cured with the use of a [[Paralyze Heal]] or a [[Cheri Berry]] ([[PRZCureBerry]] in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], [[Heal Powder]], [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]]. | |||
Paralysis can be cured with the use of a | |||
The moves {{m|Refresh}} and {{m|Rest}} remove the paralysis from the user, while {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove it from all Pokémon in the user's party. In addition, the move {{m|Psycho Shift}} shifts the paralysis onto its target (thereby healing the user). Furthermore, if its target is paralyzed, {{m|Smelling Salts}} will cure the paralysis in addition to becoming more powerful. In Generation I only, using {{m|Haze}} cures the opponent from paralysis. | |||
{{m|Refresh}} and {{m|Rest}} | |||
== | Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured whilst it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 1/3 chance of curing their allies. | ||
==Prevention== | |||
Starting in [[Generation VI]], a Pokémon that is currently {{type|Electric}} cannot become paralyzed. However, a paralyzed Pokémon retains this status condition even if it [[type change|gains this type]] in battle (or regains this lost type once it is switched out or the battle ends). | |||
A Pokémon with {{a|Color Change}} can become paralyzed by an Electric-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted. | |||
Pokémon with the Abilities {{a|Limber}}, {{a|Comatose}}, and {{a|Purifying Salt}} are completely immune to being paralyzed. Pokémon with the Ability {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. In Generation IV only, the Ability {{a|Magic Guard}} will prevent Pokémon from being fully paralyzed; however, it does not prevent the Speed reduction. | |||
The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{OBP|substitute|doll}} cannot be paralyzed, except due to {{a|Synchronize}}. | |||
==Advantages== | ==Advantages== | ||
Line 274: | Line 431: | ||
==Other game effects== | ==Other game effects== | ||
In {{game|Emerald}}, when the player is inside the | In {{game|Emerald}}, when the player is inside the [[Battle Pyramid]], the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that paralyze. | ||
==In the spin-off games== | ==In the spin-off games== | ||
=== | ==={{pkmn|Mystery Dungeon series}}=== | ||
<!---Checked in Rescue Team!---> | <!---Checked in Rescue Team!---> | ||
Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears after a few turns <!---how many?!--> | Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears off after a few turns. <!---how many?!--> | ||
==={{pkmn|Rumble series}}=== | |||
<!--Checked in World only--> | |||
Paralysis ('''Paralyzed''' when inflicted in-game) is a negative status in the {{pkmn|Rumble series}}. A Pokémon affected by paralysis is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Paralyzed Pokémon shake in place with their body surrounded by yellow lightning-bolt-shaped particles. | |||
No types are immune to paralysis, but Pokémon with the Adept, Electric Boost, or Steady [[Special Traits]] cannot be paralyzed, and those with the Reflector Trait will cause the user of the paralysis-inflicting move to become paralyzed instead if hit by one. | |||
===Pokémon Conquest=== | ===Pokémon Conquest=== | ||
As in the main series, paralysis lowers the Pokémon's Speed, and there is a chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in [[Dragnor]]. It can be cured with [[Warrior Skill]]s, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes. | As in the main series, in [[Pokémon Conquest]], paralysis lowers the Pokémon's Speed, and there is a 25% chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in [[Dragnor]]. It can be cured with [[Warrior Skill]]s, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes. | ||
===Pokémon Shuffle=== | |||
[[File:Shuffle Paralyzed.png|thumb|250px|Bellossom is Paralyzed]] | |||
In [[Pokémon Shuffle]], a paralyzed Pokémon cannot use any [[disruption]]s and its disruption countdown is paused. | |||
Paralysis can be inflicted by Pokémon with the {{DL|Skill (Shuffle)|Dragon Shriek}}, {{DL|Skill (Shuffle)|Lightning}}, {{DL|Skill (Shuffle)|Paralyze}}, {{DL|Skill (Shuffle)|Quake}}, or {{DL|Skill (Shuffle)|Shock Attack}} {{OBP|Skill|Shuffle}}s. The {{DL|Skill (Shuffle)|Paralysis Combo}} Skill also boosts damage against paralyzed foes. | |||
{{t|Flying}}, {{t|Poison}}, {{t|Ghost}}, {{t|Steel}}, {{t|Electric}}, {{t|Psychic}}, {{t|Dragon}}, and {{t|Fairy}}-type Pokémon are immune to paralysis. | |||
{| class="roundtable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color light}}" | |||
|- style="background:#{{beauty color light}}" | |||
! colspan=19 style="{{roundytop}}" | Status condition effectiveness | |||
|- style="background:#{{beauty color light}}" | |||
! rowspan=2 | Condition | |||
! colspan=18 | Defender's type | |||
|- style="background:#fff" | |||
! style="background:#{{normal color}}" | {{ic|Normal}} | |||
! style="background:#{{fighting color}}" | {{ic|Fighting}} | |||
! style="background:#{{flying color}}" | {{ic|Flying}} | |||
! style="background:#{{poison color}}" | {{ic|Poison}} | |||
! style="background:#{{ground color}}" | {{ic|Ground}} | |||
! style="background:#{{rock color}}" | {{ic|Rock}} | |||
! style="background:#{{bug color}}" | {{ic|Bug}} | |||
! style="background:#{{ghost color}}" | {{ic|Ghost}} | |||
! style="background:#{{steel color}}" | {{ic|Steel}} | |||
! style="background:#{{fire color}}" | {{ic|Fire}} | |||
! style="background:#{{water color}}" | {{ic|Water}} | |||
! style="background:#{{grass color}}" | {{ic|Grass}} | |||
! style="background:#{{electric color}}" | {{ic|Electric}} | |||
! style="background:#{{psychic color}}" | {{ic|Psychic}} | |||
! style="background:#{{ice color}}" | {{ic|Ice}} | |||
! style="background:#{{dragon color}}" | {{ic|Dragon}} | |||
! style="background:#{{dark color}}" | {{ic|Dark}} | |||
! style="background:#{{fairy color}}" | {{ic|Fairy}} | |||
|- style="background:#fff" | |||
! class="l" style="background:#{{electric color}};" | {{color2|000|Paralysis (status condition)#Pokémon Shuffle|Paralyzed}} | |||
