User:Yoriven/SpaceWorld/Learnsets

< User:Yoriven‎ | SpaceWorld
Revision as of 06:51, 20 December 2019 by Yoriven (talk | contribs) (Undo revision 3075049 by Mr. Daikon (talk) Sorry, but it is meant to be Synchronize, not Synchronoise!)

1997 SpaceWorld demo

Here are all of the SpaceWorld learnsets for currently existing pokemon. I figure they can either be given their own Generation pages or be added in a section at the bottom of the Generation II learnset lists with a title similar to the one above.


Bulbasaur

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
022 Growl Normal 0000 100}}100% 40
044 Stun Spore Grass 0000 075}}75% 30
077 Leech Seed Grass 0000 090}}90% 10
1111 Vine Whip Grass 03535 100}}100% 20
1616 PoisonPowder Poison 0000 075}}75% 35
2222 Growth Normal 0000 —}}—% 40
2929 Razor Leaf Grass 05555 095}}95% 25
3737 Sleep Powder Grass 0000 075}}75% 15
4646 Synthesis Grass 0000 —}}—% 10
5656 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur

Ivysaur

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
033 Growl Normal 0000 100}}100% 40
055 Stun Spore Grass 0000 075}}75% 30
1010 Leech Seed Grass 0000 090}}90% 10
1515 Vine Whip Grass 03535 100}}100% 20
2121 PoisonPowder Poison 0000 075}}75% 35
2828 Growth Normal 0000 —}}—% 40
3636 Razor Leaf Grass 05555 095}}95% 25
4545 Sleep Powder Grass 0000 075}}75% 15
5555 Synthesis Grass 0000 —}}—% 10
6666 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Ivysaur
  • Italic indicates a move that gets STAB only when used by an evolution of Ivysaur

Venusaur

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
044 Growl Normal 0000 100}}100% 40
088 Stun Spore Grass 0000 075}}75% 30
1313 Leech Seed Grass 0000 090}}90% 10
1919 Vine Whip Grass 03535 100}}100% 20
2626 PoisonPowder Poison 0000 075}}75% 35
3434 Growth Normal 0000 —}}—% 40
4343 Razor Leaf Grass 05555 095}}95% 25
5353 Sleep Powder Grass 0000 075}}75% 15
6464 Synthesis Grass 0000 —}}—% 10
7676 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Venusaur
  • Italic indicates a move that gets STAB only when used by an evolution of Venusaur

Charmander

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
033 Growl Normal 0000 100}}100% 40
066 Leer Normal 0000 100}}100% 30
1010 Ember Fire 04040 100}}100% 25
1515 Rage Normal 02020 100}}100% 20
2121 Fire Spin Fire 01515 070}}70% 15
2828 Slash Normal 07070 100}}100% 20
3636 Scary Face Normal 0000 085}}85% 40
4545 Agility Psychic 0000 —}}—% 30
5555 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Charmander
  • Italic indicates a move that gets STAB only when used by an evolution of Charmander

Charmeleon

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
044 Growl Normal 0000 100}}100% 40
088 Leer Normal 0000 100}}100% 30
1313 Ember Fire 04040 100}}100% 25
1919 Rage Normal 02020 100}}100% 20
2626 Fire Spin Fire 01515 070}}70% 15
3434 Slash Normal 07070 100}}100% 20
4343 Scary Face Normal 0000 085}}85% 40
5555 Agility Psychic 0000 —}}—% 30
6464 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Charmeleon
  • Italic indicates a move that gets STAB only when used by an evolution of Charmeleon

Charizard

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
055 Growl Normal 0000 100}}100% 40
1010 Leer Normal 0000 100}}100% 30
1616 Ember Fire 04040 100}}100% 25
2323 Rage Normal 02020 100}}100% 20
3131 Fire Spin Fire 01515 070}}70% 15
3636 Wing Attack Flying 06060 100}}100% 35
4040 Slash Normal 07070 100}}100% 20
5050 Scary Face Normal 0000 085}}85% 40
6161 Agility Psychic 0000 —}}—% 30
7373 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard

Squirtle

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
066 Tail Whip Normal 0000 100}}100% 30
1111 Bubble Water 02020 100}}100% 30
1616 Withdraw Water 0000 —}}—% 40
2121 Water Gun Water 04040 100}}100% 25
2626 Bite Normal 06060 100}}100% 25
3131 Protect Normal 0000 —}}—% 10
3636 Mist Ice 0000 —}}—% 30
3636 Haze Ice 0000 —}}—% 30
4141 Skull Bash Normal 100100 100}}100% 15
4646 Hydro Pump Water 120120 080}}80% 5
5151 Rain Dance Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle

Wartortle

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Tail Whip Normal 0000 100}}100% 30
1313 Bubble Water 02020 100}}100% 30
1919 Withdraw Water 0000 —}}—% 40
2525 Water Gun Water 04040 100}}100% 25
3131 Bite Normal 06060 100}}100% 25
3737 Protect Normal 0000 —}}—% 10
4343 Mist Ice 0000 —}}—% 30
4343 Haze Ice 0000 —}}—% 30
4949 Skull Bash Normal 100100 100}}100% 15
5555 Hydro Pump Water 120120 080}}80% 5
6161 Rain Dance Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Wartortle
  • Italic indicates a move that gets STAB only when used by an evolution of Wartortle

Blastoise

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Tail Whip Normal 0000 100}}100% 30
1515 Bubble Water 02020 100}}100% 30
2222 Withdraw Water 0000 —}}—% 40
2929 Water Gun Water 04040 100}}100% 25
3636 Bite Normal 06060 100}}100% 25
4343 Protect Normal 0000 —}}—% 10
5050 Mist Ice 0000 —}}—% 30
5050 Haze Ice 0000 —}}—% 30
5757 Skull Bash Normal 100100 100}}100% 15
6464 Hydro Pump Water 120120 080}}80% 5
7171 Rain Dance Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Blastoise
  • Italic indicates a move that gets STAB only when used by an evolution of Blastoise

Caterpie

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 String Shot Bug 0000 095}}95% 40
  • Bold indicates a move that gets STAB when used by Caterpie
  • Italic indicates a move that gets STAB only when used by an evolution of Caterpie

Metapod

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Harden Normal 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Metapod
  • Italic indicates a move that gets STAB only when used by an evolution of Metapod

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Tackle Normal 35 95% 35
  String Shot Bug 95% 40
  • Bold indicates a move that gets STAB when used by Metapod
  • Italic indicates a move that gets STAB only when used by an evolution of Metapod

Butterfree

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 String Shot Bug 0000 095}}95% 40
1010 Confusion Psychic 05050 100}}100% 25
1212 Gust Flying 04040 100}}100% 35
1616 Stun Spore Grass 0000 075}}75% 30
1616 PoisonPowder Poison 0000 075}}75% 35
1616 Sleep Powder Grass 0000 075}}75% 15
2222 Whirlwind Normal 0000 085}}85% 20
3030 Supersonic Normal 0000 055}}55% 20
4040 Psybeam Psychic 06565 100}}100% 20
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Harden Normal —% 30
  • Bold indicates a move that gets STAB when used by Butterfree
  • Italic indicates a move that gets STAB only when used by an evolution of Butterfree

Weedle

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Poison Sting Poison 01515 100}}100% 35
011 String Shot Bug 0000 095}}95% 40
  • Bold indicates a move that gets STAB when used by Weedle
  • Italic indicates a move that gets STAB only when used by an evolution of Weedle

Kakuna

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Harden Normal 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Kakuna
  • Italic indicates a move that gets STAB only when used by an evolution of Kakuna

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Poison Sting Poison 15 100% 35
  String Shot Bug 95% 40
  • Bold indicates a move that gets STAB when used by Kakuna
  • Italic indicates a move that gets STAB only when used by an evolution of Kakuna

Beedrill

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Poison Sting Poison 01515 100}}100% 35
011 String Shot Bug 0000 095}}95% 40
1010 Pursuit Normal 04040 100}}100% 10
1515 Focus Energy Normal 0000 —}}—% 30
2020 Twineedle Bug 02525 100}}100% 20
2525 Rage Normal 02020 100}}100% 20
3030 Fury Attack Normal 01515 085}}85% 20
3535 Agility Psychic 0000 —}}—% 30
4040 Pin Missile Bug 01414 085}}85% 20
  • Bold indicates a move that gets STAB when used by Beedrill
  • Italic indicates a move that gets STAB only when used by an evolution of Beedrill

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Harden Normal —% 30
  • Bold indicates a move that gets STAB when used by Beedrill
  • Italic indicates a move that gets STAB only when used by an evolution of Beedrill

Pidgey

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Gust Flying 04040 100}}100% 35
066 Sand-Attack Normal 0000 100}}100% 15
1111 Quick Attack Normal 04040 100}}100% 30
1717 Whirlwind Normal 0000 085}}85% 20
2323 Wing Attack Flying 06060 100}}100% 35
3030 Mud-Slap Normal 02020 100}}100% 10
3737 Agility Psychic 0000 —}}—% 30
4545 Mirror Move Flying 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Pidgey
  • Italic indicates a move that gets STAB only when used by an evolution of Pidgey

Pidgeotto

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Gust Flying 04040 100}}100% 35
077 Sand-Attack Normal 0000 100}}100% 15
1313 Quick Attack Normal 04040 100}}100% 30
2020 Whirlwind Normal 0000 085}}85% 20
2727 Wing Attack Flying 06060 100}}100% 35
3535 Mud-Slap Normal 02020 100}}100% 10
4343 Agility Psychic 0000 —}}—% 30
5252 Mirror Move Flying 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Pidgeotto
  • Italic indicates a move that gets STAB only when used by an evolution of Pidgeotto

Pidgeot

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Gust Flying 04040 100}}100% 35
088 Sand-Attack Normal 0000 100}}100% 15
1515 Quick Attack Normal 04040 100}}100% 30
2323 Whirlwind Normal 0000 085}}85% 20
3131 Wing Attack Flying 06060 100}}100% 35
4040 Mud-Slap Normal 02020 100}}100% 10
4949 Agility Psychic 0000 —}}—% 30
5959 Mirror Move Flying 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Pidgeot
  • Italic indicates a move that gets STAB only when used by an evolution of Pidgeot

Rattata

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
044 Tail Whip Normal 0000 100}}100% 30
088 Quick Attack Normal 04040 100}}100% 30
1313 Leer Normal 0000 100}}100% 30
1919 Super Fang Normal 0000 090}}90% 10
2626 Reversal Fighting 0000 100}}100% 10
3434 Focus Energy Normal 0000 —}}—% 30
4343 Hyper Fang Normal 08080 090}}90% 15
  • Bold indicates a move that gets STAB when used by Rattata
  • Italic indicates a move that gets STAB only when used by an evolution of Rattata

Raticate

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
055 Tail Whip Normal 0000 100}}100% 30
1010 Quick Attack Normal 04040 100}}100% 30
1616 Leer Normal 0000 100}}100% 30
2323 Super Fang Normal 0000 090}}90% 10
3131 Reversal Fighting 0000 100}}100% 10
4040 Focus Energy Normal 0000 —}}—% 30
5050 Hyper Fang Normal 08080 090}}90% 15
  • Bold indicates a move that gets STAB when used by Raticate
  • Italic indicates a move that gets STAB only when used by an evolution of Raticate

Spearow

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
055 Growl Normal 0000 100}}100% 40
1010 Leer Normal 0000 100}}100% 30
1616 Pursuit Normal 04040 100}}100% 10
2323 Fury Attack Normal 01515 085}}85% 20
3131 Mirror Move Flying 0000 —}}—% 20
4040 Drill Peck Flying 08080 100}}100% 20
5050 Double Team Normal 0000 —}}—% 15
6161 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Spearow
  • Italic indicates a move that gets STAB only when used by an evolution of Spearow

Fearow

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
066 Growl Normal 0000 100}}100% 40
1212 Leer Normal 0000 100}}100% 30
1919 Pursuit Normal 04040 100}}100% 10
2727 Fury Attack Normal 01515 085}}85% 20
3636 Mirror Move Flying 0000 —}}—% 20
4646 Drill Peck Flying 08080 100}}100% 20
5757 Double Team Normal 0000 —}}—% 15
6969 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Fearow
  • Italic indicates a move that gets STAB only when used by an evolution of Fearow

Ekans

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Wrap Normal 01515 085}}85% 20
066 Leer Normal 0000 100}}100% 30
1111 Poison Sting Poison 01515 100}}100% 35
1717 Acid Poison 04040 100}}100% 30
2323 Bite Normal 06060 100}}100% 25
3030 Glare Normal 0000 075}}75% 30
3737 Screech Normal 0000 085}}85% 40
4545 Slam Normal 08080 075}}75% 20
  • Bold indicates a move that gets STAB when used by Ekans
  • Italic indicates a move that gets STAB only when used by an evolution of Ekans

Arbok

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Wrap Normal 01515 085}}85% 20
077 Leer Normal 0000 100}}100% 30
1313 Poison Sting Poison 01515 100}}100% 35
2020 Acid Poison 04040 100}}100% 30
2222 Scary Face Normal 0000 085}}85% 40
2727 Bite Normal 06060 100}}100% 25
3535 Glare Normal 0000 075}}75% 30
4343 Screech Normal 0000 085}}85% 40
5252 Slam Normal 08080 075}}75% 20
  • Bold indicates a move that gets STAB when used by Arbok
  • Italic indicates a move that gets STAB only when used by an evolution of Arbok

Pikachu

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Growl Normal 0000 100}}100% 40
055 Thundershock Electric 04040 100}}100% 30
1010 Tail Whip Normal 0000 100}}100% 30
1616 Thunder Wave Electric 0000 100}}100% 20
2323 Quick Attack Normal 04040 100}}100% 30
3131 Swift Normal 06060 —}}—% 20
4040 Spark Electric 06565 100}}100% 20
5050 Agility Psychic 0000 —}}—% 30
6161 Thunder Electric 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Pikachu
  • Italic indicates a move that gets STAB only when used by an evolution of Pikachu

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Charm Normal 85% 40
  • Bold indicates a move that gets STAB when used by Pikachu
  • Italic indicates a move that gets STAB only when used by an evolution of Pikachu

Raichu

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Thundershock Electric 04040 100}}100% 30
011 Tail Whip Normal 0000 100}}100% 30
011 Thunder Wave Electric 0000 100}}100% 20
011 Swift Normal 06060 —}}—% 20
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Charm Normal 85% 40
  Growl Normal 100% 40
   Quick Attack Normal 40 100% 30
   Spark Electric 65 100% 20
   Agility Psychic —% 30
   Thunder Electric 120 70% 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

Sandshrew

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
033 Defense Curl Normal 0000 —}}—% 40
066 Sand-Attack Normal 0000 100}}100% 15
1010 Poison Sting Poison 01515 100}}100% 35
1515 Swift Normal 06060 —}}—% 20
2121 Slash Normal 07070 100}}100% 20
2828 Mud-Slap Normal 02020 100}}100% 10
3636 Fury Swipes Normal 01818 080}}80% 15
4545 Focus Energy Normal 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew

Sandslash

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
044 Defense Curl Normal 0000 —}}—% 40
088 Sand-Attack Normal 0000 100}}100% 15
1313 Poison Sting Poison 01515 100}}100% 35
1919 Swift Normal 06060 —}}—% 20
2222 Pin Missile Bug 01414 085}}85% 20
2626 Slash Normal 07070 100}}100% 20
3434 Mud-Slap Normal 02020 100}}100% 10
4343 Fury Swipes Normal 01818 080}}80% 15
5353 Focus Energy Normal 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash

Nidoran♀

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
044 Growl Normal 0000 100}}100% 40
088 Scratch Normal 04040 100}}100% 30
1313 Poison Sting Poison 01515 100}}100% 35
1919 Double Kick Fighting 03030 100}}100% 30
2626 Tail Whip Normal 0000 100}}100% 30
3434 Bite Normal 06060 100}}100% 25
4343 Fury Swipes Normal 01818 080}}80% 15
  • Bold indicates a move that gets STAB when used by Nidoran♀
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoran♀

Nidorina

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
066 Growl Normal 0000 100}}100% 40
1212 Scratch Normal 04040 100}}100% 30
1818 Poison Sting Poison 01515 100}}100% 35
2727 Double Kick Fighting 03030 100}}100% 30
3636 Tail Whip Normal 0000 100}}100% 30
4646 Bite Normal 06060 100}}100% 25
5757 Fury Swipes Normal 01818 080}}80% 15
  • Bold indicates a move that gets STAB when used by Nidorina
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorina

Nidoqueen

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
011 Double Kick Fighting 03030 100}}100% 30
011 Tail Whip Normal 0000 100}}100% 30
2727 Body Slam Normal 08585 100}}100% 15
4646 Attract Normal 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Nidoqueen
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoqueen

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   Tackle Normal 35 95% 35
   Growl Normal 100% 40
   Poison Sting Poison 15 100% 35
   Bite Normal 60 100% 25
   Fury Swipes Normal 18 80% 15
  • Bold indicates a move that gets STAB when used by Nidoqueen
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoqueen

Nidoran♂

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
044 Leer Normal 0000 100}}100% 30
088 Poison Sting Poison 01515 100}}100% 35
1313 Horn Attack Normal 06565 100}}100% 25
1919 Double Kick Fighting 03030 100}}100% 30
2626 Focus Energy Normal 0000 —}}—% 30
3434 Horn Drill Normal 0000 030}}30% 5
4343 Fury Attack Normal 01515 085}}85% 20
  • Bold indicates a move that gets STAB when used by Nidoran♂
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoran♂

Nidorino

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
066 Leer Normal 0000 100}}100% 30
1212 Poison Sting Poison 01515 100}}100% 35
1919 Horn Attack Normal 06565 100}}100% 25
2727 Double Kick Fighting 03030 100}}100% 30
3636 Focus Energy Normal 0000 —}}—% 30
4646 Horn Drill Normal 0000 030}}30% 5
5757 Fury Attack Normal 01515 085}}85% 20
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino

Nidoking

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Horn Attack Normal 06565 100}}100% 25
011 Double Kick Fighting 03030 100}}100% 30
011 Focus Energy Normal 0000 —}}—% 30
2727 Thrash Normal 09090 100}}100% 20
4646 Attract Normal 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   Tackle Normal 35 95% 35
   Leer Normal 100% 30
   Poison Sting Poison 15 100% 35
   Horn Drill Normal 30% 5
   Fury Attack Normal 15 85% 20
  • Bold indicates a move that gets STAB when used by Nidoking
  • Italic indicates a move that gets STAB only when used by an evolution of Nidoking

Clefairy

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Growl Normal 0000 085}}85% 40
044 Pound Normal 04040 100}}100% 35
088 Sing Normal 0000 055}}55% 15
1313 Defense Curl Normal 0000 —}}—% 40
1919 DoubleSlap Normal 01515 100}}100% 25
2626 Minimize Normal 0000 —}}—% 20
3434 Metronome Normal 0000 —}}—% 10
4343 Light Screen Psychic 0000 —}}—% 30
5353 Mimic Normal 0000 —}}—% 10
6464 Moonlight Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Charm Normal 85% 40
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy

Clefable

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Sing Normal 0000 055}}55% 15
011 DoubleSlap Normal 01515 085}}85% 10
011 Minimize Normal 0000 —}}—% 20
011 Metronome Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Clefable
  • Italic indicates a move that gets STAB only when used by an evolution of Clefable

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Charm Normal 85% 40
  Growl Normal 100% 40
   Pound Normal 40 100% 35
   Defense Curl Normal —% 40
   Light Screen Psychic —% 30
   Mimic Normal —% 10
   Moonlight Normal —% 10
  • Bold indicates a move that gets STAB when used by Clefable
  • Italic indicates a move that gets STAB only when used by an evolution of Clefable

Vulpix

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tail Whip Normal 0000 100}}100% 30
066 Quick Attack Normal 04040 100}}100% 30
1111 Roar Normal 0000 100}}100% 20
1717 Ember Fire 04040 100}}100% 25
2323 Foresight Normal 0000 —}}—% 10
3030 Fire Spin Fire 01515 070}}70% 15
3737 Confuse Ray Ghost 0000 100}}100% 20
4545 Double Team Normal 0000 —}}—% 15
5353 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Vulpix
  • Italic indicates a move that gets STAB only when used by an evolution of Vulpix

Ninetales

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
011 Fire Spin Fire 01515 070}}70% 15
011 Confuse Ray Ghost 0000 100}}100% 20
011 Double Team Normal 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   Tail Whip Normal 100% 30
   Roar Normal 100% 20
   Ember Fire 40 100% 25
   Foresight Normal —% 10
   Flamethrower Fire 95 100% 15
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales

Jigglypuff

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Growl Normal 0000 085}}85% 40
066 Sing Normal 0000 055}}55% 15
1212 Pound Normal 04040 100}}100% 35
1818 Disable Normal 0000 055}}55% 20
2424 Defense Curl Normal 0000 —}}—% 40
3030 DoubleSlap Normal 01515 100}}100% 25
3636 Rest Psychic 0000 —}}—% 10
4242 Body Slam Normal 08585 100}}100% 15
4848 Pain Split Normal 0000 —}}—% 5
5454 Perish Song Normal 0000 —}}—% 10
6060 Double-Edge Normal 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Jigglypuff
  • Italic indicates a move that gets STAB only when used by an evolution of Jigglypuff

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Charm Normal 85% 40
  • Bold indicates a move that gets STAB when used by Jigglypuff
  • Italic indicates a move that gets STAB only when used by an evolution of Jigglypuff

Wigglytuff

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Sing Normal 0000 055}}55% 15
011 Defense Curl Normal 0000 —}}—% 40
011 DoubleSlap Normal 01515 085}}85% 10
011 Pain Split Normal 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Wigglytuff
  • Italic indicates a move that gets STAB only when used by an evolution of Wigglytuff

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Charm Normal 85% 40
  Growl Normal 100% 40
   Pound Normal 40 100% 35
   Disable Normal 55% 20
   Rest Psychic —% 10
   Body Slam Normal 85 100% 15
   Perish Song Normal —% 10
   Double-Edge Normal 100 100% 10
  • Bold indicates a move that gets STAB when used by Wigglytuff
  • Italic indicates a move that gets STAB only when used by an evolution of Wigglytuff

Zubat

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Leech Life Bug 02020 100}}100% 15
088 Supersonic Normal 0000 055}}55% 20
1616 Bite Normal 06060 100}}100% 25
2424 Haze Ice 0000 —}}—% 30
3232 Screech Normal 0000 085}}85% 40
4040 Mean Look Psychic 0000 —}}—% 10
4848 Wing Attack Flying 06060 100}}100% 35
5656 Confuse Ray Ghost 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Zubat
  • Italic indicates a move that gets STAB only when used by an evolution of Zubat

Golbat

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Leech Life Bug 02020 100}}100% 15
088 Supersonic Normal 0000 055}}55% 20
1616 Bite Normal 06060 100}}100% 25
2424 Haze Ice 0000 —}}—% 30
3232 Screech Normal 0000 085}}85% 40
4040 Mean Look Psychic 0000 —}}—% 10
4848 Wing Attack Flying 06060 100}}100% 35
5656 Confuse Ray Ghost 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Golbat
  • Italic indicates a move that gets STAB only when used by an evolution of Golbat

Oddish

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Absorb Grass 02020 100}}100% 20
055 Stun Spore Grass 0000 075}}75% 30
088 PoisonPowder Poison 0000 075}}75% 35
1111 Sleep Powder Grass 0000 075}}75% 15
1515 Acid Poison 04040 100}}100% 30
2222 Growth Normal 0000 —}}—% 40
2929 Petal Dance Grass 07070 100}}100% 20
3636 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Oddish
  • Italic indicates a move that gets STAB only when used by an evolution of Oddish

Gloom

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Absorb Grass 02020 100}}100% 20
066 Stun Spore Grass 0000 075}}75% 30
1010 PoisonPowder Poison 0000 075}}75% 35
1414 Sleep Powder Grass 0000 075}}75% 15
1919 Acid Poison 04040 100}}100% 30
2828 Growth Normal 0000 —}}—% 40
3737 Petal Dance Grass 07070 100}}100% 20
4646 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Gloom
  • Italic indicates a move that gets STAB only when used by an evolution of Gloom

Vileplume

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Absorb Grass 02020 100}}100% 20
011 Stun Spore Grass 0000 075}}75% 30
011 Acid Poison 04040 100}}100% 30
011 Petal Dance Grass 07070 100}}100% 20
  • Bold indicates a move that gets STAB when used by Vileplume
  • Italic indicates a move that gets STAB only when used by an evolution of Vileplume

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   PoisonPowder Poison 75% 35
   Sleep Powder Grass 75% 15
   Growth Normal —% 40
   SolarBeam Grass 120 100% 10
  • Bold indicates a move that gets STAB when used by Vileplume
  • Italic indicates a move that gets STAB only when used by an evolution of Vileplume

Paras

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
044 Stun Spore Grass 0000 075}}75% 30
088 Leech Life Bug 02020 100}}100% 15
1313 PoisonPowder Poison 0000 075}}75% 35
1919 Growth Normal 0000 —}}—% 40
2626 Fury Swipes Normal 01818 080}}80% 15
3434 Slash Normal 07070 100}}100% 20
4343 Spore Grass 0000 100}}100% 15
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras

Parasect

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
055 Stun Spore Grass 0000 075}}75% 30
1010 Leech Life Bug 02020 100}}100% 15
1616 PoisonPowder Poison 0000 075}}75% 35
2323 Growth Normal 0000 —}}—% 40
3131 Fury Swipes Normal 01818 080}}80% 15
4040 Slash Normal 07070 100}}100% 20
5050 Spore Grass 0000 100}}100% 15
  • Bold indicates a move that gets STAB when used by Parasect
  • Italic indicates a move that gets STAB only when used by an evolution of Parasect

Venonat

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Disable Normal 0000 055}}55% 20
1414 Supersonic Normal 0000 055}}55% 20
2121 PoisonPowder Poison 0000 075}}75% 35
2828 Stun Spore Grass 0000 075}}75% 30
3535 Leech Life Bug 02020 100}}100% 15
4242 Psybeam Psychic 06565 100}}100% 20
4949 Sleep Powder Grass 0000 075}}75% 15
5656 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Venonat
  • Italic indicates a move that gets STAB only when used by an evolution of Venonat

Venomoth

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Disable Normal 0000 055}}55% 20
1616 Supersonic Normal 0000 055}}55% 20
2424 PoisonPowder Poison 0000 075}}75% 35
3232 Stun Spore Grass 0000 075}}75% 30
4040 Leech Life Bug 02020 100}}100% 15
4848 Psybeam Psychic 06565 100}}100% 20
5656 Sleep Powder Grass 0000 075}}75% 15
6464 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Venomoth
  • Italic indicates a move that gets STAB only when used by an evolution of Venomoth

Diglett

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
044 Growl Normal 0000 100}}100% 40
088 Sand-Attack Normal 0000 100}}100% 15
1313 Magnitude Ground 0000 100}}100% 10
1919 Dig Ground 06060 100}}100% 10
2626 Mud-Slap Normal 02020 100}}100% 10
3434 Slash Normal 07070 100}}100% 20
4343 Sandstorm Rock 02020 —}}—% 10
5353 Earthquake Ground 100100 100}}100% 10
  • Bold indicates a move that gets STAB when used by Diglett
  • Italic indicates a move that gets STAB only when used by an evolution of Diglett

Dugtrio

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
055 Growl Normal 0000 100}}100% 40
1010 Sand-Attack Normal 0000 100}}100% 15
1616 Magnitude Ground 0000 100}}100% 10
2323 Dig Ground 06060 100}}100% 10
3131 Mud-Slap Normal 02020 100}}100% 10
4040 Slash Normal 07070 100}}100% 20
5050 Sandstorm Rock 02020 —}}—% 10
6161 Earthquake Ground 100100 100}}100% 10
  • Bold indicates a move that gets STAB when used by Dugtrio
  • Italic indicates a move that gets STAB only when used by an evolution of Dugtrio

Meowth

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
055 Growl Normal 0000 100}}100% 40
099 Tail Whip Normal 0000 100}}100% 30
1414 Sand-Attack Normal 0000 100}}100% 15
1919 Pay Day Normal 04040 100}}100% 20
2525 Bite Normal 06060 100}}100% 25
3131 Fury Swipes Normal 01818 080}}80% 15
3838 Thief Dark 04040 100}}100% 10
4545 Screech Normal 0000 085}}85% 40
5353 Slash Normal 07070 100}}100% 20
6161 Coin Hurl Normal 04040 100}}100% 10
  • Bold indicates a move that gets STAB when used by Meowth
  • Italic indicates a move that gets STAB only when used by an evolution of Meowth

Persian

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
066 Growl Normal 0000 100}}100% 40
1111 Tail Whip Normal 0000 100}}100% 30
1717 Sand-Attack Normal 0000 100}}100% 15
2323 Pay Day Normal 04040 100}}100% 20
3030 Bite Normal 06060 100}}100% 25
3737 Fury Swipes Normal 01818 080}}80% 15
4545 Thief Dark 04040 100}}100% 10
5353 Screech Normal 0000 085}}85% 40
6262 Slash Normal 07070 100}}100% 20
7171 Coin Hurl Normal 04040 100}}100% 10
  • Bold indicates a move that gets STAB when used by Persian
  • Italic indicates a move that gets STAB only when used by an evolution of Persian

Psyduck

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
088 Tail Whip Normal 0000 100}}100% 30
1515 Water Gun Water 04040 100}}100% 25
2222 Confusion Psychic 05050 100}}100% 25
2929 Disable Normal 0000 055}}55% 20
3636 Psybeam Psychic 06565 100}}100% 20
4343 Fury Swipes Normal 01818 080}}80% 15
5050 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck

Golduck

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
099 Tail Whip Normal 0000 100}}100% 30
1717 Water Gun Water 04040 100}}100% 25
2525 Confusion Psychic 05050 100}}100% 25
3333 Disable Normal 0000 055}}55% 20
4141 Psybeam Psychic 06565 100}}100% 20
4949 Fury Swipes Normal 01818 080}}80% 15
5757 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Golduck
  • Italic indicates a move that gets STAB only when used by an evolution of Golduck

Mankey

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
077 Leer Normal 0000 100}}100% 30
1313 Rage Normal 02020 100}}100% 20
1919 Karate Chop Normal 05050 100}}100% 25
2525 Rock Head Rock 09090 100}}100% 10
3131 Focus Energy Normal 0000 —}}—% 30
3737 Seismic Toss Fighting 0000 100}}100% 20
4343 Fury Swipes Normal 01818 080}}80% 15
4949 Scary Face Normal 0000 085}}85% 40
5555 Thrash Normal 09090 100}}100% 20
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey

Primeape

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
088 Leer Normal 0000 100}}100% 30
1515 Rage Normal 02020 100}}100% 20
2222 Karate Chop Normal 05050 100}}100% 25
2929 Rock Head Rock 09090 100}}100% 10
3636 Focus Energy Normal 0000 —}}—% 30
4343 Seismic Toss Fighting 0000 100}}100% 20
5050 Fury Swipes Normal 01818 080}}80% 15
5757 Scary Face Normal 0000 085}}85% 40
6464 Thrash Normal 09090 100}}100% 20
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape

Growlithe

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Ember Fire 04040 100}}100% 25
077 Roar Normal 0000 100}}100% 20
1313 Quick Attack Normal 04040 100}}100% 30
2020 Bite Normal 06060 100}}100% 25
2727 Leer Normal 0000 100}}100% 30
3535 Sacred Fire Fire 08080 100}}100% 10
4343 Take Down Normal 09090 085}}85% 20
5252 Agility Psychic 0000 —}}—% 30
6161 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Growlithe
  • Italic indicates a move that gets STAB only when used by an evolution of Growlithe

Arcanine

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
011 Bite Normal 06060 100}}100% 25
011 Leer Normal 0000 100}}100% 30
011 Sacred Fire Fire 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   Ember Fire 40 100% 25
   Roar Normal 100% 20
   Take Down Normal 90 85% 20
   Agility Psychic —% 30
   Flamethrower Fire 95 100% 15
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine

Poliwag

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
066 Hypnosis Psychic 0000 060}}60% 20
1111 Water Gun Water 04040 100}}100% 25
1717 DoubleSlap Normal 01515 085}}85% 10
2323 Rain Dance Normal 0000 —}}—% 10
3030 Body Slam Normal 08585 100}}100% 15
3737 Amnesia Psychic 0000 —}}—% 20
4545 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Poliwag
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwag

Poliwhirl

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
088 Hypnosis Psychic 0000 060}}60% 20
1515 Water Gun Water 04040 100}}100% 25
2323 DoubleSlap Normal 01515 085}}85% 10
3131 Rain Dance Normal 0000 —}}—% 10
4040 Body Slam Normal 08585 100}}100% 15
4949 Amnesia Psychic 0000 —}}—% 20
5959 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Poliwhirl
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwhirl

Poliwrath

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Hypnosis Psychic 0000 060}}60% 20
011 Water Gun Water 04040 100}}100% 25
011 DoubleSlap Normal 01515 085}}85% 10
2525 Low Kick Fighting 05050 090}}90% 20
  • Bold indicates a move that gets STAB when used by Poliwrath
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwrath

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   Bubble Water 20 100% 30
   Rain Dance Normal —% 10
   Body Slam Normal 85 100% 15
   Amnesia Psychic —% 20
   Hydro Pump Water 120 80% 5
  • Bold indicates a move that gets STAB when used by Poliwrath
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwrath

Abra

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Teleport Psychic 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra

Kadabra

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Teleport Psychic 0000 —}}—% 20
1616 Confusion Psychic 05050 100}}100% 25
1616 Kinesis Psychic 0000 080}}80% 15
2121 Disable Normal 0000 055}}55% 20
2626 Synchronize Psychic 0000 100}}100% 10
3131 Psybeam Psychic 06565 100}}100% 20
3636 Recover Normal 0000 —}}—% 20
4141 Reflect Psychic 0000 —}}—% 20
4141 Light Screen Psychic 0000 —}}—% 30
4646 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Kadabra
  • Italic indicates a move that gets STAB only when used by an evolution of Kadabra

Alakazam

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Teleport Psychic 0000 —}}—% 20
1616 Confusion Psychic 05050 100}}100% 25
1616 Kinesis Psychic 0000 080}}80% 15
2121 Disable Normal 0000 055}}55% 20
2626 Synchronize Psychic 0000 100}}100% 10
3131 Psybeam Psychic 06565 100}}100% 20
3636 Recover Normal 0000 —}}—% 20
4141 Reflect Psychic 0000 —}}—% 20
4141 Light Screen Psychic 0000 —}}—% 30
4646 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam

Machop

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Karate Chop Normal 05050 100}}100% 25
055 Leer Normal 0000 100}}100% 30
099 Focus Energy Normal 0000 —}}—% 30
1414 Low Kick Fighting 05050 090}}90% 20
1919 Meditate Psychic 0000 100}}100% 40
2525 Seismic Toss Fighting 0000 100}}100% 20
3131 Endure Normal 0000 —}}—% 10
3838 Vital Throw Fighting 05050 100}}100% 10
4545 Submission Fighting 08080 080}}80% 25
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an evolution of Machop

Machoke

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Karate Chop Normal 05050 100}}100% 25
077 Leer Normal 0000 100}}100% 30
1313 Focus Energy Normal 0000 —}}—% 30
2020 Low Kick Fighting 05050 090}}90% 20
2727 Meditate Psychic 0000 100}}100% 40
3535 Seismic Toss Fighting 0000 100}}100% 20
4343 Endure Normal 0000 —}}—% 10
5252 Vital Throw Fighting 05050 100}}100% 10
6161 Submission Fighting 08080 080}}80% 25
  • Bold indicates a move that gets STAB when used by Machoke
  • Italic indicates a move that gets STAB only when used by an evolution of Machoke

Machamp

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Karate Chop Normal 05050 100}}100% 25
077 Leer Normal 0000 100}}100% 30
1313 Focus Energy Normal 0000 —}}—% 30
2020 Low Kick Fighting 05050 090}}90% 20
2727 Meditate Psychic 0000 100}}100% 40
3535 Seismic Toss Fighting 0000 100}}100% 20
4343 Endure Normal 0000 —}}—% 10
5252 Vital Throw Fighting 05050 100}}100% 10
6161 Submission Fighting 08080 080}}80% 25
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an evolution of Machamp

Bellsprout

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Growth Normal 0000 —}}—% 40
055 Vine Whip Grass 03535 100}}100% 20
099 Wrap Normal 01515 085}}85% 20
1313 PoisonPowder Poison 0000 075}}75% 35
1717 Sleep Powder Grass 0000 075}}75% 15
2121 Stun Spore Grass 0000 075}}75% 30
2525 Acid Poison 04040 100}}100% 30
2929 Razor Leaf Grass 05555 095}}95% 25
3333 False Swipe Normal 04040 100}}100% 20
3737 Slam Normal 08080 075}}75% 20
  • Bold indicates a move that gets STAB when used by Bellsprout
  • Italic indicates a move that gets STAB only when used by an evolution of Bellsprout

Weepinbell

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Growth Normal 0000 —}}—% 40
066 Vine Whip Grass 03535 100}}100% 20
1111 Wrap Normal 01515 085}}85% 20
1616 PoisonPowder Poison 0000 075}}75% 35
2121 Sleep Powder Grass 0000 075}}75% 15
2626 Stun Spore Grass 0000 075}}75% 30
3131 Acid Poison 04040 100}}100% 30
3636 Razor Leaf Grass 05555 095}}95% 25
4141 False Swipe Normal 04040 100}}100% 20
4646 Slam Normal 08080 075}}75% 20
  • Bold indicates a move that gets STAB when used by Weepinbell
  • Italic indicates a move that gets STAB only when used by an evolution of Weepinbell

Victreebel

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Wrap Normal 01515 085}}85% 20
011 PoisonPowder Poison 0000 075}}75% 35
011 Acid Poison 04040 100}}100% 30
011 Razor Leaf Grass 05555 095}}95% 25
  • Bold indicates a move that gets STAB when used by Victreebel
  • Italic indicates a move that gets STAB only when used by an evolution of Victreebel

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   Growth Normal —% 40
   Vine Whip Grass 35 100% 20
   Sleep Powder Grass 75% 15
   Stun Spore Grass 75% 30
   False Swipe Normal 40 100% 20
   Slam Normal 80 75% 20
  • Bold indicates a move that gets STAB when used by Victreebel
  • Italic indicates a move that gets STAB only when used by an evolution of Victreebel

Tentacool

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Poison Sting Poison 01515 100}}100% 35
033 Supersonic Normal 0000 055}}55% 20
066 Constrict Normal 01010 100}}100% 35
1010 Water Gun Water 04040 100}}100% 25
1515 Acid Poison 04040 100}}100% 30
2121 Haze Ice 0000 —}}—% 30
2828 Wrap Normal 01515 085}}85% 20
3636 Barrier Psychic 0000 —}}—% 30
4545 Screech Normal 0000 085}}85% 40
5555 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool

Tentacruel

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Poison Sting Poison 01515 100}}100% 35
044 Supersonic Normal 0000 055}}55% 20
088 Constrict Normal 01010 100}}100% 35
1313 Water Gun Water 04040 100}}100% 25
1919 Acid Poison 04040 100}}100% 30
2626 Haze Ice 0000 —}}—% 30
3434 Wrap Normal 01515 085}}85% 20
4343 Barrier Psychic 0000 —}}—% 30
5353 Screech Normal 0000 085}}85% 40
6464 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Tentacruel
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacruel

Geodude

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Defense Curl Normal 0000 —}}—% 40
044 Tackle Normal 03535 095}}95% 35
077 Rock Throw Rock 05050 065}}65% 15
1111 Rollout Rock 03030 79(-1)}}79(-1)% 10
1515 Harden Normal 0000 —}}—% 30
2020 Selfdestruct Normal 200200 100}}100% 5
2525 Mega Punch Normal 08080 085}}85% 20
3131 Sandstorm Rock 02020 —}}—% 10
3737 Earthquake Ground 100100 100}}100% 10
4444 Explosion Normal 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude

Graveler

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Defense Curl Normal 0000 —}}—% 40
066 Tackle Normal 03535 095}}95% 35
1111 Rock Throw Rock 05050 065}}65% 15
1717 Rollout Rock 03030 79(-1)}}79(-1)% 10
2323 Harden Normal 0000 —}}—% 30
3030 Selfdestruct Normal 200200 100}}100% 5
3737 Mega Punch Normal 08080 085}}85% 20
4545 Sandstorm Rock 02020 —}}—% 10
5353 Earthquake Ground 100100 100}}100% 10
6262 Explosion Normal 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Graveler
  • Italic indicates a move that gets STAB only when used by an evolution of Graveler

Golem

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Defense Curl Normal 0000 —}}—% 40
066 Tackle Normal 03535 095}}95% 35
1111 Rock Throw Rock 05050 065}}65% 15
1717 Rollout Rock 03030 79(-1)}}79(-1)% 10
2323 Harden Normal 0000 —}}—% 30
3030 Selfdestruct Normal 200200 100}}100% 5
3737 Mega Punch Normal 08080 085}}85% 20
4545 Sandstorm Rock 02020 —}}—% 10
5353 Earthquake Ground 100100 100}}100% 10
6262 Explosion Normal 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Golem
  • Italic indicates a move that gets STAB only when used by an evolution of Golem

Ponyta

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tail Whip Normal 0000 100}}100% 30
088 Ember Fire 04040 100}}100% 25
1616 Quick Attack Normal 04040 100}}100% 30
2424 Growl Normal 0000 100}}100% 40
3232 Stomp Normal 06565 100}}100% 20
4040 Flame Wheel Fire 06060 100}}100% 10
4848 Agility Psychic 0000 —}}—% 30
5656 Fire Spin Fire 01515 070}}70% 15
6464 Take Down Normal 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Ponyta
  • Italic indicates a move that gets STAB only when used by an evolution of Ponyta

Rapidash

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tail Whip Normal 0000 100}}100% 30
099 Ember Fire 04040 100}}100% 25
1818 Quick Attack Normal 04040 100}}100% 30
2727 Growl Normal 0000 100}}100% 40
3636 Stomp Normal 06565 100}}100% 20
4545 Flame Wheel Fire 06060 100}}100% 10
5454 Agility Psychic 0000 —}}—% 30
6363 Fire Spin Fire 01515 070}}70% 15
7272 Take Down Normal 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Rapidash
  • Italic indicates a move that gets STAB only when used by an evolution of Rapidash

Slowpoke

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Confusion Psychic 05050 100}}100% 25
077 Disable Normal 0000 055}}55% 20
1414 Growl Normal 0000 100}}100% 40
2222 Water Gun Water 04040 100}}100% 25
3131 Headbutt Normal 07070 100}}100% 15
4141 Amnesia Psychic 0000 —}}—% 20
5252 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Slowpoke
  • Italic indicates a move that gets STAB only when used by an evolution of Slowpoke

Slowbro

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Confusion Psychic 05050 100}}100% 25
099 Disable Normal 0000 055}}55% 20
1818 Growl Normal 0000 100}}100% 40
2828 Water Gun Water 04040 100}}100% 25
3737 Withdraw Water 0000 —}}—% 40
3939 Headbutt Normal 07070 100}}100% 15
5151 Amnesia Psychic 0000 —}}—% 20
6464 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Slowbro
  • Italic indicates a move that gets STAB only when used by an evolution of Slowbro

Magnemite

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Thunder Wave Electric 0000 100}}100% 20
1313 Thundershock Electric 04040 100}}100% 30
2020 Sonicboom Normal 0000 090}}90% 20
2727 Supersonic Normal 0000 055}}55% 20
3535 Lock-On Normal 0000 —}}—% 10
4343 Screech Normal 0000 085}}85% 40
5252 Swift Normal 06060 —}}—% 20
6161 Zap Cannon Electric 100100 050}}50% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an evolution of Magnemite

Magneton

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Thunder Wave Electric 0000 100}}100% 20
1515 Thundershock Electric 04040 100}}100% 30
2323 Sonicboom Normal 0000 090}}90% 20
3131 Supersonic Normal 0000 055}}55% 20
4040 Lock-On Normal 0000 —}}—% 10
4949 Screech Normal 0000 085}}85% 40
5959 Swift Normal 06060 —}}—% 20
6969 Zap Cannon Electric 100100 050}}50% 5
  • Bold indicates a move that gets STAB when used by Magneton
  • Italic indicates a move that gets STAB only when used by an evolution of Magneton

Farfetch'd

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
066 Sand-Attack Normal 0000 100}}100% 15
1111 Leer Normal 0000 100}}100% 30
1616 Fury Attack Normal 01515 085}}85% 20
2121 Wing Attack Flying 06060 100}}100% 35
2626 Swords Dance Normal 0000 —}}—% 30
3131 False Swipe Normal 04040 100}}100% 20
3636 Agility Psychic 0000 —}}—% 30
4141 Slash Normal 07070 100}}100% 20
4646 Fury Cutter Bug 02525 100}}100% 20
  • Bold indicates a move that gets STAB when used by Farfetch'd
  • Italic indicates a move that gets STAB only when used by an evolution of Farfetch'd

Doduo

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Growl Normal 0000 100}}100% 40
055 Peck Flying 03535 100}}100% 35
1111 Quick Attack Normal 04040 100}}100% 30
1717 Rage Normal 02020 100}}100% 20
2323 Pursuit Normal 04040 100}}100% 10
3030 Fury Attack Normal 01515 085}}85% 20
3737 Agility Psychic 0000 —}}—% 30
4545 Tri Attack Normal 08080 100}}100% 10
5353 Drill Peck Flying 08080 100}}100% 20
  • Bold indicates a move that gets STAB when used by Doduo
  • Italic indicates a move that gets STAB only when used by an evolution of Doduo

Dodrio

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Growl Normal 0000 100}}100% 40
077 Peck Flying 03535 100}}100% 35
1313 Quick Attack Normal 04040 100}}100% 30
2020 Rage Normal 02020 100}}100% 20
2727 Pursuit Normal 04040 100}}100% 10
3535 Fury Attack Normal 01515 085}}85% 20
4343 Agility Psychic 0000 —}}—% 30
5252 Tri Attack Normal 08080 100}}100% 10
6161 Drill Peck Flying 08080 100}}100% 20
  • Bold indicates a move that gets STAB when used by Dodrio
  • Italic indicates a move that gets STAB only when used by an evolution of Dodrio

Seel

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Growl Normal 0000 100}}100% 40
1414 Water Gun Water 04040 100}}100% 25
1414 Powder Snow Ice 04040 100}}100% 10
2121 Sing Normal 0000 055}}55% 15
2828 Headbutt Normal 07070 100}}100% 15
3535 Light Screen Psychic 0000 —}}—% 30
4242 Aurora Beam Ice 06565 100}}100% 20
4949 Take Down Normal 09090 085}}85% 20
5656 Ice Beam Ice 09595 100}}100% 10
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel

Dewgong

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Growl Normal 0000 100}}100% 40
1616 Water Gun Water 04040 100}}100% 25
1616 Powder Snow Ice 04040 100}}100% 10
2424 Sing Normal 0000 055}}55% 15
3232 Headbutt Normal 07070 100}}100% 15
4040 Light Screen Psychic 0000 —}}—% 30
4848 Aurora Beam Ice 06565 100}}100% 20
5656 Take Down Normal 09090 085}}85% 20
6464 Ice Beam Ice 09595 100}}100% 10
  • Bold indicates a move that gets STAB when used by Dewgong
  • Italic indicates a move that gets STAB only when used by an evolution of Dewgong

Grimer

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
033 Poison Gas Poison 0000 055}}55% 40
066 Disable Normal 0000 055}}55% 20
1010 Acid Poison 04040 100}}100% 30
1515 Minimize Normal 0000 —}}—% 20
2121 Disable Normal 0000 055}}55% 20
2828 Sludge Poison 06565 100}}100% 20
3636 Haze Ice 0000 —}}—% 30
4545 Screech Normal 0000 085}}85% 40
5555 Acid Armor Poison 0000 —}}—% 40
6666 Sludge Bomb Poison 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Harden Normal —% 30
  • Bold indicates a move that gets STAB when used by Grimer
  • Italic indicates a move that gets STAB only when used by an evolution of Grimer

Muk

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
044 Poison Gas Poison 0000 055}}55% 40
088 Disable Normal 0000 055}}55% 20
1313 Acid Poison 04040 100}}100% 30
1919 Minimize Normal 0000 —}}—% 20
2626 Disable Normal 0000 055}}55% 20
3434 Sludge Poison 06565 100}}100% 20
4343 Haze Ice 0000 —}}—% 30
5353 Screech Normal 0000 085}}85% 40
6464 Acid Armor Poison 0000 —}}—% 40
7676 Sludge Bomb Poison 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an evolution of Muk

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Harden Normal —% 30
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an evolution of Muk

Shellder

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Withdraw Water 0000 —}}—% 40
1515 Supersonic Normal 0000 055}}55% 20
2222 Clamp Water 03535 075}}75% 10
2929 Aurora Beam Ice 06565 100}}100% 20
3636 Leer Normal 0000 100}}100% 30
4343 Protect Normal 0000 —}}—% 10
5050 Endure Normal 0000 —}}—% 10
5757 Ice Beam Ice 09595 100}}100% 10
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an evolution of Shellder

Cloyster

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Withdraw Water 0000 —}}—% 40
011 Aurora Beam Ice 06565 100}}100% 20
011 Endure Normal 0000 —}}—% 10
5757 Spike Cannon Normal 02020 100}}100% 15
  • Bold indicates a move that gets STAB when used by Cloyster
  • Italic indicates a move that gets STAB only when used by an evolution of Cloyster

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Tackle Normal 35 95% 35
  Supersonic Normal 55% 20
  Clamp Water 35 75% 10
  Leer Normal 100% 30
  Protect Normal —% 10
  Ice Beam Ice 95 100% 10
  • Bold indicates a move that gets STAB when used by Cloyster
  • Italic indicates a move that gets STAB only when used by an evolution of Cloyster

Gastly

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Lick Ghost 02020 100}}100% 30
055 Poison Gas Poison 0000 055}}55% 40
1010 Spite Ghost 0000 100}}100% 5
1515 Destiny Bond Ghost 0000 &mdash}}&mdash% 5
2020 Night Shade Ghost 0000 100}}100% 15
2525 Confuse Ray Ghost 0000 100}}100% 20
3030 Substitute Normal 0000 —}}—% 10
3535 Hypnosis Psychic 0000 060}}60% 20
4040 Dream Eater Psychic 100100 100}}100% 15
4545 Nightmare Ghost 05050 —}}—% 10
  • Bold indicates a move that gets STAB when used by Gastly
  • Italic indicates a move that gets STAB only when used by an evolution of Gastly

Haunter

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Lick Ghost 02020 100}}100% 30
077 Poison Gas Poison 0000 055}}55% 40
1414 Spite Ghost 0000 100}}100% 5
2121 Destiny Bond Ghost 0000 &mdash}}&mdash% 5
2828 Night Shade Ghost 0000 100}}100% 15
3535 Confuse Ray Ghost 0000 100}}100% 20
4242 Substitute Normal 0000 —}}—% 10
4949 Hypnosis Psychic 0000 060}}60% 20
5656 Dream Eater Psychic 100100 100}}100% 15
6363 Nightmare Ghost 05050 —}}—% 10
  • Bold indicates a move that gets STAB when used by Haunter
  • Italic indicates a move that gets STAB only when used by an evolution of Haunter

Gengar

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Lick Ghost 02020 100}}100% 30
077 Poison Gas Poison 0000 055}}55% 40
1414 Spite Ghost 0000 100}}100% 5
2121 Destiny Bond Ghost 0000 &mdash}}&mdash% 5
2828 Night Shade Ghost 0000 100}}100% 15
3535 Confuse Ray Ghost 0000 100}}100% 20
4242 Substitute Normal 0000 —}}—% 10
4949 Hypnosis Psychic 0000 060}}60% 20
5656 Dream Eater Psychic 100100 100}}100% 15
6363 Nightmare Ghost 05050 —}}—% 10
  • Bold indicates a move that gets STAB when used by Gengar
  • Italic indicates a move that gets STAB only when used by an evolution of Gengar

Onix

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
055 Harden Normal 0000 —}}—% 30
099 Bind Normal 01515 075}}75% 20
1414 Rage Normal 02020 100}}100% 20
1919 Rock Throw Rock 05050 065}}65% 15
2525 Screech Normal 0000 085}}85% 40
3131 Dig Ground 06060 100}}100% 10
3838 Sandstorm Rock 02020 —}}—% 10
4545 Slam Normal 08080 075}}75% 20
5353 Iron Tail Steel 06060 100}}100% 10
  • Bold indicates a move that gets STAB when used by Onix
  • Italic indicates a move that gets STAB only when used by an evolution of Onix

Drowzee

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
066 Hypnosis Psychic 0000 060}}60% 20
1111 Disable Normal 0000 055}}55% 20
1616 Headbutt Normal 07070 100}}100% 15
2121 Confusion Psychic 05050 100}}100% 25
2626 Poison Gas Poison 0000 055}}55% 40
3131 Meditate Psychic 0000 100}}100% 40
3636 Mean Look Psychic 0000 —}}—% 10
4141 Psychic Psychic 09090 100}}100% 10
4646 Confuse Ray Ghost 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Drowzee
  • Italic indicates a move that gets STAB only when used by an evolution of Drowzee

Hypno

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
077 Hypnosis Psychic 0000 060}}60% 20
1313 Disable Normal 0000 055}}55% 20
1919 Headbutt Normal 07070 100}}100% 15
2525 Confusion Psychic 05050 100}}100% 25
3131 Poison Gas Poison 0000 055}}55% 40
3737 Meditate Psychic 0000 100}}100% 40
4343 Mean Look Psychic 0000 —}}—% 10
4949 Psychic Psychic 09090 100}}100% 10
5555 Confuse Ray Ghost 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno

Krabby

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
033 Leer Normal 0000 100}}100% 30
066 ViceGrip Normal 05555 100}}100% 30
1010 Water Gun Water 04040 100}}100% 25
1515 False Swipe Normal 04040 100}}100% 20
2121 Harden Normal 0000 —}}—% 30
2828 ViceGrip Normal 05555 100}}100% 30
3636 Stomp Normal 06565 100}}100% 20
4545 Guillotine Normal 0000 030}}30% 5
5555 Crabhammer Water 09090 085}}85% 10
  • Bold indicates a move that gets STAB when used by Krabby
  • Italic indicates a move that gets STAB only when used by an evolution of Krabby

Kingler

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
044 Leer Normal 0000 100}}100% 30
099 ViceGrip Normal 05555 100}}100% 30
1313 Water Gun Water 04040 100}}100% 25
1919 False Swipe Normal 04040 100}}100% 20
2626 Harden Normal 0000 —}}—% 30
3434 ViceGrip Normal 05555 100}}100% 30
4545 Stomp Normal 06565 100}}100% 20
5353 Guillotine Normal 0000 030}}30% 5
6464 Crabhammer Water 09090 085}}85% 10
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler

Voltorb

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
099 Thunder Wave Electric 0000 100}}100% 20
1717 Sonicboom Normal 0000 090}}90% 20
2525 Selfdestruct Normal 200200 100}}100% 5
3333 Swift Normal 06060 —}}—% 20
4141 Screech Normal 0000 085}}85% 40
4949 Light Screen Psychic 0000 —}}—% 30
5757 Explosion Normal 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Voltorb
  • Italic indicates a move that gets STAB only when used by an evolution of Voltorb

Electrode

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
1010 Thunder Wave Electric 0000 100}}100% 20
1919 Sonicboom Normal 0000 090}}90% 20
2828 Selfdestruct Normal 200200 100}}100% 5
3737 Swift Normal 06060 —}}—% 20
4646 Screech Normal 0000 085}}85% 40
5555 Light Screen Psychic 0000 —}}—% 30
6464 Explosion Normal 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode

Exeggcute

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Barrage Normal 01515 085}}85% 20
066 Hypnosis Psychic 0000 060}}60% 20
1111 Confusion Psychic 05050 100}}100% 25
1717 Leech Seed Grass 0000 090}}90% 10
2323 Reflect Normal 0000 100}}100% 20
3030 PoisonPowder Poison 0000 075}}75% 35
3737 Stun Spore Grass 0000 075}}75% 30
4545 Sleep Powder Grass 0000 075}}75% 15
5353 Sweet Scent Normal 0000 100}}100% 10
6262 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Exeggcute
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggcute

Exeggutor

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Barrage Normal 01515 085}}85% 20
011 Confusion Psychic 05050 100}}100% 25
011 Leech Seed Grass 0000 090}}90% 10
011 Sleep Powder Grass 0000 075}}75% 15
6262 Stomp Normal 06565 100}}100% 20
  • Bold indicates a move that gets STAB when used by Exeggutor
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggutor

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Hypnosis Psychic 60% 20
  Reflect Normal 100% 20
  PoisonPowder Poison 75% 35
  Stun Spore Grass 75% 30
  Sweet Scent Normal 100% 10
  SolarBeam Grass 120 100% 10
  • Bold indicates a move that gets STAB when used by Exeggutor
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggutor

Cubone

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bone Club Ground 06565 085}}85% 20
077 Growl Normal 0000 100}}100% 40
1313 Leer Normal 0000 100}}100% 30
1919 Rage Normal 02020 100}}100% 20
2525 Bonemerang Ground 05050 090}}90% 10
3131 Charm Normal 0000 085}}85% 40
3737 Thrash Normal 09090 100}}100% 20
4343 Focus Energy Normal 0000 —}}—% 30
4949 Bone Rush Ground 02525 100}}100% 10
  • Bold indicates a move that gets STAB when used by Cubone
  • Italic indicates a move that gets STAB only when used by an evolution of Cubone

Marowak

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bone Club Ground 06565 085}}85% 20
088 Growl Normal 0000 100}}100% 40
1515 Leer Normal 0000 100}}100% 30
2222 Rage Normal 02020 100}}100% 20
2929 Bonemerang Ground 05050 090}}90% 10
3636 Charm Normal 0000 085}}85% 40
4343 Thrash Normal 09090 100}}100% 20
5050 Focus Energy Normal 0000 —}}—% 30
5757 Bone Rush Ground 02525 100}}100% 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

Hitmonlee

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
066 Rolling Kick Fighting 06060 085}}85% 15
1111 Double Kick Fighting 03030 100}}100% 30
1717 Meditate Psychic 0000 100}}100% 40
2323 Jump Kick Fighting 07070 095}}95% 25
3030 Detect Normal 0000 —}}—% 10
3737 Foresight Normal 0000 —}}—% 10
4545 Hi Jump Kick Fighting 08585 090}}90% 20
5353 Focus Energy Normal 0000 —}}—% 30
6262 Mega Kick Normal 120120 075}}75% 5
7171 Reversal Fighting 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Hitmonlee
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonlee

Hitmonchan

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Mach Punch Fighting 04040 100}}100% 15
1515 Fire Punch Fire 07575 100}}100% 15
1515 Thunderpunch Electric 07575 100}}100% 15
1515 Ice Punch Ice 07575 100}}100% 15
2323 Agility Psychic 0000 —}}—% 30
3131 Mega Punch Normal 08080 085}}85% 20
4040 Mind Reader Normal 0000 —}}—% 10
4949 Counter Fighting 0000 100}}100% 20
5959 Comet Punch Normal 01818 085}}85% 15
6969 DynamicPunch Fighting 100100 100}}100% 10
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan

Lickitung

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Lick Ghost 02020 100}}100% 30
066 Supersonic Normal 0000 055}}55% 20
1212 Disable Normal 0000 055}}55% 20
1919 Stomp Normal 06565 100}}100% 20
2727 Wrap Normal 01515 085}}85% 20
3636 Defense Curl Normal 0000 —}}—% 40
4646 Slam Normal 08080 075}}75% 20
5757 Amnesia Psychic 0000 —}}—% 20
6969 Screech Normal 0000 085}}85% 40
  • Bold indicates a move that gets STAB when used by Lickitung
  • Italic indicates a move that gets STAB only when used by an evolution of Lickitung

Koffing

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Smog Poison 02020 070}}70% 20
1616 Sludge Poison 06565 100}}100% 20
2424 Selfdestruct Normal 200200 100}}100% 5
3232 SmokeScreen Normal 0000 100}}100% 20
4040 Haze Ice 0000 —}}—% 30
4848 Sludge Bomb Poison 09090 100}}100% 10
5656 Explosion Normal 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Koffing
  • Italic indicates a move that gets STAB only when used by an evolution of Koffing

Weezing

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
099 Smog Poison 02020 070}}70% 20
1818 Sludge Poison 06565 100}}100% 20
2727 Selfdestruct Normal 200200 100}}100% 5
3636 SmokeScreen Normal 0000 100}}100% 20
4545 Haze Ice 0000 —}}—% 30
5454 Sludge Bomb Poison 09090 100}}100% 10
6363 Explosion Normal 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Weezing
  • Italic indicates a move that gets STAB only when used by an evolution of Weezing

Rhyhorn

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Horn Attack Normal 06565 100}}100% 25
088 Stomp Normal 06565 100}}100% 20
1515 Leer Normal 0000 100}}100% 30
2323 Fury Attack Normal 01515 085}}85% 20
3131 Endure Normal 0000 —}}—% 10
4040 Horn Drill Normal 0000 030}}30% 5
4949 Rock Head Rock 09090 100}}100% 10
5959 Mud-Slap Normal 02020 100}}100% 10
  • Bold indicates a move that gets STAB when used by Rhyhorn
  • Italic indicates a move that gets STAB only when used by an evolution of Rhyhorn

Rhydon

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Horn Attack Normal 06565 100}}100% 25
099 Stomp Normal 06565 100}}100% 20
1717 Leer Normal 0000 100}}100% 30
2626 Fury Attack Normal 01515 085}}85% 20
3535 Endure Normal 0000 —}}—% 10
4545 Horn Drill Normal 0000 030}}30% 5
5555 Rock Head Rock 09090 100}}100% 10
6666 Mud-Slap Normal 02020 100}}100% 10
7777 Take Down Normal 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Rhydon
  • Italic indicates a move that gets STAB only when used by an evolution of Rhydon

Chansey

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
055 Tail Whip Normal 0000 100}}100% 30
1010 Growl Normal 0000 100}}100% 40
1616 Defense Curl Normal 0000 —}}—% 40
2323 DoubleSlap Normal 01515 085}}85% 10
3131 Sing Normal 0000 055}}55% 15
4040 Minimize Normal 0000 —}}—% 20
5050 Light Screen Psychic 0000 —}}—% 30
6161 Double-Edge Normal 100100 100}}100% 15
7373 Pain Split Normal 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Chansey
  • Italic indicates a move that gets STAB only when used by an evolution of Chansey

Tangela

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Constrict Normal 01010 100}}100% 35
066 Absorb Grass 02020 100}}100% 20
1212 Bind Normal 01515 075}}75% 20
1919 Growth Normal 0000 —}}—% 40
2727 Vine Whip Grass 03535 100}}100% 20
3232 Sleep Powder Grass 0000 075}}75% 15
3636 Stun Spore Grass 0000 075}}75% 30
4040 PoisonPowder Poison 0000 075}}75% 35
4646 Night Shade Ghost 0000 100}}100% 15
5757 Slam Normal 08080 075}}75% 20
  • Bold indicates a move that gets STAB when used by Tangela
  • Italic indicates a move that gets STAB only when used by an evolution of Tangela

Kangaskhan

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bite Normal 06060 100}}100% 25
088 Tail Whip Normal 0000 100}}100% 30
1515 Leer Normal 0000 100}}100% 30
2222 Rage Normal 02020 100}}100% 20
2929 Dizzy Punch Normal 07070 100}}100% 10
3636 Protect Normal 0000 —}}—% 10
4343 Mega Punch Normal 08080 085}}85% 20
5050 Endure Normal 0000 —}}—% 10
5757 Comet Punch Normal 01818 085}}85% 15
  • Bold indicates a move that gets STAB when used by Kangaskhan
  • Italic indicates a move that gets STAB only when used by an evolution of Kangaskhan

Horsea

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
077 SmokeScreen Normal 0000 100}}100% 20
1313 Leer Normal 0000 100}}100% 30
1919 Water Gun Water 04040 100}}100% 25
2525 Quick Attack Normal 04040 100}}100% 30
3131 DragonBreath Dragon 04040 100}}100% 10
3737 Agility Psychic 0000 —}}—% 30
4343 Octazooka Water 06565 100}}100% 10
4949 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea

Seadra

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
099 SmokeScreen Normal 0000 100}}100% 20
1717 Leer Normal 0000 100}}100% 30
2525 Water Gun Water 04040 100}}100% 25
3232 Pin Missile Bug 01414 085}}85% 20
3333 Quick Attack Normal 04040 100}}100% 30
4141 DragonBreath Dragon 04040 100}}100% 10
4949 Agility Psychic 0000 —}}—% 30
5757 Octazooka Water 06565 100}}100% 10
6565 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Seadra

Goldeen

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
044 Tail Whip Normal 0000 100}}100% 30
088 Supersonic Normal 0000 055}}55% 20
1313 Flail Normal 0000 100}}100% 10
1919 Horn Attack Normal 06565 100}}100% 25
2626 Fury Attack Normal 01515 085}}85% 20
3434 Horn Drill Normal 0000 030}}30% 5
4343 Waterfall Water 08080 100}}100% 15
5353 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Goldeen
  • Italic indicates a move that gets STAB only when used by an evolution of Goldeen

Seaking

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
055 Tail Whip Normal 0000 100}}100% 30
1010 Supersonic Normal 0000 055}}55% 20
1616 Flail Normal 0000 100}}100% 10
3131 Horn Attack Normal 06565 100}}100% 25
4040 Horn Drill Normal 0000 030}}30% 5
5050 Waterfall Water 08080 100}}100% 15
6161 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Fury Attack Normal 15 85% 20
  • Bold indicates a move that gets STAB when used by Seaking
  • Italic indicates a move that gets STAB only when used by an evolution of Seaking

Staryu

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
066 Water Gun Water 04040 100}}100% 25
1111 Harden Normal 0000 —}}—% 30
1717 Rapid Spin Normal 02020 100}}100% 10
2323 Minimize Normal 0000 —}}—% 20
3030 Swift Normal 06060 —}}—% 20
3737 Synchronize Psychic 0000 100}}100% 10
4545 Light Screen Psychic 0000 —}}—% 30
5353 Recover Normal 0000 —}}—% 20
6262 Confuse Ray Ghost 0000 100}}100% 20
7171 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Staryu
  • Italic indicates a move that gets STAB only when used by an evolution of Staryu

Starmie

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Water Gun Water 04040 100}}100% 25
011 Swift Normal 06060 —}}—% 20
011 Recover Normal 0000 —}}—% 20
011 Confuse Ray Ghost 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Tackle Normal 35 95% 35
  Harden Normal —% 30
  Rapid Spin Normal 20 100% 10
  Minimize Normal —% 20
  Synchronize Psychic 100% 10
  Light Screen Psychic —% 30
  Hydro Pump Water 120 80% 5
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie

Mr. Mime

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Confusion Psychic 05050 100}}100% 25
077 Barrier Psychic 0000 —}}—% 30
1414 Encore Normal 0000 100}}100% 10
2121 DoubleSlap Normal 01515 085}}85% 10
2828 Light Screen Psychic 0000 —}}—% 30
2828 Reflect Psychic 0000 —}}—% 20
2828 Safeguard Normal 0000 —}}—% 10
3535 Psybeam Psychic 06565 100}}100% 20
4242 Baton Pass Normal 0000 —}}—% 10
4949 Meditate Psychic 0000 100}}100% 40
5656 Substitute Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime

Scyther

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
044 Leer Normal 0000 100}}100% 30
088 Focus Energy Normal 0000 —}}—% 30
1313 Double Team Normal 0000 —}}—% 15
1919 Slash Normal 07070 100}}100% 20
2626 False Swipe Normal 04040 100}}100% 20
3434 Pursuit Normal 04040 100}}100% 10
4343 Swords Dance Normal 0000 —}}—% 30
5353 Fury Cutter Bug 02525 100}}100% 20
6464 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Scyther
  • Italic indicates a move that gets STAB only when used by an evolution of Scyther

Jynx

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
077 Sing Normal 0000 055}}55% 15
1414 Powder Snow Ice 04040 100}}100% 10
2121 DoubleSlap Normal 01515 085}}85% 10
2828 Meditate Psychic 0000 100}}100% 40
3535 Ice Punch Ice 07575 100}}100% 15
4242 Lovely Kiss Normal 0000 075}}75% 10
4242 Sweet Kiss Normal 0000 100}}100% 10
4949 Perish Song Normal 0000 —}}—% 10
5656 Blizzard Ice 120120 090}}90% 5
  • Bold indicates a move that gets STAB when used by Jynx
  • Italic indicates a move that gets STAB only when used by an evolution of Jynx

Electabuzz

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
077 Leer Normal 0000 100}}100% 30
1414 Thunder Wave Electric 0000 100}}100% 20
2121 Thundershock Electric 04040 100}}100% 30
2828 Spark Electric 06565 100}}100% 20
3535 Light Screen Psychic 0000 —}}—% 30
4242 Thunderpunch Electric 07575 100}}100% 15
4949 Screech Normal 0000 085}}85% 40
5656 Thunder Electric 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz

Magmar

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
077 Leer Normal 0000 100}}100% 30
1414 Smog Poison 02020 070}}70% 20
2121 Ember Fire 04040 100}}100% 25
2828 Flame Wheel Fire 06060 100}}100% 10
3535 Fire Punch Fire 07575 100}}100% 15
4242 SmokeScreen Normal 0000 100}}100% 20
4949 Confuse Ray Ghost 0000 100}}100% 20
5656 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Magmar
  • Italic indicates a move that gets STAB only when used by an evolution of Magmar

Pinsir

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 ViceGrip Normal 05555 100}}100% 30
066 Focus Energy Normal 0000 —}}—% 30
1212 Harden Normal 0000 —}}—% 30
1919 Seismic Toss Fighting 0000 100}}100% 20
2727 Endure Normal 0000 —}}—% 10
3636 Slash Normal 07070 100}}100% 20
4646 Cross Chop Bug 05050 100}}100% 10
5757 Swords Dance Normal 0000 —}}—% 30
6969 Guillotine Normal 0000 030}}30% 5
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir

Tauros

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Tail Whip Normal 0000 100}}100% 30
1616 Rage Normal 02020 100}}100% 20
2525 Leer Normal 0000 100}}100% 30
3535 Stomp Normal 06565 100}}100% 20
4646 Thrash Normal 09090 100}}100% 20
5858 Swagger Normal 0000 100}}100% 10
7171 Take Down Normal 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Tauros
  • Italic indicates a move that gets STAB only when used by an evolution of Tauros

Magikarp

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Splash Normal 0000 —}}—% 40
1515 Tackle Normal 03535 095}}95% 35
2020 Flail Normal 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Magikarp
  • Italic indicates a move that gets STAB only when used by an evolution of Magikarp

Gyarados

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
1515 Bite Normal 06060 100}}100% 25
2525 Leer Normal 0000 100}}100% 30
3030 Dragon Rage Dragon 0000 100}}100% 10
4040 Twister Dragon 06060 100}}100% 10
5555 Thrash Normal 09090 100}}100% 20
6565 Hydro Pump Water 120120 080}}80% 5
7070 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Gyarados
  • Italic indicates a move that gets STAB only when used by an evolution of Gyarados

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Splash Normal —% 40
  Flail Normal 100% 10
  • Bold indicates a move that gets STAB when used by Gyarados
  • Italic indicates a move that gets STAB only when used by an evolution of Gyarados

Lapras

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Water Gun Water 04040 100}}100% 25
099 Growl Normal 0000 100}}100% 40
1717 Sing Normal 0000 055}}55% 15
2525 Body Slam Normal 08585 100}}100% 15
3333 Mist Ice 0000 —}}—% 30
3333 Haze Ice 0000 —}}—% 30
4141 Ice Beam Ice 09595 100}}100% 10
4949 Confuse Ray Ghost 0000 100}}100% 20
5757 Perish Song Normal 0000 —}}—% 10
6565 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Lapras
  • Italic indicates a move that gets STAB only when used by an evolution of Lapras

Ditto

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Transform Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Ditto
  • Italic indicates a move that gets STAB only when used by an evolution of Ditto

Eevee

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Sand-Attack Normal 0000 100}}100% 15
1414 Quick Attack Normal 04040 100}}100% 30
2121 Tail Whip Normal 0000 100}}100% 30
2828 Bite Normal 06060 100}}100% 25
3535 Mud-Slap Normal 02020 100}}100% 10
4242 Take Down Normal 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee

Vaporeon

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Sand-Attack Normal 0000 100}}100% 15
1414 Quick Attack Normal 04040 100}}100% 30
2121 Tail Whip Normal 0000 100}}100% 30
2828 Water Gun Water 04040 100}}100% 25
3535 Bite Normal 06060 100}}100% 25
4242 Acid Armor Poison 0000 —}}—% 40
4949 Haze Ice 0000 —}}—% 30
5656 Mist Ice 0000 —}}—% 30
6363 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Vaporeon
  • Italic indicates a move that gets STAB only when used by an evolution of Vaporeon

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Mud-Slap Normal 20 100% 10
  Take Down Normal 90 85% 20
  • Bold indicates a move that gets STAB when used by Vaporeon
  • Italic indicates a move that gets STAB only when used by an evolution of Vaporeon

Jolteon

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Sand-Attack Normal 0000 100}}100% 15
1414 Quick Attack Normal 04040 100}}100% 30
2121 Tail Whip Normal 0000 100}}100% 30
2828 Thundershock Electric 04040 100}}100% 30
3535 Thunder Wave Electric 0000 100}}100% 20
4242 Double Kick Fighting 03030 100}}100% 30
4949 Agility Psychic 0000 —}}—% 30
5656 Pin Missile Bug 01414 085}}85% 20
6363 Thunder Electric 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Bite Normal 60 100% 25
  Mud-Slap Normal 20 100% 10
  Take Down Normal 90 85% 20
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon

Flareon

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Sand-Attack Normal 0000 100}}100% 15
1414 Quick Attack Normal 04040 100}}100% 30
2121 Tail Whip Normal 0000 100}}100% 30
2828 Ember Fire 04040 100}}100% 25
3535 Bite Normal 06060 100}}100% 25
4242 Leer Normal 0000 100}}100% 30
4949 Fire Spin Fire 01515 070}}70% 15
5656 Rage Normal 02020 100}}100% 20
6363 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Flareon
  • Italic indicates a move that gets STAB only when used by an evolution of Flareon

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Mud-Slap Normal 20 100% 10
  Take Down Normal 90 85% 20
  • Bold indicates a move that gets STAB when used by Flareon
  • Italic indicates a move that gets STAB only when used by an evolution of Flareon

Porygon

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Sharpen Normal 0000 —}}—% 30
1515 Conversion Normal 0000 —}}—% 30
1515 Conversion2 Normal 0000 —}}—% 15
2222 Psybeam Psychic 06565 100}}100% 20
2929 Tri Attack Normal 08080 100}}100% 10
3636 Recover Normal 0000 —}}—% 20
4343 Agility Psychic 0000 —}}—% 30
5050 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Porygon
  • Italic indicates a move that gets STAB only when used by an evolution of Porygon

Omanyte

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Water Gun Water 04040 100}}100% 25
077 Withdraw Water 0000 —}}—% 40
1414 Bind Normal 01515 075}}75% 20
2222 Horn Attack Normal 06565 100}}100% 25
3131 Leer Normal 0000 100}}100% 30
4141 Protect Normal 0000 —}}—% 10
5252 Spike Cannon Normal 02020 100}}100% 15
6464 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Omanyte
  • Italic indicates a move that gets STAB only when used by an evolution of Omanyte

Omastar

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Water Gun Water 04040 100}}100% 25
088 Withdraw Water 0000 —}}—% 40
1616 Bind Normal 01515 075}}75% 20
2525 Horn Attack Normal 06565 100}}100% 25
3535 Leer Normal 0000 100}}100% 30
4646 Protect Normal 0000 —}}—% 10
5858 Spike Cannon Normal 02020 100}}100% 15
7171 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Omastar
  • Italic indicates a move that gets STAB only when used by an evolution of Omastar

Kabuto

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
077 Absorb Grass 02020 100}}100% 20
1414 Harden Normal 0000 —}}—% 30
2222 Water Gun Water 04040 100}}100% 25
3131 Slash Normal 07070 100}}100% 20
4141 Leer Normal 0000 100}}100% 30
5252 Fury Cutter Bug 02525 100}}100% 20
6464 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto

Kabutops

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
088 Absorb Grass 02020 100}}100% 20
1616 Harden Normal 0000 —}}—% 30
2525 Water Gun Water 04040 100}}100% 25
3535 Slash Normal 07070 100}}100% 20
4646 Leer Normal 0000 100}}100% 30
5858 Fury Cutter Bug 02525 100}}100% 20
7171 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Kabutops
  • Italic indicates a move that gets STAB only when used by an evolution of Kabutops

Aerodactyl

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Gust Flying 04040 100}}100% 35
088 Supersonic Normal 0000 055}}55% 20
1616 Leer Normal 0000 100}}100% 30
2525 Bite Normal 06060 100}}100% 25
3535 Wing Attack Flying 06060 100}}100% 35
4646 Agility Psychic 0000 —}}—% 30
5858 Take Down Normal 09090 085}}85% 20
7171 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Aerodactyl
  • Italic indicates a move that gets STAB only when used by an evolution of Aerodactyl

Snorlax

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Harden Normal 0000 —}}—% 30
1515 Headbutt Normal 07070 100}}100% 15
2222 Amnesia Psychic 0000 —}}—% 20
2929 Rest Psychic 0000 —}}—% 10
3636 Body Slam Normal 08585 100}}100% 15
4343 Snore Normal 04040 100}}100% 10
4343 MeanSleep Talk Normal 0000 —}}—% 10
5050 Belly Drum Normal 0000 —}}—% 10
5757 Double-Edge Normal 100100 100}}100% 15
6464 Protect Normal 0000 —}}—% 10
7171 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax

Articuno

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
1010 Leer Normal 0000 100}}100% 30
2020 Mist Ice 0000 —}}—% 30
3030 Aurora Beam Ice 06565 100}}100% 20
4040 Haze Ice 0000 —}}—% 30
5050 Safeguard Normal 0000 —}}—% 10
6060 Ice Beam Ice 09595 100}}100% 10
7070 Agility Psychic 0000 —}}—% 30
8080 Blizzard Ice 120120 090}}90% 5
  • Bold indicates a move that gets STAB when used by Articuno
  • Italic indicates a move that gets STAB only when used by an evolution of Articuno

Zapdos

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
1010 Thunder Wave Electric 0000 100}}100% 20
2020 Thundershock Electric 04040 100}}100% 30
3030 Leer Normal 0000 100}}100% 30
4040 Light Screen Psychic 0000 —}}—% 30
5050 Drill Peck Flying 08080 100}}100% 20
6060 Agility Psychic 0000 —}}—% 30
7070 Thunder Electric 120120 070}}70% 10
8080 Scary Face Normal 0000 085}}85% 40
  • Bold indicates a move that gets STAB when used by Zapdos
  • Italic indicates a move that gets STAB only when used by an evolution of Zapdos

Moltres

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
1010 Ember Fire 04040 100}}100% 25
2020 Leer Normal 0000 100}}100% 30
3030 Fire Spin Fire 01515 070}}70% 15
4040 Double Team Normal 0000 —}}—% 15
5050 Sacred Fire Fire 08080 100}}100% 10
6060 Agility Psychic 0000 —}}—% 30
7070 Scary Face Normal 0000 085}}85% 40
8080 Sky Attack Flying 140140 090}}90% 5
  • Bold indicates a move that gets STAB when used by Moltres
  • Italic indicates a move that gets STAB only when used by an evolution of Moltres

Dratini

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
022 Leer Normal 0000 100}}100% 30
066 Wrap Normal 01515 085}}85% 20
1010 Water Gun Water 04040 100}}100% 25
1515 Thunder Wave Electric 0000 100}}100% 20
2121 Dragon Rage Dragon 0000 100}}100% 10
2828 Twister Dragon 06060 100}}100% 10
3636 Agility Psychic 0000 —}}—% 30
4545 Slam Normal 08080 075}}75% 20
5555 Outrage Dragon 09090 100}}100% 10
6666 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Dratini
  • Italic indicates a move that gets STAB only when used by an evolution of Dratini

Dragonair

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
044 Leer Normal 0000 100}}100% 30
088 Wrap Normal 01515 085}}85% 20
1313 Water Gun Water 04040 100}}100% 25
1919 Thunder Wave Electric 0000 100}}100% 20
2626 Dragon Rage Dragon 0000 100}}100% 10
3434 Twister Dragon 06060 100}}100% 10
4343 Agility Psychic 0000 —}}—% 30
5353 Slam Normal 08080 075}}75% 20
6464 Outrage Dragon 09090 100}}100% 10
7676 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Dragonair
  • Italic indicates a move that gets STAB only when used by an evolution of Dragonair

Dragonite

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
055 Leer Normal 0000 100}}100% 30
1010 Wrap Normal 01515 085}}85% 20
1616 Water Gun Water 04040 100}}100% 25
2323 Thunder Wave Electric 0000 100}}100% 20
3131 Dragon Rage Dragon 0000 100}}100% 10
4040 Twister Dragon 06060 100}}100% 10
5050 Agility Psychic 0000 —}}—% 30
6161 Slam Normal 08080 075}}75% 20
7373 Outrage Dragon 09090 100}}100% 10
8686 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Dragonite
  • Italic indicates a move that gets STAB only when used by an evolution of Dragonite

Mewtwo

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Confusion Psychic 05050 100}}100% 25
088 Disable Normal 0000 055}}55% 20
1616 Mist Ice 0000 —}}—% 30
2525 Swift Normal 06060 —}}—% 20
3535 Psybeam Psychic 06565 100}}100% 20
4646 Recover Normal 0000 —}}—% 20
5858 Safeguard Normal 0000 —}}—% 10
7171 Barrier Psychic 0000 —}}—% 30
8585 Psychic Psychic 09090 100}}100% 10
100100 Amnesia Psychic 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo

Mew

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
011 Transform Normal 0000 —}}—% 10
011 Metronome Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew

Chikorita

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
033 Growth Normal 0000 —}}—% 40
066 Leech Seed Grass 0000 090}}90% 10
1010 Razor Leaf Grass 05555 095}}95% 25
1515 Stun Spore Grass 0000 075}}75% 30
2121 Sleep Powder Grass 0000 075}}75% 15
2828 Slam Normal 08080 075}}75% 20
3636 PoisonPowder Poison 0000 075}}75% 35
4545 Morning Sun Normal 0000 —}}—% 10
5555 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita

Meganium

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
055 Growth Normal 0000 —}}—% 40
1010 Leech Seed Grass 0000 090}}90% 10
1616 Razor Leaf Grass 05555 095}}95% 25
2323 Stun Spore Grass 0000 075}}75% 30
3131 Sleep Powder Grass 0000 075}}75% 15
4040 Slam Normal 08080 075}}75% 20
5050 PoisonPowder Poison 0000 075}}75% 35
6161 Morning Sun Normal 0000 —}}—% 10
7373 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Meganium
  • Italic indicates a move that gets STAB only when used by an evolution of Meganium

Hoothoot

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Growl Normal 0000 100}}100% 40
033 Tackle Normal 03535 095}}95% 35
066 Foresight Normal 0000 —}}—% 10
1010 Hypnosis Psychic 0000 060}}60% 20
1515 Wing Attack Flying 06060 095}}95% 35
2121 Megahorn Normal 0000 085}}85% 40
2828 Moonlight Normal 0000 —}}—% 10
3636 Take Down Normal 09090 085}}85% 20
4545 Mean Look Psychic 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot

Mareep

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Thundershock Electric 04040 100}}100% 30
033 Growl Normal 0000 100}}100% 40
066 Tail Whip Normal 0000 100}}100% 30
1010 Hypnosis Psychic 0000 060}}60% 20
1515 Swift Normal 06060 —}}—% 20
2121 Cotton Spore Grass 0000 100}}100% 10
2828 Screech Normal 0000 085}}85% 40
3636 Light Screen Psychic 0000 —}}—% 30
4545 Thunderbolt Electric 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

Flaaffy

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Thundershock Electric 04040 100}}100% 30
044 Growl Normal 0000 100}}100% 40
088 Tail Whip Normal 0000 100}}100% 30
1313 Hypnosis Psychic 0000 060}}60% 20
1919 Swift Normal 06060 —}}—% 20
2626 Cotton Spore Grass 0000 100}}100% 10
3434 Screech Normal 0000 085}}85% 40
4343 Light Screen Psychic 0000 —}}—% 30
5353 Thunderbolt Electric 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Flaaffy
  • Italic indicates a move that gets STAB only when used by an evolution of Flaaffy

Ampharos

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Thundershock Electric 04040 100}}100% 30
055 Growl Normal 0000 100}}100% 40
1010 Tail Whip Normal 0000 100}}100% 30
1616 Hypnosis Psychic 0000 060}}60% 20
2323 Swift Normal 06060 —}}—% 20
3131 Cotton Spore Grass 0000 100}}100% 10
3232 ThunderPunch Electric 07575 100}}100% 15
4040 Screech Normal 0000 085}}85% 40
5050 Light Screen Psychic 0000 —}}—% 30
6161 Thunderbolt Electric 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Ampharos
  • Italic indicates a move that gets STAB only when used by an evolution of Ampharos

Qwilfish

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Poison Sting Poison 01515 100}}100% 35
066 Tail Whip Normal 0000 100}}100% 30
1212 Water Gun Water 04040 100}}100% 25
1919 Selfdestruct Normal 200200 100}}100% 5
2727 Thunder Wave Electric 0000 100}}100% 20
3636 Pin Missile Bug 01414 085}}85% 20
4646 SmokeScreen Normal 0000 100}}100% 20
5757 Explosion Normal 250250 100}}100% 5
  • Bold indicates a move that gets STAB when used by Qwilfish
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilfish

Pichu

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Charm Normal 0000 085}}85% 40
033 Thundershock Electric 04040 100}}100% 30
066 Tail Whip Normal 0000 100}}100% 30
1010 Thunder Wave Electric 0000 100}}100% 20
1515 Quick Attack Normal 04040 100}}100% 30
2121 Swift Normal 06060 —}}—% 20
2828 Spark Electric 06565 100}}100% 20
3636 Agility Psychic 0000 —}}—% 30
4545 Thunder Electric 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Pichu
  • Italic indicates a move that gets STAB only when used by an evolution of Pichu

Cleffa

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Charm Normal 0000 085}}85% 40
022 Pound Normal 04040 100}}100% 35
044 Sing Normal 0000 055}}55% 15
077 Defense Curl Normal 0000 —}}—% 40
1111 DoubleSlap Normal 01515 100}}100% 25
1616 Minimize Normal 0000 —}}—% 20
2222 Metronome Normal 0000 —}}—% 10
2929 Light Screen Psychic 0000 —}}—% 30
3737 Mimic Normal 0000 —}}—% 10
4646 Moonlight Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Cleffa
  • Italic indicates a move that gets STAB only when used by an evolution of Cleffa

Igglybuff

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Charm Normal 0000 085}}85% 40
044 Sing Normal 0000 055}}55% 15
088 Pound Normal 04040 100}}100% 35
1212 Disable Normal 0000 055}}55% 20
1616 Defense Curl Normal 0000 —}}—% 40
2020 DoubleSlap Normal 01515 100}}100% 25
2424 Rest Psychic 0000 —}}—% 10
2828 Body Slam Normal 08585 100}}100% 15
3232 Pain Split Normal 0000 —}}—% 5
3636 Perish Song Normal 0000 —}}—% 10
4040 Double-Edge Normal 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Igglybuff
  • Italic indicates a move that gets STAB only when used by an evolution of Igglybuff

Quagsire

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
077 Defense Curl Normal 0000 —}}—% 40
1313 Water Gun Water 04040 100}}100% 25
1919 Rain Dance Normal 0000 —}}—% 10
2525 DoubleSlap Normal 01515 100}}100% 25
3131 Mud-Slap Normal 02020 100}}100% 10
3737 Rest Psychic 0000 —}}—% 10
4343 Snore Normal 04040 100}}100% 10
4949 Slam Normal 08080 075}}75% 20
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire

Natu

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 08080 100}}100% 20
066 Confusion Psychic 05050 100}}100% 25
1212 Mean Look Psychic 0000 —}}—% 10
1818 Spite Ghost 0000 100}}100% 15
2424 Quick Attack Normal 04040 100}}100% 30
3030 Psybeam Psychic 06565 100}}100% 20
4242 Synchronize Psychic 0000 —}}—% 10
4848 Drill Peck Flying 08080 100}}100% 20
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu

Xatu

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 08080 100}}100% 20
011 Mean Look Psychic 0000 —}}—% 10
011 Spite Ghost 0000 100}}100% 15
011 Psybeam Psychic 06565 100}}100% 20
  • Bold indicates a move that gets STAB when used by Xatu
  • Italic indicates a move that gets STAB only when used by an evolution of Xatu

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Confusion Psychic 50 100% 25
  Quick Attack Normal 40 100% 30
  Synchronize Psychic —% 10
  Drill Peck Flying 80 100% 20
  • Bold indicates a move that gets STAB when used by Xatu
  • Italic indicates a move that gets STAB only when used by an evolution of Xatu

Marill

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
066 Tail Whip Normal 0000 100}}100% 30
1212 Defense Curl Normal 0000 —}}—% 40
1919 Water Gun Water 04040 100}}100% 25
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill

Crobat

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Leech Life Bug 02020 100}}100% 15
099 Supersonic Normal 0000 055}}55% 20
1818 Bite Normal 06060 100}}100% 25
2727 Haze Ice 0000 —}}—% 30
3636 Screech Normal 0000 085}}85% 40
4444 Moonlight Normal 0000 —}}—% 10
4545 Mean Look Psychic 0000 —}}—% 10
5454 Wing Attack Flying 06060 100}}100% 35
6363 Confuse Ray Ghost 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Crobat
  • Italic indicates a move that gets STAB only when used by an evolution of Crobat

Spinarak

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Leech Life Bug 02020 100}}100% 15
044 String Shot Bug 0000 095}}95% 40
088 Poison Sting Poison 01515 100}}100% 35
1313 Confusion Psychic 05050 100}}100% 25
1919 Bind Normal 01515 075}}75% 20
2626 Bite Normal 06060 100}}100% 25
3434 Spider Web Bug 0000 —}}—% 10
4343 Night Shade Ghost 0000 100}}100% 15
5353 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Spinarak
  • Italic indicates a move that gets STAB only when used by an evolution of Spinarak

Skarmory

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
088 Leer Normal 0000 100}}100% 30
1515 Harden Normal 0000 —}}—% 30
2222 Steel Wing Steel 07070 100}}100% 10
2929 Whirlwind Normal 0000 085}}85% 20
3636 Mud-Slap Normal 02020 100}}100% 10
4343 Protect Normal 0000 —}}—% 10
5050 Drill Peck Flying 08080 100}}100% 20
5757 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Skarmory
  • Italic indicates a move that gets STAB only when used by an evolution of Skarmory

Sunflora

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Absorb Grass 02020 100}}100% 20
077 Sing Normal 0000 055}}55% 15
1313 Leech Seed Grass 0000 090}}90% 10
2020 Growth Normal 0000 —}}—% 40
2727 Razor Leaf Grass 05555 095}}95% 25
3535 Encore Normal 0000 100}}100% 10
4343 Morning Sun Normal 0000 —}}—% 10
5252 Petal Dance Grass 07070 100}}100% 20
6161 SolarBeam Grass 120120 100}}100% 10
  • Bold indicates a move that gets STAB when used by Sunflora
  • Italic indicates a move that gets STAB only when used by an evolution of Sunflora

Phanpy

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Defense Curl Normal 0000 —}}—% 40
1515 Stomp Normal 06565 100}}100% 20
2222 Endure Normal 0000 —}}—% 10
2929 Protect Normal 0000 —}}—% 10
3636 Slam Normal 08080 075}}75% 20
4343 Scary Face Normal 0000 085}}85% 40
5050 Take Down Normal 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Phanpy
  • Italic indicates a move that gets STAB only when used by an evolution of Phanpy

Donphan

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
099 Defense Curl Normal 0000 —}}—% 40
1717 Stomp Normal 06565 100}}100% 20
2525 Endure Normal 0000 —}}—% 10
3333 Protect Normal 0000 —}}—% 10
3333 Horn Drill Normal 0000 030}}30% 5
4141 Slam Normal 08080 075}}75% 20
4949 Scary Face Normal 0000 085}}85% 40
5757 Take Down Normal 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Donphan
  • Italic indicates a move that gets STAB only when used by an evolution of Donphan

Girafarig

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Double Kick Fighting 03030 100}}100% 30
066 Growl Normal 0000 100}}100% 20
1111 Sand-Attack Normal 0000 100}}100% 15
  • Bold indicates a move that gets STAB when used by Girafarig
  • Italic indicates a move that gets STAB only when used by an evolution of Girafarig

Smeargle

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Sketch Normal 0000 —}}—% 1
1010 Sketch Normal 0000 —}}—% 1
2020 Sketch Normal 0000 —}}—% 1
3030 Sketch Normal 0000 —}}—% 1
4040 Sketch Normal 0000 —}}—% 1
5050 Sketch Normal 0000 —}}—% 1
6060 Sketch Normal 0000 —}}—% 1
7070 Sketch Normal 0000 —}}—% 1
8080 Sketch Normal 0000 —}}—% 1
9090 Sketch Normal 0000 —}}—% 1
100100 Sketch Normal 0000 —}}—% 1
  • Bold indicates a move that gets STAB when used by Smeargle
  • Italic indicates a move that gets STAB only when used by an evolution of Smeargle

Politoed

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Hypnosis Psychic 0000 060}}60% 20
011 Water Gun Water 04040 100}}100% 25
011 DoubleSlap Normal 01515 085}}85% 10
  • Bold indicates a move that gets STAB when used by Politoed
  • Italic indicates a move that gets STAB only when used by an evolution of Politoed

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   Bubble Water 20 100% 30
   Rain Dance Normal 100% 10
   Body Slam Normal 85 100% 15
   Amnesia Psychic —% 20
   Hydro Pump Water 120 80% 5
  • Bold indicates a move that gets STAB when used by Politoed
  • Italic indicates a move that gets STAB only when used by an evolution of Politoed

Slowking

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Confusion Psychic 05050 100}}100% 25
099 Disable Normal 0000 055}}55% 20
1818 Growl Normal 0000 100}}100% 40
2828 Water Gun Water 04040 100}}100% 25
3737 Withdraw Water 0000 —}}—% 40
3737 Swagger Normal 0000 100}}100% 10
3939 Headbutt Normal 07070 100}}100% 15
5151 Amnesia Psychic 0000 —}}—% 20
6464 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking

Unown

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Psywave Psychic 0000 080}}80% 15
  • Bold indicates a move that gets STAB when used by Unown
  • Italic indicates a move that gets STAB only when used by an evolution of Unown

Ledyba

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
088 Quick Attack Normal 04040 100}}100% 30
1616 Swift Normal 06060 —}}—% 20
2424 Reflect Psychic 0000 —}}—% 20
3232 Agility Psychic 0000 —}}—% 30
4040 Fury Swipes Normal 01818 080}}80% 15
4848 Double Team Normal 0000 —}}—% 15
5656 Tri Attack Normal 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Ledyba
  • Italic indicates a move that gets STAB only when used by an evolution of Ledyba

Espeon

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Sand-Attack Normal 0000 100}}100% 15
1414 Quick Attack Normal 04040 100}}100% 30
2121 Tail Whip Normal 0000 100}}100% 30
2828 Confusion Psychic 05050 100}}100% 25
3535 Bite Normal 06060 100}}100% 25
4242 Agility Psychic 0000 —}}—% 30
4949 Reflect Psychic 0000 —}}—% 20
5656 Light Screen Psychic 0000 —}}—% 30
6363 Psychic Psychic 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Espeon
  • Italic indicates a move that gets STAB only when used by an evolution of Espeon

