Alakazam (Pokémon)

000 #{{{prevnum}}}: Kadabra
Pokémon
#{{{nextnum}}}: Machop 000
Alakazam
フーディン Foodin
#065
065Alakazam.png
Artwork from FR/LG
Type
Psychic '
Category
Psi Pokémon
Abilities
Synchronize or Inner Focus
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#065
Johto
#091
Hoenn
#041
Sinnoh
#022
Regional Browser numbers
Height
4′11″
Imperial
1.5 m
Metric
Weight
105.8 lbs.
Imperial
48.0 kg
Metric
Dex color
Brown
Catch rate
50 (6.5%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F065.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 186 Battle Exp.: 1861*

Alakazam (Japanese: フーディン Foodin) is a Template:Type2 Pokémon. It evolves from Kadabra when it is traded.

Biology

Physiology

Alakazam is characterized by its human-like body structure and its somewhat fox-like appearance. It has two large ears on the top of either side of its head, and two somewhat sinister looking eyes in the middle of its face. Its eyes lead down to its nose and mouth and its relatively large mustache that grows out on the two sides of the narrower section of its face. On both of its arms, there are brown colored pauldron-shaped sections that are located on the shoulder region of its body. Following this, there is a normal section of its regular yellow-hued skin that leads to a brown vambrace-shaped section followed by Alakazam's yellow hands. Each of which have three fingers, and are noticeably missing the claws it had on each of them in its pre-evolved form. Its torso consists of a brown colored section of body similar to a fauld and a yellow-colored crotch area. Its upper leg is yellow and connects to another brown colored poleyn type section followed by its somewhat large foot. Its foot consists of three toes, two toes in the front and one near the ankle of the foot, that each have one large white colored claw attached to it.

Gender differences

A female has a shorter moustache.

Special abilities

It is said that Alakazam is known to have mastered every type and form of psychic ability, including, telekinesis, telepathy, telempathy, psionic abilities, levitation, defensive techniques, mind control, and telekinetic blasts. It can remember everything, and has an I.Q. of 5,000.

Alakazam, and its pre-evolution, Kadabra, are the only known Pokémon that learn Kinesis.

Behavior

Each Alakazam carries two spoons everywhere it goes. These spoons are said to increase this Pokémon's psychic ability greatly. It is also a known fact that Alakazam's IQ is around 5000, and are considered to be the second most intelligent Pokémon. It is also said that they have excellent memory, and can remember everything from the moment they were born.

Habitat

Alakazam live in urban areas, close to humans. Mostly they are found in abandoned buildings left to disrepair.

Diet

Main article: Pokémon food

In the anime

A giant Alakazam was awakened near the site of the Pokémopolis ruins in The Ancient Puzzle of Pokémopolis.

An Alakazam belonging to Rudy made a cameo appearance in Misty Meets Her Match.

Alakazam also made an appearance in Pokémon Double Trouble. This Alakazam was used by Luana, the Gym Leader of Kumquat Island, in a double battle against Ash.

Gary Oak was seen battling an Alakazam with his new Umbreon in Power Play.

Gary Oak has an Alakazam that he may or may not have caught as an Abra or a Kadabra. This Alakazam was seen in Gary's profile in The Ties that Bind!.

Alakazam appeared under the ownership of Eusine in For Ho-Oh the Bells Toll and The Legend of Thunder!.

Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.

An Alakazam was living in abandoned mining colony with several other Psychic Pokémon in Fear Factor Phony.

Anabel uses an Alakazam in Talking a Good Game and Second Time's the Charm.

Kenny uses his Alakazam in the first round of the Floaroma Pokémon Contest in Settling a Not-So-Old Score!.

In the manga

In the Pokémon Special manga

Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge; instead of his beloved Abra, the President of the Pokémon Fan Club finds himself with a not-so-cute Alakazam.

In Template:PSV, after Red's aptitude test to be the Gym Leader of Viridian City, a swarm of wild Pokémon suddenly appear outside the Gym after being attracted by Pokémon March music, one of which is an Alakazam. Green captures all of them with his Scizor. Alakazam is seen again in Template:PSV as part of Green's team for the Gym Leader faceoff, and again in Template:PSV as one of the Pokémon in Viridian Gym. It defeated Template:P2 easily using a combination of Role Play and ThunderPunch.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns -- that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None Evolve Kadabra
Blue (Japan)
None Trade
Yellow
None Evolve Kadabra
Generation II
Gold Silver
None Evolve Kadabra
Crystal
None Evolve Kadabra
Generation III
Ruby Sapphire
None Evolve Kadabra
Emerald
None Evolve Kadabra
FireRed LeafGreen
None Evolve Kadabra
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Kadabra
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Evolve from Kadabra
Pokémon Trozei Endless Level 81
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Evolve from Kadabra
Pokémon Mystery Dungeon
(Time and Darkness)
Treeshroud Forest (10F-20F)
Pokémon Ranger Batonnage Asoheru Tower

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
85
81 - 150 157 - 295
120
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.

Type effectiveness

Template:DP type effectiveness

In Generation I, the effectiveness of Template:Type2 moves is 0×.

Learnset

Template:Evolved learnset intro

By leveling up

Generation I
Level Move Type
Previous Teleport  
Kinesis
(Yel only)
 
16 Confusion  
20 Disable  
27 Psybeam  
31 Recover  
38 Psychic  
42 Reflect  
Generation II
Level Move Type
Previous Teleport  
Kinesis  
16 Confusion  
18 Disable  
21 Psybeam  
26 Recover  
31 Future Sight  
38 Psychic  
45 Reflect  
Generation III
Level Move Type
Previous Teleport  
Kinesis  
16 Confusion  
18 Disable  
21 Psybeam  
23 Reflect  
25 Recover  
30 Future Sight  
33 Role Play  
36 Psychic  
43 Trick  
Generation IV
Level Move Type Cat.
Previous Teleport    
Kinesis    
16 Confusion    
18 Disable    
22 Miracle Eye    
24 Psybeam    
28 Reflect    
30 Recover    
34 Psycho Cut    
36 Role Play    
40 Psychic    
42 Future Sight    
46 Trick    

By TM/HM

Generation I
# Move Type
TM01 Mega Punch  
TM05 Mega Kick  
TM06 Toxic  
TM08 Body Slam  
TM09 Take Down  
TM10 Double-Edge  
TM15 Hyper Beam  
TM17 Submission  
TM18 Counter  
TM19 Seismic Toss  
TM20 Rage  
TM28 Dig  
TM29 Psychic  
TM30 Teleport  
TM31 Mimic  
TM32 Double Team  
TM33 Reflect  
TM34 Bide  
TM35 Metronome  
TM40 Skull Bash  
TM44 Rest  
TM45 Thunder Wave  
TM46 Psywave  
TM49 Tri Attack  
TM50 Substitute  
HM05 Flash  
Generation II
# Move Type
TM01 DynamicPunch  
TM02 Headbutt  
TM03 Curse unknown
TM06 Toxic  
TM07 Zap Cannon  
TM09 Psych Up  
TM10 Hidden Power  
TM11 Sunny Day  
TM13 Snore  
TM15 Hyper Beam  
TM17 Protect  
TM18 Rain Dance  
TM20 Endure  
TM21 Frustration  
TM27 Return  
TM28 Dig  
TM29 Psychic  
TM30 Shadow Ball  
TM32 Double Team  
TM33 Ice Punch  
TM34 Swagger  
TM35 Sleep Talk  
TM41 ThunderPunch  
TM42 Dream Eater  
TM44 Rest  
TM45 Attract  
TM46 Thief  
TM48 Fire Punch  
TM50 Nightmare  
HM05 Flash  
Generation III
# Move Type
TM01 Focus Punch  
TM04 Calm Mind  
TM06 Toxic  
TM10 Hidden Power  
TM11 Sunny Day  
TM12 Taunt  
TM15 Hyper Beam  
TM16 Light Screen  
TM17 Protect  
TM18 Rain Dance  
TM20 Safeguard  
TM21 Frustration  
TM23 Iron Tail  
TM27 Return  
TM29 Psychic  
TM30 Shadow Ball  
TM32 Double Team  
TM33 Reflect  
TM34 Shock Wave  
TM41 Torment  
TM42 Facade  
TM43 Secret Power  
TM44 Rest  
TM45 Attract  
TM46 Thief  
TM48 Skill Swap  
TM49 Snatch  
HM05 Flash  
Generation IV
# Move Type Cat.
TM01 Focus Punch    
TM04 Calm Mind    
TM06 Toxic    
TM10 Hidden Power    
TM11 Sunny Day    
TM12 Taunt    
TM15 Hyper Beam    
TM16 Light Screen    
TM17 Protect    
TM18 Rain Dance    
TM20 Safeguard    
TM21 Frustration    
TM26 Iron Tail    
TM27 Return    
TM29 Psychic    
TM31 Shadow Ball    
TM32 Double Team    
TM33 Reflect    
TM34 Shock Wave    
TM41 Torment    
TM42 Facade    
TM43 Secret Power    
TM44 Rest    
TM45 Attract    
TM46 Thief    
TM48 Skill Swap    
TM49 Snatch    
TM52 Focus Blast    
TM53 Energy Ball    
TM56 Fling    
TM57 Charge Beam    
TM58 Endure    
TM60 Drain Punch    
TM63 Embargo    
TM67 Recycle    
TM68 Giga Impact    
TM70 Flash    
TM73 Thunder Wave    
TM77 Psych Up    
TM78 Captivate    
TM82 Sleep Talk    
TM83 Natural Gift    
TM84 Dream Eater    
TM86 Grass Knot    
TM87 Swagger    
TM90 Substitute    
TM91 Trick Room    

By breeding

Move Pokémon
Encore Illumise
Fire Punch Medicham/Magmar/Hitmonchan
Ice Punch Medicham/Hitmonchan
Knock Off Makuhita
ThunderPunch Medicham/Electabuzz/Hitmonchan

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
       
       
V Black White Black 2 White 2 Back
     
     
     
     
  For other sprites and images, please see Alakazam images on Bulbagarden Archives.

Trivia

  • Alakazam weighs less than Kadabra. The reason could be that Alakazam lacks a tail, which Kadabra has.
  • Alakazam is believed to be the second smartest Pokémon, after Uxie.
  • Although somewhat hard to see, Alakazam had the Star of David on its forehead in its Pokémon Red and Green frontal sprite.
  • Althought it doesn't have a tail, Alakazam is able to learn the move Iron Tail in Generations III and IV.

Origin

Alakazam's spoons are a reference to the magician Uri Geller, who claimed to have the ability to bend spoons with his mind. See the article on Kadabra for more information. Like Abra and Kadabra, Alakazam shares physical traits with foxes.

Name origin

Alakazam's name is another incantation used in stage magic, similar to Abracadabra. Its Japanese name can be spelled Houdin, and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians.

In other languages

External links

  #{{{prevnum}}}: Kadabra
Pokémon
#{{{nextnum}}}: Machop  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.