Moody (Ability)
Moody | ムラっけ | ||||||||||||||||||||
Caprice | |||||||||||||||||||||
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Moody (Japanese: ムラっけ Caprice) is an Ability introduced in Generation V. It is exclusively a Hidden Ability.
Effect
In battle
At the end of each turn, Moody raises one of the stats of the Pokémon with this Ability by two stages (at random), then decreases another stat by one stage (at random).
Moody will not attempt to lower a stat that is already at -6 or attempt to increase a stat that is already at +6. Moody will not select the same stat to lower as it raised. If all stats are already at +6, Moody will only decrease one random stat; likewise, if all stats are already at -6, Moody will only increase one random stat.
Generation V to VII
Moody can select the Pokémon's Attack, Defense, Special Attack, Special Defense, Speed, accuracy, or evasion.
Generation VIII onwards
Moody can no longer affect evasion or accuracy.
Outside of battle
Moody has no effect outside of battle.
Pokémon with Moody
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0223 | Remoraid |
Water | Hustle | SniperGen IV+ | Moody | ||
0224 | Octillery |
Water | Suction Cups | SniperGen IV+ | Moody | ||
0235 | Smeargle |
Normal | Own Tempo | TechnicianGen IV+ | Moody | ||
0361 | Snorunt |
Ice | Inner Focus | Ice BodyGen IV+ | Moody | ||
0362 | Glalie |
Ice | Inner Focus | Ice BodyGen IV+ | Moody | ||
0399 | Bidoof |
Normal | Simple | Unaware | Moody | ||
0400 | Bibarel |
Normal | Water | Simple | Unaware | Moody | |
0952 | Scovillain |
Grass | Fire | Chlorophyll | Insomnia | Moody | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |