Environment

Revision as of 10:57, 31 August 2023 by SnorlaxMonster (talk | contribs) (→‎Generation III: Poké Dude is tricky to explain here (it just overwrites with grass), so IMO it can just be omitted entirely.)

Environment (Japanese: 場所 location) is a mechanic in the core series, side series, and Pokémon Mystery Dungeon games that allows the background and surface to change depending on where the battle takes place.

The environment affects the moves Camouflage, Nature Power, and Secret Power; the cloak that Burmy changes to after battle; and the effectiveness of the Dusk Ball.

The mechanic was introduced in the Generation III games, debuting in Pokémon Ruby and Sapphire. It was also used in Pokémon Colosseum, Pokémon XD, and Pokémon Battle Revolution. The last game to use them was Pokémon Brilliant Diamond and Shining Pearl. In Pokémon Legends: Arceus and Pokémon Scarlet and Violet, battles take place directly in the overworld, so there are no longer distinct battle environments; in these games, none of the moves affected by the environment are usable.

Terminology

There have been multiple names for this mechanic across the games.

Japanese

場所」 (location) is used in all main series games' descriptions of the moves.

「ちけい」 (terrain) is used in Mystery Dungeon games' descriptions of the moves, prior to Gates to Infinity.

「ふうけい」 (scenery) is used in Mystery Dungeon games' descriptions of the moves, Gates to Infinity onwards.

English

In Generation III, the term has been translated as "location" in Hoenn- and Orre-based games, as well as the description of Nature Power in FireRed and LeafGreen. In the description of Camouflage and Secret Power, it is instead called "terrain".

Generation IV onwards, the term has been translated as "environment".

In Mystery Dungeon, it is called "terrain" prior to Gates to Infinity, and "scenery" Gates to Infinity onwards.

In core series

Broadly, the environment in battle is based on the location of that battle. This can take into account the tile the player is standing on, the location the player is in, and the method of initiating the battle, among other factors. Special battles (such as villainous team bosses, Gym Leaders, etc.) often override the environment that would be otherwise used.

Environments are also used in other features, such as Pokémon Refresh and Pokémon Camp. The environments of these features are determined in the same way as the environment for battles.

Structure

The environment consists of two primary components: the background and platform. Starting in Generation VI, there is also a third component of battle environments: distant objects—the same background can appear in different locations, but with different objects visible in the distance, such as a mountain or island.

In Generation III, the background and platform are tied together; every platform corresponds to exactly one background, and vice versa. Starting in Generation IV, the platforms and background are separated; the platform is usually determined by the tile the player is standing on when the battle starts, while the background is usually determined by both the location and the battle type. For tiles that do not correspond to any particular platform, the default platform for that background is used.

In Pokémon Brilliant Diamond and Shining Pearl, environments are a single contiguous piece (without independent platforms or backgrounds). Every location has two backgrounds: one for land and one for water. Certain Trainers override the default environment for their locations, such as several Trainers on the clifftop on Route 205; however, due to an oversight, Trainers who have different parties in rematches often fail to overwrite the environment during rematches, so fall back to using the default environment for the area.[1]

Appearance

 
An example the platform shape "stretching" across between Cranidos and Geodude

From Generation III to VI, platforms are rendered as circular discs under the battling Pokémon. From Generation III to V, in Double and Triple Battles, all Pokémon on each side of the field share the same platform. In Generation VI, the size of the platform depends on the Pokémon standing on it; in these games, each Pokémon has its own platform in Double and Triple Battles, shapes joining these platforms together on each side of the field. In Rotation Battles, a special platform with arrows on it is used.

In Generation VI, certain types of battles do not use platforms at all, such as Gym Leader battles, Elite Four battles, Horde Battles, Sky Battles, and Link Battles (except Rotation Link Battles).

In Generation VII and Pokémon Sword and Shield, platforms instead encompass the entire surface of the battlefield, as well as some nearby background objects. There is no longer a clear division between the platform and the background.

Starting in Generation IV, the appearance of the environment is also affected by the in-game time of day. In Generation V, the season affects tiles in the overworld, which in turn affects which environments are used as well as their appearance.

Effects

In Generation III, the platform and background are linked, so the combined environment determines environmental effects. Palette swaps do not impact environmental effects.

From Generation IV to V, environmental effects are determined by the platform and background. In Generation VI, environmental effects are determined by the background. In Generation VII and Pokémon Sword and Shield, environmental effects are determined by the battlefield.

In Pokémon Brilliant Diamond and Shining Pearl, environments are atomic, so directly determine environmental effects.

Natural objects

Main article: Natural object
 
An encounter where a natural object is present
 
A yellow Berry tree after dropping its Berries

In Pokémon X and Y, in many areas it is possible for a natural object to appear behind an opponent in a wild or Trainer battle. These objects can be hit by certain moves that can target multiple Pokémon. If the object is hit, it will break or drop Berries and remain in that state until the end of the battle, when the player will pick up an item in the aftermath of the battle.

If a natural object can appear in an area, a raised platform will be visible behind the opponent.

Determination

Generation III

In Generation III, the process for determining which environment to use is complex. The process is summarized below:

  • Try to determine the environment using the tile the player is standing on:
  • Otherwise, if the location is not a city, town or land route, determine the environment based on the map type:
    • Cave or other subterrainian location:
      • If the player is standing on an indoor tile (e.g. New Mauville), use the building environment
      • If the player is standing on a water tile, use the pond environment
      • Otherwise, use the cave environment
    • Indoor area or Secret Base: Use the building environment
    • Underwater: Use the underwater environment
    • Water route: Use the seawater environment if the player is on a water tile, otherwise use the plain environment
  • Otherwise, again try to determine the environment using the tile the player is standing on:
    • Deep or ocean water: seawater environment
    • Pond water: pond environment
    • Mountain tile: mountain environment
    • Bridge tile and the player is currently surfing: pond environment if it is a pond bridge, seawater environment if it is an ocean bridge
  • Otherwise, if the player is currently on Route 113RSE, use the sand environment
  • Otherwise, if the weather is currently a sandstormRSE, use the sand environment
  • Otherwise, use a plain environment

The above process always determines the functional effects of the environment. However, some battles can change the visual appearance of the background. The Kyogre, Groudon, and RayquazaE battles load in a custom background. Additionally, certain battles modify the color palette of the selected environment; battles that can do this are:

