List of moves that do damage

Revision as of 09:28, 3 August 2007 by Razzia (talk | contribs) (lol a few more 5 am typos)

Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1. This list does not account for moves such as Assist, Metronome, Mirror Move and Copycat, which can deal damage based on copying other moves.

Name Type Category Power Accuracy Notes
Absorb File:GrassIC.gif File:SpecialIC.gif 20 100% Restores HP to the user equal to 1/4 the damage inflicted.
Acid File:PoisonIC.gif File:SpecialIC.gif 40 100% Has a 10% chance of lowering the target's Defense by one stage.
Aerial Ace File:FlyingIC.gif File:PhysicalIC.gif 60 - Never misses.
Aeroblast File:FlyingIC.gif File:SpecialIC.gif 100 95% Has a high critical hit ratio.
Air Cutter File:FlyingIC.gif File:SpecialIC.gif 55 95% Has a high critical hit ratio.
Air Slash File:FlyingIC.gif File:SpecialIC.gif 75 95% Has a 30% chance of flinching.
Ancientpower File:RockIC.gif File:SpecialIC.gif 60 100% Has a 10% chance of raising all of the user's stats by one stage.
Aqua Jet File:WaterIC.gif File:PhysicalIC.gif 40 100% Always strikes first.
Aqua Tail File:WaterIC.gif File:PhysicalIC.gif 90 90%
Arm Thrust File:FightingIC.gif File:PhysicalIC.gif 15 100% Strikes the target two to five times in a row.
Assurance File:DarkIC.gif File:PhysicalIC.gif 50 100% Power doubles if user receives damage on the turn it is used.
Astonish File:GhostIC.gif File:PhysicalIC.gif 30 100% Has a 30% chance of flinching.
Attack Order File:BugIC.gif File:PhysicalIC.gif 90 100% Has a high critical hit ratio.
Aura Sphere File:FightingIC.gif File:SpecialIC.gif 90 - Never misses.
Aurora Beam File:IceIC.gif File:SpecialIC.gif 65 100% Has a 10% chance of lowering the target's Attack by one stage.
Avalanche File:IceIC.gif File:PhysicalIC.gif 60 100% Power doubles if the user is attacked by the target on the turn it is used.
Barrage File:NormalIC.gif File:PhysicalIC.gif 15 85% Strikes the target two to five times in a row.
Beat Up File:DarkIC.gif File:PhysicalIC.gif 10 100% Each member of the user's party attacks once.
Bind File:NormalIC.gif File:PhysicalIC.gif 15 75% Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
Bite File:DarkIC.gif File:PhysicalIC.gif 60 100% Has a 30% chance of flinching.
Blast Burn File:FireIC.gif File:SpecialIC.gif 150 90% User recharges on the second turn.
Blast Burn File:FireIC.gif File:PhysicalIC.gif 85 90% Has a 10% chance of burning.
Blizzard File:IceIC.gif File:SpecialIC.gif 120 70% Has a 10% chance of freezing.
Body Slam File:NormalIC.gif File:PhysicalIC.gif 85 100% Has a 30% chance of paralyzing.
Bone Club File:GroundIC.gif File:PhysicalIC.gif 65 85% Has a 10% chance of flinching.
Bone Rush File:GroundIC.gif File:PhysicalIC.gif 25 80% Strikes the target two to five times in a row.
Bonemerang File:GroundIC.gif File:PhysicalIC.gif 50 90% Strikes the target twice in a row.
Bounce File:FlyingIC.gif File:PhysicalIC.gif 85 85% Has a 30% chance of paralyzing.
Brave Bird File:FlyingIC.gif File:PhysicalIC.gif 120 100% User receives 1/4 recoil damage.
Brick Break File:FightingIC.gif File:PhysicalIC.gif 75 100% Light Screen and Reflect are removed from the target.
Brine File:WaterIC.gif File:SpecialIC.gif 65 100% Power is doubled if target's health is below 50%.
Bubble File:WaterIC.gif File:SpecialIC.gif 20 100% Has a 10% chance of lowering the target's Speed by one stage.
Bubblebeam File:WaterIC.gif File:SpecialIC.gif 65 100% Has a 10% chance of lowering the target's Speed by one stage.
Bug Bite File:BugIC.gif File:PhysicalIC.gif 60 100% Eats the target's held berry.
Bug Buzz File:BugIC.gif File:SpecialIC.gif 90 100% Has a 10% chance of lowering the target's Special Defense by one stage.
Bullet Punch File:SteelIC.gif File:PhysicalIC.gif 40 100% Always strikes first.
Bullet Seed File:GrassIC.gif File:PhysicalIC.gif 10 100% Strikes the target two to five times in a row.
Charge Beam File:ElectricIC.gif File:SpecialIC.gif 50 90% Has a 70% chance of raising the user's Special Attack by one stage.
Chatter File:FlyingIC.gif File:SpecialIC.gif 60 100% Has a variable chance of confusing the target.
Clamp File:WaterIC.gif File:PhysicalIC.gif 35 75% Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
Close Combat File:FightingIC.gif File:PhysicalIC.gif 120 100% The user's Defense and Special Defense are decreased by one stage.
Comet Punch File:NormalIC.gif File:PhysicalIC.gif 18 85% Strikes the target two to five times in a row.
Confusion File:PsychicIC.gif File:SpecialIC.gif 50 100% Has a 10% chance of confusing the target.
Constrict File:NormalIC.gif File:PhysicalIC.gif 10 100% Has a 10% of lowering the target's speed by one stage.
Counter File:FightingIC.gif File:PhysicalIC.gif - 100% Deals back 2x damage inflicted if the user gets attacked by a physical attack on the turn used.
Covet File:NormalIC.gif File:PhysicalIC.gif 40 100% Steals the target's held item.
Crabhammer File:WaterIC.gif File:PhysicalIC.gif 90 85% Has a high critical hit ratio.
Cross Chop File:FightingIC.gif File:PhysicalIC.gif 100 80% Has a high critical hit ratio.
Cross Poison File:PoisonIC.gif File:PhysicalIC.gif 70 100% Has a high critical hit ratio and 10% chance of poisoning the target.
Crunch File:DarkIC.gif File:PhysicalIC.gif 80 100% Has a 20% chance of lowering the target's Defense by one stage.
Crush Claw File:NormalIC.gif File:PhysicalIC.gif 75 95% Has a 50% chance of lowering the target's Defense by one stage.
Crush Grip File:NormalIC.gif File:PhysicalIC.gif - 100% Damage depends on the target's current HP; strongest when target's HP is highest.
Cut File:NormalIC.gif File:PhysicalIC.gif 50 95%
Dark Pulse File:DarkIC.gif File:SpecialIC.gif 80 100% Has a 20% chance of flinching the target.
Dig File:GroundIC.gif File:PhysicalIC.gif 80 100% User burrows underground on the first turn, attacks on the second.
Discharge File:ElectricIC.gif File:SpecialIC.gif 80 100% Has a 30% chance of paralyzing the target.
Dive File:WaterIC.gif File:PhysicalIC.gif 80 100% User dive underwater on the first turn, attacks on the second.
Dizzy Punch File:NormalIC.gif File:PhysicalIC.gif 70 100% Has a 20% chance of confusing the target.
Doom Desire File:SteelIC.gif File:PhysicalIC.gif 120 85% Deals damage two turns after usage.
Double Hit File:NormalIC.gif File:PhysicalIC.gif 35 90% Strikes the target twice in a row.
Double Kick File:FightingIC.gif File:PhysicalIC.gif 30 100% Strikes the target twice in a row.
Double-edge File:NormalIC.gif File:PhysicalIC.gif 120 100% User receives 1/4 recoil damage.
Doubleslap File:NormalIC.gif File:PhysicalIC.gif 15 85% Strikes the target two to five times in a row.
Draco Meteor File:DragonIC.gif File:SpecialIC.gif 140 90% Lowers the user's Special Attack by two stages after usage.
Dragon Claw File:DragonIC.gif File:PhysicalIC.gif 80 100%
Dragon Pulse File:DragonIC.gif File:SpecialIC.gif 90 100%
Dragon Rage File:DragonIC.gif File:SpecialIC.gif - 100% Always deals 40 HP of damage.
Dragon Rush File:DragonIC.gif File:PhysicalIC.gif 100 75% Has a 20% chance of flinching.
Dragonbreath File:DragonIC.gif File:SpecialIC.gif 60 100% Has a 30% chance of paralyzing.
Drain Punch File:FightingIC.gif File:PhysicalIC.gif 60 100% Restores HP to the user equal to 1/2 the damage inflicted.
Dream Eater File:PsychicIC.gif File:SpecialIC.gif 100 100% Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
Drill Peck File:FlyingIC.gif File:PhysicalIC.gif 80 100%
Dynamicpunch File:FightingIC.gif File:PhysicalIC.gif 100 50% Also confuses the target.
Earth Power File:GroundIC.gif File:SpecialIC.gif 90 100% Has a 10% chance of lowering the target's Special Defense by one stage.
Earthquake File:GroundIC.gif File:PhysicalIC.gif 100 100% Deals double damage against targets using Dig.
Egg Bomb File:NormalIC.gif File:PhysicalIC.gif 100 75%
Ember File:FireIC.gif File:SpecialIC.gif 40 100% Has a 10% chance of burning the target.
Endeavor File:NormalIC.gif File:PhysicalIC.gif - 100% Deals damages so that the target is left with HP equal to the user's.
Energy Ball File:GrassIC.gif File:SpecialIC.gif 80 100% Has a 10% chance of lowering the target's Special Defense by one stage.
Eruption File:FireIC.gif File:SpecialIC.gif 150 100% Damage is based on the user's current HP; strongest when HP is highest.
Explosion File:NormalIC.gif File:PhysicalIC.gif 250 100% Target's defense is halved; user faints.
Extrasensory File:PsychicIC.gif File:SpecialIC.gif 80 100% Has a 10% chance of flinching.
Extremespeed File:NormalIC.gif File:PhysicalIC.gif 80 100% Always strikes first.
Facade File:NormalIC.gif File:PhysicalIC.gif 70 100% Power doubles if user is burned, paralyzed or poisoned.
Faint Attack File:DarkIC.gif File:PhysicalIC.gif 60 100% Never misses.
Fake Out File:NormalIC.gif File:PhysicalIC.gif 40 100% Only works on the first turn after the user enters battle; makes the target flinch.
False Swipe File:NormalIC.gif File:PhysicalIC.gif 40 100% Will always leave the target with at least one HP.
Feint File:NormalIC.gif File:PhysicalIC.gif 50 100% Fails unless the target has used Protect or Detect.
Fire Blast File:FireIC.gif File:SpecialIC.gif 120 85% Has a 10% chance of burning the target.
Fire Fang File:FireIC.gif File:PhysicalIC.gif 65 95% Has a 10% chance of burning or making the target flinch.
Fire Punch File:FireIC.gif File:PhysicalIC.gif 75 100% Has a 10% chance of burning the target.
Fire Spin File:FireIC.gif File:SpecialIC.gif 15 70% Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
Flail File:NormalIC.gif File:PhysicalIC.gif - 100% Damage is based on the user's current HP; strongest when HP is lowest.
Flame Wheel File:FireIC.gif File:PhysicalIC.gif 60 100% Has a 10% chance of burning the target; thaws frozen users.
Flamethrower File:FireIC.gif File:SpecialIC.gif 95 100% Has a 10% chance of burning the target.
Flare Blitz File:FireIC.gif File:PhysicalIC.gif 120 100% Has a 10% chance of burning the target; user receives 1/3 recoil damage.
Flash Cannon File:SteelIC.gif File:SpecialIC.gif 80 100% Has a 10% chance of lowering the target's Special Defense by one stage.
Fling File:DarkIC.gif File:PhysicalIC.gif - 100% User inflicts various damage by losing its held item.
Fly File:FlyingIC.gif File:PhysicalIC.gif 90 95% User flies up on the first turn, attacks on the second.
Focus Blast File:FightingIC.gif File:SpecialIC.gif 120 70% Has a 10% chance of lowering the target's Special Defense by one stage.
Focus Punch File:FightingIC.gif File:PhysicalIC.gif 150 100% Attacks at the end of the round if the user is not hit by an attack.
Force Palm File:PhysicalIC.gif File:PhysicalIC.gif 60 100% Has a 30% chance of paralyzing.
Frenzy Plant File:GrassIC.gif File:SpecialIC.gif 150 90% User recharges on the second turn.
Frustration File:NormalIC.gif File:PhysicalIC.gif - 100% Damage depends on user's happiness level.
Fury Attack File:NormalIC.gif File:PhysicalIC.gif 15 85% Strikes the target two to five times in a row.
Fury Cutter File:BugIC.gif File:PhysicalIC.gif 10 95% Doubles power with each consecutive hit.
Fury Swipes File:NormalIC.gif File:PhysicalIC.gif 10 80% Strikes the target two to five times in a row.
Future Sight File:PsychicIC.gif File:SpecialIC.gif 80 90% Deals damage two turns after usage.
Giga Drain File:GrassIC.gif File:SpecialIC.gif 60 100% Restores HP to the user equal to 1/2 the damage inflicted.
Giga Impact File:NormalIC.gif File:PhysicalIC.gif 150 90% User recharges on the second turn.
Grass Knot File:GrassIC.gif File:SpecialIC.gif - 100% Deals damage based on the target's weight.
Gunk Shot File:PoisonIC.gif File:PhysicalIC.gif 120 70% Has a 30% chance of poisoning the target.
Gust File:FlyingIC.gif File:SpecialIC.gif 40 100% Deals double damage against targets using Fly.
Gyro Ball File:SteelIC.gif File:PhysicalIC.gif - 100% Deals damage based on the user's Speed compared to the target's Speed.
Hammer Arm File:FightingIC.gif File:PhysicalIC.gif 100 90% Lowers the user's Speed by one stage.
Head Smash File:RockIC.gif File:PhysicalIC.gif 150 80% User receives 1/2 recoil damage.
Headbutt File:NormalIC.gif File:PhysicalIC.gif 70 100% Has a 30% chance of flinching.
Heat Wave File:FireIC.gif File:SpecialIC.gif 100 90% Has a 10% chance of burning the target.
Hi Jump Kick File:FightingIC.gif File:PhysicalIC.gif 100 90% Deals 1/8 recoil damage if user misses.
Hidden Power File:NormalIC.gif File:SpecialIC.gif - 100% Type and base power based on the user's Individual Values.
Horn Attack File:NormalIC.gif File:PhysicalIC.gif 65 100%
Hydro Cannon File:WaterIC.gif File:SpecialIC.gif 150 90% User recharges on the second turn.
Hydro Pump File:WaterIC.gif File:SpecialIC.gif 120 80%
Hyper Beam File:NormalIC.gif File:SpecialIC.gif 150 90% User recharges on the second turn.
Hyper Fang File:NormalIC.gif File:PhysicalIC.gif 80 90% Has a 10% chance of flinching.
Hyper Voice File:NormalIC.gif File:SpecialIC.gif 90 100%
Ice Ball File:IceIC.gif File:PhysicalIC.gif 30 90% Power is doubled for each turn it hits.
Ice Beam File:IceIC.gif File:SpecialIC.gif 95 100% Has a 10% chance of freezing the target.
Ice Fang File:IceIC.gif File:PhysicalIC.gif 65 95% Has a 10% chance of freezing or making the target flinch.
Ice Punch File:IceIC.gif File:PhysicalIC.gif 75 100% Has a 10% chance of freezing the target.
Ice Shard File:IceIC.gif File:PhysicalIC.gif 40 100% Always strikes first.
Icicle Spear File:IceIC.gif File:PhysicalIC.gif 10 100% Strikes the target two to five times in a row.
Icy Wind File:IceIC.gif File:SpecialIC.gif 55 95% Lowers the user's Speed by one stage.
Iron Head File:SteelIC.gif File:PhysicalIC.gif 80 100% Has a 30% chance of flinching.
Iron Tail File:SteelIC.gif File:PhysicalIC.gif 100 75% Has a 30% chance of lowering the target's Defense by one stage.
Judgment File:NormalIC.gif File:SpecialIC.gif 100 100% Changes user's type based on its held Plate.
Jump Kick File:FightingIC.gif File:PhysicalIC.gif 85 95% Deals 1/8 recoil damage if user misses.
Karate Chop File:FightingIC.gif File:PhysicalIC.gif 50 100% Has a high critical hit ratio.
Knock Off File:DarkIC.gif File:PhysicalIC.gif 20 100% Disables the target's held item.
Last Resort File:NormalIC.gif File:PhysicalIC.gif 130 100% Can only be used after user has used all of its other moves.
Lava Plume File:FireIC.gif File:SpecialIC.gif 80 100% Has a 30% chance of burning the target.
Leaf Blade File:GrassIC.gif File:PhysicalIC.gif 90 100% Has a high critical hit ratio.
Leaf Storm File:GrassIC.gif File:SpecialIC.gif 140 90% Lowers the user's Special Attack by two stages after usage.
Leech Life File:BugIC.gif File:PhysicalIC.gif 20 100% Restores HP to the user equal to 1/2 the damage inflicted.
Lick File:GhostIC.gif File:PhysicalIC.gif 20 100% Has a 30% chance of paralyzing the target.
Low Kick File:FightingIC.gif File:PhysicalIC.gif - 100% Deals damage based on the target's weight.
Luster Purge File:PsychicIC.gif File:SpecialIC.gif 70 100% Has a 50% chance of lowering the target's Special Defense by one stage.
Mach Punch File:FightingIC.gif File:PhysicalIC.gif 40 100% Always strikes first.
Magical Leaf File:GrassIC.gif File:SpecialIC.gif 60 - Never misses.
Magma Storm File:FireIC.gif File:SpecialIC.gif 120 70% Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
Magnet Bomb File:SteelIC.gif File:PhysicalIC.gif 60 - Never misses.
Magnitude File:GroundIC.gif File:PhysicalIC.gif - 100% Deals random damage based on Magnitude's scale.
Me First File:NormalIC.gif File:StatusIC.gif - - Deals damage if it goes first and the target uses a damaging move on that turn.
Mega Drain File:GrassIC.gif File:SpecialIC.gif 40 100% Restores HP to the user equal to 1/2 the damage inflicted.
Mega Kick File:NormalIC.gif File:PhysicalIC.gif 120 75%
Mega Punch File:NormalIC.gif File:PhysicalIC.gif 80 85%
Megahorn File:BugIC.gif File:PhysicalIC.gif 120 85%
Metal Burst File:SteelIC.gif File:PhysicalIC.gif - 100% Deals back 1.5x damage inflicted if the user gets attacked on the turn used.
Metal Claw File:SteelIC.gif File:PhysicalIC.gif 50 95% Has a 10% chance of raising the user's Attack by one stage.
Meteor Mash File:SteelIC.gif File:PhysicalIC.gif 100 85% Has a 20% chance of raising the user's Attack by one stage.
Mirror Coat File:PsychicIC.gif File:SpecialIC.gif - 100% Deals back 2x damage inflicted if the user gets attacked by a special attack on the turn used.
Mirror Shot File:SteelIC.gif File:SpecialIC.gif 65 85% Has a 30% chance of lowering the target's Accuracy by one stage.
Mist Ball File:PsychicIC.gif File:SpecialIC.gif 70 100% Has a 50% chance of lowering the target's Special Attack by one stage.
Mud Bomb File:GroundIC.gif File:SpecialIC.gif 65 85% Has a 30% chance of lowering the target's Accuracy by one stage.
Mud Shot File:GroundIC.gif File:SpecialIC.gif 55 95% Lowers the user's Speed by one stage.
Mud-Slap File:GroundIC.gif File:SpecialIC.gif 20 100% Lowers the user's Accuracy by one stage.
Muddy Water File:WaterIC.gif File:SpecialIC.gif 95 85% Has a 30% chance of lowering the target's Accuracy by one stage.
Natural Gift File:NormalIC.gif File:PhysicalIC.gif - 100% Power and type depend on thrown held berry.
Nature Power File:NormalIC.gif File:StatusIC.gif - - Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
Needle Arm File:GrassIC.gif File:PhysicalIC.gif 60 100% Has a 30% chance of flinching.
Night Shade File:GhostIC.gif File:SpecialIC.gif - 100% Deals damage equal to the user's current level.
Night Slash File:DarkIC.gif File:PhysicalIC.gif 70 100% Has a high critical hit ratio.
Octazooka File:WaterIC.gif File:SpecialIC.gif 65 85% Has a 50% chance of lowering the target's Accuracy by one stage.
Ominous Wind File:GhostIC.gif File:SpecialIC.gif 60 100% Has a 10% chance of raising all of the user's stats by one stage.
Outrage File:DragonIC.gif File:PhysicalIC.gif 120 100% Confuses the user after two or three turns.
Overheat File:FireIC.gif File:SpecialIC.gif 140 90% Lowers the user's Special Attack by two stages after usage.
Pay Day File:NormalIC.gif File:PhysicalIC.gif 40 100% Collects extra money after battles.
Payback File:DarkIC.gif File:PhysicalIC.gif 50 100% Power is doubled if user is hit by foe first.
Peck File:FlyingIC.gif File:PhysicalIC.gif 40 100%
Petal Dance File:GrassIC.gif File:SpecialIC.gif 90 100% Confuses the user after two or three turns.
Pin Missile File:BugIC.gif File:PhysicalIC.gif 14 85% Strikes the target two to five times in a row.
Pluck File:FlyingIC.gif File:PhysicalIC.gif 60 100% Eats the target's held berry.
Poison Fang File:PoisonIC.gif File:PhysicalIC.gif 50 100% Has a 30% chance of badly poisoning the target.
Poison Jab File:PoisonIC.gif File:PhysicalIC.gif 80 100% Has a 30% chance of poisoning the target.
