Own Tempo (Ability)

Own Tempo マイペース
My Pace
Flavor text
Generation III
Prevents confusion.
Generation IV
Prevents the Pokémon from becoming confused.
Generation V
Prevents the Pokémon from becoming confused.
Generation VI
Prevents the Pokémon from becoming confused.
Generation VII
This Pokémon has its own tempo, and that prevents it from becoming confused.
Generation VIII
This Pokémon has its own tempo, and that prevents it from becoming confused.
Generation IX
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Own Tempo (Japanese: マイペース My Pace) is an Ability introduced in Generation III.

Effect

In battle

Own Tempo prevents the Pokémon from being afflicted by confusion, even if it is self-inflicted (such as from moves like Thrash or items like the Iapapa Berry).

A Pokémon with this Ability will be cured of confusion if it is confused while in battle (such as if it gains the Ability by an effect like Skill Swap, or is confused by a Pokémon with an Ability like Mold Breaker).

Generation III

If a Pokémon with Own Tempo is confused due to obtaining it from Baton Pass, it will be cured of confusion as soon as it switches in. If a Pokémon with Trace is sent into battle via Baton Pass and is confused as a result, if it gains Own Tempo via Trace it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).

If the Pokémon with this Ability is confused and is holding a Persim, Lum, or Touga Berry, Own Tempo will cure the Pokémon of confusion before the Berry has a chance to be consumed.

Generation IV

If a Pokémon with Trace is sent into battle via Baton Pass and is confused as a result, if it gains Own Tempo via Trace it will be cured of confusion immediately.

In Generation IV only, if a Pokémon is confused and has a status condition, if its confusion is cured by Own Tempo, the status condition icon will disappear from the HP bar while it is in battle. The status condition will continue to take effect, however.

Generation V to VII

If a Pokémon with Own Tempo is confused due to obtaining it from Baton Pass, it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).

If the Pokémon with this Ability is confused and is holding a Persim or Lum Berry, the Berry will be eaten before Own Tempo cures the Pokémon of confusion.

Generation VIII onward

Own Tempo now also blocks Intimidate.

Outside of battle

Rockruff with Own Tempo are capable of evolving into Dusk Form Lycanroc.

Pokémon with Own Tempo

# Pokémon Types First Ability Second Ability Hidden Ability
  Slowpoke
Water Psychic Oblivious Own Tempo Regenerator
  Slowpoke
Galarian Form
Psychic Psychic Gluttony Own Tempo Regenerator
  Slowbro
Water Psychic Oblivious Own Tempo Regenerator
  Slowbro
Galarian Form
Poison Psychic Quick Draw Own Tempo Regenerator
  Lickitung
Normal Normal Own Tempo Oblivious Cloud Nine
  Slowking
Water Psychic Oblivious Own Tempo Regenerator
  Slowking
Galarian Form
Poison Psychic Curious Medicine Own Tempo Regenerator
  Smeargle
Normal Normal Own Tempo Technician Moody
  Lotad
Water Grass Swift Swim Rain Dish Own Tempo
  Lombre
Water Grass Swift Swim Rain Dish Own Tempo
  Ludicolo
Water Grass Swift Swim Rain Dish Own Tempo
  Numel
Fire Ground Oblivious Simple Own Tempo
  Spoink
Psychic Psychic Thick Fat Own Tempo Gluttony
  Grumpig
Psychic Psychic Thick Fat Own Tempo Gluttony
  Spinda
Normal Normal Own Tempo Tangled Feet Contrary
  Glameow
Normal Normal Limber Own Tempo Keen Eye
  Purugly
Normal Normal Thick Fat Own Tempo Defiant
  Lickilicky
Normal Normal Own Tempo Oblivious Cloud Nine
  Petilil
Grass Grass Chlorophyll Own Tempo Leaf Guard
  Lilligant
Grass Grass Chlorophyll Own Tempo Leaf Guard
  Espurr
Psychic Psychic Keen Eye Infiltrator Own Tempo
  Bergmite
Ice Ice Own Tempo Ice Body Sturdy
  Avalugg
Ice Ice Own Tempo Ice Body Sturdy
  Rockruff
Own Tempo Rockruff
Rock Rock Own Tempo None None
  Mudbray
Ground Ground Own Tempo Stamina Inner Focus
  Mudsdale
Ground Ground Own Tempo Stamina Inner Focus
  Indeedee
Female
Psychic Normal Own Tempo Synchronize Psychic Surge
  Tandemaus
Normal Normal Run Away Pickup Own Tempo
  Fidough
Fairy Fairy Own Tempo None Klutz
  Tadbulb
Electric Electric Own Tempo Static Damp
  Tinkatink
Fairy Steel Mold Breaker Own Tempo Pickpocket
  Tinkatuff
Fairy Steel Mold Breaker Own Tempo Pickpocket
  Tinkaton
Fairy Steel Mold Breaker Own Tempo Pickpocket
Please note that this is only 100% accurate to Generation IX games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.
  • For Generation VII games, ignore Abilities introduced in Generation VIII or later.
  • For Generation VIII games, ignore Abilities introduced in Generation IX or later.

In other games

Description

Games Description
MDRB Prevents confusion.
MDTDS Protects the Pokémon from confusion.
BSL こんらんじょうたいに ならない
Conq. Prevents the Pokémon from becoming confused.
MDGtI Protects against the Confusion status condition.*
It protects the Pokémon from the Confusion status condition!*
SMD It protects the Pokémon from getting confused!
MDRTDX This Ability protects the Pokémon from getting Confused.


In the manga

Pokémon Adventures

In other languages

Language Title
Chinese Cantonese 我行我素 Ngóhhàhng-ngóhsou
Mandarin 我行我素 Wǒxíng-wǒsù
  French Tempo Perso
  German GleichmutIX+
TempomacherIIIVIII
  Italian Mente Locale
  Korean 마이페이스 My Pace
  Brazilian Portuguese Ritmo Próprio
  Russian Своими Темпами Svoimi Tempami
  Spanish Ritmo Propio
  Vietnamese Nhịp điệu riêng



Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.