Machamp (Pokémon)

Revision as of 21:11, 25 May 2013 by Ataro (talk | contribs) (No sprite trivia.)
Machoke #067: Machoke
Pokémon
#069: Bellsprout Bellsprout
This article is about the species. For a specific instance of this species, see Machamp (disambiguation).
Machamp
カイリキー Kairiky
#068
068Machamp.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
Fighting Unknown
Category
Superpower Pokémon
Abilities
Guts or No Guard Steadfast
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#068
Johto
#144
Hoenn
#075
Sinnoh
#042
Regional Browser numbers
Fiore
R-082
Almia
R-163
Height
5'03"
Imperial
1.6 m
Metric
Weight
286.6 lbs.
Imperial
130.0 kg
Metric
Dex color
Gray
Catch rate
45 (5.9%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F068.png   F487O.png
Blue-Striped
Gender ratio
75% male, 25% female
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
3
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 193 Battle Exp.: 1931*

Machamp (Japanese: カイリキー Kairiky) is a Fighting-type Pokémon.

It evolves from Machoke when traded. It is the final form of Machop.

Biology

Physiology

Machamp is a bipedal, tailless Pokémon, and is notable for being extremely muscled and having four arms. Its skin color is bluish-gray and it has red eyes. On its head, there are three ridges right above its eyes, which are right above its frog-like mouth. It has two arms on each side of its body, a pair located where its arms were in its pre-evolved form, and another pair directly above that attaches on the top of the shoulder. It wears a legless black girdle along with the power-save belt that it wore as a Machoke. Its legs are also quite muscled, and its feet only have two toes.

Gender differences

None.

Special abilities

Machamp punch extremely fast and are known to have mastered every form of martial arts. The maximum amount of punches they can throw in a few seconds is approximately one thousand. Their attacks send foes flying over the horizon. With only one hand, they can move a mountain. They can hit from a multitude of angles, due to their four arms. However, they have poor dexterity, and cannot handle delicate work without their arms getting tangled. They can also learn Fire-type moves such as Flamethrower and Fire Blast, despite being mainly physical attackers.

Behavior

Trying to do any work requiring care and dexterity causes Machamp's arms to get tangled. Machamp tends to leap into action before it thinks.

Habitat

Machamp live in mountains, in forbidding areas where they can hone their skills. It shares its range with Machop and Machoke.

Diet

Main article: Pokémon food

In the anime

Machamp in the anime

Major appearances

Giovanni, the leader of Team Rocket and the former Gym Leader of Viridian City, has a Machamp. He loaned it to Jessie, James and Meowth after he put them in charge of the Viridian Gym in The Battle of the Badge.

Morrison battled against a Machamp belonging to a very muscular Trainer named Gavin during the Hoenn League in From Brags to Riches. Morrison's Gligar managed to defeat Gavin's Machamp.

Minor appearances

Machamp first appeared in The Punchy Pokémon competing in the P1 Grand Prix.

A Machamp was used by Raymond to battle Ash's Squirtle during the opening of Mewtwo Strikes Back.

A Machamp, under the ownership of an unnamed Trainer, appeared in The Mandrin Island Miss-Match.

Machamp also appeared in The Power of One.

A Machamp was seen in a fantasy in The Rivalry Revival.

A Machamp appeared in Beauty and the Breeder where it participated in a Pokémon breeding competition.

A Machamp was one of the Pokémon competing in the Sumo Conference in Ring Masters. It went up against Ash's Snorlax in the semifinals and lost.

A Machamp was one of the Pokémon seen at Chuck's Gym in Machoke, Machoke Man!.

A Machamp belonging to Noland made a cameo appearance in Numero Uno Articuno.

In Sitting Psyduck, Emily used Machamp and its two pre-evolved forms to chase after her runaway Psyduck.

Several Machamp and Machoke appear as construction workers in Bibarel Gnaws Best!.

A Machamp was used by one of the participants of Pokémon Ping Pong Tournament in To Thine Own Pokémon Be True!.

A Machamp belongs to an unnamed Trainer appeared in League Unleashed!; it was defeated by Tobias's Darkrai.

In the manga

In the Pokémon Adventures manga

Main article: Blue's Machamp

Blue has a Machamp that evolved from Machoke when it was under Red's ownership, reflecting Machoke's evolution being triggered by trade. It was later seen in A Charizard...and a Champion, fighting Red's Snorlax at Indigo Plateau, blocking its attacks and even managing to lift its huge bulk, then proceeding to hurl it straight into the arena floor and then nearly knocking it out of bounds. Ultimately, Machamp was beaten after Snorlax came back with an aerial Double-Edge, its health level reduced to a third. Blue states he doesn't even need to look at his Pokédex to see its health level (as included was also a Toxic attack), and calls it back to his ball.

Two years later, Bruno has a Machamp that, unlike all other Machoke who evolve from trade in this manga, kept on its power-absorbing belt to be used later, and with this power it defeats Red's Poli before Vee defeats it as a Jolteon using Pin Missile. It briefly returns in the HeartGold & SoulSilver arc to participate in a Pokéathlon match against Gold.

Machamp was also one of the Pokémon used by Chuck against Blue's Rhydon in Entranced by Entei.

Blue later brings Machamp to the Sevii Islands in PS273, in which Machamp makes extremely short work of Red's Snorlax during the training session on Two Island with a combination of Seismic Toss and Low Kick, the latter targeting Snorlax's extremely heavy weight, as Blue always deemed the attack perfect for the megaton beast.

In the Pokémon Battle Frontier manga

Enta battles a Machamp in Aim for the Top! in order to reach the top of the Battle Pyramid.

In the Pokémon Diamond and Pearl Adventure! manga

In Return to Hareta's Home Forest!, the reporter that Hareta encounters uses a Machamp in battle.

In the Pokémon Get da ze! manga

In Challenge at Tamamushi University!, Shū battles a Machamp at Celadon University's campus hospital to prevent it from destroying the entire building.

In the Pokémon Pocket Monsters manga

Red and Green each own a Machamp in the Pokémon Pocket Monsters manga.

Giovanni sent out Machamp in order to get rid of Red, Clefairy and Pikachu when they went to the Amusement Park that he built in The Thrill of a Perfect Score, Big Rampage at the Amusement Park!.

Machamp is one of Bruno's Pokémon in the Pokémon League as seen in PM034.

In the Pokémon Zensho manga

Giovanni uses a Machamp against Satoshi in Tamamushi City.

In the Magical Pokémon Journey manga

Main article: Machamp (MPJ)

Machamp is a Pokémon owned in the Magical Pokémon Journey series.

In the TCG

Main article: Machamp (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
Blue
Yellow One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.
Stadium Among its fighting moves is a simultaneous volley of an uppercut, hook, straight and karate chop from its four arms.
Generation II
Gold It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Silver It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Crystal With four arms that react more quickly than it can think, it can execute many punches at once.
Stadium 2 It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
Generation III
Ruby Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.
Sapphire Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.
Emerald It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.
FireRed Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.
LeafGreen Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.
Generation IV
Diamond It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.
Pearl It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.
Platinum Its four muscled arms slam foes with powerful punches and chops at blinding speed.
HeartGold It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
SoulSilver It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.
Generation V
Black Its four muscled arms slam foes with powerful punches and chops at blinding speed.
White
Black 2 Its four muscled arms slam foes with powerful punches and chops at blinding speed.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None Evolve Machoke
Blue (Japan)
None Evolve Machoke
Yellow
One Trade Cubone on Route 5 for Machoke (evolves immediately)
Generation II
Gold Silver
None Evolve Machoke
Crystal
None Evolve Machoke
Generation III
Ruby Sapphire
None Evolve Machoke
Emerald
None Evolve Machoke
FireRed LeafGreen
None Evolve Machoke
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Machoke
Platinum
None Evolve Machoke
HeartGold SoulSilver
None Evolve Machoke
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Evolve Machoke (White only)
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball Evolve Machoke
Pokémon Pinball:
Ruby & Sapphire
Evolve Machoke
Pokémon Trozei! Phobos Walker
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Machoke
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Aegis Cave
Pokémon Ranger Krokka Tunnel
Pokémon Ranger:
Shadows of Almia
Oil Field Hideout
Pokémon Rumble Rocky Cave
Pokémon Rumble Blast Canyon: Sunny Seashore
PokéPark Wii: Pikachu's Adventure Cavern Zone
Pokémon Conquest Evolve Machoke

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
90
150 - 197 290 - 384
130
121 - 200 238 - 394
80
76 - 145 148 - 284
65
63 - 128 121 - 251
85
81 - 150 157 - 295
55
54 - 117 103 - 229
Total:
505
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 65.

Pokéathlon stats

Speed
1/2
Power
5/5 ★★★★★
Skill
4/4 ★★★★
Stamina
3/3 ★★★
Jump
2/2 ★★
Total
15/16 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Wide Guard Rock Status 0000 —% 10
00Start Low Kick Fighting Physical 0000 100100% 20
00Start Leer Normal Status 0000 100100% 30
00Start Focus Energy Normal Status 0000 —% 30
00Start Karate Chop Fighting Physical 05050 100100% 25
077 Focus Energy Normal Status 0000 —% 30
1010 Karate Chop Fighting Physical 05050 100100% 25
1313 Low Sweep Fighting Physical 06060 100100% 20
1919 Foresight Normal Status 0000 —% 40
2222 Seismic Toss Fighting Physical 0000 100100% 20
2525 Revenge Fighting Physical 06060 100100% 10
3232 Vital Throw Fighting Physical 07070 —% 10
3636 Submission Fighting Physical 08080 08080% 25
4040 Wake-Up Slap Fighting Physical 06060 100100% 10
4444 Cross Chop Fighting Physical 100100 08080% 5
5151 Scary Face Normal Status 0000 100100% 10
5555 DynamicPunch Fighting Physical 100100 05050% 5
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 —}}—% 30
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hitmonchan
Bullet Punch Steel Physical 40 100% 30
HitmonleeHitmonchanHitmontopMakuhitaHariyamaMonferno
InfernapeLucarioSawk
Close Combat Fighting Physical 120 100% 5
HitmonchanHitmontopLucarioSawk
Counter Fighting Physical 100% 20
Mr. Mime
Encore Normal Status 100% 5
HitmonchanElectivireMagmarMagmortarMedicham
Fire Punch Fire Physical 75 100% 15
MakuhitaHariyama
Heavy Slam Steel Physical 100% 10
HitmonchanMedicham
Ice Punch Ice Physical 75 100% 15
MakuhitaHariyamaSableye
Knock Off Dark Physical 20 100% 20
DrowzeeHypnoHitmonleeMr. MimeMedititeMedicham
MienfooMienshao
Meditate Psychic Status —% 40
MedititeMedicham
Power Trick Psychic Status —% 10
HitmonleeHitmontop
Rolling Kick Fighting Physical 60 85% 15
MakuhitaHariyama
SmellingSalt Normal Physical 60 100% 10
HitmonchanElectabuzzElectivireMagmortarMedicham
ThunderPunch Electric Physical 75 100% 15
Mr. MimeGothitaGothoritaGothitelle
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Machamp in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machamp in that game.
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Machamp can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Machamp cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Machop (Pokémon)/Generation V learnset Helping HandBW Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Machamp
  • Italic indicates a move that gets STAB only when used by an Evolution of Machamp
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 Pin068.png 
Acquisition: Evolve
Pokémon Pinball RS
 PinRS068.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani068.png 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 068.png Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP Can you even see my flurry of punches?
26%-50% HP Blast it... Half my health is gone already...
1%-25% HP It's no good... I can't lift my arms anymore...
Level up Hm! Leveled! My punching speed went up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Hm! Leveled! My punching speed went up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 068.png Body size: 1
Recruit rate: -10%
IQ group: D
Pokémon Ranger
Group:  Fighting  Poké Assist: Fighting PA.png
( Fighting )
Field move: Crush fm.pngCrush fm.pngCrush fm.png
(Crush ×3)
Loops: 10 Min. exp.: 110 Max. exp.: 140
Browser entry  
Machamp can pulverize even huge Boulders using the power of its incredible body.
Pokémon Ranger: Shadows of Almia
Group:  Fighting  Poké Assist: Fighting PA.png
( Fighting )
Field move: Crush 3 field move.png
(Crush ×3)
Browser entry  
It attacks with devastating punches and shock waves.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW068.png PokéPark Pad entry:
This Pokémon came to the Cavern Zone to play! The Attraction he likes to play is Blaziken's Boulder Bash!
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PCP068.png HP: ★★★★ Move: Cross Chop
Attack: ★★★★ Ability 1: Guts
Defense: ★★★ Ability 2: Conqueror
Speed: ★★ Ability 3: Bodyguard
Evolves from Machoke when it has a link of 60% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Isa, Masatoshi, and Tadatsune

Evolution

Machop
Unevolved
Machop
 Fighting 
Rare Candy
Level 28


Machoke
First Evolution
Machoke
 Fighting 
Pal Pad
Trade


Machamp
Second Evolution
Machamp
 Fighting 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 068.png Spr 1y 068.png Spr 1g 068.png Spr b g1 068.png
II Gold Silver Crystal   Back
Spr 2g 068.png Spr 2s 068.png Spr 2c 068.png Spr b 2g 068.png
Spr 2g 068 s.png Spr 2s 068 s.png Spr 2c 068 s.png Spr b 2g 068 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 068.png Spr 3e 068.png Spr 3f 068.png Spr b 3r 068.png
Spr 3r 068 s.png Spr 3e 068 s.png Spr 3f 068 s.png Spr b 3r 068 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 068.png Spr 4p 068.png Spr 4h 068.png Spr b 4d 068.png
Spr 4d 068 s.png Spr 4p 068 s.png Spr 4h 068 s.png Spr b 4d 068 s.png
V Black White Black 2 White 2 Back
Spr 5b 068.png Spr 5b2 068.png Spr b 5b 068.png
Spr 5b 068 s.png Spr 5b2 068 s.png Spr b 5b 068 s.png
Machamp For other sprites and images, please see Machamp images on Bulbagarden Archives.

Trivia

  • In the Pokémon Red and Blue beta, Machamp was originally known as "Ju-Doh". This name is a corruption of judo, a fighting style.
  • In Pokémon Yellow, a NPC will trade a Machoke for Cubone, which will then evolve to Machamp. This is the only time an NPC trade will result in an evolution in a game released outside of Japan.
    • Including games released in Japan, it is one of three trades that will result in an evolution.
  • Machamp could be seen as a counterpart to Alakazam. They are both the last stage of a three-part evolutionary family, both were introduced in Generation I, they reach their final stage by trading, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. Moreover, a girl in Oreburgh City will trade her Abra in exchange for a Machop.
    • Machamp also can be seen as a counterpart to the Conkeldurr evolutionary line. Both of them are Fighting-type Pokémon whose Attack is their highest stat. They both have below average speed. They share the same base stat total. They both have same gender ratio, they both have three-evolutionary stages, and they both reach their respective final-evolutionary stage through trading.

Origin

Machamp appears to be based on a bodybuilder or wrestler. Seeing as it has more than two arms and blue skin, Machamp might also be based on a Hindu god, perhaps Shiva or Vishnu.

Name origin

Machamp may be a combination of macho (Spanish for overly masculine or chauvinist) and champion. Macho has come to mean tough or masculine in English. Akin to Mr. Mime, the masculine attribute has no reflection on gender assignment, as both species can be male and female; however, Machop's evolutionary line does have a 3:1 male:female ratio, making the species predominantly—but not entirely—male. The name may also incorporate the term Mach, referring to the high speeds at which Machamp can dole out its powerful punches.

Kairiky is a corruption of 怪力 kairiki (superhuman strength). It is worth noting that kairiki is the Japanese name of Strength.

In other languages

Language Title Meaning
Japan Flag.png Japanese カイリキー Kairiky Corruption of 怪力 kairiki
France Flag.png French Mackogneur From macho and cogneur.
Spain Flag.png Spanish Machamp Same as English name
Germany Flag.png German Machomei From machomai, or Macho and Meister
Italy Flag.png Italian Machamp Same as English name
South Korea Flag.png Korean 괴력몬 Gwi'ryeokmon From goiryeok and possibly monster
China and Taiwan Flags.png Mandarin Chinese 怪力 Guàilì Means "Bewildering strength" or "Monster strength"
Hong Kong Flag.png Cantonese Chinese 怪力 Gwaailihk Means "Bewildering strength" or "Monster strength"



Notes


Machoke #067: Machoke
Pokémon
#069: Bellsprout Bellsprout


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.