Poison Sting File:PoisonIC.gif File:PhysicalIC.gif 15 100% Has a 30% chance of poisoning the target.
Poison Tail File:PoisonIC.gif File:PhysicalIC.gif 50 100% Has a high critical hit ratio and a 10% chance of poisoning the target.
Pound File:NormalIC.gif File:PhysicalIC.gif 40 100%
Powder Snow File:IceIC.gif File:SpecialIC.gif 40 100% Has a 10% chance of freezing the target.
Power Gem File:RockIC.gif File:SpecialIC.gif 70 100%
Power Whip File:GrassIC.gif File:PhysicalIC.gif 120 85%
Present File:NormalIC.gif File:PhysicalIC.gif - 90% Randomly damages or heals the target.
Psybeam File:PsychicIC.gif File:SpecialIC.gif 65 100% Has a 10% chance of confusing the target.
Psychic File:PsychicIC.gif File:SpecialIC.gif 90 100% Has a 10% chance of lowering the target's Special Defense by one stage.
Psycho Boost File:PsychicIC.gif File:SpecialIC.gif 140 90% Lowers the user's Special Attack by two stages after usage.
Psycho Cut File:PsychicIC.gif File:PhysicalIC.gif 70 100% Has a high critical hit ratio.
Psywave File:PsychicIC.gif File:SpecialIC.gif - 80% Randomly inflicts between one HP and (user's level x1.5) HP of damage.
Punishment File:DarkIC.gif File:PhysicalIC.gif - 100% Power of this attack rises with the target's stat increases.
Pursuit File:DarkIC.gif File:PhysicalIC.gif 40 100% Power of this attack doubles if target switches out.
Quick Attack File:NormalIC.gif File:PhysicalIC.gif 40 100% Always strikes first.
Rage File:NormalIC.gif File:PhysicalIC.gif 20 100% User's Attack increases by one stage if attacked after using this move.
Rapid Spin File:NormalIC.gif File:PhysicalIC.gif 20 100% Removes user from various annoyances.
Razor Leaf File:GrassIC.gif File:PhysicalIC.gif 55 95% Has a high critical hit ratio.
Razor Wind File:NormalIC.gif File:SpecialIC.gif 80 100% Charges on the first turn, attacks on the second.
Return File:NormalIC.gif File:PhysicalIC.gif - 100% Damage depends on user's happiness level.
Revenge File:FightingIC.gif File:PhysicalIC.gif 60 100% Power doubles if the user is attacked by the target on the turn it is used.
Flail File:NormalIC.gif File:PhysicalIC.gif - 100% Damage is based on the user's current HP; strongest when HP is lowest.
Roar of Time File:DragonIC.gif File:SpecialIC.gif 150 90% User recharges on the second turn.
Rock Blast File:RockIC.gif File:PhysicalIC.gif 25 80% Strikes the target two to five times in a row.
Rock Climb File:NormalIC.gif File:PhysicalIC.gif 90 85% Has a 20% chance of confusing the target.
Rock Slide File:RockIC.gif File:PhysicalIC.gif 75 90% Has a 30% chance of flinching.
Rock Smash File:FightingIC.gif File:PhysicalIC.gif 40 100% Has a 50% chance of lowering the target's Defense by one stage.
Rock Throw File:RockIC.gif File:PhysicalIC.gif 50 90%
Rock Tomb File:RockIC.gif File:PhysicalIC.gif 50 80% Lowers the user's Speed by one stage.
Rock Wrecker File:RockIC.gif File:PhysicalIC.gif 150 90% User recharges on the second turn.
Rolling Kick File:FightingIC.gif File:PhysicalIC.gif 60 85% Has a 30% chance of flinching.
Rollout File:RockIC.gif File:PhysicalIC.gif 30 90% Power is doubled for each turn it hits (and/or if the user uses Defense Curl on the previous turn).
Sacred Fire File:FireIC.gif File:SpecialIC.gif 100 95% Has a 50% chance of burning the target; thaws frozen user.
Sand Tomb File:GroundIC.gif File:PhysicalIC.gif 15 70% Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
Scratch File:NormalIC.gif File:PhysicalIC.gif 40 100%
Secret Power File:NormalIC.gif File:PhysicalIC.gif 70 100% Depending on current battlefield, can also lower the target's Attack, Defense, Speed or Accuracy or confuse, paralyze, flinch, poison or put to sleep the target.
Seed Bomb File:NormalIC.gif File:PhysicalIC.gif 80 100%
Seed Flare File:GrassIC.gif File:SpecialIC.gif 120 85% Has a 40% chance of lowering the target's Special Defense by one stage.
Seismic Toss File:FightingIC.gif File:PhysicalIC.gif - 100% Deals damage equal to the user's current level.
Selfdestruct File:NormalIC.gif File:PhysicalIC.gif 200 100% Target's defense is halved; user faints.
Shadow Ball File:GhostIC.gif File:SpecialIC.gif 80 100% Has a 20% chance of lowering the target's Special Defense by one stage.
Shadow Claw File:GhostIC.gif File:PhysicalIC.gif 70 100% Has a high critical hit ratio.
Shadow Force File:GhostIC.gif File:PhysicalIC.gif 120 100% Disappears on first turn, attacks on second; bypasses Protect and Detect.
Shadow Punch File:GhostIC.gif File:PhysicalIC.gif 60 - Never misses.
Shadow Sneak File:GhostIC.gif File:PhysicalIC.gif 40 100% Always strikes first.
Shock Wave File:ElectricIC.gif File:SpecialIC.gif 60 - Never misses.
Signal Beam File:BugIC.gif File:SpecialIC.gif 75 100% Has a 10% chance of confusing the target.
Silver Wind File:BugIC.gif File:SpecialIC.gif 60 100% Has a 10% chance of raising all of the user's stats by one stage.
Skull Bash File:NormalIC.gif File:PhysicalIC.gif 100 100% Prepares on the first turn and raises the user's Defense by one stage, attacks on the second.
Sky Attack File:FlyingIC.gif File:PhysicalIC.gif 140 90% Prepares on the first turn, attacks on the second.
Sky Uppercut File:FightingIC.gif File:PhysicalIC.gif 85 90% Can hit targets using Fly.
Slam File:NormalIC.gif File:PhysicalIC.gif 80 75%
Slash File:NormalIC.gif File:PhysicalIC.gif 70 100% Has a high critical hit ratio.
Sleep Talk File:NormalIC.gif File:PhysicalIC.gif - - Damages the target if a damaging attack is selected.
Sludge File:PoisonIC.gif File:SpecialIC.gif 65 100% Has a 30% chance of poisoning the target.
Sludge Bomb File:PoisonIC.gif File:SpecialIC.gif 90 100% Has a 30% chance of poisoning the target.
Smellingsalt File:NormalIC.gif File:PhysicalIC.gif 60 100% If target is paralyzed, power is doubled and target is healed of paralysis.
Smog File:PoisonIC.gif File:SpecialIC.gif 40 70% Has a 40% chance of poisoning the target.
Snore File:NormalIC.gif File:SpecialIC.gif 40 100% Has a 30% chance of flinching; only works if user is asleep.
SolarBeam File:GrassIC.gif File:SpecialIC.gif 120 100% Charges on the first turn, attacks on the second; no charge during Sunny Day.
SonicBoom File:NormalIC.gif File:SpecialIC.gif - 100% Always deals 20 HP of damage.
Spacial Rend File:DragonIC.gif File:SpecialIC.gif 100 95% Has a high critical hit ratio.
Spark File:ElectricIC.gif File:PhysicalIC.gif 65 100% Has a 30% chance of paralyzing the target.
Spike Cannon File:NormalIC.gif File:PhysicalIC.gif 20 100% Strikes the target two to five times in a row.
Spit Up File:NormalIC.gif File:SpecialIC.gif - 100% Deals damage based on Stockpiled energy.
Steel Wing File:SteelIC.gif File:PhysicalIC.gif 70 90% Has a 10% chance of raising the user's Defense by one stage.
Stomp File:NormalIC.gif File:PhysicalIC.gif 65 100% Has a 30% chance of flinch; double damage against Minimized targets.
Stone Edge File:RockIC.gif File:PhysicalIC.gif 100 80% Has a high critical hit ratio.
Strength File:NormalIC.gif File:PhysicalIC.gif 80 100%
Struggle File:NormalIC.gif File:PhysicalIC.gif 50 100% Deals 1/4 recoil damage; hits Ghosts.
Submission File:FightingIC.gif File:PhysicalIC.gif 80 80% Deals 1/4 recoil damage.
Sucker Punch File:DarkIC.gif File:PhysicalIC.gif 80 100% Always goes first, fails if target is not attacking.
Super Fang File:NormalIC.gif File:PhysicalIC.gif - 90% Target's HP is halved.
Superpower File:FightingIC.gif File:PhysicalIC.gif 120 100% The user's Attack and Defense are decreased by one stage.