List of environments

Generation III

Ruby, Sapphire and Emerald
Where Secret Power Nature Power Camouflage Picture
Aquatic areas
Pond water
Sea water (in caves)
lowers Speed one stage
(BubbleBeam animation)
BubbleBeam Water  
Sea water (except caves) lowers Attack one stage
(Surf animation)
Surf Water  
Underwater lowers Defense one stage
(Waterfall animation)
Hydro Pump Water  
Building areas
Other indoor places causes paralysis
(Strength animation)
Swift Normal  
Aqua Hideout causes paralysis
(Strength animation)
Swift Normal  
Magma HideoutR causes paralysis
(Strength animation)
Swift Normal  
Battle Tower/Frontier
Link battles
Secret Bases
e-Reader card battles
causes paralysis
(Strength animation)
Swift Normal  
Gyms causes paralysis
(Strength animation)
Swift Normal  
Sidney's room causes paralysis
(Strength animation)
Swift Normal  
Phoebe's room causes paralysis
(Strength animation)
Swift Normal  
Glacia's room causes paralysis
(Strength animation)
Swift Normal  
Drake's room causes paralysis
(Strength animation)
Swift Normal  
Steven's room causes paralysis
(Strength animation)
Swift Normal  
Wallace's room causes paralysis
(Strength animation)
Swift Normal  
Cave areas
Caves
Sky Pillar
causes flinching
(Bite animation)
Shadow Ball Rock  
Grassy areas
Long grass causes sleep
(Magical Leaf animation)
Razor Leaf Grass  
Tall grass causes poison
(Needle Arm animation)
Stun Spore Grass  
Mountainous areas
Mountainous terrain causes confusion
(Rock Throw animation)
Rock Slide Rock  
Plain areas
Outdoor tiles that don't fit any category causes paralysis
(Slam animation)
Swift Normal  
Sandy areas
Beach and desert sand
Ash
lowers accuracy one stage
(Mud Shot animation)
Earthquake Ground  
Special battle areas
Groudon battle causes flinching
(Bite animation)
Shadow Ball Rock  
Kyogre battle causes flinching
(Bite animation)
Shadow Ball Rock  
Rayquaza battleE causes paralysis
(Slam animation)
Swift Normal  
FireRed and LeafGreen
Where Secret Power Nature Power Camouflage Picture
Aquatic areas
Pond water
Sea water (caves)
lowers Speed one stage
(BubbleBeam animation)
BubbleBeam Water  
Sea water (except S.S. Anne and caves) lowers Attack one stage
(Surf animation)
Surf Water  
Building areas
Oak's Lab
S.S. Anne (including outside and the water)
Celadon Game Corner
Silph Co.
causes paralysis
(Strength animation)
Swift Normal  
Pokémon Tower
Tanoby Chambers
causes paralysis
(Strength animation)
Swift Normal  
Rocket Hideout
Power Plant
Cinnabar Mansion
Rocket Warehouse
causes paralysis
(Strength animation)
Swift Normal  
Trainer Tower
Link battles
causes paralysis
(Strength animation)
Swift Normal  
Gyms causes paralysis
(Strength animation)
Swift Normal  
Lorelei's room causes paralysis
(Strength animation)
Swift Normal  
Bruno's room causes paralysis
(Strength animation)
Swift Normal  
Agatha's room causes paralysis
(Strength animation)
Swift Normal  
Lance's room causes paralysis
(Strength animation)
Swift Normal  
Blue's room causes paralysis
(Strength animation)
Swift Normal  
Cave areas
Caves
Moltres battle
causes flinching
(Bite animation)
Shadow Ball Rock  
Grassy areas
Tall grass causes poison
(Needle Arm animation)
Stun Spore Grass  
Mountainous areas
Mountainous terrain (except Moltres battle) causes confusion
(Rock Throw animation)
Rock Slide Rock  
Plain areas
Outdoor tiles that don't fit any category causes paralysis
(Slam animation)
Swift Normal  
Sandy areas
Beach sand lowers accuracy one stage
(Mud Shot animation)
Earthquake Ground  

Generation IV

Where Secret Power Nature Power Camouflage Burmy cloak Picture
Aquatic areas
Fishing
Surfing
lowers Attack one stage
(Water Pulse animation)
Hydro Pump Water Plant  
Building areas
Jubilife City, Jubilife TV, Valley Windworks (inside),
Old Chateau, T.G. Eterna Bldg, Hearthome City,
Lost Tower, Veilstone City, Seven Stars Restaurant,
Pastoria City, Celestic Town, Celestic Ruins,
Fuego Ironworks, Canalave City, Team Galactic HQ,
Pokémon League*, Fight Area, Battle TowerDP,
Battleground
Route 17
Violet City, Goldenrod Tunnel, Ecruteak City
Ecruteak Dance Theater, Glitter Lighthouse
Cianwood City, Team Rocket HQ
Goldenrod Radio Tower, Pokémon League lobby
Vermilion City, Cerulean City, Fuchsia City,
Celadon City, Pewter City, Viridian City,
Trainer House, Fighting Dojo
Gyms
Pokémon Centers
Link battles
Ho-Oh battle
causes paralysis
(Body Slam animation)
Tri Attack Normal Trash  
Aaron's roomPt causes paralysis
(Body Slam animation)
Tri Attack Normal Trash  
Bertha's roomPt causes paralysis
(Pound animation)
Tri Attack Normal Trash  
Flint's roomPt causes paralysis
(Pound animation)
Tri Attack Normal Trash  
Lucian's roomPt causes paralysis
(Pound animation)
Tri Attack Normal Trash  
Cynthia's roomPt causes paralysis
(Pound animation)
Tri Attack Normal Trash  
Will's room causes paralysis
(Body Slam animation)
Tri Attack Normal Trash  
Koga's room causes paralysis
(Pound animation)
Tri Attack Normal Trash  
Bruno's room causes paralysis
(Pound animation)
Tri Attack Normal Trash  
Karen's room causes paralysis
(Pound animation)
Tri Attack Normal Trash  
Lance's room causes paralysis
(Pound animation)
Tri Attack Normal Trash  
Battle TowerPtHGSS causes paralysis
(Pound animation)
Tri Attack Normal N/A  
Battle Arcade causes paralysis
(Pound animation)
Tri Attack Normal N/A  
Battle Hall causes paralysis
(Pound animation)
Tri Attack Normal N/A  
Battle Castle causes paralysis
(Pound animation)
Tri Attack Normal N/A  
Battle Factory causes paralysis
(Pound animation)
Tri Attack Normal N/A  
Cave areas
Oreburgh Gate, Oreburgh Mine, Ravaged Path,
Wayward Cave, Mt. Coronet, Solaceon Ruins,
Maniac Tunnel, Iron Island, Iron Ruins,
Iceberg Ruins, Snowpoint Temple, Verity Cavern
Valor Cavern, Victory Road, Turnback Cave
Rock Peak Ruins, Stark Mountain (inside),
Hall of Origin
Dark Cave, Sprout Tower, Union Cave,
Ruins of Alph (inside), Slowpoke Well, Ilex Forest,
Burned Tower, Bell Tower (except Ho-Oh battle),
Mt. Mortar, Whirl Islands, Cliff Cave,
Embedded Tower, Ice Cave, Dragon's Den,
Tohjo Falls, Victory Road, Rock Tunnel, Mt. Moon,
Seafoam Islands, Cerulean Cave,
Mt. Silver Cave (inside)
causes flinching
(Rock Throw animation)
Rock Slide Rock Sandy  
Grassy areas
Tall grass
Route 215 and 229
Lake Verity, Floaroma Meadow, Eterna Forest,
Newmoon Island
Viridian Forest
causes sleep
(Needle Arm animation)
Seed Bomb Grass Plant  
Icy areas
Ice tiles causes freezing
(Ice Shard animation)
Ice Beam Ice Plant  
Marsh areas
Marsh tiles* lowers Speed one stage
(Mud Shot animation)
Mud Bomb Ground Plant  
colspan=6 style="background:#Template:Mounhitan color" | Mountainous areas
Route 205 (south), 207, 208, 210 (north), 211, 214,
225, 226, 227, and 228
Lake Valor, Spear Pillar, Survival Area,
Stark Mountain
Route 10 (south), 47, and 48
Ruins of Alph, Mt. Silver Cave
causes flinching
(Rock Throw animation)
Rock Slide Rock Sandy  
Plain areas
Route 201, 202, 203, 204, 205 (north), 206, 209,
210 (south), 212, 218, 219, 221, 222, and 224
Valley Windworks, Valor Lakefront, Flower Paradise
Route 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 (north), 11, 12, 13
14, 15, 16, 18, 19, 22, 24, 25, 26, 27, 28, 29, 30, 31
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
and 46
New Bark Town, Cherrygrove City, Azalea Town
National Park, Lake of Rage, Pallet Town, Mt. Silver
lowers accuracy one stage
(Mud-Slap animation)
Earthquake Ground Sandy  
Sandy areas
Sand tiles lowers accuracy one stage
(Mud-Slap animation)
Earthquake Ground Sandy  
Special areas
Distortion World causes paralysis
(Pound animation)
Tri Attack Normal Sandy  
Snowy areas
Snow tiles causes freezing
(Avalanche animation)
Blizzard Ice Plant  

Generation V

Where Secret Power Nature Power Camouflage Burmy cloak Picture
BW B2W2
Aquatic areas
Fishing
Surfing
lowers Attack one stage
(Water Pulse animation)
Hydro Pump Water Plant    
Shallow water lowers Attack one stage
(Water Pulse animation)
Hydro Pump Water Sandy    
Puddles (everywhere but Icirrus City, Route 8
and Moor of Icirrus)
lowers Attack one stage
(Water Pulse animation)
Hydro Pump Water Plant    
Building areas
Inside buildings
Mesprit battle
causes paralysis
(Body Slam animation)
Tri Attack Normal Trash    
Shauntal's room causes paralysis
(Body Slam animation)
Tri Attack Normal Trash    
Grimsley's room causes paralysis
(Body Slam animation)
Tri Attack Normal Trash    
Caitlin's room causes paralysis
(Body Slam animation)
Tri Attack Normal Trash    
Marshal's room causes paralysis
(Body Slam animation)
Tri Attack Normal Trash    
N's Castle causes paralysis
(Body Slam animation)
Tri Attack Normal Trash    
Pokéstar Studios causes paralysis
(Body Slam animation)
Tri Attack Normal N/A N/A  
PWT causes paralysis
(Body Slam animation)
Tri Attack Normal N/A N/A  
Black Tower (Areas 1-2) causes paralysis
(Body Slam animation)
Tri Attack Normal Trash N/A  
Black Tower (Areas 3-5) causes paralysis
(Body Slam animation)
Tri Attack Normal Trash N/A  
Black Tower (Areas 6-9) causes paralysis
(Body Slam animation)
Tri Attack Normal Trash N/A  
Black Tower (Area 10) causes paralysis
(Body Slam animation)
Tri Attack Normal Trash N/A  
Cave areas
Caves causes flinching
(Rock Throw animation)
Rock Slide Rock Sandy    
Rough terrain in Victory RoadBW causes flinching
(Rock Throw animation)
Rock Slide Rock Sandy   N/A
White Treehollow causes flinching
(Rock Throw animation)
Rock Slide Rock Trash N/A  
Grassy areas
Grassy tiles causes sleep
(Needle Arm animation)
Seed Bomb Grass Plant    
Tall grass
Hidden Grottoes
causes sleep
(Needle Arm animation)
Seed Bomb Grass Plant    
Snowy tall grass causes sleep
(Needle Arm animation)
Seed Bomb Grass Plant    
Icy areas
Ice tiles causes freeze
(Ice Shard animation)
Ice Beam Ice Plant    
Link battle areas
Link battle lowers accuracy one stage
(Mud-Slap animation)
Earthquake Ground N/A
Pokémon World Championships causes paralysis
(Body Slam animation)
Tri Attack Normal N/A  
Marsh areas
Puddles (Icirrus City, Route 8 and Moor of Icirrus) lowers Speed one stage
(Mud Shot animation)
Mud Bomb Ground Plant    
Mountainous areas
Route path on Route 10 and 23
Twist Mountain, Reversal Mountain
Mountainous part of Victory RoadB2W2
Stone terrain on Route 23
lowers accuracy one stage
(Mud-Slap animation)
Earthquake Ground Sandy    
Plain areas
Route paths, rough terrain like on Route 15 lowers accuracy one stage
(Mud-Slap animation)
Earthquake Ground Sandy    
Leaves lowers accuracy one stage
(Mud-Slap animation)
Earthquake Ground Sandy N/A  
Sandy areas
Beach and desert sand lowers accuracy one stage
(Mud-Slap animation)
Earthquake Ground Sandy    
Snowy areas
Snow tiles causes freeze
(Avalanche animation)
Blizzard Ice Sandy    
Special battle areas
Top of Dragonspiral Tower
Alder'sBW/Iris'sB2W2 room
causes paralysis
(Body Slam animation)
Tri Attack Normal Trash    
Kyurem caveB2W2 lowers accuracy one stage
(Mud-Slap animation)
Earthquake Ground Trash N/A  
Urban areas
Man-made outdoor tiles (like bridges or
asphalt road)
causes paralysis
(Body Slam animation)
Tri Attack Normal Trash    
Asphalt road in Pinwheel Forest causes paralysis
(Body Slam animation)
Tri Attack Normal Plant    

Generation VI

Generation VII

In side series

List of environments

Colosseum

Location Secret Power Nature Power Camouflage Picture
Sandy areas
Outskirt Stand lowers accuracy one stage Earthquake Ground  
Phenac City lowers accuracy one stage Earthquake Ground  
Urban areas
Mt. Battle Zones 1-30 causes paralysis Swift Normal  
Cave areas
Pyrite Cave causes flinching Shadow Ball Rock  
Relic Cave causes flinching Shadow Ball Rock  
Mt. Battle Zones 31-60 causes flinching Shadow Ball Rock  
Grassy areas
Agate Village causes poison Stun Spore Grass  
Relic Forest causes poison Stun Spore Grass  
Mt. Battle entrance causes poison Stun Spore Grass  
Rocky areas
Pyrite Town causes confusion Rock Slide Rock  
Mt. Battle Zones 70-99 causes confusion Rock Slide Rock  
Mt. Battle top causes confusion Rock Slide Rock  
Underground areas
The Under causes confusion Rock Slide Rock  
Building areas
Mayor's house causes paralysis Swift Normal  
Prestige Precept Center causes paralysis Swift Normal  
Pyrite Bldg causes paralysis Swift Normal  
The Under's news room causes paralysis Swift Normal  
The Under's news elevator room causes paralysis Swift Normal  
Under Colosseum causes paralysis Swift Normal  
Shadow Pokémon Lab causes paralysis Swift Normal  
Realgam Tower (corridors) causes paralysis Swift Normal  
Realgam Tower (elevator lobby) causes paralysis Swift Normal  
Realgam Tower (dining room) causes paralysis Swift Normal  
Realgam Tower (arcade room) causes paralysis Swift Normal  
Realgam Tower (upstairs healing room) causes paralysis Swift Normal  
Realgam Colosseum causes paralysis Swift Normal  
Snagem Hideout causes paralysis Swift Normal  
Aquatic building areas
Phenac Stadium lowers Defense one stage Hydro Pump Water  
Rocky building areas
Pyrite Colosseum causes confusion Rock Slide Rock  
Underground building areas
Deep Colosseum causes flinching Shadow Ball Rock  

In spin-offs

Red/Blue Rescue Team

ID Locations Secret Power Nature Power Camouflage Picture
Aquatic areas
0 Stormy Sea 1-15F
Silver Trench 1-15F
Grand Sea 1-15F
Far-off Sea 1-15F
Marvelous Sea 1-15F
Fantasy Strait 1-15F
Team Constrictor
lowers Attack one stage Surf Water  
49 Stormy Sea 16-39F
Silver Trench 16-69F
Grand Sea 16-30F
Far-off Sea 33-69F
Marvelous Sea 16-20F
Fantasy Strait 16-30F
lowers Attack one stage Surf Water  
53 Purity Forest 13-20F
D54 1-2F*
Fantasy Strait*
lowers Movement Speed one stage Bubblebeam Water  
Boss arenas
64 Mt. Steel 9F causes confusion Rock Slide Rock  
65 Sinister Woods 13F causes sleep Razor Leaf Grass  
66 Mt. Thunder Peak 3F causes confusion Rock Slide Rock  
67 Mt. Blaze Peak 3F causes confusion Rock Slide Rock  
68 Frosty Grotto 5F causes paralysis Swift Normal  
69 Unused* causes paralysis Swift Normal  
70 Magma Cavern Pit 3F causes confusion Rock Slide Rock  
71 Sky Tower Summit 9F causes paralysis Swift Normal  
72 Mt. Faraway 40F causes paralysis Swift Ice  
73 Silver Trench 99F lowers Attack one stage Surf Water  
74 Stormy Sea 40F lowers Attack one stage Surf Water  
75 Northern Range 25F causes confusion Rock Slide Rock  
Cave areas
3 Wish Cave 1-13F
D54 4-30F*
Autopilot 3F*
causes cringing Shadow Ball Rock  
4 Murky Cave
Solar Cave 7-12F
Autopilot 4F*
causes cringing Shadow Ball Rock  
7 Wish Cave 14-29F
Unown Relic
Electric Maze
Dark Maze
Wondrous Sea 1-2F*
Autopilot 7F*
causes cringing Shadow Ball Rock  
17 Buried Relic 51-99F causes cringing Shadow Ball Rock  
30 Northern Range 1-7F
Wish Cave 40-49F
causes cringing Shadow Ball Rock  
31 Solar Cave 1-6F
Wish Cave 50-59F
causes cringing Shadow Ball Rock  
37 Buried Relic 21-50F
Wondrous Sea 9-10F*
causes cringing Shadow Ball Rock  
54 Silver Trench 70-98F
Far-off Sea 70-75F
causes cringing Shadow Ball Rock  
61 Howling Forest 8-15F
Solar Cave 13-20F
causes cringing Shadow Ball Rock  
Grassy areas
1 Autopilot 1F* causes poison Stun Spore Grass  
10 Wyvern Hill
Autopilot 10F*
causes poison Stun Spore Grass  
14 Tiny Woods
Purity Forest 1-3F
Boss 3 4-20F*
causes poison Stun Spore Grass  
20 Unused causes poison Stun Spore Grass  
25 Buried Relic 1-20F causes poison Stun Spore Grass  
26 Boss 3 3F* causes poison Stun Spore Grass  
29 Lightning Field causes sleep Razor Leaf Grass  
32 Water Maze
Team Hydro
Boss 3 1F*
causes sleep Razor Leaf Grass  
33 Poison Maze causes sleep Razor Leaf Grass  
41 Sinister Woods 1-12F
Purity Forest 8-12F
Bug Maze
Grass Maze
Team Shifty
causes poison Stun Spore Grass  
50 Thunderwave Cave
Oddity Cave 1-5F
causes poison Stun Spore Grass  
51 Howling Forest 1-7F causes poison Stun Spore Grass  
56 Purity Forest 30-43F causes poison Stun Spore Grass  
60 Purity Forest 44-60F causes poison Stun Spore Grass  
62 Purity Forest 80-99F causes poison Stun Spore Grass  
63 Purity Forest 61-79F causes poison Stun Spore Grass  
Icy areas
15 Mt. Faraway 21-29F
Ice Maze
Boss 4*
causes paralysis Swift Ice  
18 Mt. Faraway 30-39F causes cringing Shadow Ball Ice  
19 Mt. Faraway 10-20F causes cringing Shadow Ball Ice  
24 Snow Path
Mt. Faraway 1-9F
Northern Range 17-24F
causes confusion Rock Slide Ice  
36 Frosty Forest
Frosty Grotto 1-4F
Northwind Field 1-19F
Oddity Cave 6-10F
causes paralysis Swift Ice  
47 Mt. Freeze
Mt. Freeze Peak 1-4F
Oddity Cave 11-15F
causes confusion Rock Slide Ice  
Mountainous areas
2 Silent Chasm
Autopilot 2F*
causes confusion Rock Slide Rock  
5 Normal Maze
Rock Maze
Ground Maze
Team Rumblerock
D51*
Rescue Team 2*
Autopilot 5F*
causes confusion Rock Slide Rock  
6 Pitfall Valley 1-10F
Remains Island 1-10F
Autopilot 6F*
causes confusion Rock Slide Rock  
9 Northwind Field 20-30F
Autopilot 9F*
causes confusion Rock Slide Rock  
22 Unused causes confusion Rock Slide Rock  
28 Meteor Cave causes confusion Rock Slide Rock  
34 Northern Range 8-16F causes confusion Rock Slide Rock  
38 Rock Path
Western Cave 40-99F
Pitfall Valley 11-25F
Remains Island 11-20F
causes confusion Rock Slide Rock  
39 Mt. Steel 1-5F causes confusion Rock Slide Rock  
40 Mt. Steel 6-8F
Wish Cave 60-69F
Fighting Maze
Flying Maze
Steel Maze
Ghost Maze
Psychic Maze
Dragon Maze
D50*
causes confusion Rock Slide Rock  
42 Mt. Thunder causes confusion Rock Slide Rock  
43 Mt. Thunder Peak 1-2F causes confusion Rock Slide Rock  
46 Mt. Blaze
Mt. Blaze Peak 1-2F
Magma Cavern 1-7F
Fire Maze
causes confusion Rock Slide Rock  
48 Magma Cavern 18-23F
Magma Cavern Pit 1-2F
causes confusion Rock Slide Rock  
55 Southern Cavern 1-23F causes confusion Rock Slide Rock  
59 Magma Cavern 8-17F
Fiery Field
causes confusion Rock Slide Rock  
52 Uproar Forest
Purity Forest 21-29F
lowers accuracy one stage Earthquake Ground  
Plain areas
8 Rescue Team Maze
Autopilot 8F*
causes paralysis Swift Normal  
12 Wish Cave 30-39F
Joyous Tower
Wondrous Sea 3-5F*
D61*
Boss 3 2F*
causes paralysis Swift Normal  
13 Darknight Relic
Wondrous Sea 6-8F*
causes paralysis Swift Normal  
16 Waterfall Pond causes paralysis Swift Normal  
23 Western Cave 28-39F causes paralysis Swift Normal  
27 Western Cave 1-27F causes paralysis Swift Normal  
35 Sky Tower
Sky Tower Summit 1-8F
causes paralysis Swift Normal  
45 Lapis Cave
Wish Cave 70-79F
Far-off Sea 16-32F
causes paralysis Swift Normal  
57 Wish Cave 80-89F
Southern Cavern 24-50F
causes paralysis Swift Normal  
58 Wish Cave 90-99F causes paralysis Swift Normal  
Sandy areas
11 Purity Forest 4-7F lowers accuracy one stage Earthquake Ground  
21 Desert Region
Boss 9*
lowers accuracy one stage Earthquake Ground  
44 Great Canyon lowers accuracy one stage Earthquake Ground  

Explorers of Time, Darkness, and Sky

ID Locations Secret Power Nature Power Camouflage Picture
Aquatic areas
51 Surrounded Sea
Treacherous Waters 16-20FS
lowers Attack one stage Hydro Pump Water  
52 Miracle Sea
Deep Miracle Sea
Miracle Seabed
lowers Attack one stage Hydro Pump Water  
96 Serenity River
Challenge River*S
lowers Attack one stage Hydro Pump Water  
113 Lake Afar
Guiding Sea*S
lowers Attack one stage Hydro Pump Water  
118 Bottomless Sea
Bottomless Sea Depths
lowers Attack one stage Hydro Pump Water  
Boss arenas
N/A Beach Cave Pit causes cringe Rock Slide Rock  
N/A Mt. Bristle Peak causes cringe Rock Slide Rock   
N/A Amp Clearing causes cringe Rock Slide Rock  
N/A Underground Lake causes cringe Rock Slide Rock  
N/A Crystal Lake causes freeze Ice Beam Ice  
N/A Sealed Ruin Pit causes cringe Rock Slide Rock  
N/A Brine Cave Pit causes cringe Rock Slide Rock  
N/A Old Ruins causes paralysis Tri Attack Normal  
N/A Temporal Pinnacle lowers accuracy one stage Earthquake Ground   
N/A Mystifying Forest Clearing lowers accuracy one stage Earthquake Ground  
N/A Regigigas Chamber causes paralysis Tri Attack Normal  
N/A Dark Crater Pit lowers accuracy one stage Earthquake Ground  
N/A Sky Peak SummitS lowers Speed one stage Mud Bomb Ground  
N/A Deep Star Cave bottomS causes cringe Rock Slide Rock  
N/A Star Cave PitS causes cringe Rock Slide Rock  
N/A Fortune Ravine PitS causes cringe Rock Slide Rock  
N/A Upper Spring Cave beginningS causes cringe Rock Slide Rock  
N/A Middle Spring CaveS causes cringe Rock Slide Rock  
N/A Spring Cave PitS causes cringe Rock Slide Rock  
N/A Boulder Quarry ClearingS causes cringe Rock Slide Rock  
N/A Limestone Cavern DepthsS causes cringe Rock Slide Rock  
N/A Barren Valley ClearingS causes cringe Rock Slide Rock  
N/A Black SwampS causes sleep Seed Bomb Grass  
N/A Dark Ice Mountain PinnacleS causes freeze Ice Beam Ice  
N/A Vast Ice Mountain PinnacleS causes freeze Ice Beam Ice  
Cave areas
1 Beach Cave
Zero Isle South 13-20F
Destiny Tower 13-20FS
causes cringe Rock Slide Rock  
2 Drenched Bluff
Zero Isle South 21-29F
Destiny Tower 21-29FS
causes cringe Rock Slide Rock  
3 Mt. Bristle
Zero Isle East 8-14F
causes cringe Rock Slide Rock  
4 Waterfall Cave
Zero Isle South 30-43F
Destiny Tower 30-43FS
Spring CaveS
causes cringe Rock Slide Rock  
6 Craggy Coast
Zero Isle South 8-12F
Destiny Tower 8-12FS
causes cringe Rock Slide Rock  
7 Side Path
Zero Isle East 1-7F
Zero Isle South 80-99F
Destiny Tower 80-96FS
Upper Spring CaveS
causes cringe Rock Slide Rock  
8 Mt. Horn
Zero Isle South 61-79F
Destiny Tower 61-79FS
Lower Spring CaveS
causes cringe Rock Slide Rock  
9 Rock Path causes cringe Rock Slide Rock  
12 Steam Cave
Upper Steam Cave
Spring Cave DepthsS
causes cringe Rock Slide Rock  
13 Unused causes cringe Rock Slide Rock  
14 Amp Plains causes cringe Rock Slide Rock  
15 Far Amp Plains causes cringe Rock Slide Rock  
16 Zero Isle South 4-7F
Destiny Tower 4-7FS
causes cringe Rock Slide Rock  
21 Unused causes cringe Rock Slide Rock  
26 Chasm Cave 1-4F causes cringe Rock Slide Rock  
27 Chasm Cave 5-8F causes cringe Rock Slide Rock  
28 Dark Hill 1-6F causes cringe Rock Slide Rock  
29 Dark Hill 7-15F causes cringe Rock Slide Rock  
30 Sealed Ruin causes cringe Rock Slide Rock  
31 Deep Sealed Ruin
Zero Isle West 30-40F
causes cringe Rock Slide Rock  
32 Sky Peak Summit PassS
Deep Barren ValleyS
causes cringe Rock Slide Rock  
49 Rock Aegis Cave
Regirock Chamber
Aegis Cave Pit
causes cringe Rock Slide Rock  
53 Mt. Travail causes cringe Rock Slide Rock  
66 3rd Station PassS causes cringe Rock Slide Rock  
69 Normal/Fly Maze causes cringe Rock Slide Rock  
77 Unused causes cringe Rock Slide Rock  
92 Unused causes cringe Rock Slide Rock  
94 9th Station PassS causes cringe Rock Slide Rock  
95 Unused causes cringe Rock Slide Rock  
98 Unused causes cringe Rock Slide Rock  
102 Labyrinth Cave
Boulder QuarryS
causes cringe Rock Slide Rock  
103 Landslide Cave
Eastern CaveS
causes cringe Rock Slide Rock  
104 Dragon Maze
Fortune RavineS
causes cringe Rock Slide Rock  
106 Shimmer Hill
6th Station PassS
causes cringe Rock Slide Rock  
107 Unused causes cringe Rock Slide Rock  
110 Inferno CaveS causes cringe Rock Slide Rock  
112 Final Maze 40F
Zero Isle Center 28-30FS
causes cringe Rock Slide Rock  
119 Mt. Mistral causes cringe Rock Slide Rock  
123 Giant Volcano
Giant Volcano Peak
Dark/Fire Maze
causes cringe Rock Slide Rock  
125 World Abyss 1-15F causes cringe Rock Slide Rock  
126 Ice Aegis Cave
Regice Chamber
Zero Isle North 35-59F
Fortune Ravine DepthsS
causes cringe Rock Slide Rock  
127 Steel Aegis Cave
Registeel Chamber
Zero Isle North 60-75F
causes cringe Rock Slide Rock  
129 Deep Boulder QuarryS causes cringe Rock Slide Rock  
130 Limestone CavernS causes cringe Rock Slide Rock  
131 Deep Limestone CavernS causes cringe Rock Slide Rock  
132 Barren ValleyS causes cringe Rock Slide Rock  
136 Spacial CliffsS causes cringe Rock Slide Rock  
Grassy areas
5 Apple Woods
Zero Isle West 10-19F
causes sleep Seed Bomb Grass  
10 Foggy Forest causes sleep Seed Bomb Grass  
11 Forest Path
1st Station PassS
Trial Forest*S
causes sleep Seed Bomb Grass  
33 Dusk Forest 1-4F* causes sleep Seed Bomb Grass  
34 Dusk Forest 5-8F*
Midnight Forest
Dusk ForestS*
causes sleep Seed Bomb Grass  
35 Deep Dusk Forest 1-6F causes sleep Seed Bomb Grass  
36 Deep Dusk Forest 7-12F
Zero Isle South 44-60F
Destiny Tower 44-60FS
causes sleep Seed Bomb Grass  
37 Treeshroud Forest 1-8F causes sleep Seed Bomb Grass  
38 Treeshroud Forest 9-20F causes sleep Seed Bomb Grass  
42 Hidden Land causes sleep Seed Bomb Grass  
43 Hidden Highland causes sleep Seed Bomb Grass  
44 Southern JungleS causes sleep Seed Bomb Grass  
48 Mystifying Forest causes sleep Seed Bomb Grass  
62 Mystery Jungle 1-15F causes sleep Seed Bomb Grass  
65 Tiny Meadow causes sleep Seed Bomb Grass  
74 Grass Maze causes sleep Seed Bomb Grass  
78 Little Plains*S causes sleep Seed Bomb Grass  
84 Final Maze 23F
Oblivion ForestS
causes sleep Seed Bomb Grass  
89 Hidden Shopkeeper Village*S causes sleep Seed Bomb Grass
90 Lush Prairie causes sleep Seed Bomb Grass  
93 Unused causes sleep Seed Bomb Grass  
97 Zero Isle Center 38-40FS causes sleep Seed Bomb Grass  
105 Oran Forest
2nd Station PassS
causes sleep Seed Bomb Grass  
114 Zero Isle Center 8-13F,
17-18F, 26-27F, 31-32F,
36-37F, 41-42F, 46-50FS
Mt. ClearS*
causes sleep Seed Bomb Grass  
115 Zero Isle Center 19-25FS causes sleep Seed Bomb Grass  
117 Marine Resort
Zero Isle North 1-16F
causes sleep Seed Bomb Grass  
120 Unused causes sleep Seed Bomb Grass  
124 Zero Isle North 17-34F causes sleep Seed Bomb Grass  
128 Murky ForestS causes sleep Seed Bomb Grass  
142 4th Station PassS
5th Station PassS
causes sleep Seed Bomb Grass  
Icy areas
22 Crystal Cave 1-5F causes freeze Ice Beam Ice  
23 Crystal Cave 6-11F causes freeze Ice Beam Ice  
24 Crystal Crossing
Zero Isle West 1-9F
Star CaveS*
causes freeze Ice Beam Ice  
25 Zero Isle South 1-3F
Destiny Tower 1-3FS
causes freeze Ice Beam Ice  
63 Zero Isle East 15-25F causes freeze Ice Beam Ice  
64 Zero Isle East 26-40F causes freeze Ice Beam Ice  
73 Unused causes freeze Ice Beam Ice  
80 Deep Star CaveS*
Star Cave DepthsS*
causes freeze Ice Beam Ice  
82 Crevice Cave
Lower Crevice Cave
Crevice Cave Pit
causes freeze Ice Beam Ice  
86 Unused causes freeze Ice Beam Ice  
99 Sky Stairway
Sky Stairway Apex
causes freeze Ice Beam Ice  
109 Rock/Water Maze
Zero Isle Center 1-7FS
Treacherous Waters 1-15FS
Right Cave PathS
causes freeze Ice Beam Ice  
111 Mt. Avalanche
Mt. Avalanche Peak
causes freeze Ice Beam Ice  
137 Dark Ice Mountain 1-6FS causes freeze Ice Beam Ice  
138 Dark Ice Mountain 7-10FS
Dark Ice Mountain PeakS
causes freeze Ice Beam Ice  
139 Icicle ForestS causes freeze Ice Beam Ice  
140 Vast Ice MountainS causes freeze Ice Beam Ice  
141 Vast Ice Mountain PeakS causes freeze Ice Beam Ice  
Marsh areas
54 The Nightmare lowers Speed one stage Mud Bomb Ground  
55 Spacial Rift 1-14F lowers Speed one stage Mud Bomb Ground  
56 Spacial Rift 15F
Deep Spacial Rift
Spacial Rift Bottom
lowers Speed one stage Mud Bomb Ground  
59 World Abyss 16-29F
World Abyss Pit
lowers Speed one stage Mud Bomb Ground  
61 Mystery Jungle 16-29F
Deep Mystery Jungle
lowers Speed one stage Mud Bomb Ground  
Plain areas
45 Temporal Tower* causes paralysis Tri Attack Normal  
46 Temporal Spire* causes paralysis Tri Attack Normal  
47 Unused causes paralysis Tri Attack Normal  
50 Concealed Ruins causes paralysis Tri Attack Normal  
67 Destiny Tower 97-99FS causes paralysis Tri Attack Normal  
68 Ghost Maze causes paralysis Tri Attack Normal  
71 Unused causes paralysis Tri Attack Normal  
72 Unused causes paralysis Tri Attack Normal  
76 Zero Isle Center 43-45FS causes paralysis Tri Attack Normal  
79 Final Maze 1-22F, 24-28F,
30-39F, 41-48F
causes paralysis Tri Attack Normal  
81 Fight/Psych Maze causes paralysis Tri Attack Normal  
87 Explorer Maze causes paralysis Tri Attack Normal  
91 Happy Outlook causes paralysis Tri Attack Normal  
100 Unused causes paralysis Tri Attack Normal  
101 Elec/Steel Maze causes paralysis Tri Attack Normal  
121 Unused causes paralysis Tri Attack Normal  
122 Left Cave PathS causes paralysis Tri Attack Normal  
134 Temporal Tower*S causes paralysis Tri Attack Normal  
135 Temporal Spire*S causes paralysis Tri Attack Normal  
Rocky areas
17 Northern Desert 1-7F lowers accuracy one stage Earthquake Ground  
18 Northern Desert 8-15F lowers accuracy one stage Earthquake Ground  
19 Quicksand Cave lowers accuracy one stage Earthquake Ground  
20 Quicksand Pit lowers accuracy one stage Earthquake Ground  
39 Brine Cave lowers accuracy one stage Earthquake Ground  
40 Lower Brine Cave lowers accuracy one stage Earthquake Ground  
41 Unused lowers accuracy one stage Earthquake Ground  
57 Dark Crater lowers accuracy one stage Earthquake Ground  
58 Deep Dark Crater lowers accuracy one stage Earthquake Ground  
70 Unused lowers accuracy one stage Earthquake Ground  
75 Southeastern IslandsS lowers accuracy one stage Earthquake Ground  
85 Shimmer Desert
Shimmer Desert Pit
Poison/Bug Maze
lowers accuracy one stage Earthquake Ground  
108 Lost Wilderness lowers accuracy one stage Earthquake Ground  
116 Zero Isle Center 33-35FS lowers accuracy one stage Earthquake Ground  
133 Dark WastelandS lowers accuracy one stage Earthquake Ground  
Snowy areas
83 Zero Isle Center 14-16FS causes freeze Blizzard Ice  
88 Blizzard Island
Ice/Ground Maze
Final Maze 29F
causes freeze Blizzard Ice  
143 7th Station PassS
8th Station PassS
causes freeze Blizzard Ice  
Special areas
0 Test Dungeon
Fail-safe for invalid
dungeon data
causes paralysis Tri Attack Normal  
60 Golden Chamber causes cringe Rock Slide Rock  

Adventure Squad

To do.

Gates to Infinity

ID Locations Secret Power Picture
Special areas
? Ragged Mountain (outside) causes sleep  
? Hazy Pass (outside) lowers accuracy one stage  
? Stompstump Peak (outside) causes sleep  
? Inflora Forest (outside) causes sleep
? Ochre Quarry (outside) lowers accuracy one stage
? Holehills (outside) lowers accuracy one stage  
? Buried Ruins causes paralysis  
? Eternal Ruins causes sleep  
Aquatic areas
27 Dreamy Island 1-25F
Scalchop Beach 1-14F
lowers Attack one stage  
29 Windy Shoreline lowers Attack one stage  
30 Cape at the Edge 16-23F
Uncharted Road (Silent Tundra and Dreamy Island)
lowers Attack one stage  
Cave areas
1 Ragged Mountain (inside)
Debug dungeon*
causes cringe  
2 Stompstump Peak (inside)
Strongest Trail 10-19F
causes cringe  
3 Hazy Pass (inside) causes cringe  
4 Stony Cave causes cringe  
5 Holehills (inside)
Ultimate Wilds 25-46F
causes cringe  
6 Forest Grotto
Treasure Trove (Fertile Forest)
causes cringe  
7 Path of No Return 20-27F causes cringe
8 Tempting Path causes cringe  
31 Tyrian Maze
Treasure Trove (Pleasant Plain)
causes cringe  
32 Kilionea Road causes cringe  
33 Telluric Path
Strongest Trail 40-49F
causes cringe  
34 Glacial Underpass
Cape at the Edge 24-29F
Treasure Trove (Cool Creekside)
causes cringe  
58 Smoking Mountain 1-23F causes cringe  
59 Path of No Return 50-54F
Uncharted Road (Jaws of the Abyss and Smoking Mountain)
Skill Treasury
causes cringe  
61 Worldcore causes cringe  
???
60?
Unused* causes cringe
Grassy areas
17 Breezy Meadow
Path of No Return 13-19F
Ivy Park 1-14F
causes sleep  
18 Uncharted Road (Moonlit Forest and Rusty Mountain) causes sleep  
19 Eastern Savanna causes sleep  
20 Withered Savanna causes sleep  
22 Inflora Forest (interior)
Pika Land 1-14F
Treat Road 1-19F
causes sleep  
23 Grove of Whispers
Poké Forest
causes sleep  
24 Moonlit Forest 1-28F causes sleep  
25 Forest of Shadows
Path of No Return 33-39F
causes sleep  
44 Kecleon Bazaar
Strongest Trail 50-59F
causes sleep  
45 Rusty Mountain 1-24F causes sleep  
46 Unused? (canyon foot but greenery is normal green and 'path' is light green) causes sleep
47 Canyon Foot causes sleep  
48 Daybreak Ridge
Path of No Return 60-67F
causes sleep  
Icy areas
35 Great Glacier causes freeze  
36 Freezing Pillar causes freeze  
37 Silent Tundra 1-26F
Path of No Return 73-79F
causes freeze  
38 Strongest Trail 1-9F causes freeze  
39 Glacier Palace causes freeze  
40 Glacier Palace Eastern Spire
Slumbering Cave 1-98F
causes freeze  
41 Glacier Palace Western Spire causes freeze  
42 Path of No Return 80-89F causes freeze
43 Glacier Palace Great Spire causes freeze  
Mountainous areas
9 Ochre Quarry (inside)
Mount Tepid 1-14F
Ultimate Wilds 4-24F
lowers accuracy one stage  
10 Ultimate Wilds 47-67F lowers accuracy one stage
11 Redland Reaches
Ultimate Wilds 90-98F
lowers accuracy one stage  
13 Desolate Canyon lowers accuracy one stage  
14 Mountain Pass
Cape at the Edge 8-15F
Path of No Return 1-7F
lowers accuracy one stage  
15 Strongest Trail 30-39F lowers accuracy one stage
16 Path of No Return 40-49F
Ultimate Wilds 68-89F
lowers accuracy one stage
49 Crags of Lament
Axe Rock 1-14F
Treasure Trove (Rough Rockery)
lowers accuracy one stage  
50 Cape at the Edge 1-7F
Strongest Trail 20-29F
lowers accuracy one stage  
52 Jaws of the Abyss 1-28F
Mt. Travail
lowers accuracy one stage  
54 Scorching Desert lowers accuracy one stage  
55 Path of No Return 8-12F, 28-32F, 55-59F, 68-72F lowers accuracy one stage
56 Miragesands 1-28F
Ultimate Wilds 1-3F
lowers accuracy one stage  
57 Magnagate dungeons (white sand) lowers accuracy one stage
Ruin areas
62 Unused? (green-ish, including floor unlike 64) causes paralysis
63 Unused? (brownish-red) causes paralysis
64 Path of No Return 90-98F
Ivy Park 15F
Scalchop Beach 15F
Pika Land 15F
Axe Rock 15F
Mount Tepid 15F
Treat Road 20F
causes paralysis
65 Miragesands 29F
Silent Tundra 27F
Dreamy Island 26F
Moonlit Forest 29F
Rusty Mountain 25F
Jaws of the Abyss 29F
Smoking Mountain 24F
Cape at the Edge 30F
Slumbering Cave 99F
Path of No Return 99F
Strongest Trail 60F
Ultimate Wilds 99F
Debug dungeon*
causes paralysis
67?
68?
Gilded Hall causes paralysis  

Super Mystery Dungeon

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
ID Locations Secret Power Nature Power Camouflage Picture
Boss arenas
? Yellow Point 10F causes flinching Power Gem Rock
? Red Point 10F causes flinching Power Gem Rock
? Distress Mountain 22F causes flinching Power Gem Rock
? Blue Point 10F causes freeze Frost Breath Ice
? Triangle Temple 3F causes sleep Energy Ball Grass
? Triangle Temple 6F causes sleep Energy Ball Grass
? Triangle Temple 9F causes sleep Energy Ball Grass
? Triangle Temple 12F causes sleep Energy Ball Grass
? Dragon Gate 21F causes paralysis Tri Attack Normal
? Dragon Gate 22F causes paralysis Tri Attack Normal
? Dragon Gate 23F causes paralysis Tri Attack Normal
? Magma Chamber 27F causes flinching Power Gem Rock
? Zero Isle 13F lowers accuracy one stage Earth Power Ground
? Sea Shrine 15F lowers Attack one stage Hydro Pump Water
? Altar of Ice 18F causes freeze Frost Breath Ice
? Altar of Ice: Depths 24F causes freeze Frost Breath Ice
? Ocean Tempest 26F lowers Attack one stage Hydro Pump Water
Aquatic areas
? Waterfall Basin Grotto
Deep Ocean Tunnel
Snowy Cave
Ocean Tempest 1-25F
Seafloor Ruins
Destiny Tower 16-20F
Casameownca
lowers Attack one stage Hydro Pump Water  
? Submerged Cave lowers Attack one stage Hydro Pump Water  
? Spiral Vortex lowers Attack one stage Hydro Pump Water  
? Cape of Wonders lowers Attack one stage Hydro Pump Water  
? Stone Tree Mountain lowers Attack one stage Hydro Pump Water  
Cave areas
? Drilbur Coal Mine
Uprise Range
Destiny Tower 61-65F
causes flinching Power Gem Rock  
? Glittering Mountain
Elegant Gorge
Abundant Pass
Destiny Tower 46-50F
causes flinching Power Gem Rock  
? Ancient Barrow
Island of Storms
causes flinching Power Gem Rock  
? Gentle Slope Cave
Destiny Tower 66-70F
causes flinching Power Gem Rock  
? Showdown Mountain
Rolling Pass
Distress Mountain 1-21F
Flagstone Cave
Destiny Tower 51-55F
causes flinching Power Gem Rock  
? Cave of the Deep
Destiny Tower 71-75F
causes flinching Power Gem Rock  
? Calm Craggy Area causes flinching Power Gem Rock  
? Reverse Mountain
Destiny Tower 91-99F
causes flinching Power Gem Rock  
? Purifying Cave
Jewel Road
Sea Shrine
causes flinching Power Gem Rock  
? Cave of Training
Pelipper Dungeon: Start
Hidden Cave
causes flinching Power Gem Rock  
? Leafy Highlands causes flinching Power Gem Rock  
? Headwater Hollow
Crystalline Maze
causes flinching Power Gem Rock  
? Rough Tunnel causes flinching Power Gem Rock  
? Moonlit Cave
Frozen Falls
Destiny Tower 31-35F
causes flinching Power Gem Rock  
? Red Point 1-9F
Magma Chamber 1-26F
Zero Isle 1-12F
Fire Island Volcano
Destiny Tower 11-15F
causes flinching Power Gem Rock  
? Stealth Cavern
Freedom Coast
Secret Quarry
causes flinching Power Gem Rock  
? Little Canyon causes flinching Power Gem Rock  
? Apex Mountain causes flinching Power Gem Rock  
? Yellow Sand Labyrinth
Isle of Light
Golden Suite
Meowth in Black
causes flinching Power Gem Rock  
Grassy areas
? Open Pass
Lush Forest
Mystical Forest
Super Apple Forest
Ghost Island
Forest of Bounty
Triangle Temple 1-2F, 4-5F, 7-8F, 10-11F
Destiny Tower 26-30F
causes sleep Energy Ball Grass  
? Foreboding Forest
Forest of Fairies
Destiny Tower 81-85F
causes sleep Energy Ball Grass  f
? School Forest
Thrash Dungeon
Odd Field
Road to Primeval Forest
causes sleep Energy Ball Grass  
? Nectar Meadow
Maze Meadow
Mysterious Plains
Holey Meadow
Destiny Tower 21-25F
It's a Meownderful Life
causes sleep Energy Ball Grass  
? Revelation Mountain
Pumpkaboo Forest
My Fair Misdreavus
causes sleep Energy Ball Grass  
? Sunbathed Garden
Heart Lake
causes sleep Energy Ball Grass  
? Pledge Hill
Friendly Meadow
Pelipper Dungeon: Middle
causes sleep Energy Ball Grass  
? Stone Field
Mystery Jungle
Sunny Spot Hill
Lake of Mysterious Light
causes sleep Energy Ball Grass  
? Peewee Meadow
Berry Forest
Thorny Shadow Path
Giant Stone Meadow
Destiny Tower 6-10F
causes sleep Energy Ball Grass  
? Tree of Life: Roots causes sleep Energy Ball Grass  
? Tree of Life: Trunk causes sleep Energy Ball Grass  
Icy areas
? Spring of Resolve causes freeze Frost Breath Ice  
? Frosty Tree Steps
Blue Point 1-9F
Midnight Sun Gorge
Destiny Tower 36-40F
causes freeze Frost Breath Ice  
? Aurora's Edge causes freeze Frost Breath Ice  
? Frozen Mountain
Fossil Excavation
Destiny Tower 86-90F
causes freeze Frost Breath Ice  
? Clear Lake
Altar of Ice 1-17F
Altar of Ice: Depths 1-23F
causes freeze Frost Breath Ice  
Rocky areas
? Sheer Mountain Range
Buried Ruins
lowers accuracy one stage Earth Power Ground  
? Abyssal Badlands lowers accuracy one stage Earth Power Ground  
? Longfield Cave
Sand Dune of Spirits
Thirsty Desert
Mysterious Geoglyph
Destiny Tower 1-5F
lowers accuracy one stage Earth Power Ground  
? Serpentine Mountain Trail
Lake of Enlightenment
lowers accuracy one stage Earth Power Ground  
? Electric Wasteland
Yellow Point 1-9F
Temple Remains
Valley of Strong Winds
For a Few Boldores More
lowers accuracy one stage Earth Power Ground  
? Small Sand Dune
Sandy Cave
Destiny Tower 41-45F
lowers accuracy one stage Earth Power Ground  
Ruin areas
? Prehistoric Ruins
World Tree
Destiny Tower 76-80F
Treasure Collection rooms
causes paralysis Tri Attack Normal  
? Sacred Ruins
Dragon Gate 1-20F
Meteorite Crater
Hall of Magic
Guidance Ruins
Destiny Tower 56-60F
causes paralysis Tri Attack Normal  
Swamp areas
? Poliwrath River
Gooey Bog
Pelipper Dungeon: End
lowers Movement Speed one stage Mud Bomb Ground  
  • To check: story bosses
  • Island of Isolation, Prism Bridge

Rescue Team DX

Although many dungeons use the same tilesets as in original, some use different ones. Here are known tilesets:

  • Tiny Woods + Purity Forest 1-20 + Rock Maze
  • Thunderwave Cave + Fairy Maze
  • Mt. Steel 1-5
  • Mt. Steel 6-8 + Wish Cave 50-59 + Psychic Maze
  • Sinister Woods 1-12 + Uproar Forest + Purity Forest 21-40
  • Silent Chasm + Water Maze
  • Mt. Thunder
  • Mt. Thunder Peak 1-2
  • Great Canyon + Mt. Faraway 40-59 + Ice Maze
  • Lapis Cave + Far-Off Sea 1-15 + Wish Cave 60-69 + Dragon Maze
  • Rock Path + Solar Cave 1-9 + Wish Cave 40-49 + Oddity Cave 4-5
  • Mt. Blaze + Mt. Blaze Peak 1-2 + Magma Cavern 1-7
  • Snow Path + Mt. Faraway 1-29 + Northern Range 12-24
  • Frosty Forest + Heart of the Frosty Forest 1-4 + Northwind Field 1-14
  • Mt. Freeze + Mt. Freeze Peak 1-4
  • Magma Cavern 8-23 + Fiery Field
  • Magma Cavern Pit 1-2
  • Sky Tower + Sky Tower Summit 1-8
  • Howling Forest + Oddity Cave 1-3
  • Stormy Sea 1-19 + Silver Trench 1-30 + Grand Sea 1-14 + Far-Off Sea 16-30 + Marvelous Sea 1-8 + Fantasy Strait 1-11
  • Stormy Sea 20-39 + Silver Trench 31-60 + Grand Sea 15-30 + Far-Off Sea 31-50 + Marvelous Sea 9-18 + Fantasy Strait 12-25
  • Silver Trench 61-98 + Far-Off Sea 51-75 + Electric Maze
  • Meteor Cave
  • Lightning Field
  • Northwind Field 15-30 + Wyvern Hill 15-30
  • Mt. Faraway 30-39
  • Western Cave 1-9 + Steel Maze
  • Western Cave 10-15 + Bug Maze
  • Western Cave 16-20 + Solar Cave 10-20 + Grass Maze
  • Northern Range 1-11 + Wish Cave 30-39
  • Pitfall Valley + Purity Forest 61-80 + Dark Maze
  • Buried Relic 1-14, 16-20, 35 (Registeel) + Darknight Relic 6-10 + Fire Maze
  • Buried Relic 15 (Regirock), 21-24, 26-34, 36-50 + Ghost Maze
  • Buried Relic 25 (Regice), 51-99, Darknight Relic 11-15
  • Wish Cave 1-9
  • Wish Cave 10-19 + Unown Relic + Ground Maze
  • Wish Cave 20-29 + Joyous Tower
  • Wish Cave 70-79 + Southern Cavern 24-50 + Oddity Cave 6-8
  • Wish Cave 80-99 + Illusory Grotto (all?) + Bug Maze
  • Murky Cave
  • Wyvern Hill 1-14 + Remains Island + Purity Forest 80-99 + Fighting Maze
  • Desert Region
  • Southern Cavern 1-24
  • Darknight Relic 1-5
  • Waterfall Pond
  • Purity Forest 41-60 + Flying Maze
  • Normal Maze

In other languages

Location/terrain/environment

Language Title
Chinese Cantonese 地點
Mandarin 地點 / 场所
  French Lieu*
Environnement*
Terrain*
  German Umgebung*
Ort*
  Italian Ambiente*
Luogo*
  Korean 장소
  Spanish Sitio*
Zona*
Terreno*
Entorno*

Terrain

Language Title
  French Terrain
  German Terrain
  Italian Terreno
  Korean 지형
  Spanish Terreno

Scenery

Language Title
  French Paysage
  German Aussehen
  Italian Ambiente
  Spanish Territorio

References


  This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.