Lanturn (Pokémon)

(Redirected from Lanturn)
For Pokémon GO information on this species, see the game's section.
Menu HOME 0170.png #0170: Chinchou
Pokémon
#0172: Pichu Menu HOME 0172.png
Lanturn
Light Pokémon
ランターン
Lantern
#0171
Lanturn



Images on the Bulbagarden Archives
Type
Water Electric
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Illuminate Cacophony
Cacophony
Water Absorb
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Group
Water 2
Hatch time
20 cycles
Height
3'11" 1.2 m
Lanturn
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
49.6 lbs. 22.5 kg
Lanturn
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
156
Gen. II-IV
Unknown
IV
161
V+
Leveling rate
Slow
EV yield
Total: 2
Lanturn
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F0171.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Lanturn (Japanese: ランターン Lantern) is a dual-type Water/Electric Pokémon introduced in Generation II.

It evolves from Chinchou starting at level 27.

Biology

Lanturn is a blue piscine Pokémon that resembles an anglerfish. It has big, red eyes with a yellow mask-like marking around them and small, light blue pectoral fins. The lower half of its tailfin is yellow and has jagged edges. On its back is a Y-shaped antenna with a spherical orb at each tip; this antenna is a modification of its dorsal fin. Inside its orbs are bacteria that produce light by absorbing Lanturn's bodily fluids. It lures prey using the glow, then blinds them by using an intense flash before it swallows them whole. The flash it creates is visible on the surface from a depth of over three miles (five kilometers). This has earned it the nickname "The Deep-Sea Star". Lanturn competes with Lumineon when catching its prey Starmie. Frillish and Sharpedo are natural predators of Lanturn. Lanturn inhabits the depths of the ocean.

Evolution

Lanturn evolves from Chinchou.

 
Unevolved
Chinchou
 Water  Electric 

 
First evolution
Lanturn
 Water  Electric 


In the anime

 
Lanturn in the anime

Major appearances

In The Mystery is History, Oliver owned a Lanturn, which he often uses to swim underwater. It would also play with a baby Lugia nicknamed Silver, which it befriended. It reappeared in A Parent Trapped! and A Promise is a Promise.

In Just Add Water, Dorian used a Lanturn during his battle against Ash. It went up against Totodile and won with a Spark-Take Down combination.

In Lapras of Luxury, Naomi's Lanturn used its Supersonic waves to help her locate of a group of Lapras by their singing voices.

In Pruning a Passel of Pals!, Kyle's Lanturn competed in the Wallace Cup. It went up against Ash's Buizel in a battle and easily defeated it.

Minor appearances

In The Legend of Thunder!, a Lanturn was swimming in a lake.

In Enlighten Up!, multiple Lanturn were living in Lake Slowpoke.

In Pokémon Heroes: Latios & Latias, a Trainer's Lanturn competed in the Tour de Alto Mare.

Multiple Lanturn appeared in Destiny Deoxys.

In Pokémon Ranger and the Temple of the Sea, multiple Lanturn were present during the final showdown with The Phantom and his crew. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.

Multiple Lanturn appeared in Kalos, Where Dreams and Adventures Begin!.

A Lanturn appeared in a fantasy in Clemont's Got a Secret!.

In Going for the Gold!, multiple Lanturn were living in the Ambrette Aquarium.

In Securing the Future!, a Lanturn joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

A Lanturn appeared in Pikachu's Exciting Adventure!.

Pokédex entries

Episode Pokémon Source Entry
EP220 Lanturn Ash's Pokédex Lanturn, the Light Pokémon. The light that emits from its tentacle-like limb shines bright enough to illuminate the bottom of a deep sea.
Episode Pokémon Source Entry
DP078 Lanturn Dawn's Pokédex Lanturn, the Light Pokémon, and the evolved form of Chinchou. Lanturn's antenna light is strong enough to penetrate the ocean, and can be seen on the water's surface.

In the manga

Pokémon Adventures

In Lovely Lanturn, Misty used a Lanturn to fight Suicune in the Tohjo Falls.

A Lanturn appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

The Battle Tower rented a Lanturn, which was stolen by Guile Hideout in The Final Battle VII.

In the TCG

Main article: Lanturn (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#175
Gold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Silver It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Crystal This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey.
Stadium 2 The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation III Hoenn
#182
Kanto
#—
Ruby Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Sapphire Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Emerald The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
FireRed It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
LeafGreen The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Generation IV Sinnoh
#—
Johto
#177
Diamond Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Pearl
Platinum
HeartGold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
SoulSilver It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Generation V Unova
#—
Black Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White
Black 2 Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
White 2
Generation VI Kalos
Coastal #148
Hoenn
#191
X Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Y It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Omega Ruby Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Alpha Sapphire Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Generation VII Alola
SM: #202
Alola
USUM: #258
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
Moon This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Ultra Sun When the bacteria living inside its antennae absorb Lanturn's bodily fluids, a strong luminescent effect is produced.
Ultra Moon It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they're dazzled to swallow them whole.
Generation VIII Galar
#221
Galar
Isle of Armor #189
Sinnoh
#—
Hisui
#—
This Pokémon has no Pokédex entries in Legends: Arceus.
Sword The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Shield This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.
Brilliant Diamond Lanturn's light can shine up from great depths. It is nicknamed the Deep-Sea Star.
Shining Pearl
Generation IX Paldea
#—
Kitakami
#—
This Pokémon has no Pokédex entries in Generation IX.


 
Lanturn in the Alola Pokédex

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Pallet Town, New Bark Town, Cinnabar Island (Super Rod)
Crystal
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Pallet Town, New Bark Town, Cinnabar Island (Super Rod)
Generation III
Ruby Sapphire
Evolve Chinchou
Emerald
Evolve Chinchou
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 220 (Super Rod)
Platinum
Evolve Chinchou
HeartGold SoulSilver
Routes 20, 21, 26, 27, 41, and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Super Rod)
Pal Park
Sea
Generation V
Black White
Driftveil City (Fishing in rippling water)
Black 2 White 2
Undella Bay (Fishing in rippling water)
Generation VI
X Y
Shalour City, Azure Bay (Super Rod)
Omega Ruby Alpha Sapphire
Routes 107, 124, 126, 128, 129, and 130 (Underwater)
Generation VII
Sun Moon
Evolve Chinchou
Ultra Sun Ultra Moon
Route 8, Akala Outskirts (SOS Battle)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Bridge Field, Dusty Bowl, Lake of Outrage
East Lake Axewell (Wanderer)
East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell (Max Raid Battle)
Expansion Pass
Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Island, Honeycalm Sea
Max Lair (Dynamax Adventure)
Brilliant Diamond Shining Pearl
Route 220 (Super Rod)
Grand Underground - Fountainspring Cave, Icy Cave, Glacial Cavern
Legends: Arceus
Unobtainable
Generation IX
Scarlet Violet
Unobtainable


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Secret Cove
Pinball: R&S
Evolve Chinchou
Trozei!
Secret Storage 13, Mr. Who's Den
MD Red MD Blue
Evolve Chinchou
Generation IV
MD Time MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Sea of Wailord
Ranger: GS
Canal Ruins, Eastern Sea
Generation V
Rumble Blast
Beach: Challenger's Ground (post-ending), World Axle - B1F
Rumble U
Secret Warehouse: The Enemies Within
Generation VI
Battle Trozei
Safari Jungle: Stage 3Fr
Rumble World
Pearl Marsh: Moonlit Island (All Areas), Origin Hideaway: Secret Cove (All Areas)
Generation VII
Rumble Rush
Zapdos Sea, Charizard Sea2020, Entei SeaFinal
Generation VIII
New Snap
Lental SeafloorLevel 2+
Cross-Generation
Shuffle
Roseus Center: Stage 287


Held items

Game Held Item(s)
Diamond Pearl   DeepSeaScale (5%)
HeartGold SoulSilver   DeepSeaScale (5%)
Black White   DeepSeaScale (5%)
Black 2 White 2   DeepSeaScale (5%)
X Y   Deep Sea Scale (5%)
Omega Ruby Alpha Sapphire   Deep Sea Scale (5%)
Ultra Sun Ultra Moon   Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
125
185 - 232 360 - 454
58
56 - 121 108 - 236
58
56 - 121 108 - 236
76
72 - 140 141 - 276
76
72 - 140 141 - 276
67
64 - 130 125 - 256
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
3/3 ★★★
Stamina
4/4 ★★★★
Jump
3/4 ★★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

Lanturn is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Stockpile Normal Status 0000 00——% 20
011 Swallow Normal Status 0000 00——% 10
011 Spit Up Normal Special 0000 100100% 10
011 Eerie Impulse Electric Status 0000 100100% 15
011 Water Gun Water Special 04040 100100% 25
011 Supersonic Normal Status 0000 05555% 20
011 Electro Ball Electric Special 0000 100100% 10
011 Thunder Wave Electric Status 0000 09090% 20
Evo.Evo. Stockpile Normal Status 0000 00——% 20
Evo.Evo. Swallow Normal Status 0000 00——% 10
Evo.Evo. Spit Up Normal Special 0000 100100% 10
1212 Bubble Beam Water Special 06565 100100% 20
1616 Confuse Ray Ghost Status 0000 100100% 10
2020 Spark Electric Physical 06565 100100% 20
2424 Charge Electric Status 0000 00——% 20
3030 Discharge Electric Special 08080 100100% 15
3636 Aqua Ring Water Status 0000 00——% 20
4242 Flail Normal Physical 0000 100100% 15
4848 Take Down Normal Physical 09090 08585% 20
5454 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14  TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16  TM16 Screech Normal Status 0000 085}}85% 40
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35  TM35 Hail Ice Status 0000 00—}}—% 10
TM36  TM36 Whirlpool Water Special 03535 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM45  TM45 Dive Water Physical 08080 100}}100% 10
TM52  TM52 Bounce Flying Physical 08585 085}}85% 5
TM55  TM55 Brine Water Special 06565 100}}100% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM80  TM80 Volt Switch Electric Special 07070 100}}100% 20
TM93  TM93 Eerie Impulse Electric Status 0000 100}}100% 15
TR03  TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04  TR04 Surf Water Special 09090 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09  TR09 Thunder Electric Special 110110 070}}70% 10
TR12  TR12 Agility Psychic Status 0000 00—}}—% 30
TR16  TR16 Waterfall Water Physical 08080 100}}100% 15
TR17  TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR80  TR80 Electro Ball Electric Special 0000 100}}100% 10
TR84  TR84 Scald Water Special 08080 100}}100% 15
TR86  TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR92  TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Water Pulse Water Special 06060 100}}100% 20
TM07  TM07 Hail Ice Status 0000 —}}—% 10
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM21  TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM34  TM34 Shock Wave Electric Special 06060 —}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM49  TM49 Scald Water Special 08080 100}}100% 15
TM55  TM55 Brine Water Special 06565 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58  TM58 Endure Normal Status 0000 —}}—% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70  TM70 Flash Normal Status 0000 100}}100% 20
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM82  TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM95  TM95 Surf Water Special 09090 100}}100% 15
TM99  TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
   Mist Ice Status —% 30
     Psybeam Psychic Special 65 100% 20
      
 
Soak Water Status 100% 20
      
  
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      Agility Psychic Status —% 30
     Amnesia Psychic Status —% 20
      
  
Flail Normal Physical 100% 15
   Mist Ice Status —% 30
   Psybeam Psychic Special 65 100% 20
   Screech Normal Status 85% 40
      
  
Soak Water Status 100% 20
      Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Heal Bell Normal Status 0000 00—}}—% 5
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Ion Deluge × Electric Status 0000 00—}}—% 25
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII Spotlight × Normal Status 0000 00—}}—% 15
II III IV V VI VII Sucker Punch Dark Physical 07070 100}}100% 5
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Am I too bright? Sorry, sorry.
26%-50% HP I'm getting down to about half HP now.
1%-25% HP That's it... I can't light my lamps anymore...
Level up Leveled up! My lamps blaze even brighter!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -4.5%
IQ group: A
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Find Seel together
Connected to: Seel, Dewgong, Chinchou, Remoraid, Inkay
Connection Orb Set: 9

Phrases
Normal Adventures in the deep sea are quite fun, actually.
Low HP (< 50%) This is getting tough…
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist:  
Recharge
Field move:  
(Recharge ×4)
Browser entry R-089
It discharges electricity from its body. It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
 
Recharge
Field move:
(present)
 
(Recharge ×3)
Not available in the past.
Browser entry R-061
It restores the Styler Energy.
Pokémon Rumble Blast
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 2.33 seconds Base HP: 63
Base Attack: 76 Base Defense: 52 Base Speed: 60
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Electric
  Attack Power: 60 - 105   5

#395
 

Cloud Clear+
Sometimes clears away three black-cloud disruptions.


Pokémon GO
  Base Stamina (HP): 268 Base Attack: 146 Base Defense: 137
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Water Gun, Charge Beam, Spark*
Charged Attacks: Hydro Pump, Thunderbolt, Thunder, Surf*
New Pokémon Snap
 
Photodex entry #117
Lanturn’s antenna produces light in a way that’s completely different from the Illumina phenomenon. Deep in the ocean, where sunlight doesn’t reach, Lanturn’s light can guide you on your way.

Evolution data

 
Unevolved
Chinchou
 Water  Electric 
 
Level 27
 
First evolution
Lanturn
 Water  Electric 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Gold (Japan) Silver (Japan)
       
       
Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
   
  For other sprites and images, please see Lanturn images on the Bulbagarden Archives.


Trivia

Origin

Bulbanews has an article related to this subject:

Lanturn is based on an anglerfish, more specifically the footballfish, although it shares some similarities with dolphins. It is also possible that Lanturn's origin contains a small piece of Apollo, the Greek god of light whose signature animal was the dolphin.

Name origin

Lanturn may be a combination of lantern and turn (as in "turn on the light").

Lantern is literally lantern.

In other languages

Language Title Meaning
  Japanese ランターン Lantern From lantern
  French Lanturn Same as English name
  Spanish Lanturn Same as English name
  German Lanturn Same as English name
  Italian Lanturn Same as English name
  Korean 랜턴 Lanturn Transcription of Japanese name
  Mandarin Chinese 電燈怪 / 电灯怪 Diàndēngguài From 電燈 / 电灯 diàndēng and guài
  Cantonese Chinese 電燈怪 Dihndānggwaai From 電燈 dihndāng and gwaai


External links


  #0170: Chinchou
Pokémon
#0172: Pichu  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.