Surf File:WaterIC.gif File:SpecialIC.gif 95 100% Double damage against a target using Dive.
Swift File:NormalIC.gif File:SpecialIC.gif 60 - Never misses.
Tackle File:NormalIC.gif File:PhysicalIC.gif 35 95%
Take Down File:NormalIC.gif File:PhysicalIC.gif 90 85% Deals 1/4 recoil damage.
Thief File:DarkIC.gif File:PhysicalIC.gif 40 100% If user is not holding an item, user steals the target's held item.
Thrash File:NormalIC.gif File:PhysicalIC.gif 90 100% Confuses the user after two or three turns.
Thunder File:ElectricIC.gif File:SpecialIC.gif 120 70% Has a 30% chance of paralyzing the target; has 100% accuracy during Rain Dance, 50% accuracy in Sunny Day.
Thunder Fang File:ElectricIC.gif File:PhysicalIC.gif 65 95% Has a 10% chance of paralyzing or making the target flinch.
Thunderbolt File:ElectricIC.gif File:SpecialIC.gif 95 100% Has a 10% chance of paralyzing the target.
ThunderPunch File:ElectricIC.gif File:PhysicalIC.gif 75 100% Has a 10% chance of paralyzing the target.
ThunderShock File:ElectricIC.gif File:SpecialIC.gif 40 100% Has a 10% chance of paralyzing the target.
Tri Attack File:NormalIC.gif File:SpecialIC.gif 80 100% Has a 6.67% chance each to paralyze, freeze or burn the target.
Triple Kick File:FightingIC.gif File:PhysicalIC.gif 10 90% Strikes the target three times in a row; base power doubles with each strike.
Trump Card File:NormalIC.gif File:SpecialIC.gif - 1000% Power depends on remaining Power Points.
Twineedle File:BugIC.gif File:PhysicalIC.gif 25 100% Strikes the target twice in a row; has a 20% chance of poisoning the target.
Twister File:DragonIC.gif File:SpecialIC.gif 40 100% Has a 20% chance of flinching the target.
U-Turn File:BugIC.gif File:PhysicalIC.gif 70 100% User switches out after attacking.
Uproar File:NormalIC.gif File:SpecialIC.gif 50 100% User and opponent cannot fall asleep for two to five turns.
Vacuum Wave File:FightingIC.gif File:SpecialIC.gif 40 100% Always strikes first.
Vicegrip File:NormalIC.gif File:PhysicalIC.gif 55 100%
Vine Whip File:GrassIC.gif File:PhysicalIC.gif 35 100%
Vital Throw File:FightingIC.gif File:PhysicalIC.gif 70 100% Always strikes last, never misses.
Volt Tackle File:ElectricIC.gif File:PhysicalIC.gif 120 100% User receives 1/3 recoil damage.
Wake-up Slap File:FightingIC.gif File:PhysicalIC.gif 60 100% If target is asleep, power is doubled and target is woken up.
Water Gun File:WaterIC.gif File:SpecialIC.gif 40 100%
Water Pulse File:WaterIC.gif File:SpecialIC.gif 60 100% Has a 20% chance of confusing the target.
Water Spout File:WaterIC.gif File:SpecialIC.gif 150 100% Damage is based on the user's current HP; strongest when HP is highest.
Waterfall File:WaterIC.gif File:PhysicalIC.gif 80 100% Has a 20% chance of flinching the target.
Weather Ball File:NormalIC.gif File:SpecialIC.gif 50 100% Power doubles and type changes during weather: Fire during Sunny Day, Water during Rain Dance, Ice during Hail, Rock during Sandstorm.
Whirlpool File:WaterIC.gif File:SpecialIC.gif 15 70% Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
Wing Attack File:FlyingIC.gif File:PhysicalIC.gif 60 100%
Wood Hammer File:GrassIC.gif File:PhysicalIC.gif 120 100% User receives 1/4 recoil damage.
Wrap File:NormalIC.gif File:PhysicalIC.gif 15 85% Traps the target and causes damage equal to 1/16 of the target's max HP for two to five turns.
Wring Out File:NormalIC.gif File:SpecialIC.gif - 100% Damage depends on the target's current HP; strongest when target's HP is highest.
X-Scissor File:BugIC.gif File:PhysicalIC.gif 80 100%
Zap Cannon File:ElectricIC.gif File:SpecialIC.gif 120 50% Paralyzes the target.
Zen Headbutt File:PsychicIC.gif File:PhysicalIC.gif 80 90% Has a 20% chance of flinching the target.
Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps