Lanturn (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Stockpile Normal Status 0000 00—}}—% 20
0011 0011 Swallow Normal Status 0000 00—}}—% 10
0011 0011 Spit Up Normal Special 0000 100}}100% 10
0011 0011 Eerie Impulse Electric Status 0000 100}}100% 15
N/AN/A 0011 Spotlight Normal Status 0000 00—}}—% 15
0011 0011 Bubble Water Special 04040 100}}100% 30
0011 0011 Supersonic Normal Status 0000 055}}55% 20
0011 0011 Thunder Wave Electric Status 0000 090}}90% 20
0011 0011 Electro Ball Electric Special 0000 100}}100% 10
Evo.Evo. Evo.Evo. Stockpile Normal Status 0000 00—}}—% 20
Evo.Evo. Evo.Evo. Swallow Normal Status 0000 00—}}—% 10
Evo.Evo. Evo.Evo. Spit Up Normal Special 0000 100}}100% 10
0066 0066 Thunder Wave Electric Status 0000 090}}90% 20
0099 0099 Electro Ball Electric Special 0000 100}}100% 10
01212 01212 Water Gun Water Special 04040 100}}100% 25
01717 01717 Confuse Ray Ghost Status 0000 100}}100% 10
02020 02020 Bubble Beam Water Special 06565 100}}100% 20
02323 02323 Spark Electric Physical 06565 100}}100% 20
02929 02929 Signal Beam Bug Special 07575 100}}100% 15
03333 03333 Flail Normal Physical 0000 100}}100% 15
03737 03737 Discharge Electric Special 08080 100}}100% 15
04343 04343 Take Down Normal Physical 09090 085}}85% 20
04747 04747 Aqua Ring Water Status 0000 00—}}—% 20
05151 05151 Hydro Pump Water Special 110110 080}}80% 5
05454 05454 Ion Deluge Electric Status 0000 00—}}—% 25
05858 05858 Charge Electric Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Amnesia Psychic Status —% 20
Brine Water Special 65 100% 10
Flail Normal Physical 100% 15
Mist Ice Status —% 30
Psybeam Psychic Special 65 100% 20
Screech Normal Status 85% 40
Shock Wave Electric Special 60 —% 20
Soak Water Status 100% 20
Water Pulse Water Special 60 100% 20
Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Heal Bell Normal Status —% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Dive Water Physical 08080 100}}100% 10
II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Flash Normal Status 0000 100}}100% 20
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Sucker Punch Dark Physical 07070 100}}100% 5
II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see transfer-only moves for other generations