Revision as of 22:08, 14 May 2024 by Storm Aurora(talk | contribs)(Text replacement - "(6★ EX) effect: Power of sync move increases by 50%.''" to "''(6★ EX effect: Sync move power will be multiplied by 1.5.)''")
Morty also forms a sync pair with Mismagius. This sync pair was first made available on May 31, 2021. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
Morty in his Fall 2021 seasonal outfit forms a sync pair with Banette, which is capable of Mega Evolving. This sync pair was first made available through a Seasonal Scout on October 14, 2021. This pair can be raised to 6★ EX from the day it was released.
Morty in his sygna suit forms a sync pair with ShinyHo-Oh. This sync pair was first made available through a Poké Fair Scout on April 28, 2022. This pair can be raised to 6★ EX from the day it was released.
Morty also forms a sync pair with his Gastly. This sync pair can be obtained by reaching Friendship Level 100 with Morty in the Trainer Lodge. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair also lacks an EX style.
The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents’ moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade.
Raises the user's Attack by 2 stat ranks. Raises the user's Attack by 4 stat ranks instead when it is affected by a status condition. Raises the user's Sp. Atk and evasiveness by 1 stat rank. Raises the user's Sp. Atk and evasiveness by 2 stat ranks instead when it is affected by a status condition.
Morty is ready to enjoy the Midnight Parade with his spooky partner, Banette. Together, they welcome Trainers and usher them into the world of Ghost-type Pokémon.
Become Mega Banette until the end of battle. This move's power increases when the target is burned. (6★ EX effect: Sync move power will be multiplied by 1.5.)
Prevents the user from falling asleep. (Only before Mega Evolving)
Searing Quick Combo 9
Restores one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. (Only after Mega Evolving)
Go Viral 9
When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Burn Synergy 5
Powers up the user's moves when the target is burned.
Morty is back in a sygna suit that shines. His dedication to training has finally paid off as he soars into a new future together with his partner, Ho-Oh.
Ho-Oh’s feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This Pokémon is said to live at the foot of a rainbow.
Stats
HP
Attack
Defense
Sp. Atk
Sp. Def
Speed
Lv. 140, Base Potential
689
200
322
156
322
227
Lv. 140, Max Potential
849
240
382
196
382
307
Mega Ho-Oh
Lv. 140, Base Potential
—
—
—
—
—
—
Lv. 140, Max Potential
—
—
—
—
—
—
Availability
Sygna Suit Morty is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scout banners:
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense, Sp. Def, and Speed of all allied sync pairs by 1 stat rank. In addition, raises the critical-hit rate of all allied sync pairs by 1 stat rank when the weather is sunny.
(6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX Role effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Sunny)
Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle.
Team Sunbathe 9
Restores the HP of all allied sync pairs when the user uses a move while the weather is sunny.
Sync Damage Guard
Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
Raises the following discovery levels by 1: • Fiery Crystal • Wistful Crystal
Sync grid
Morty and Ho-Oh's sync grid is an expanded grid, made available when the sync pair first released. It was further expanded on June 8, 2023.
Name
Effect
Energy required
Sync orb required
Move level required
HP +10
HP +10
0
5
1
HP +10
HP +10
2
24
1
HP +10
HP +10
2
24
1
HP +20
HP +20
4
48
2
Attack +5
Attack +5
0
5
1
Attack +5
Attack +5
0
5
1
Attack +5
Attack +5
2
24
1
Attack +5
Attack +5
2
24
1
Defense +5
Defense +5
0
5
1
Defense +5
Defense +5
2
24
1
Defense +5
Defense +5
2
24
1
Defense +5
Defense +5
2
24
1
Defense +5
Defense +5
2
24
1
Sp. Def +5
Sp. Def +5
0
5
1
Sp. Def +5
Sp. Def +5
2
24
1
Sp. Def +5
Sp. Def +5
2
24
1
Sp. Def +5
Sp. Def +5
2
24
1
Sp. Def +10
Sp. Def +10
4
48
2
Speed +5
Speed +5
0
5
1
Speed +5
Speed +5
2
24
1
Speed +5
Speed +5
2
24
1
Speed +5
Speed +5
2
24
1
Flame Charge: Power +4
Flame Charge: Power ↑ +4
3
36
1
Flame Charge: Power +4
Flame Charge: Power ↑ +4
3
36
1
Flame Charge: Power +4
Flame Charge: Power ↑ +4
3
36
1
Flame Charge: Power +4
Flame Charge: Power ↑ +4
3
36
2
Flame Charge: Power +4
Flame Charge: Power ↑ +4
3
36
2
Flame Charge: Move Gauge Refresh 3
Has a chance (40%) of charging the user's move gauge by one when a move is successful.
7
84
2
Flame Charge: Dashing Team 9
Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
9
108
2
Potion: MP Refresh 3
Has a chance (40%) of restoring one MP of the user's move when that move is successful.
7
84
3
Potion: Master Healer 1
Increases the amount of HP restored by the user's healing moves.
10
120
2
Potion: Friend Mend 9
When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
8
96
2
Potion: Friend Care 9
When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
8
96
2
Potion: Master Healer 1
Increases the amount of HP restored by the user's healing moves.
10
120
3
Sunny Day: MP Refresh 3
Has a chance (40%) of restoring one MP of the user's move when that move is successful.
7
84
2
Sunny Day: Team Body-Bracing Infliction 2
Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle.
10
120
3
Sunny Day: Team Mind-Bracing Infliction 2
Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle.
10
120
3
Sunny Day: Team Hit and Heal
Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.
10
120
4
Believe!: MP Refresh 3
Has a chance (40%) of restoring one MP of the user's move when that move is successful.
7
84
1
Believe!: Critical Squad 1
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s move is successful.
10
120
4
Flameproof
Prevents the user from getting burned.
5
60
1
Unflappable
Prevents the user from flinching.
5
60
1
Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
7
84
2
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
7
84
2
Sunny Disposition
Stats cannot be lowered when the weather is sunny.
8
96
2
Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
8
96
2
Vigilance
Protects the user against critical hits.
9
108
3
Team Gimme Five 1
Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user's sync move is used each battle.
10
120
3
Adrenaline 1
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
10
120
3
Sunbathe 9
Restores the user's HP when it uses a move while the weather is sunny.
10
120
3
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
10
120
5
Sunburst
Makes the weather sunny the first time the user enters a battle each battle.
In his sync pair story, Morty says that the Gengar he uses at his Gym has been with him longer than Drifblim; however, he decided to enter the PML with Drifblim so he could get to know it better.
Excluding potentially Scottie and Bettie, Morty is the first Trainer to form at least one sync pair for each role (strike, tech and support).
All versions of Morty use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Eusine, Phoebe, and Allister.
Sygna Suit Morty & Ho-Oh are also the first sygna suit sync pair with a Shiny Legendary Pokémon.
Sygna Suit Morty & Ho-Oh are the first sygna suit sync pair with the Gym Leader theme skill, despite Morty not being the first Gym Leader who received a sygna suit.
Morty uses Mismagius during his rematch with the player in the Pokémon HeartGold and SoulSilver, as well as at the Pokémon World Tournament in Pokémon Black 2 and White 2. Mismagius's Dex entry comes from Pokémon Ultra Sun.
Morty uses Gastly in his Gym battle against the player in the Johto-based core series games. Gastly's Dex entry comes from Pokémon Ultra Sun.
Morty uses Banette at the Pokémon World Tournament in Pokémon Black 2 and White 2. Banette's Dex entry comes from Pokémon Ultra Sun.
While Morty does not own a Ho-Oh outside this game, his hometown of Ecruteak shares a history with it, and he expresses interest in meeting it in the core series games. Ho-Oh's Dex entry comes from Pokémon Ruby and Sapphire.