Revision as of 22:00, 14 May 2024 by Storm Aurora(talk | contribs)(Text replacement - "''(6★ EX) effect: Power of sync move increases by 50%.''↵" to "''(6★ EX effect: Sync move power will be multiplied by 1.5.)''")
Calem also appears in his Neo Champion attire, partnered with his ShinyGreninja. This pair is available through a limited Master Fair sync pair scout beginning on December 2, 2022. This pair could be raised to 6★ EX since its release.
Calem also forms a sync pair with his Fennekin. This pair can be obtained by reaching Friendship Level 100 with Calem in the Trainer Lodge beginning on August 1, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
The smaller the user's percentage of remaining HP, the more it raises the user's Sp. Atk (can be raised by up to four stat ranks maximum). Restores the user's HP by approximately 40% of its maximum HP.
Raises the following discovery level by 2: • Soothing Crystal
Sync grid
Calem and Espurr's sync grid is an expanded grid, made available on April 20, 2020.
Name
Effect
Energy required
Sync orb required
Move level required
HP +10
HP +10
0
5
1
HP +10
HP +10
2
24
1
HP +10
HP +10
3
36
1
HP +20
HP +20
4
48
1
HP +20
HP +20
4
48
2
HP +20
HP +20
4
48
3
Defense +5
Defense +5
0
5
1
Defense +10
Defense +10
4
48
2
Defense +10
Defense +10
4
48
2
Sp. Atk +5
Sp. Atk +5
0
5
1
Sp. Atk +5
Sp. Atk +5
0
5
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +5
Sp. Atk +5
2
24
2
Sp. Atk +10
Sp. Atk +10
4
48
2
Sp. Def +5
Sp. Def +5
0
5
1
Sp. Def +10
Sp. Def +10
4
48
1
Sp. Def +10
Sp. Def +10
4
48
1
Speed +5
Speed +5
0
5
1
Speed +5
Speed +5
2
24
1
Speed +5
Speed +5
2
24
1
Psybeam: Power +4
Psybeam: Power ↑ +4
2
24
1
Psybeam: Power +4
Psybeam: Power ↑ +4
2
24
1
Psybeam: Power +4
Psybeam: Power ↑ +4
2
24
1
Psybeam: Power +4
Psybeam: Power ↑ +4
2
24
1
Psybeam: Power +4
Psybeam: Power ↑ +4
2
24
2
Psybeam: Power +4
Psybeam: Power ↑ +4
3
36
2
Psybeam: Power +4
Psybeam: Power ↑ +4
3
36
3
Psybeam: Power +4
Psybeam: Power ↑ +4
3
36
3
Psybeam: Move Gauge Refresh 2
Has a chance (30%) of charging the user's move gauge by one when a move is successful.
6
72
1
Psybeam: Move Gauge Refresh 2
Has a chance (30%) of charging the user's move gauge by one when a move is successful.
6
72
2
Thunder Wave: Move Gauge Refresh 4
Has a chance (50%) of charging the user's move gauge by one when a move is successful.
6
72
1
Thunder Wave: Move Gauge Refresh 4
Has a chance (50%) of charging the user's move gauge by one when a move is successful.
6
72
1
Thunder Wave: Satisfied Snarl 9
Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
9
108
2
X Speed: MP Refresh 3
Has a chance (40%) of restoring one MP of the user's move when that move is successful.
7
84
1
X Speed: Pep Rally 1
Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful.
7
84
2
We're Not Done Yet!: MP Refresh 3
Has a chance (40%) of restoring one MP of the user's move when that move is successful.
7
84
1
We're Not Done Yet!: Master Healer 2
Increases the amount of HP restored by the user's healing moves.
8
96
2
Grand Entry 1
Raises the user's Sp. Atk by one stat rank when it enters a battle.
8
96
1
Pump Up 2
Charges the move gauge by two for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user's sync move.
10
120
2
Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
8
96
3
Paralysis Synergy 5
Powers up the user's moves when the target is paralyzed.
8
96
3
Confusion Synergy 5
Powers up the user's moves when the target is confused.
8
96
3
Fuzzy Strike 5
Powers up the user's sync move when the target is confused.
8
96
3
Emergency Huddle 1
Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle.
Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
Healthy Superhit
Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
Raises the following discovery level by 2: • Fiery Crystal
Sync grid
The sync grid for Calem and Fennekin is an expanded grid, made available since the pair first released.
Name
Effect
Energy required
Sync orb required
Move level required
HP +10
HP +10
0
5
1
HP +10
HP +10
2
24
1
HP +10
HP +10
2
24
1
Defense +5
Defense +5
0
5
1
Defense +5
Defense +5
2
24
1
Sp. Atk +5
Sp. Atk +5
0
5
1
Sp. Atk +5
Sp. Atk +5
0
5
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +10
Sp. Atk +10
4
48
2
Sp. Def +5
Sp. Def +5
0
5
1
Sp. Def +5
Sp. Def +5
2
24
1
Speed +5
Speed +5
0
5
1
Speed +5
Speed +5
2
24
1
Speed +5
Speed +5
2
24
1
Speed +5
Speed +5
2
24
1
Heat Wave: Power +3
Heat Wave: Power ↑ +3
3
36
1
Heat Wave: Power +3
Heat Wave: Power ↑ +3
3
36
1
Heat Wave: Power +3
Heat Wave: Power ↑ +3
3
36
1
Heat Wave: Power +3
Heat Wave: Power ↑ +3
3
36
1
Heat Wave: Power +3
Heat Wave: Power ↑ +3
3
36
1
Heat Wave: Accuracy +5
Heat Wave: Accuracy ↑ +5
3
36
2
Heat Wave: Accuracy +5
Heat Wave: Accuracy ↑ +5
3
36
2
Heat Wave: Move Gauge Refresh 3
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
7
84
2
Heat Wave: Super Freebie 2
Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
7
84
2
Psybeam: Power +3
Psybeam: Power ↑ +3
3
36
1
Psybeam: Power +3
Psybeam: Power ↑ +3
3
36
1
Psybeam: Power +3
Psybeam: Power ↑ +3
3
36
1
Psybeam: Power +3
Psybeam: Power ↑ +3
3
36
1
Psybeam: Power +3
Psybeam: Power ↑ +3
3
36
2
Psybeam: Move Gauge Refresh 3
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
7
84
2
X Sp. Atk: MP Refresh 2
Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
7
84
2
Battle Beside You!: MP Refresh 2
Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
7
84
2
Battle Beside You!: Ramp Up 1
Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
10
120
3
Dauntless
Sp. Atk cannot be lowered.
5
60
1
Charging Confusion 4
Has a chance (50%) of charging the user’s move gauge by 2 when its attack move is successful against a confused opponent.
7
84
2
Power Reserves 3
Powers up the user’s moves when it is in a pinch.
7
84
2
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
7
84
2
Burn Synergy 3
Powers up the user’s moves when the target is burned.
10
120
3
Baffle Buff 3
Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.
10
120
3
Scorching Sync 5
Powers up the user’s sync move when the target is burned.
10
120
3
Catalyst
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
10
120
3
Super Interference 1
Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks.
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Calm Fighter Water Transformation
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. (Dark-type sync move)
Recharging Strike 9
Charges the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user’s move gauge by one for each hit. (Dark-type sync move)
Impervious
The user's stats cannot be lowered. (Dark-type sync move)
Stoic Dark Transformation
Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. (Water-type sync move)
Restoring Strike 2
Has a chance (30%) of restoring the user’s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user’s HP for each hit. (Water-type sync move)
Status Immunity
Status conditions cannot be inflicted on the user. (Water-type sync move)
Calem is based on the rival in the Kalos-based games, as Serena says he's her neighbor who taught her about being a Trainer. In addition, he appears during the story eventRevel in Rivalry and the special eventRival Challenge, two events in which the only characters who appear are rivals from the core series games.
All versions of Calem use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Serena, Shauna, Tierno, Korrina, Diantha, and Professor Sycamore.
In his Champion outfit's sync pair story, Calem reveals he met Greninja as a Froakie soon after departing on his journey.
Origin
Calem's design is based on his appearance in Pokémon X and Y. Espurr and Meowstic are Pokémon that Calem uses as the rival character in the Kalos-based core series games. Espurr and Meowstic's Dex entries come from Pokémon X.
Fennekin is one of the first partner Pokémon of Kalos in the core series games. As the rival character, Fennekin and its evolutions are Calem's signature Pokémon if the player chooses Chespin as their first partner Pokémon in the Kalos-based core series games. Fennekin's Dex entry comes from Pokémon X.
Greninja is the final evolution of Froakie, one of the first partner Pokémon of Kalos in the core series games. As the rival character, Greninja is Calem's signature Pokémon if the player chooses Fennekin as their first partner Pokémon in the Kalos-based core series games. In addition, Calem's Pokémon Adventures counterpart temporarily uses Y's Greninja during the manga. Greninja's Dex entry comes from Pokémon X.