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Mud-Slap Normal 20 100% 10
  Take Down Normal 90 85% 20
  • Bold indicates a move that gets STAB when used by Espeon
  • Italic indicates a move that gets STAB only when used by an evolution of Espeon

Umbreon

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Sand-Attack Normal 0000 100}}100% 15
1414 Quick Attack Normal 04040 100}}100% 30
2121 Tail Whip Normal 0000 100}}100% 30
2828 Smog Poison 02020 070}}70% 20
3535 Acid Poison 04040 100}}100% 30
4242 Acid Armor Poison 0000 —}}—% 40
4949 Sludge Poison 06565 100}}100% 20
5656 SmokeScreen Normal 0000 100}}100% 20
6363 Sludge Bomb Poison 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Bite Normal 60 100% 25
  Mud-Slap Normal 20 100% 10
  Take Down Normal 90 85% 20
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon

Remoraid

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Water Gun Water 04040 100}}100% 25
1010 Focus Energy Normal 0000 —}}—% 30
3131 Aurora Beam Ice 06565 100}}100% 20
3131 Psybeam Psychic 06565 100}}100% 20
3131 BubbleBeam Water 06565 100}}100% 20
5656 Lock-On Normal 0000 —}}—% 10
7070 Zap Cannon Electric 100100 050}}50% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid

Octillery

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Water Gun Water 04040 100}}100% 25
1010 Focus Energy Normal 0000 —}}—% 30
2020 Octazooka Water 06565 100}}100% 10
3131 Wrap Normal 01515 085}}85% 20
4343 Protect Normal 0000 —}}—% 10
5656 Lock-On Normal 0000 —}}—% 10
7070 Zap Cannon Electric 100100 050}}50% 5
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
  Aurora Beam Ice 65 100% 20
  Psybeam Psychic 65 100% 20
  BubbleBeam Water 65 100% 20
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery

Hitmontop

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
077 Leer Normal 0000 100}}100% 30
1313 Rapid Spin Normal 02020 100}}100% 10
2020 Pursuit Normal 04040 100}}100% 10
2727 Meditate Psychic 0000 —}}—% 40
3535 Rolling Kick Fighting 06060 085}}85% 15
4343 Detect Normal 0000 —}}—% 10
5252 Mind Reader Normal 0000 —}}—% 10
6161 Triple Kick Fighting 06060 100}}100% 10
7171 Focus Energy Normal 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Hitmontop
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmontop

Hoppip

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Absorb Grass 02020 100}}100% 20
044 Pound Normal 04040 100}}100% 35
088 Growth Normal 0000 —}}—% 40
1313 Leech Seed Grass 0000 090}}90% 10
1919 Razor Leaf Grass 05555 095}}95% 25
2626 Cotton Spore Grass 0000 100}}100% 10
3434 Slam Normal 08080 075}}75% 20
4343 Synthesis Grass 0000 —}}—% 10
5353 Mega Drain Grass 04040 100}}100% 10
  • Bold indicates a move that gets STAB when used by Hoppip
  • Italic indicates a move that gets STAB only when used by an evolution of Hoppip

Skiploom

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Absorb Grass 02020 100}}100% 20
055 Pound Normal 04040 100}}100% 35
1010 Growth Normal 0000 —}}—% 40
1616 Leech Seed Grass 0000 090}}90% 10
2323 Razor Leaf Grass 05555 095}}95% 25
3131 Cotton Spore Grass 0000 100}}100% 10
4040 Slam Normal 08080 075}}75% 20
5050 Synthesis Grass 0000 —}}—% 10
6161 Mega Drain Grass 04040 100}}100% 10
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom

Jumpluff

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Absorb Grass 02020 100}}100% 20
066 Pound Normal 04040 100}}100% 35
1212 Growth Normal 0000 —}}—% 40
1919 Leech Seed Grass 0000 090}}90% 10
2727 Razor Leaf Grass 05555 095}}95% 25
3636 Cotton Spore Grass 0000 100}}100% 10
4646 Slam Normal 08080 075}}75% 20
5757 Synthesis Grass 0000 —}}—% 10
6969 Mega Drain Grass 04040 100}}100% 10
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff

Smoochum

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
066 Sing Normal 0000 055}}55% 15
1212 Powder Snow Ice 04040 100}}100% 10
1818 DoubleSlap Normal 01515 085}}85% 10
2424 Meditate Psychic 0000 —}}—% 40
3030 Ice Punch Ice 07575 100}}100% 15
3636 Lovely Kiss Normal 0000 075}}75% 10
3636 Sweet Kiss Normal 0000 100}}100% 10
4242 Perish Song Normal 0000 —}}—% 10
4848 Blizzard Ice 120120 090}}90% 5
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum

Elekid

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
066 Leer Normal 0000 100}}100% 30
1212 Thunder Wave Electric 0000 100}}100% 20
1818 Thundershock Electric 04040 100}}100% 30
2424 Spark Electric 06565 100}}100% 20
3030 Light Screen Psychic 0000 —}}—% 30
3636 Thunderpunch Electric 07575 100}}100% 15
4242 Screech Normal 0000 085}}85% 40
4848 Thunder Electric 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid

Magby

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
066 Leer Normal 0000 100}}100% 30
1212 Smog Poison 02020 070}}70% 20
1818 Ember Fire 04040 100}}100% 25
2424 Flame Wheel Fire 06060 100}}100% 10
3030 Fire Punch Fire 07575 100}}100% 15
3636 SmokeScreen Normal 0000 100}}100% 20
4242 Confuse Ray Ghost 0000 100}}100% 20
4848 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Magby
  • Italic indicates a move that gets STAB only when used by an evolution of Magby

Bellossom

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Absorb Grass 02020 100}}100% 20
011 Stun Spore Grass 0000 075}}75% 30
011 Acid Poison 04040 100}}100% 30
011 Petal Dance Grass 07070 100}}100% 20
  • Bold indicates a move that gets STAB when used by Bellossom
  • Italic indicates a move that gets STAB only when used by an evolution of Bellossom

By a prior evolution

Generation II
Other generations:
 Stage   Move   Type   Power   Accuracy   PP 
   PoisonPowder Poison 75% 35
   Sleep Powder Grass 75% 15
   Growth Normal —% 40
   SolarBeam Grass 120 100% 10
  • Bold indicates a move that gets STAB when used by Bellossom
  • Italic indicates a move that gets STAB only when used by an evolution of Bellossom

Miltank

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Tail Whip Normal 0000 100}}100% 30
1616 Bide Normal 0000 —}}—% 10
2525 Charm Normal 0000 085}}85% 40
3535 Stomp Normal 06565 100}}100% 20
4646 Body Slam Normal 08585 100}}100% 15
5858 Milk Drink Normal 0000 —}}—% 10
7171 Take Down Normal 09090 085}}85% 20
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank

Delibird

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
099 Growl Normal 0000 100}}100% 40
1818 Powder Snow Ice 04040 100}}100% 10
2727 Present Normal 05050 100}}100% 10
3636 DoubleSlap Normal 01515 085}}85% 10
4545 Encore Normal 0000 100}}100% 10
5454 Blizzard Ice 120120 090}}90% 5
  • Bold indicates a move that gets STAB when used by Delibird
  • Italic indicates a move that gets STAB only when used by an evolution of Delibird

Murkrow

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
066 Sand-Attack Normal 0000 100}}100% 15
1212 Spikes Normal 04040 —}}—% 10
1919 Detect Normal 0000 —}}—% 10
2727 Foresight Normal 0000 —}}—% 10
3636 Faint Attack Dark 06060 —}}—% 10
4646 Fury Attack Normal 01515 085}}85% 20
5757 Mean Look Psychic 0000 —}}—% 10
6969 Perish Song Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Murkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Murkrow

Scizor

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
055 Leer Normal 0000 100}}100% 30
1010 Focus Energy Normal 0000 —}}—% 30
1616 Double Team Normal 0000 —}}—% 15
2323 Slash Normal 07070 100}}100% 20
3131 False Swipe Normal 04040 100}}100% 20
4040 Pursuit Normal 04040 100}}100% 10
5050 Swords Dance Normal 0000 —}}—% 30
6262 Fury Cutter Bug 02525 100}}100% 20
7373 Agility Psychic 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Scizor
  • Italic indicates a move that gets STAB only when used by an evolution of Scizor

Houndour

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Ember Fire 04040 100}}100% 25
077 Leer Normal 0000 100}}100% 30
1414 Roar Normal 0000 100}}100% 20
2121 Bite Normal 06060 100}}100% 25
2828 Swift Normal 06060 —}}—% 20
3535 Fire Spin Fire 01515 070}}70% 15
4242 Bonemerang Ground 05050 090}}90% 10
4949 Scary Face Normal 0000 085}}85% 40
5656 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Houndour
  • Italic indicates a move that gets STAB only when used by an evolution of Houndour

Houndoom

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Ember Fire 04040 100}}100% 25
088 Leer Normal 0000 100}}100% 30
1616 Roar Normal 0000 100}}100% 20
2424 Bite Normal 06060 100}}100% 25
3232 Swift Normal 06060 —}}—% 20
4040 Fire Spin Fire 01515 070}}70% 15
4848 Bonemerang Ground 05050 090}}90% 10
5656 Scary Face Normal 0000 085}}85% 40
6464 Flamethrower Fire 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom

Porygon2

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
088 Sharpen Normal 0000 —}}—% 30
1515 Conversion Normal 0000 —}}—% 30
1515 Conversion2 Normal 0000 —}}—% 15
2222 Psybeam Psychic 06565 100}}100% 20
2929 Tri Attack Normal 08080 100}}100% 10
3636 Recover Normal 0000 —}}—% 20
4343 Agility Psychic 0000 —}}—% 30
5050 Hyper Beam Normal 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Porygon2
  • Italic indicates a move that gets STAB only when used by an evolution of Porygon2

Steelix

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
066 Harden Normal 0000 —}}—% 30
1111 Bind Normal 01515 075}}75% 20
1717 Rage Normal 02020 100}}100% 20
2323 Rock Throw Rock 05050 065}}65% 15
3030 Screech Normal 0000 085}}85% 40
3737 Dig Ground 06060 100}}100% 10
4545 Sandstorm Rock 02020 —}}—% 10
5353 Slam Normal 08080 075}}75% 20
6262 Iron Tail Steel 06060 100}}100% 10
  • Bold indicates a move that gets STAB when used by Steelix
  • Italic indicates a move that gets STAB only when used by an evolution of Steelix

Kingdra

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
099 SmokeScreen Normal 0000 100}}100% 20
1717 Leer Normal 0000 100}}100% 30
2525 Water Gun Water 04040 100}}100% 25
3232 Pin Missile Bug 01414 085}}85% 20
3333 Quick Attack Normal 04040 100}}100% 30
4141 DragonBreath Dragon 04040 100}}100% 10
4949 Agility Psychic 0000 —}}—% 30
5757 Octazooka Water 06565 100}}100% 10
6565 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Kingdra
  • Italic indicates a move that gets STAB only when used by an evolution of Kingdra

Sneasel

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 30
066 Tail Whip Normal 0000 100}}100% 30
1212 Leer Normal 0000 100}}100% 30
1818 Pursuit Normal 04040 100}}100% 10
2424 Sand-Attack Normal 0000 100}}100% 15
3030 Faint Attack Dark 06060 —}}—% 10
3636 Detect Normal 0000 —}}—% 10
4242 Fury Swipes Normal 01818 080}}80% 15
4848 Slash Normal 07070 100}}100% 20
  • Bold indicates a move that gets STAB when used by Sneasel
  • Italic indicates a move that gets STAB only when used by an evolution of Sneasel

Ho-Oh

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Wing Attack Flying 06060 100}}100% 35
099 Leer Normal 0000 100}}100% 30
1818 Detect Normal 0000 —}}—% 10
2828 Gust Flying 04040 100}}100% 35
3939 Light Screen Psychic 0000 —}}—% 30
3939 Reflect Psychic 0000 —}}—% 20
3939 Safeguard Normal 0000 —}}—% 10
5151 Sacred Fire Fire 08080 100}}100% 10
6464 Scary Face Normal 0000 085}}85% 40
7878 Recover Normal 0000 —}}—% 20
9393 Sky Attack Flying 140140 090}}90% 5
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an evolution of Ho-Oh

Togepi

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Peck Flying 03535 100}}100% 35
088 Withdraw Water 0000 —}}—% 40
1515 Mirror Move Flying 0000 —}}—% 20
2222 Charm Normal 0000 085}}85% 40
2929 Spike Cannon Normal 02020 100}}100% 15
3636 Protect Normal 0000 —}}—% 10
4343 Recover Normal 0000 —}}—% 20
5050 Skull Bash Normal 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Togepi
  • Italic indicates a move that gets STAB only when used by an evolution of Togepi

Snubbull

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
066 Tail Whip Normal 0000 100}}100% 30
1111 Scary Face Normal 0000 085}}85% 40
1717 Sing Normal 0000 055}}55% 15
2323 Bite Normal 06060 100}}100% 25
3030 Safeguard Normal 0000 —}}—% 10
3737 Sweet Kiss Normal 0000 100}}100% 10
4545 Double-Edge Normal 100100 100}}100% 15
5353 Perish Song Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull

Aipom

Learnset

By leveling up

Generation II
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
055 Leer Normal 0000 100}}100% 30
099 Sand-Attack Normal 0000 100}}100% 15
1414 Pursuit Normal 04040 100}}100% 10
1919 Encore Normal 0000 100}}100% 10
2525 Swift Normal 06060 —}}—% 20
3131 Mud-Slap Normal 02020 100}}100% 10
3838 Fury Swipes Normal 01818 080}}80% 15
4545 Mimic Normal 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom