Beat Up (move)

Revision as of 06:52, 1 July 2020 by Tangela13 (talk | contribs) (Making it more clear that the user always attacks regardless of whether it has a status condition or not)
If you were looking for the Pokémon Trading Card Game deck archetypes, see Beat Up (TCG).
Beat Up
ふくろだたき Gang Up
Beat Up VIII.png
[[File:|300px|center]]
Type  Dark
Category  Physical
PP  10 (max. 16)
Power  
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Smart
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Clever
Appeal  1
Jamming  0  
Works well if the user is pumped up.

Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel. In Generation VIII, it is TM37.

Effect

Generation II

Beat Up inflicts damage on the target from the user, and each conscious Pokémon in the user's party that does not have a non-volatile status. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base Attack and level and the target's base Defense. Beat Up ignores changes to stat levels such as Swords Dance. Same-type attack bonus is not considered when calculating damage. Each strike is preceded with the message "<name>'s Attack!", where <name> is the name of the Pokémon in the player's party.

Each strike has an independent chance of being a critical hit, as well as activating a King's Rock. Beat Up will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone. If Beat Up activates a target's Focus Band, no subsequent hits can knock it out.

Generations III and IV

Beat Up may continue attacking after breaking a substitute. If a Pokémon uses Beat Up on its partner in a Double Battle, the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target's Focus Sash, no subsequent hits can knock it out. Beat Up ignores Wonder Guard, as it is considered a typeless attack. The Sniper Ability does not affect critical hits. Each strike has an independent chance of activating a Razor Fang.

Generation V onward

Instead of using each party member's Attack stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from Swords Dance and Attack-boosting items like Choice Band. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack base stats of the party Pokémon:

Base power = (party member's base Attack) / 10 + 5

Beat Up now receives STAB from Dark-type users and no longer deals typeless damage.

Beat Up no longer lists the user's name. Each strike will activate Justified and Weak Armor. If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating Stench, but this does not stack with the Razor Fang or King's Rock.

Description

Games Description
Stad2 A Dark-type attack. The user's fellow party Pokémon appear to pummel the target.
GSC Party Pokémon join in the attack.
RSEColoXD Summons party Pokémon to join in the attack.
FRLG All party Pokémon join in the attack. The more allies, the more damage.
DPPtHGSSPBR The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
BWB2W2
XYORAS
SMUSUM
SwSh
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0215    
 
Field Field 57 57 38 42BW
28B2W2
28 28 42
0228    
 
Field Field 27 25 25 25
0229    
 
Field Field 28 26 26 26
0461    
 
Field Field 1
0559    
 
Field Dragon 24
0560    
 
Field Dragon 24
0632    
 
Bug Bug 12
0746     Water 2 Water 2 33 8
0766     Field Field 15 15
0827     Field Field 4
0828     Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TM37
IX
--
0004     Monster Dragon
0005     Monster Dragon
0006    
 
Monster Dragon
0050     Field Field
050A  
Diglett
Alolan Form
 
 
Field Field
0051     Field Field
051A  
Dugtrio
Alolan Form
 
 
Field Field
053A  
Persian
Alolan Form
  Field Field
0115     Monster Monster
0151     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0215    
 
Field Field
0273     Field Grass
0274    
 
Field Grass
0275    
 
Field Grass
0416    
 
Bug Bug
0461    
 
Field Field
0546    
 
Grass Fairy
0547    
 
Grass Fairy
0551    
 
Field Field
0552    
 
Field Field
0553    
 
Field Field
0559    
 
Field Dragon
0560    
 
Field Dragon
0584     Mineral Mineral
0624    
 
Human-Like Human-Like
0625    
 
Human-Like Human-Like
0632    
 
Bug Bug
0634    
 
Dragon Dragon
0635    
 
Dragon Dragon
0675    
 
Field Human-Like
0688    
 
Water 3 Water 3
0689    
 
Water 3 Water 3
0746     Water 2 Water 2
0757    
 
Monster Dragon
0758    
 
Monster Dragon
0766     Field Field
0778    
 
Amorphous Amorphous
0827     Field Field
0828     Field Field
0870     Fairy Mineral
0886    
 
Amorphous Dragon
0887    
 
Amorphous Dragon
0892  
Urshifu
Single Strike Style
 
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0004     Monster Dragon
0023     Field Dragon
0029     Monster Field
0032     Monster Field
0050     Field Field
050A  
Diglett
Alolan Form
 
 
Field Field
0056     Field Field
0190     Field Field
0203    
 
Field Field
0228    
 
Field Field
0273     Field Grass
0546    
 
Grass Fairy
0551    
 
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0023     Field Dragon Dream World - Dream Park
0050     Field Field Dream World - Icy Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0198    
 
Flying Flying New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0547     Grass Fairy Powerful Tag Pokémon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Rumble Blast

The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.

Pokémon Mystery Dungeon series

Beat Up warps ally Pokémon to the user's position. It can warp up to four, but may also fail.

Description

Games Description
MDRB Summons the team members around the user.
MDTDS Summons the team members from the floor to surround the user.
BSL なかまの ポケモンたちを じぶんの まわりに よびよせる
MDGtI  UNUSED
SMD It warps all your teammates to your side.


In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Beat Up is the last Generation II move in index number order.
  • Beat Up is the only multi-strike move that can hit more than 5 times.
    • It is also the only one that hits more than 2 times whose number of strikes is not based on chance.
  • Beat Up is the only move whose base power is determined by base stats.

In other languages

Language Title
Chinese Cantonese 圍攻 Wàihgūng *
痛打一氣 Tungdá Yāthei *
Mandarin 圍攻 / 围攻 Wéigōng *
痛打一氣 / 痛打一气 Tòngdǎ Yīqì *
  French Baston
  German Prügler
  Greek Ξυλοδαρμός
  Italian Picchiaduro
  Korean 집단구타 Jipdan Guta
Portuguese   Brazil Espancar (TCG, manga)
União de Equipe
  Portugal União de Equipe
  Serbian Tuča
  Spanish Paliza
  Vietnamese Đánh Hội Đồng


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.