| || || {{no}} || {{no}} || || || || {{no}} || {{no}} || || || || {{no}} || {{no}} || || {{no}} || || {{no}} | |||
|- style="background:#{{beauty color light}}" | |||
! colspan=19 style="{{roundybottom}}" | | |||
|} | |||
{{-}} | |||
==In animation== | |||
[[File:Ash Mega Lucario paralyzed.png|thumb|250px|[[Mega Evolution|Mega]] {{AP|Lucario}} paralyzed in {{aniseries|JN}}]] | |||
===''Pokémon the Series''=== | |||
===={{aniseries|OS}}==== | |||
Paralysis was first seen in ''[[EP007|The Water Flowers of Cerulean City]]'', where [[Ash's Butterfree]] paralyzed [[Misty's Staryu]] with {{m|Stun Spore}} during a [[Gym]] {{pkmn|battle}} with {{an|Misty}}. However, a quick dip in the water washed the Stun Spore away, ridding the [[Pokémon category|Star Shape Pokémon]] of its paralysis. | |||
In ''[[EP015|Battle Aboard the St. Anne]]'', a {{tc|Gentleman}}'s {{AP|Raticate}} got paralyzed after {{Ash}}'s Butterfree used Stun Spore on it. | |||
In ''[[EP023|The Tower of Terror]]'', [[Ash's Charmander]] was paralyzed by {{TP|Sabrina|Haunter}}'s {{m|Lick}}, forcing Ash to [[recall]] him. However, his paralysis wasn't acknowledged in the [[dub]]. | |||
In ''[[EP024|Haunter versus Kadabra]]'', Haunter accidentally paralyzed {{an|Misty}} by licking her. | |||
In ''[[EP026|Pokémon Scent-sation!]]'', during a Gym battle with [[Erika]], Erika's {{p|Tangela}} paralyzed [[Ash's Bulbasaur]] with Stun Spore, forcing Ash to recall it and send {{AP|Charmander}} out in its place. | |||
In ''[[EP032|The Ninja Poké-Showdown]]'', during Ash's Gym battle against [[Koga]], [[Ash's Pidgeotto]] got paralyzed by a Stun Spore attack from Koga's {{p|Venomoth}}, allowing the Poison Moth Pokémon to put it to sleep with {{m|Sleep Powder}}{{tt|*|Pokémon cannot have two non-volatile status problems at once}}. This forced Ash to recall Pidgeotto and send {{AP|Charmander}} out in its place. | |||
In ''[[EP033|The Flame Pokémon-athon!]]'', [[Jessie's Arbok]] used {{m|Glare}} to paralyze [[Ash's Pikachu]] and {{AP|Squirtle}} and take them out of the [[Big P Pokémon Race]]. | |||
In ''[[EP048|Holy Matrimony!]]'', [[Jessebelle]] had her {{p|Vileplume}} use Stun Spore to paralyze [[James]], Ash, and {{ashfr}}. | |||
In ''[[EP056|The Ultimate Test]]'', the [[Pokémon League entrance exam instructor]]'s {{p|Jolteon}} got paralyzed after {{Ash}} had his {{pkmn2|rental}} {{p|Arbok}} use Glare on it. | |||
In ''[[EP083|Poké Ball Peril]]'', [[Professor Ivy]] was paralyzed while attempting to save a {{p|Raticate}} that wandered too close to a group of Vileplume as they were releasing Stun Spore. | |||
In ''[[EP110|The Stun Spore Detour]]'', {{Ash}} and {{Tracey}} both became paralyzed after inhaling a wild Vileplume's Stun Spore. Misty set out alone to find [[Salveyo weed]] to cure them. [[Jessie]] also suffered a similar fate, which forced [[James]] and {{MTR}} to find Salveyo weed themselves. They ultimately made a plan to steal the Salveyo weed that Misty had collected. Because she felt guilty and knew that they were only trying to help Jessie, she gave some of her Salveyo weed to them. The weed was boiled into tea and Ash, Tracey, and Jessie all fully recovered. | |||
===={{aniseries|GS}}==== | |||
In ''[[EP176|Ariados, Amigos]]'', {{an|Aya}}'s {{p|Venonat}} paralyzed Jessie's Arbok with Stun Spore, allowing the Insect Pokémon to {{m|Tackle}} it. | |||
In ''[[EP191|The Dunsparce Deception]]'', Jessie's Arbok got paralyzed after multiple Dunsparce used Glare on it. | |||
In ''[[EP212|Takin' It on the Chinchou]]'', [[Dayton]]'s {{p|Chinchou}} [[Nickname|named]] Bright paralyzed {{TRT}} with {{m|Thunder Wave}}, allowing Pikachu to send them blasting off with {{m|Thunderbolt}}. | |||
In ''[[EP236|Rage of Innocence]]'', the [[Red Gyarados|Red]] {{TP|Lance|Gyarados}} got paralyzed by a Thunder Wave from [[Lance's Dragonite]]. | |||
In ''[[EP254|Better Eight Than Never]]'', during Ash's Gym battle against [[Clair]], [[Ash's Snorlax]] was paralyzed by Clair's {{p|Gyarados}} using {{m|Dragon Breath}} on it, allowing the Atrocious Pokémon to defeat Snorlax with a {{m|Hyper Beam}}. | |||
In ''[[EP268|Tie One On!]]'', [[Vincent|Jackson]]'s {{p|Magneton}} managed to paralyze Ash's Pikachu and {{AP|Cyndaquil}} with Thunder Wave, allowing it to defeat each of them soon afterward with a {{m|Tri Attack}}. | |||
===={{aniseries|RS}}==== | |||
In [[AG033|''Now'' That's ''Flower Power!'']], [[May's Beautifly]] got paralyzed by a cloud of Stun Spore from [[Drew's Roselia]]. | |||
In ''[[AG040|Watt's with Wattson?]]'', [[Wattson's Electrike]] managed to paralyze [[Jessie's Dustox]] with Thunder Wave. This left her fully paralyzed and unable to fire a {{m|Psybeam}}, which allowed Pikachu to hit her with a Thunderbolt that sent her blasting off with the rest of the Team Rocket trio. | |||
In ''[[AG050|Pros and Con Artists]]'', [[Ash's Taillow]] got paralyzed by a cloud of Stun Spore from [[Drew]]'s {{p|Roselia}}, allowing it to knock Taillow out with a powerful {{m|Solar Beam}}. | |||
In ''[[AG070|Balance of Power]]'', Ash's Pikachu managed to use his {{a|Static}} [[Ability]] to paralyze [[Norman]]'s {{p|Vigoroth}} when it {{m|Scratch}}ed him, contributing to his tie against the Wild Monkey Pokémon. | |||
In ''[[AG078|Cruisin' for a Losin']]'', during the [[Rank (Contest)|R1]] {{to|Rubello}} {{pkmn|Contest}}, [[Savannah]]'s {{p|Lairon}} managed to paralyze [[May's Bulbasaur]] with {{m|Shock Wave}}, despite the move not usually being able to paralyze its target. This was explained to be due to Bulbasaur being in direct contact with Lairon via her {{m|Vine Whip}}. | |||
In ''[[AG123|Rhapsody in Drew]]'', during {{an|May}} and [[Drew]]'s match in the [[Contest Battle|Battle Stage]] of the [[Hoenn Grand Festival]], [[May's Combusken]] and {{TP|May|Skitty}} were paralyzed by a Stun Spore attack from [[Drew's Roselia]], leading to May finishing in the Top 8. | |||
In ''[[AG145|Pasta La Vista]]'', the [[Fighting Dojo]]'s {{p|Breloom}} used a Stun Spore attack that was meant for [[Kyle Hamm|Kyle]]'s {{p|Hitmonchan}}, who was being trained by May, to paralyze Team Rocket. | |||
In ''[[AG150|May's Egg-Cellent Adventure]]'', [[Nicolette]]'s Vileplume paralyzed [[May's Munchlax]] with Stun Spore, allowing it to pelt Munchlax with a barrage of {{m|Bullet Seed}}s. Later on in the episode, Nicolette's Vileplume paralyzed Team Rocket in the same manner, leaving them open to be hit by a {{m|Petal Dance}} attack. | |||
In ''[[AG158|Queen of the Serpentine!]]'', during Ash's [[Battle Pike]] match against [[Lucy]], Ash's Pikachu managed to paralyze Lucy's {{p|Milotic}} with {{m|Volt Tackle}}{{tt|*|Volt Tackle could not paralyze opponents at the time.}}. This, however, allowed Milotic to counterattack with a powered-up {{m|Facade}} attack. | |||
In ''[[AG186|Overjoyed!]]'', [[Ash's Torkoal]] was paralyzed after being hit with a {{m|Zap Cannon}} blast from [[Brandon's legendary giants#Registeel|Brandon's Registeel]]. | |||
In ''[[AG188|Pinch Healing!]]'', a {{pkmn2|wild}} {{p|Gloom}} paralyzed a wild {{p|Electrode}} with Stun Spore, causing it to fall onto a bus that {{OBP|Matt|AG188}} was driving. | |||
In ''[[AG190|Pace - The Final Frontier!]]'', Ash's Pikachu paralyzed [[Brandon's legendary giants#Regice|Brandon's Regice]] twice with {{m|Thunderbolt}}. However, it was able to overcome both the paralysis and the damage taken by using {{m|Rest}} on both occasions. | |||
===={{aniseries|DP}}==== | |||
In ''[[DP015|Shapes of Things to Come!]]'', [[Paul's Elekid]] managed to paralyze [[Roark]]'s {{p|Onix}} with its Static Ability when Onix {{m|Slam}}med it, leading to Onix's defeat at the hands of [[Paul]]'s {{p|Chimchar}}. Later in the battle, Elekid paralyzed [[Roark's Cranidos]] twice in the same manner, but it negated the effects on both occasions with {{a|Mold Breaker}}{{tt|*|Mold Breaker cannot nullify Static's effects in the games}}. | |||
In ''[[DP018|O'er the Rampardos We Watched!]]'', Ash's Pikachu temporarily paralyzed Roark's {{p|Rampardos}} with Static when they collided with their respective attacks, {{m|Iron Tail}} and {{m|Zen Headbutt}}. However, Rampardos cured itself of the effects with Mold Breaker. | |||
In ''[[DP067|Crossing the Battle Line!]]'', during {{an|Dawn}}'s first-ever Gym battle, [[Dawn's Piplup]] got paralyzed by a {{m|Force Palm}} attack from [[Maylene's Lucario]]. | |||
In ''[[DP068|A Triple Fighting Chance!]]'', [[Ash's Chimchar]] and {{AP|Buizel}} both got paralyzed by a Force Palm attack from Maylene's Lucario. | |||
In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Ursaring]] was paralyzed when it was hit by a Zap Cannon blast from {{an|Brandon}}'s Regice. This, along with Paul giving up on Ursaring's chances of winning, lead to it being defeated by Regirock's subsequent Stone Edge. | |||
In ''[[DP132|Evolving Strategies!]]'', Ash's Pikachu used his Static Ability to paralyze Paul's Ursaring when it hit him with {{m|Hammer Arm}}, leaving the Hibernator Pokémon open to be hit with {{m|Iron Tail}}. This time, however, Ursaring's {{a|Guts}} [[Ability]] activated, allowing it to swiftly defeat Pikachu. In the same episode, [[Ash's Monferno]] was also paralyzed by a {{m|Thunder}} attack from [[Paul's Electabuzz]]. However, he managed to overcome the paralysis with sheer determination. | |||
In ''[[DP179|The Eighth Wonder of the Sinnoh World!]]'', during Ash's [[Sunyshore Gym]] [[rematch]] against [[Volkner]], Ash's Pikachu paralyzed Volkner's {{p|Electivire}} with his Static Ability when the latter {{m|Ice Punch}}ed him, leading to its defeat. | |||
===={{aniseries|BW}}==== | |||
In ''[[BW017|Scraggy—Hatched to be Wild!]]'', [[Ash's Scraggy]] became paralyzed after being attacked by a {{pkmn2|wild}} {{p|Galvantula}}. {{an|Iris}} and her {{TP|Iris|Axew}} retrieved an herb which she then crushed into a medicine to cure his status condition. | |||
In ''[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]'', [[Stephan's Sawk]] was paralyzed by [[Iris's Emolga]] and her Static Ability after using {{m|Close Combat}} on her, leading to his defeat. | |||
In ''[[BW084|Rocking the Virbank Gym! Part 2]]'', [[Roxie]]'s {{p|Garbodor}} was paralyzed by Ash's Pikachu and his Static Ability after it had used {{m|Double Slap}} on him, leading to its defeat. | |||
In ''[[BW109|New Places... Familiar Faces!]]'', Iris's Emolga and [[Cilan's Stunfisk]] were paralyzed by a cloud of Stun Spore from [[James's Amoonguss]]. | |||
In ''[[BW110|The Name's N!]]'', Pikachu got paralyzed by a Stun Spore attack from James's Amoonguss. Pikachu was healed when {{an|N}} had two wild {{p|Alomomola}} use {{m|Refresh}} on him. N also gave Pikachu an [[Oran Berry]] so he could regain his lost health. | |||
In ''[[BW119|Meowth, Colress and Team Rivalry!]]'', James had his Amoonguss paralyze Meowth, who had been mind-controlled by [[Team Plasma]], with Stun Spore, allowing it to subdue him with Body Slam. | |||
In ''[[BW124|Danger, Sweet as Honey!]]'', Meowth was paralyzed when he was accidentally hit by a wild {{p|Victreebel}}'s Stun Spore. He was cured back to health by Pikachu, Axew, and {{AP|Oshawott}}. | |||
In ''[[BW132|Searching for a Wish!]]'', both Pikachu and Axew were paralyzed by a cloud of Stun Spore blown by James's Amoonguss. They were healed after a wild {{p|Jirachi}} used {{m|Healing Wish}}. | |||
===={{aniseries|XY}}==== | |||
In ''[[XY004|A Shockingly Cheeky Friendship!]]'', [[James's Inkay]] was paralyzed when {{TP|Clemont|Dedenne}} used {{m|Nuzzle}} on it, leading to its defeat. {{an|Bonnie}}, not realizing that Nuzzle is an attack, was also briefly paralyzed when she rubbed cheeks with Dedenne. | |||
In ''[[XY012|To Catch a Pokémon Smuggler!]]'', [[Dolan]]'s {{p|Diggersby}} was paralyzed when a newly evolved {{p|Vivillon}} that Dolan was trying to steal used Stun Spore on it, leading to its defeat. | |||
In ''[[XY063|A Fork in the Road! A Parting of the Ways!]]'', Jessie and [[Jessie's Wobbuffet|her Wobbuffet]] were paralyzed by a wild {{p|Gloom}}'s Stun Spore. They were both cured when [[Dr. White]] gave them a [[Cheri Berry]]. | |||
In ''[[XY067|The Moment of Lumiose Truth!]]'', during Ash's Gym battle with {{an|Clemont}}, [[Ash's Goodra]] was paralyzed by a Thunder Wave from [[Clemont's Heliolisk]]. This forced Ash to switch Goodra out in favor of {{AP|Hawlucha}}. Goodra was later healed when its {{a|Hydration}} Ability was activated thanks to its own {{m|Rain Dance}}. | |||
In ''[[XY093|All Eyes on the Future!]]'', [[Ash's Frogadier]] was paralyzed by a Thunder Wave from [[Olympia]]'s {{p|Meowstic}} (although the move was aimed at {{AP|Talonflame}}) during Ash's [[Anistar Gym]] battle, causing Frogadier to get immobilized several times during the match. | |||
In ''[[XY130|Finals Not for the Faint-Hearted!]]'', during the [[Lumiose Conference]] finals, Ash's Hawlucha was paralyzed when he was hit by a Thunder Wave from [[Alain]]'s {{p|Bisharp}}, leading to Hawlucha's defeat soon afterward. | |||
===={{aniseries|SM}}==== | |||
In ''[[SM067|Love at First Twirl!]]'', {{AP|Poipole}} was paralyzed by a wild {{p|Chinchou}}'s Thunder Wave. However, it rather enjoyed the feeling, and soon washed the paralysis away by taking a quick dive in the sea. | |||
In ''[[SM133|Battling on the Wing!]]'', during the second round of the [[Manalo Conference]], [[Kiawe's Charizard]] was paralyzed by a Zap Cannon from [[Sophocles's Vikavolt]]. | |||
===={{aniseries|JN}}==== | |||
In ''[[JN015|A Snow Day for Searching!]]'', [[Goh]] had his {{TP|Goh|Butterfree}} use Stun Spore to paralyze a wild {{p|Mankey}}. | |||
In ''[[JN021|Caring for a Mystery!]]'', a then-{{pkmn2|wild}} Riolu was paralyzed after a wild Butterfree used Stun Spore on it. | |||
In ''[[JN029|There's a New Kid in Town!]]'', Goh had his Butterfree and {{TP|Goh|Venomoth}} use Stun Spore to locate his invisible crying {{TP|Goh|Sobble}} and paralyze it. | |||
In ''[[JN030|Betrayed, Bothered, and Beleaguered!]]'', [[Ash's Riolu]] was paralyzed by a Thunder Wave from [[Steve and Tony|Tony]]'s {{p|Electabuzz}}. | |||
In ''[[JN077|Ultra Exciting from the Shocking Start!]]'', during Ash's [[World Coronation Series]] match against Volkner, [[Ash's Gengar]] was paralyzed by a Thunder Wave from Volkner's {{form|Rotom|Fan}} {{p|Rotom}}. Later in the episode, [[Ash's Lucario]] was paralyzed by a Thunder Punch from Volkner's Electivire. Volkner exploited both of these cases by having his Rotom use {{m|Hex}}, which was powered up due to the paralysis. | |||
In ''[[JN084|An Adventure of Mega Proportions!]]'', Ash's Lucario was paralyzed by a {{m|Tri Attack}} from [[Gurkinn]]'s {{me|Alakazam}}. | |||
In ''[[JN110|Narrowing the Chaser Chase!]]'', [[Horace]]'s {{p|Gardevoir}} was paralyzed by a {{m|Discharge}} from [[Sterling]]'s {{p|Vikavolt}}. | |||
In ''[[JN113|Chasing to the Finish!]]'', [[Goh's Cinderace]] was paralyzed by a Zap Cannon from {{DL|List of Goh's Pokémon|Regieleki}}. | |||
In ''[[JN120|Infinite Possibilities!]]'', it was revealed in a flashback that a wild {{p|Clefairy}} once paralyzed a young [[Professor Cerise]] by using Thunder Wave via {{m|Metronome}}. | |||
In ''[[JN130|Toying With Your Motions!]]'', during the [[Masters Eight Tournament]] finals, Ash's {{me|Lucario}} was paralyzed by a Thunderbolt from {{an|Leon}}'s {{p|Dragapult}}, leaving it open to be defeated by a super-effective {{m|Flamethrower}} attack. | |||
===''Pokémon Horizons: The Series''=== | |||
In ''[[HZ014|Fly! Wattrel!!]]'', [[Friede's Charizard]] was paralyzed by a Zap Cannon from [[Spinel]]'s Magneton. | |||
In [[HZ056]], [[Rika]]'s {{p|Dugtrio}} was paralyzed by a {{m|Bounce}} from [[Katy]]'s {{p|Lokix}}. | |||
In [[HZ059]], [[Dot]]'s {{p|Quaxly}} was paralyzed by a {{m|Glare}} from [[Larry]]'s {{p|Dudunsparce}}, contributing to his defeat despite [[evolution|evolving]] into {{TP|Dot|Quaxwell}} and {{Tera}}stallizing. | |||
In [[HZ067]], [[Liko's Floragato]] was paralyzed by a {{m|Spark}} from [[Roy's Kilowattrel]]. She was later cured of her paralysis by {{TP|Liko|Hattrem}}'s {{a|Healer}} [[Ability]]. | |||
===POKÉTOON=== | |||
[[File:Paralyzed Pokémon PT.png|thumb|250px|{{p|Maschiff}} paralyzed in [[POKÉTOON]]]] | |||
In [[PT14]], [[Bozly]]'s {{p|Maschiff}} was paralyzed by a {{pkmn2|wild}} {{p|Hoppip}}'s {{m|Stun Spore}}. Earlier in the episode, a wild {{p|Dratini}} was also paralyzed. In both instances, the paralysis was cured by a {{p|Chansey}}'s {{m|Heal Bell}}. | |||
{{-}} | |||
==In the manga== | |||
[[File:Ariana Arbok Glare Adventures.png|thumb|150px|Honchkrow paralyzed in [[Pokémon Adventures]]]] | |||
===Pokémon Adventures=== | |||
===={{MangaArc|Red, Green & Blue}}==== | |||
In ''[[PS010|Danger: High Voltorb]]'', {{adv|Red}}'s {{p|Poliwhirl}}, [[Poli]], was paralyzed after [[Lt. Surge]]'s {{p|Voltorb}} used {{m|Thunder Wave}} on him. | |||
===={{MangaArc|Yellow}}==== | |||
In ''[[PS071|Muk Raking]]'', {{adv|Blue}} was paralyzed by a {{m|Lick}} from [[Agatha's Gengar]]. He was later cured by a [[Paralyze Heal]] from [[Koga]]. | |||
===={{MangaArc|Gold, Silver & Crystal}}==== | |||
In ''[[PS125|Misdreavus Misgivings]]'', [[Morty]]'s {{p|Misdreavus}} got paralyzed when he got hit by a {{m|Thunderbolt}} from Morty's {{p|Gastly}} that {{DL|Legendary beasts (Adventures)|Suicune}} reflected with {{m|Mirror Coat}}. | |||
===={{MangaArc|FireRed & LeafGreen}}==== | |||
In ''[[PS273|Red and Blue Make Purple Opponents]]'', Red's {{p|Gyarados}}, [[Gyara]], was paralyzed by a {{m|Tri Attack}} from [[Blue's Porygon2]], contributing to his loss against [[Blue's Scizor]]. | |||
In ''[[PS287|Secrets from Sneasel]]'', Blue's {{p|Alakazam}}, after copying the [[Ability]] of {{adv|Yellow}}'s {{p|Pikachu}}, [[Chuchu]], with {{m|Role Play}}, paralyzed her with {{a|Static}}. | |||
===={{MangaArc|Emerald}}==== | |||
In ''[[PS322|Susceptible to Sceptile]]'', [[Emerald's Sceptile]] was revealed to have paralyzed {{adv|Ruby}}'s {{p|Milotic}}, [[Feefee]], off-panel with {{m|Body Slam}}. This, however, activated Feefee's {{a|Marvel Scale}} Ability, boosting her defenses. | |||
===={{MangaArc|HeartGold & SoulSilver}}==== | |||
In ''[[PS448|Pleased as Punch With Parasect]]'', [[Silver's Honchkrow]] was paralyzed and immobilized by a {{m|Glare}} from [[Ariana]]'s {{p|Arbok}}. | |||
== | ===={{MangaArc|Sun, Moon, Ultra Sun & Ultra Moon}}==== | ||
In ''[[PASM36|Regeneration!! The Power of the Sun and the Moon!]]'', [[Lillie]]'s {{p|Cutiefly}} paralyzed [[Plumeria]]'s {{p|Salazzle}} with {{m|Stun Spore}}. This not only left her fully paralyzed and unable to strike back with {{m|Flamethrower}}, but also allowed Cutiefly to defeat her with {{m|Pollen Puff}}{{tt|*|Cutiefly cannot learn Pollen Puff in the games}}. | |||
{{-}} | |||
==In the TCG== | |||
In the {{pkmn|Trading Card Game}}, Paralysis, called Paralyzed, is one of the five {{TCG|Special Condition}}s along with [[Poisoned]], [[Burned]], [[Confused]], and [[Asleep]]. A Paralyzed Pokémon is turned clockwise as an indcator. If a Pokémon is Paraylzed, it cannot {{TCG|attack}} or [[retreat]]. Pokémon automatically recover from Paralyzed during the [[Appendix:Glossary (TCG)#Pokémon Checkup|Pokémon Checkup]] step after the turn of the player whose Pokémon was Paralyzed. This happens after Posioned, Burned, and Asleep, in that exact order. (Confused does not do anything during Pokémon Checkup.) | |||
Unlike the Pokémon games, a Pokémon can be afflicted with Poisoned and Burned while already Paralyzed; however, Confused and Asleep will override Paralyzed because they are also indicated by turning the card a specific way. Aside from waiting for Pokémon Checkup to occur, Pokémon can also recover from Paralyzed if it moves to the [[Bench]], [[evolve]]s or [[devolve]]s, or if an effect says that the Pokémon recovers from Paralyzed. | |||
The Pokémon Trading Card Game does not have [[Freeze]]. Instead, {{TCG|Water}} Pokémon with attacks and [[Ability (TCG)|Abilities]] that conceptually freeze their targets instead inflict Paralyzed. | |||
Paralyzed is the most powerful Special Condition in the Trading Card Game. Losing the ability to attack prevents most decks from moving toward winning the game for a turn. As such, there are almost no effects that can inflict Paralyzed consistently every turn without the support of other effects. Effects that cause Paralyzed usually have some kind of drawback to enforce this. The most common case is that of an {{TCG|attack}} only making the Defending Pokémon Paralyzed if a {{TCG|coin}} flip has a "Heads" result. Other limitations include but are not limited to [[Accelgor (Dark Explorers 11)|shuffling the attacking Pokémon back into the deck]], inflicting substantial [[recoil damage]] to the user so that it will [[Fainting#In the TCG|knock itself out]] eventually, and discarding two or more [[Energy]] from the user so that the user must have a large number of Energy attached in order to use the attack on consecutive turns. | |||
==Trivia== | ==Trivia== | ||
*Paralysis can be inflicted by moves of | * Paralysis can be inflicted by moves of thirteen different types, more than any other non-volatile status condition. | ||
==In other languages== | |||
{{langtable|color={{electric color}}|bordercolor={{electric color dark}} | |||
|zh_yue=麻痺 ''{{tt|Màhbei|Paralysis}}'' | |||
|zh_cmn=麻痺 ''{{tt|Mábì|Paralysis}}'' | |||
|da=Lammet | |||
|fi=Halvaus | |||
|fr_ca=Paralysé{{tt|*|Blue Rescue Team manual}} | |||
|fr_eu=Paralysie | |||
|de=Paralysiert | |||
|it=Paralizzato | |||
|ko=마비 ''Mabi'' | |||
|no=Lammet | |||
|pl=Paraliż | |||
|pt_br=Paralisado | |||
|ru=Парализованный ''Paralizovannyy'' | |||
|es=Paralizado | |||
|sv=Förlamad | |||
|vi=Tê liệt | |||
|pt_eu=Paralisia{{tt|*|Blue Rescue Team manual}} | |||
}} | |||
{{-}} | {{-}} | ||
{{StatusNav|electric}} | {{StatusNav|electric}} | ||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
Line 320: | Line 703: | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[de:Paralyse]] | |||
[[es:Paralizado]] | |||
[[fr:Statut#Paralysie]] | |||
[[it:Paralisi]] | |||
[[ja:まひ]] | [[ja:まひ]] | ||
[[zh:麻痹(状态)]] |
Latest revision as of 03:49, 31 October 2024
- PAR redirects here. For the Pokémon Trading Card Game set using this abbreviation, see Paradox Rift (TCG).
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Gen IV and V effect, Non-game info |
The paralysis condition (PAR) (Japanese: まひ Paralysis), also called paralyze in the Pokémon Stadium series, is a non-volatile status condition that causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 50% of its previous value (25% prior to Generation VII). Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis, and in Generation V and VIII their animations become slower.
Effect
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed is decreased. The specifics work differently between generations.
Generation I
The Speed of a paralyzed Pokémon is decreased by 75%, rounded down. In the handheld games, this is subject to the stat modifications glitch.
Paralysis also decreases the chance of escape.
There are also some other irregularities in the Generation I handheld games:
- Using Agility would return the dropped speed to normal and double it
- The speed drop stays even if the Pokémon was cured of Paralysis using an item or rest
Generation II
If a paralyzed Pokémon Baton Passed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move that affected the Speed stat modifier, recalculating its Speed, was used. In Pokémon Stadium 2, however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack.
The irregularities from Generation I are fixed.
In Pokémon Stadium 2, much like in subsequent generations, a short animation plays when a Pokémon cannot move due to full paralysis, albeit its visuals are borrowed from Spark.
Generations III and IV
An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying "<Pokémon> is fully paralyzed!", it will say "<Pokémon> is paralyzed! It can't move!"
Paralysis no longer decreases the chance of escape.
In Generation IV, Magic Guard prevents from being fully paralyzed.
Generation V
Pokémon now glow yellow and their animation slows down when inflicted with paralysis.
Magic Guard no longer prevents from being fully paralyzed.
Generation VI
Electric-type Pokémon are now immune to paralysis.
Generations VII and VIII
The Speed of a paralyzed Pokémon is decreased by 50% (as opposed to 75%).
Generation IX
The text that is shown when a Pokémon gets paralyzed changed from "<Pokémon> is paralyzed! It may be unable to move!" to "<Pokémon> is paralyzed, so it may be unable to move!". Similarly, the displayed text that appears when a Pokémon gets fully paralyzed changes once again. Instead of saying "<Pokémon> is paralyzed! It can't move!", it will say "<Pokémon> couldn't move because it's paralyzed!"
Description
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Appearance
Core series games
Side series games
Spin-off series games
Icons
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: missing LGPE icon |
File:ParalysisIC PE.png | ||||||||||
Icon from Generation III |
Icon from Diamond, Pearl and Platinum |
Icon from Pokémon HeartGold and SoulSilver |
Icon from Generation V |
Icon from Generation VI |
Icon from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon |
Icon from Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! |
Icon from Pokémon Sword and Shield |
Icon from Pokémon Brilliant Diamond and Shining Pearl |
Icon from Pokémon Legends: Arceus |
Icon from Pokémon Scarlet and Violet |
Causes
Moves
A Pokémon can be paralyzed when struck by any of the following moves:
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Other causes
A Pokémon has a 30% chance of being paralyzed after making contact with a Pokémon with the Static Ability, and a 10% chance after making contact with a Pokémon with Effect Spore. A Pokémon can also become paralyzed if it directly paralyzes a Pokémon with the Synchronize Ability. If a Gorging Form Cramorant is hit by an attack, its Gulp Missile will cause the opponent to get paralyzed.
Curing
Paralysis can be cured with the use of a Paralyze Heal or a Cheri Berry (PRZCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.
The moves Refresh and Rest remove the paralysis from the user, while Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove it from all Pokémon in the user's party. In addition, the move Psycho Shift shifts the paralysis onto its target (thereby healing the user). Furthermore, if its target is paralyzed, Smelling Salts will cure the paralysis in addition to becoming more powerful. In Generation I only, using Haze cures the opponent from paralysis.
Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured whilst it is raining. Pokémon with Shed Skin have a 30% chance of being cured every turn, and Pokémon with Healer have a 1/3 chance of curing their allies.
Prevention
Starting in Generation VI, a Pokémon that is currently Electric-type cannot become paralyzed. However, a paralyzed Pokémon retains this status condition even if it gains this type in battle (or regains this lost type once it is switched out or the battle ends).
A Pokémon with Color Change can become paralyzed by an Electric-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.
Pokémon with the Abilities Limber, Comatose, and Purifying Salt are completely immune to being paralyzed. Pokémon with the Ability Leaf Guard will be protected from status conditions in harsh sunlight. In Generation IV only, the Ability Magic Guard will prevent Pokémon from being fully paralyzed; however, it does not prevent the Speed reduction.
The moves Safeguard and Misty Terrain (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a substitute cannot be paralyzed, except due to Synchronize.
Advantages
While paralysis, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when paralyzed, poisoned, or burned. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status conditions.
Other game effects
In Pokémon Emerald, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that paralyze.
In the spin-off games
Mystery Dungeon series
Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears off after a few turns.
Rumble series
Paralysis (Paralyzed when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by paralysis is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Paralyzed Pokémon shake in place with their body surrounded by yellow lightning-bolt-shaped particles.
No types are immune to paralysis, but Pokémon with the Adept, Electric Boost, or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the paralysis-inflicting move to become paralyzed instead if hit by one.
Pokémon Conquest
As in the main series, in Pokémon Conquest, paralysis lowers the Pokémon's Speed, and there is a 25% chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in Dragnor. It can be cured with Warrior Skills, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.
Pokémon Shuffle
In Pokémon Shuffle, a paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
Paralysis can be inflicted by Pokémon with the Dragon Shriek, Lightning, Paralyze, Quake, or Shock Attack Skills. The Paralysis Combo Skill also boosts damage against paralyzed foes.
Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Status condition effectiveness | ||||||||||||||||||
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Condition | Defender's type | |||||||||||||||||
Paralyzed | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ✘ | ||||||||||
In animation
Pokémon the Series
Pokémon the Series: The Beginning
Paralysis was first seen in The Water Flowers of Cerulean City, where Ash's Butterfree paralyzed Misty's Staryu with Stun Spore during a Gym battle with Misty. However, a quick dip in the water washed the Stun Spore away, ridding the Star Shape Pokémon of its paralysis.
In Battle Aboard the St. Anne, a Gentleman's Raticate got paralyzed after Ash's Butterfree used Stun Spore on it.
In The Tower of Terror, Ash's Charmander was paralyzed by Haunter's Lick, forcing Ash to recall him. However, his paralysis wasn't acknowledged in the dub.
In Haunter versus Kadabra, Haunter accidentally paralyzed Misty by licking her.
In Pokémon Scent-sation!, during a Gym battle with Erika, Erika's Tangela paralyzed Ash's Bulbasaur with Stun Spore, forcing Ash to recall it and send Charmander out in its place.
In The Ninja Poké-Showdown, during Ash's Gym battle against Koga, Ash's Pidgeotto got paralyzed by a Stun Spore attack from Koga's Venomoth, allowing the Poison Moth Pokémon to put it to sleep with Sleep Powder*. This forced Ash to recall Pidgeotto and send Charmander out in its place.
In The Flame Pokémon-athon!, Jessie's Arbok used Glare to paralyze Ash's Pikachu and Squirtle and take them out of the Big P Pokémon Race.
In Holy Matrimony!, Jessebelle had her Vileplume use Stun Spore to paralyze James, Ash, and his friends.
In The Ultimate Test, the Pokémon League entrance exam instructor's Jolteon got paralyzed after Ash had his rental Arbok use Glare on it.
In Poké Ball Peril, Professor Ivy was paralyzed while attempting to save a Raticate that wandered too close to a group of Vileplume as they were releasing Stun Spore.
In The Stun Spore Detour, Ash and Tracey both became paralyzed after inhaling a wild Vileplume's Stun Spore. Misty set out alone to find Salveyo weed to cure them. Jessie also suffered a similar fate, which forced James and Meowth to find Salveyo weed themselves. They ultimately made a plan to steal the Salveyo weed that Misty had collected. Because she felt guilty and knew that they were only trying to help Jessie, she gave some of her Salveyo weed to them. The weed was boiled into tea and Ash, Tracey, and Jessie all fully recovered.
Pokémon the Series: Gold and Silver
In Ariados, Amigos, Aya's Venonat paralyzed Jessie's Arbok with Stun Spore, allowing the Insect Pokémon to Tackle it.
In The Dunsparce Deception, Jessie's Arbok got paralyzed after multiple Dunsparce used Glare on it.
In Takin' It on the Chinchou, Dayton's Chinchou named Bright paralyzed Team Rocket with Thunder Wave, allowing Pikachu to send them blasting off with Thunderbolt.
In Rage of Innocence, the Red Gyarados got paralyzed by a Thunder Wave from Lance's Dragonite.
In Better Eight Than Never, during Ash's Gym battle against Clair, Ash's Snorlax was paralyzed by Clair's Gyarados using Dragon Breath on it, allowing the Atrocious Pokémon to defeat Snorlax with a Hyper Beam.
In Tie One On!, Jackson's Magneton managed to paralyze Ash's Pikachu and Cyndaquil with Thunder Wave, allowing it to defeat each of them soon afterward with a Tri Attack.
Pokémon the Series: Ruby and Sapphire
In Now That's Flower Power!, May's Beautifly got paralyzed by a cloud of Stun Spore from Drew's Roselia.
In Watt's with Wattson?, Wattson's Electrike managed to paralyze Jessie's Dustox with Thunder Wave. This left her fully paralyzed and unable to fire a Psybeam, which allowed Pikachu to hit her with a Thunderbolt that sent her blasting off with the rest of the Team Rocket trio.
In Pros and Con Artists, Ash's Taillow got paralyzed by a cloud of Stun Spore from Drew's Roselia, allowing it to knock Taillow out with a powerful Solar Beam.
In Balance of Power, Ash's Pikachu managed to use his Static Ability to paralyze Norman's Vigoroth when it Scratched him, contributing to his tie against the Wild Monkey Pokémon.
In Cruisin' for a Losin', during the R1 Rubello Contest, Savannah's Lairon managed to paralyze May's Bulbasaur with Shock Wave, despite the move not usually being able to paralyze its target. This was explained to be due to Bulbasaur being in direct contact with Lairon via her Vine Whip.
In Rhapsody in Drew, during May and Drew's match in the Battle Stage of the Hoenn Grand Festival, May's Combusken and Skitty were paralyzed by a Stun Spore attack from Drew's Roselia, leading to May finishing in the Top 8.
In Pasta La Vista, the Fighting Dojo's Breloom used a Stun Spore attack that was meant for Kyle's Hitmonchan, who was being trained by May, to paralyze Team Rocket.
In May's Egg-Cellent Adventure, Nicolette's Vileplume paralyzed May's Munchlax with Stun Spore, allowing it to pelt Munchlax with a barrage of Bullet Seeds. Later on in the episode, Nicolette's Vileplume paralyzed Team Rocket in the same manner, leaving them open to be hit by a Petal Dance attack.
In Queen of the Serpentine!, during Ash's Battle Pike match against Lucy, Ash's Pikachu managed to paralyze Lucy's Milotic with Volt Tackle*. This, however, allowed Milotic to counterattack with a powered-up Facade attack.
In Overjoyed!, Ash's Torkoal was paralyzed after being hit with a Zap Cannon blast from Brandon's Registeel.
In Pinch Healing!, a wild Gloom paralyzed a wild Electrode with Stun Spore, causing it to fall onto a bus that Matt was driving.
In Pace - The Final Frontier!, Ash's Pikachu paralyzed Brandon's Regice twice with Thunderbolt. However, it was able to overcome both the paralysis and the damage taken by using Rest on both occasions.
Pokémon the Series: Diamond and Pearl
In Shapes of Things to Come!, Paul's Elekid managed to paralyze Roark's Onix with its Static Ability when Onix Slammed it, leading to Onix's defeat at the hands of Paul's Chimchar. Later in the battle, Elekid paralyzed Roark's Cranidos twice in the same manner, but it negated the effects on both occasions with Mold Breaker*.
In O'er the Rampardos We Watched!, Ash's Pikachu temporarily paralyzed Roark's Rampardos with Static when they collided with their respective attacks, Iron Tail and Zen Headbutt. However, Rampardos cured itself of the effects with Mold Breaker.
In Crossing the Battle Line!, during Dawn's first-ever Gym battle, Dawn's Piplup got paralyzed by a Force Palm attack from Maylene's Lucario.
In A Triple Fighting Chance!, Ash's Chimchar and Buizel both got paralyzed by a Force Palm attack from Maylene's Lucario.
In A Pyramiding Rage!, Paul's Ursaring was paralyzed when it was hit by a Zap Cannon blast from Brandon's Regice. This, along with Paul giving up on Ursaring's chances of winning, lead to it being defeated by Regirock's subsequent Stone Edge.
In Evolving Strategies!, Ash's Pikachu used his Static Ability to paralyze Paul's Ursaring when it hit him with Hammer Arm, leaving the Hibernator Pokémon open to be hit with Iron Tail. This time, however, Ursaring's Guts Ability activated, allowing it to swiftly defeat Pikachu. In the same episode, Ash's Monferno was also paralyzed by a Thunder attack from Paul's Electabuzz. However, he managed to overcome the paralysis with sheer determination.
In The Eighth Wonder of the Sinnoh World!, during Ash's Sunyshore Gym rematch against Volkner, Ash's Pikachu paralyzed Volkner's Electivire with his Static Ability when the latter Ice Punched him, leading to its defeat.
Pokémon the Series: Black & White
In Scraggy—Hatched to be Wild!, Ash's Scraggy became paralyzed after being attacked by a wild Galvantula. Iris and her Axew retrieved an herb which she then crushed into a medicine to cure his status condition.
In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Stephan's Sawk was paralyzed by Iris's Emolga and her Static Ability after using Close Combat on her, leading to his defeat.
In Rocking the Virbank Gym! Part 2, Roxie's Garbodor was paralyzed by Ash's Pikachu and his Static Ability after it had used Double Slap on him, leading to its defeat.
In New Places... Familiar Faces!, Iris's Emolga and Cilan's Stunfisk were paralyzed by a cloud of Stun Spore from James's Amoonguss.
In The Name's N!, Pikachu got paralyzed by a Stun Spore attack from James's Amoonguss. Pikachu was healed when N had two wild Alomomola use Refresh on him. N also gave Pikachu an Oran Berry so he could regain his lost health.
In Meowth, Colress and Team Rivalry!, James had his Amoonguss paralyze Meowth, who had been mind-controlled by Team Plasma, with Stun Spore, allowing it to subdue him with Body Slam.
In Danger, Sweet as Honey!, Meowth was paralyzed when he was accidentally hit by a wild Victreebel's Stun Spore. He was cured back to health by Pikachu, Axew, and Oshawott.
In Searching for a Wish!, both Pikachu and Axew were paralyzed by a cloud of Stun Spore blown by James's Amoonguss. They were healed after a wild Jirachi used Healing Wish.
Pokémon the Series: XY
In A Shockingly Cheeky Friendship!, James's Inkay was paralyzed when Dedenne used Nuzzle on it, leading to its defeat. Bonnie, not realizing that Nuzzle is an attack, was also briefly paralyzed when she rubbed cheeks with Dedenne.
In To Catch a Pokémon Smuggler!, Dolan's Diggersby was paralyzed when a newly evolved Vivillon that Dolan was trying to steal used Stun Spore on it, leading to its defeat.
In A Fork in the Road! A Parting of the Ways!, Jessie and her Wobbuffet were paralyzed by a wild Gloom's Stun Spore. They were both cured when Dr. White gave them a Cheri Berry.
In The Moment of Lumiose Truth!, during Ash's Gym battle with Clemont, Ash's Goodra was paralyzed by a Thunder Wave from Clemont's Heliolisk. This forced Ash to switch Goodra out in favor of Hawlucha. Goodra was later healed when its Hydration Ability was activated thanks to its own Rain Dance.
