Cleffa (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
011 Charm Normal 0000 100}}100% 20
044 Encore Normal 0000 100}}100% 5
088 Sing Normal 0000 055}}55% 15
1313 Sweet Kiss Normal 0000 075}}75% 10
  • Bold indicates a move that gets STAB when used by Cleffa
  • Italic indicates a move that gets STAB only when used by an evolution of Cleffa
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM04 Rollout Rock 30 90% 20
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM09 Psych Up Normal —% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM16 Icy Wind Ice 55 95% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM22 SolarBeam Grass 120 100% 10
  TM23 Iron Tail Steel 100 75% 15
  TM27 Return Normal 100% 20
  TM29 Psychic Psychic 90 100% 10
  TM30 Shadow Ball Ghost 80 100% 15
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM38 Fire Blast Fire 120 85% 5
  TM40 Defense Curl Normal —% 40
  TM42 Dream Eater Psychic 100 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM50 Nightmare Ghost 100% 15
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Cleffa
  • Italic indicates a move that gets STAB only when used by an evolution of Cleffa
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Amnesia* Psychic —% 20
Belly Drum* Normal —% 10
Metronome Normal —% 10
Mimic Normal 100% 10
Present* Normal 90% 15
Splash Normal —% 40
  • Moves marked with an asterisk (*) must be chain bred onto Cleffa in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Cleffa in that game.
  • Bold indicates a move that gets STAB when used by Cleffa
  • Italic indicates a move that gets STAB only when used by an evolution of Cleffa
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Cleffa can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Cleffa cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Cleffa
  • Italic indicates a move that gets STAB only when used by an evolution of Cleffa
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
Pokémon Crystal (Odd Egg) Dizzy Punch Normal 70 100% 10
Pokémon Center Mystery Egg
New York City Pokémon Center
Petal Dance Grass 70 100% 20
New York City Pokémon Center Scary Face Normal 90% 10
Pokémon Center Mystery Egg
New York City Pokémon Center
Swift Normal 60 —% 20
  • A superscript level indicates that Cleffa can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Cleffa
  • Italic indicates a move that gets STAB only when used by an evolution of Cleffa
  • Click on the generation numbers at the top to see event moves from other generations