Biology
Ludicolo is a bipedal Pokémon that appears to be a mixture of a pineapple and a duck. There is a green, sombrero-like growth on its head that is similar to a lily pad. Growing out of the top of its head is a short brown stem with a yellow spiky upper portion. Ludicolo has black eyes surrounded by a patch of green and an orange bill. Its body is covered with shaggy yellow fur and has several zigzagging brown stripes. The female has thinner stripes than the male.
Ludicolo has large, green hands with two black lines on its palms, and thick green legs with a black circle on the underside of its feet. Ludicolo becomes more powerful when it hears festive music and will appear near laughing children on hikes. As it becomes more energetic and active, it will break into a dance. Being the result of evolution via Evolution stone, Ludicolo is rarely found in the wild, though they can be found near the water's edge.
In the anime
Major appearances
In Once in a Mawile, Brock's Lombre evolved into a Ludicolo. It is currently back at Pewter Gym with Brock's siblings.
Other
Ludicolo debuted in Gotta Dance!. It kept showing up out of nowhere whenever the Poké-Baton was activated.
Ludicolo made its main series debut in Go Go Ludicolo!, under the ownership of Poncho. It battled Ash twice, defeating his Corphish with its defensive skills, and was also the target of one of Team Rocket's schemes.
In Like It or Lup It!, a trio of wild Ludicolo became involved in one of Team Rocket's schemes.
In A Faux Oak Finish!, a wild Ludicolo evolved from a Lombre when Professor Oak gave it a Water Stone.
In Good Friends, Great Training!, Tierno was revealed to have caught a Ludicolo to Ash, Serena, and Bonnie. In Valuable Experience for All!, it was used in Tierno's battle against Sawyer, but it was defeated by Aegislash.
In Up to Your Neck!, Ash and Goh requested a Ludicolo for its help in freeing a Marshtomp stuck in the ground. It used Rain Dance to soften the mud and helped pull it free.
Minor appearances
A Ludicolo appeared in the opening sequence of Destiny Deoxys.
A Ludicolo appeared in Secrets of the Jungle.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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AG067
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Ludicolo
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May's Pokédex
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Ludicolo, the Carefree Pokémon. Ludicolo becomes extremely active whenever it hears a cheery rhythm. This can also lead it to exert extreme power in battle.
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Episode
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Pokémon
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Source
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Entry
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DP007
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Ludicolo
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Dawn's Pokédex
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Ludicolo, the Carefree Pokémon. When Ludicolo listens to happy music, its power grows stronger, and it just has to dance.
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DP139
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Ludicolo
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Ash's Pokédex
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Ludicolo, the Carefree Pokémon. If Ludicolo hears festive music, all its muscles fill with energy. It can't help breaking into a dance.
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Episode
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Pokémon
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Source
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Entry
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JN041
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Ludicolo
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Goh's Rotom Phone
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Ludicolo, the Carefree Pokémon. A Water and Grass type. When Ludicolo hears a lively rhythm, the cells in its body become more active.
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In the mangaIn the TCGOther appearancesGame data
Pokédex entries
This Pokémon was unavailable prior to Generation III.
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Generation III
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Hoenn #021
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Kanto #—
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Ruby
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Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokémon is said to appear when it hears the singing of children on hiking outings.
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Sapphire
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Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo's body become very energetic and active. Even in battle, this Pokémon will exhibit an amazing amount of power.
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Emerald
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When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent.
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FireRed
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The rhythm of bright, festive music activates Ludicolo's cells, making it more powerful.
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LeafGreen
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Generation IV
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Sinnoh #—
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Johto #—
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Diamond
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If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
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Pearl
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Platinum
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HeartGold
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If it hears festive music, it begins moving in rhythm in order to amplify its power.
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SoulSilver
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Generation V
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Unova #—
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Black
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If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
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White
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Black 2
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If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
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White 2
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Generation VI
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Kalos Mountain #057
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Hoenn #021
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X
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If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
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Y
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The rhythm of bright, festive music activates Ludicolo's cells, making it more powerful.
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Omega Ruby
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Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokémon is said to appear when it hears the singing of children on hiking outings.
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Alpha Sapphire
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Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo's body become very energetic and active. Even in battle, this Pokémon will exhibit an amazing amount of power.
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Generation VIII
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Galar #038
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Sword
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The rhythm of bright, festive music activates Ludicolo's cells, making it more powerful.
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Shield
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If it hears festive music, it begins moving in rhythm in order to amplify its power.
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Game locations
This Pokémon was unavailable prior to Generation III.
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In side games
This Pokémon was unavailable prior to Generation III.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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80
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140 - 187
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270 - 364
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70
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67 - 134
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130 - 262
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70
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67 - 134
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130 - 262
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90
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85 - 156
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166 - 306
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100
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94 - 167
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184 - 328
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70
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67 - 134
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130 - 262
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Total: 480
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Ludicolo is available in Sword and Shield and Brilliant Diamond and Shining Pearl.
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- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an Evolution of Ludicolo
- Click on the generation numbers at the top to see level-up moves from other generations
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SwSh
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- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an Evolution of Ludicolo
- Click on the generation numbers at the top to see TM moves from other generations
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BDSP
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- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an Evolution of Ludicolo
- Click on the generation numbers at the top to see TM moves from other generations
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SwSh
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- Moves marked with an asterisk (*) must be chain bred onto Ludicolo in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Ludicolo in that game.
- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an Evolution of Ludicolo
- Click on the generation numbers at the top to see Egg moves from other generations
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BDSP
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- Moves marked with an asterisk (*) must be chain bred onto Ludicolo in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Ludicolo in that game.
- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an Evolution of Ludicolo
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an Evolution of Ludicolo
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an Evolution of Ludicolo
- Click on the generation numbers at the top to see moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Ludicolo
- Italic indicates a move that gets STAB only when used by an Evolution of Ludicolo
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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Field move:
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None
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Loops: 8
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Min. exp.: 26
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Max. exp.: 46
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Browser entry R-134
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Ludicolo dances cheerfully while singing. Its tune interferes with capturing.
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Pokémon Ranger: Guardian Signs
Group:
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Poké Assist: (present)
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Field move: (present)
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(Cut ×4)
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Not available in the past.
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Browser entry R-245
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It launches leaf blades around itself.
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Pokémon Rumble Rush
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Walking Speed: 1.42 seconds
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Base HP: 55
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Base Attack: 78
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Base Defense: 56
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Base Speed: 60
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Evolution
Sprites
This Pokémon was unavailable prior to Generation III.
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Trivia
- Ludicolo's evolutionary family has several unique attributes:
- Ludicolo's evolutionary family can be seen as a parallel to Shiftry's family. Both of them are part Grass-type, they first evolve at level 14, and a respective Evolution stone is used to reach the final stage. Both are version-exclusive between Pokémon Ruby and Sapphire and are based on Japanese legendary creatures or yokai: Ludicolo's family are based on the kappa and Shiftry's is based on the tengu.
Origin
Ludicolo seems to be based on a lily pad and the kappa, a Japanese yōkai that has a water-filled dish on its head and a turtle-like beak (although Ludicolo's beak is closer to that of a duck or platypus). The colors and shape of its body are similar to various fruits such as a gourd, pineapple, or papaya. It also resembles a stereotypical Mexican folk dancer or mariachi performer with its sombrero-shaped head, poncho-like body hair, and dancing movements.
Name origin
Ludicolo may be a combination of ludic (aimlessly playful), ludicrous or ridiculous (absurd or silly), paludicolous (inhabiting a marsh), and colocynth (a plant that bears a round, green fruit). Colo may also be an anagram of loco (Spanish for crazy).
Runpappa may be a combination of ルンルン runrun (happy or bouncy) or rumba (a Cuban dance) and 河童 kappa or papaya (a green fruit native to Mexico).
In other languagesRelated articlesExternal links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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