In All Eyes on the Future!, Ash's Frogadier was paralyzed by a Thunder Wave from Olympia's Meowstic (although the move was aimed at Talonflame) during Ash's Anistar Gym battle, causing Frogadier to get immobilized several times during the match.
In Finals Not for the Faint-Hearted!, during the Lumiose Conference finals, Ash's Hawlucha was paralyzed when he was hit by a Thunder Wave from Alain's Bisharp, leading to Hawlucha's defeat soon afterward.
Pokémon the Series: Sun & Moon
In Love at First Twirl!, Poipole was paralyzed by a wild Chinchou's Thunder Wave. However, it rather enjoyed the feeling, and soon washed the paralysis away by taking a quick dive in the sea.
In Battling on the Wing!, during the second round of the Manalo Conference, Kiawe's Charizard was paralyzed by a Zap Cannon from Sophocles's Vikavolt.
Pokémon Journeys: The Series
In A Snow Day for Searching!, Goh had his Butterfree use Stun Spore to paralyze a wild Mankey.
In Caring for a Mystery!, a then-wild Riolu was paralyzed after a wild Butterfree used Stun Spore on it.
In There's a New Kid in Town!, Goh had his Butterfree and Venomoth use Stun Spore to locate his invisible crying Sobble and paralyze it.
In Betrayed, Bothered, and Beleaguered!, Ash's Riolu was paralyzed by a Thunder Wave from Tony's Electabuzz.
In Ultra Exciting from the Shocking Start!, during Ash's World Coronation Series match against Volkner, Ash's Gengar was paralyzed by a Thunder Wave from Volkner's Fan Rotom. Later in the episode, Ash's Lucario was paralyzed by a Thunder Punch from Volkner's Electivire. Volkner exploited both of these cases by having his Rotom use Hex, which was powered up due to the paralysis.
In An Adventure of Mega Proportions!, Ash's Lucario was paralyzed by a Tri Attack from Gurkinn's Mega Alakazam.
In Narrowing the Chaser Chase!, Horace's Gardevoir was paralyzed by a Discharge from Sterling's Vikavolt.
In Chasing to the Finish!, Goh's Cinderace was paralyzed by a Zap Cannon from Regieleki.
In Infinite Possibilities!, it was revealed in a flashback that a wild Clefairy once paralyzed a young Professor Cerise by using Thunder Wave via Metronome.
In Toying With Your Motions!, during the Masters Eight Tournament finals, Ash's Mega Lucario was paralyzed by a Thunderbolt from Leon's Dragapult, leaving it open to be defeated by a super-effective Flamethrower attack.
Pokémon Horizons: The Series
In Fly! Wattrel!!, Friede's Charizard was paralyzed by a Zap Cannon from Spinel's Magneton.
In HZ056, Rika's Dugtrio was paralyzed by a Bounce from Katy's Lokix.
In HZ059, Dot's Quaxly was paralyzed by a Glare from Larry's Dudunsparce, contributing to his defeat despite evolving into Quaxwell and Terastallizing.
In HZ067, Liko's Floragato was paralyzed by a Spark from Roy's Kilowattrel. She was later cured of her paralysis by Hattrem's Healer Ability.
POKÉTOON
In PT14, Bozly's Maschiff was paralyzed by a wild Hoppip's Stun Spore. Earlier in the episode, a wild Dratini was also paralyzed. In both instances, the paralysis was cured by a Chansey's Heal Bell.
In the manga
Pokémon Adventures
Red, Green & Blue arc
In Danger: High Voltorb, Red's Poliwhirl, Poli, was paralyzed after Lt. Surge's Voltorb used Thunder Wave on him.
Yellow arc
In Muk Raking, Blue was paralyzed by a Lick from Agatha's Gengar. He was later cured by a Paralyze Heal from Koga.
Gold, Silver & Crystal arc
In Misdreavus Misgivings, Morty's Misdreavus got paralyzed when he got hit by a Thunderbolt from Morty's Gastly that Suicune reflected with Mirror Coat.
FireRed & LeafGreen arc
In Red and Blue Make Purple Opponents, Red's Gyarados, Gyara, was paralyzed by a Tri Attack from Blue's Porygon2, contributing to his loss against Blue's Scizor.
In Secrets from Sneasel, Blue's Alakazam, after copying the Ability of Yellow's Pikachu, Chuchu, with Role Play, paralyzed her with Static.
Emerald arc
In Susceptible to Sceptile, Emerald's Sceptile was revealed to have paralyzed Ruby's Milotic, Feefee, off-panel with Body Slam. This, however, activated Feefee's Marvel Scale Ability, boosting her defenses.
HeartGold & SoulSilver arc
In Pleased as Punch With Parasect, Silver's Honchkrow was paralyzed and immobilized by a Glare from Ariana's Arbok.
Sun, Moon, Ultra Sun & Ultra Moon arc
In Regeneration!! The Power of the Sun and the Moon!, Lillie's Cutiefly paralyzed Plumeria's Salazzle with Stun Spore. This not only left her fully paralyzed and unable to strike back with Flamethrower, but also allowed Cutiefly to defeat her with Pollen Puff*.
In the TCG
In the Trading Card Game, Paralysis, called Paralyzed, is one of the five Special Conditions along with Poisoned, Burned, Confused, and Asleep. A Paralyzed Pokémon is turned clockwise as an indcator. If a Pokémon is Paraylzed, it cannot attack or retreat. Pokémon automatically recover from Paralyzed during the Pokémon Checkup step after the turn of the player whose Pokémon was Paralyzed. This happens after Posioned, Burned, and Asleep, in that exact order. (Confused does not do anything during Pokémon Checkup.)
Unlike the Pokémon games, a Pokémon can be afflicted with Poisoned and Burned while already Paralyzed; however, Confused and Asleep will override Paralyzed because they are also indicated by turning the card a specific way. Aside from waiting for Pokémon Checkup to occur, Pokémon can also recover from Paralyzed if it moves to the Bench, evolves or devolves, or if an effect says that the Pokémon recovers from Paralyzed.
The Pokémon Trading Card Game does not have Freeze. Instead, Water Pokémon with attacks and Abilities that conceptually freeze their targets instead inflict Paralyzed.
Paralyzed is the most powerful Special Condition in the Trading Card Game. Losing the ability to attack prevents most decks from moving toward winning the game for a turn. As such, there are almost no effects that can inflict Paralyzed consistently every turn without the support of other effects. Effects that cause Paralyzed usually have some kind of drawback to enforce this. The most common case is that of an attack only making the Defending Pokémon Paralyzed if a coin flip has a "Heads" result. Other limitations include but are not limited to shuffling the attacking Pokémon back into the deck, inflicting substantial recoil damage to the user so that it will knock itself out eventually, and discarding two or more Energy from the user so that the user must have a large number of Energy attached in order to use the attack on consecutive turns.
Trivia
- Paralysis can be inflicted by moves of thirteen different types, more than any other non-volatile status condition.
In other languages
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Status conditions | |||
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BURN | FREEZE | PARALYSIS | POISON |
SLEEP | CONFUSION | FLINCH | INFATUATION |
FAINTING |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |