Nosepass (Pokémon)

(Redirected from Nosepass)
For Pokémon GO information on this species, see the game's section.
Azurill #298: Azurill
Pokémon
#300: Skitty Skitty
This article is about the species. For a specific instance of this species, see Nosepass (disambiguation).
Nosepass
Compass Pokémon
ノズパス
Nosepass
#299
Nosepass



Images on the Bulbagarden Archives
Type
Rock Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Sturdy or Magnet Pull Cacophony
Cacophony
Sand Force
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
255 (43.9%)
Breeding
Egg Group
Mineral
Hatch time
5140 - 5396 steps
Height
3'03" 1.0 m
Nosepass
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
213.8 lbs. 97.0 kg
Nosepass
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
108
Gen. III-IV
Unknown
IV
75
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Nosepass
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F299.png None.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Nosepass (Japanese: ノズパス Nosepass) is a Rock-type Pokémon introduced in Generation III.

It evolves into Probopass when leveled up in a special magnetic field or when exposed to a Thunder Stone (Pokémon Legends: Arceus).

Biology

Nosepass is a blue, angular, hard bipedal Pokémon that closely resembles the Easter Island Heads. Its bright red, triangular nose is highly magnetic and slightly resembles a 3D arrow. This nose functions as an electromagnet and always points north. It has arms and legs without any visible joints and small, circular holes on the undersides. Its arms resemble compass needles. It has similar circular holes on the sides of its head. Its eyes, covered by dark, somewhat mask-like markings, have the appearance of being closed.

Nosepass cannot go near others, since it would repel them with its magnetic nose. Its magnetism is stronger in cold seasons. To protect itself when in danger, it raises its magnetism and draws iron objects to its body. This technique is also used to capture prey, though it can pull natural enemies close too. Because it always points north, Nosepass has historically been used as a compass for travelers. Nosepass only moves a little over 3/8 of an inch each year, but can quickly spin its body into the ground like a drill during emergency situations. It lives in caves. Metang are natural predators of Nosepass.

In the anime

Main series

 
Nosepass in the anime

Major appearances

Roxanne's Nosepass

Nosepass debuted in A Winner By a Nosepass, under the ownership of Roxanne. It was used in her Gym battle against Ash, where it was eventually defeated by Pikachu's Iron Tail.

Other

In Aipom and Circumstance, Hank used a Nosepass to track down Ash's missing Aipom. It then participated in the fight against Team Rocket.

In Nosing 'Round the Mountain!, Alan used a Nosepass in Alan's requested battle against Ash at Mt. Coronet. Nosepass then evolved into a Probopass.

In the original timeline of Arceus and the Jewel of Life, four Nosepass were used by Damos, who was under Hypnosis, to attack Arceus with Shock Wave. When Ash and his friends traveled to the past to prevent this, Marcus, the one responsible for hypnotizing Damos, managed to use the Nosepass again to attack Arceus.

Minor appearances

A Nosepass appeared in the opening sequence of Destiny Deoxys.

A Nosepass appeared in the opening sequence of Lucario and the Mystery of Mew.

In Battling The Generation Gap!, a Coordinator's Nosepass competed in the Performance Stage of the Celestic Contest.

Multiple Nosepass appeared in Cheers on Castaways Isle!.

In League Unleashed!, a Trainer's Nosepass competed in the Lily of the Valley Conference but was defeated by Barry's Empoleon.

Pokédex entries

Episode Pokémon Source Entry
AG016 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Nosepass has a nose that functions as an electromagnet and determines location by moving its nose about.
Episode Pokémon Source Entry
AG183 Nosepass Ash's Pokédex Nosepass, the Compass Pokémon. Its nose can point to the north like a compass needle. Travelers can use Nosepass to check directions.

Pokémon Omega Ruby and Alpha Sapphire Animated Trailer

Roxanne's Nosepass

 
Nosepass in the animated trailer

In the Pokémon Omega Ruby and Pokémon Alpha Sapphire Animated Trailer, Roxanne's Nosepass battled May's Mudkip.

In the manga

Ash & Pikachu

Main article: Roxanne's Nosepass

Similar to the anime, Roxanne used a Nosepass during her Gym battle against Ash.

Pokémon Adventures

Main article: Roxanne's Nosepass

In Pokémon Adventures, Roxanne's main Pokémon is a Nosepass. It first appeared in Blowing Past Nosepass I. During her battle against Sapphire, she used Nosepass's Magnet Pull so that her Aron cannot be switched. She saves its Poké Ball inside a hollowed-out book. Later when fighting against Team Magma in Lilycove City, Nosepass uses its Block attack to stop Groudon from moving. Unfortunately, Roxanne allows Team Magma to knock Nosepass out to protect some civilians.

In Passing by Probopass and Maneuvering around Magnezone, Cyrus attacks Diamond, Pearl, and Platinum with a Nosepass and Magneton at Mt. Coronet. Due to Mt. Coronet's magnetic field, the Pokémon quickly evolve into Probopass and Magnezone, respectively.

Pokémon Ruby-Sapphire

Main article: Roxanne's Nosepass

Roxanne's main Pokémon is Nosepass, as seen in Clefairy's Training Camp!!.

In the TCG

Main article: Nosepass (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#060
Kanto
#—
Ruby Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Emerald Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
LeafGreen
Generation IV Sinnoh
Pt: #155
Johto
#—
Diamond Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Pearl
Platinum When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold If two of these meet, they cannot get too close because their noses repel each other.
SoulSilver
Generation V Unova
B2W2: #164
Black When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
White
Black 2 Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
White 2
Generation VI Kalos
Coastal #093
Hoenn
#061
X Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Y Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Omega Ruby Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Alpha Sapphire Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII Alola
SM: #198
Alola
USUM: #254
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun The magnet in Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
Moon It uses powerful magnetism to drag its prey toward it. It's also been known to pull in metal, which it collects and uses to protect itself.
Ultra Sun It moves less than an inch a year, but when it's in a jam, it will spin and drill down into the ground in a split second.
Ultra Moon It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Generation VIII Galar
#—
Sinnoh
#—
Hisui
#190
This Pokémon has no Pokédex entries in Sword and Shield.
Brilliant Diamond Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Shining Pearl
Legends: Arceus Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Granite Cave (Rock Smash)
Emerald
Granite Cave (Rock Smash)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Pyrite Colosseum, Realgam Colosseum, Poké Spots (Shadow)
Generation IV
Diamond Pearl
Route 206 (Swarm)
Platinum
Mt. Coronet
HeartGold SoulSilver
Safari Zone (tall grass in Meadow with 35 Peak points)
Pal Park
Mountain
Generation V
Black White
Trade
Black 2 White 2
Chargestone Cave, Clay Tunnel, Underground Ruins
Route 6 (Hidden Grotto)
Dream World
Icy Cave
Generation VI
X Y
Route 10 (Horde Encounter)
Friend Safari (Rock)
Omega Ruby Alpha Sapphire
Granite Cave (Rock Smash)
Generation VII
Sun Moon
Akala Outskirts
Ultra Sun Ultra Moon
Akala Outskirts
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Unobtainable


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Cave (Both Fields)
Trozei!
Endless Level 44, Forever Level 9, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Frosty Forest (3F-6F), Desert Region (1F-6F), Oddity Cave (B11F-B12F)
Generation IV
MD Time MD Darkness
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (1F-19F)
MD Sky
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (1F-19F)
Ranger: SoA
Marine Cave
Generation V
Rumble Blast
Cave: Everspring Valley
Rumble U
Model Train Room: Working Gears
Generation VI
Battle Trozei
Pitch-Black Cavern: Stage 2
Shuffle
Roseus Center: Stage 272
Rumble World
Dark Land: Murky Cavern (All Areas)
Generation VII
Rumble Rush
Pinsir Sea, Jirachi Sea, Rayquaza Sea, Arceus Sea, Jirachi SeaFinal
Masters EX
Sync Pair Scout (Roxanne's)


Held items

Game Held Item(s)
Diamond Pearl   Hard Stone (5%)
Platinum
HeartGold SoulSilver   Hard Stone (5%)
Black 2 White 2   Hard Stone (5%)
X Y   Hard Stone (5%)
Omega Ruby Alpha Sapphire   Hard Stone (5%)
Sun Moon   Magnet (5%)
Ultra Sun Ultra Moon   Magnet (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
30
90 - 137 170 - 264
45
45 - 106 85 - 207
135
126 - 205 247 - 405
45
45 - 106 85 - 207
90
85 - 156 166 - 306
30
31 - 90 58 - 174
Total:
375
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
1/2
Power
3/4 ★★★
Skill
2/3 ★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
12/17 ★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

Nosepass is available in Brilliant Diamond and Shining Pearl and Pokémon Legends: Arceus.

By leveling up

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
044 Harden Normal Status 0000 —% 30
077 Block Normal Status 0000 —% 5
1010 Rock Throw Rock Physical 05050 09090% 15
1313 Thunder Wave Electric Status 0000 09090% 20
1616 Rest Psychic Status 0000 —% 10
1919 Spark Electric Physical 06565 100100% 20
2222 Rock Slide Rock Physical 07575 09090% 10
2525 Power Gem Rock Special 08080 100100% 20
2828 Rock Blast Rock Physical 02525 09090% 10
3131 Discharge Electric Special 08080 100100% 15
3434 Sandstorm Rock Status 0000 —% 10
3737 Earth Power Ground Special 09090 100100% 10
4040 Stone Edge Rock Physical 100100 08080% 5
4343 Lock-On Normal Status 0000 —% 5
4343 Zap Cannon Electric Special 120120 05050% 5
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
III - IV - V - VI - VII
Learn Mastery  Move   Type   Cat.   Pwr.   Acc.   PP
1 10 Tackle Normal Physical 40 100% 30
6 15 Thunder Wave Electric Status 90% 20
11 20 Spark Electric Physical 65 100% 20
18 28 Iron Defense Steel Status —% 20
25 35 Rock Slide Rock Physical 75 90% 10
34 45 Power Gem Rock Special 80 100% 10
43 54 Earth Power Ground Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VIII
Other generations:
III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM21  TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM34  TM34 Shock Wave Electric Special 06060 —}}—% 20
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM58  TM58 Endure Normal Status 0000 —}}—% 10
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5
TM69  TM69 Rock Polish Rock Status 0000 —}}—% 20
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM76  TM76 Stealth Rock Rock Status 0000 —}}—% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83  TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM96  TM96 Strength Normal Physical 08080 100}}100% 15
TM98  TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Block Normal Status —% 5
       Double-Edge Normal Physical 120 100% 15
    Rollout Rock Physical 30 90% 20
  Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Nosepass in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Nosepass in that game.
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rock Smash Fighting Physical 40 100% 20
Sw Sh EP BD SP Bulldoze Ground Physical 60 100% 20
Sw Sh EP BD SP Stealth Rock Rock Physical 40 100% 20
Sw Sh EP BD SP Power Shift Normal Status —% 10
Sw Sh EP BD SP Rest Psychic Status —% 10
Sw Sh EP BD SP Fire Punch Fire Physical 75 100% 10
Sw Sh EP BD SP Thunder Punch Electric Physical 75 100% 10
Sw Sh EP BD SP Ice Punch Ice Physical 75 100% 10
Sw Sh EP BD SP Rock Slide Rock Physical 75 90% 10
Sw Sh EP BD SP Earth Power Ground Special 80 100% 10
Sw Sh EP BD SP Flash Cannon Steel Special 80 100% 10
Sw Sh EP BD SP Stone Edge Rock Physical 100 80% 5
Sw Sh EP BD SP Thunderbolt Electric Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Sharpen Nosepass (Legends Awakened 109)
Nosepass (EX Deoxys 42)
Supersonic Nosepass (EX Holon Phantoms 25)

Side game data

Pokémon Pinball RS
   
Acquisition: Catch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 7.4%
Friend Area: Echo Cave
Phrases
51%-100% HP This nose is a magnet!
26%-50% HP Hmm... I think my health has fallen to about halfway.
1%-25% HP I can't take much more... Even my nose is losing magnetism...
Level up OK! I went up a level! I can pinpoint north now!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 6.4%
IQ group: E
Pokémon Ranger: Shadows of Almia
Group:
Rock
Poké Assist:  
Rock
Field move:  
(Crush ×2)
Browser entry R-044
It hurls stones to attack.
Pokémon Rumble Blast
Attack
Defense ●●●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.58 seconds Base HP: 41
Base Attack: 71 Base Defense: 61 Base Speed: 60
Pokémon Battle Trozei
Rock
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Rock
  Attack Power: 50 - 100   5

#406
 

Block Smash
Clears one unbreakable-block disruption without fail.


Pokémon GO
  Base Stamina: 102 Base Attack: 82 Base Defense: 215
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement:  50 +  
Fast Attacks: Rock Throw, Spark
Charged Attacks: Rock Blast, Rock Slide, Thunderbolt

Evolution

 
Unevolved
Nosepass
 Rock 
 
Level up
in areas with a
special magnetic field


 
Thunder StoneLA
 
First evolution
Probopass
 Rock  Steel 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
HOME
   
  For other sprites and images, please see Nosepass images on the Bulbagarden Archives.


Trivia

Origin

Bulbanews has an article related to this subject:

Nosepass is based on the Moai statues of Easter Island, as well as a compass.

Its nasal compass may be based on the expression "follow one's nose", meaning "to trust to one's instincts". Alternatively, it may be a pun on the English words "nose" (Japanese: ノーズ nōzu) and "north" (Japanese: ノース nōsu). It could also be based on the ethmoid bone that is located between the nasal cavity and the brain, and is known to give some species their sense of direction via magnetoreception.

Name origin

Nosepass may be a combination of nose or a corruption of north and compass. NOSE is also a mnemonic for the cardinal directions in French (nord, ouest, sud, est).

In other languages

Language Title Meaning
  Japanese ノズパス Nosepass From ノーズ nōzu, ノース nōsu, and compass
  French Tarinor From tarin and nord
  Spanish Nosepass Same as English/Japanese name
  German Nasgnet From Nase and Magnet
  Italian Nosepass Same as English/Japanese name
  Korean 코코파스 Kokopas From ko and compass
  Mandarin Chinese 朝北鼻 Cháoběibí From 朝北 cháoběi and
  Cantonese Chinese 朝北鼻 Chìuhbākbeih From 朝北 chìuhbāk and beih


Related articles

External links


  #298: Azurill
Pokémon
#300: Skitty  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.