Karen (Masters)
Karen カリン Karin | |
Karen's model | |
No. | 17 |
---|---|
English voice actor | Mela Lee[1] |
Japanese voice actor | Ryōka Yuzuki[2] |
Description | Beneath her calm, cerebral exterior, a passion for Pokémon lurks in this Elite Four member's heart. She likes wild and tough Dark-type Pokémon. |
Karen (Japanese: カリン Karin) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Houndoom, which is capable of Mega Evolving. This sync pair was first made available since the game release.
Karen also forms a sync pair with Umbreon. This sync pair was first made available on May 31, 2021.
Houndoom
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move type | Dark | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★★★ | ||||||
Houndoom ♀ | Weakness | Fighting | |||||
They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 572 | 340 | 173 | 386 | 173 | 368 | |
Lv. 140, Max Potential | 672 | 380 | 213 | 426 | 213 | 408 | |
Mega Houndoom | |||||||
Lv. 140, Base Potential | 572 | 340 | 190 | 424 | 173 | 441 | |
Lv. 140, Max Potential | 672 | 380 | 234 | 468 | 213 | 489 |
Moves
Karen's Houndoom uses Bite and Snarl as its two damage-dealing moves. Upon Mega Evolution, Houndoom replaces Bite for Dark Pulse.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bite | Dark |
Physical | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of making the target flinch. (Only before Mega Evolving) |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
Snarl | Dark |
Special | 2 | 39 | 46 | 95% | All opponents | Lowers the target's Sp. Atk by one stat rank. |
Entertain Me! | None | Status | 0 (2 uses) |
— | — | — | Self | The smaller the user's percentage of remaining HP, the more this move raises the user's Sp. Atk (can be raised by up to six stat ranks maximum). |
Dark Pulse | Dark |
Special | 3 | 95 | 114 | 100% | An opponent | Has a chance (20%) of making the target flinch. (Only after Mega Evolving) |
Sync moves | ||||||||
Beguiling Dark Pulse | Dark |
Special | — | 160 | 192 | — | An opponent | Become Mega Houndoom until the end of battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Flameproof | Prevents the Pokémon from getting burned. |
Wide Awake | Prevents the Pokémon from falling asleep. |
Theme Skills | |
Dark Strike | Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks. |
Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Elite Four Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Grown Woman Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
Karen and Houndoom's sync grid is an expanded grid, made available on March 6, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 5 | 60 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 3 | 36 | 2 |
Defense +20 | Defense +20 | 8 | 96 | 3 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Bite: Power +6 | Bite: Power ↑ +6 | 3 | 36 | 1 |
Bite: Power +6 | Bite: Power ↑ +6 | 3 | 36 | 1 |
Bite: Power +6 | Bite: Power ↑ +6 | 3 | 36 | 1 |
Bite: Toxic Chance 4 | Has a chance (50%) of leaving the target poisoned when a move targeting an opponent is successful. | 10 | 120 | 2 |
Bite: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Bite: Critical Countdown 2 | Has a chance (30%) of reducing the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
Snarl: Power +2 | Snarl: Power ↑ +2 | 2 | 24 | 1 |
Snarl: Power +2 | Snarl: Power ↑ +2 | 2 | 24 | 1 |
Snarl: Power +3 | Snarl: Power ↑ +3 | 3 | 36 | 1 |
Snarl: Power +3 | Snarl: Power ↑ +3 | 3 | 36 | 1 |
Snarl: Power +3 | Snarl: Power ↑ +3 | 3 | 36 | 1 |
Snarl: Power +3 | Snarl: Power ↑ +3 | 3 | 36 | 1 |
Snarl: Power +4 | Snarl: Power ↑ +4 | 3 | 36 | 2 |
Snarl: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dark Pulse: Power +6 | Dark Pulse: Power ↑ +6 | 4 | 48 | 1 |
Dark Pulse: Power +6 | Dark Pulse: Power ↑ +6 | 4 | 48 | 2 |
Dark Pulse: Power +6 | Dark Pulse: Power ↑ +6 | 4 | 48 | 2 |
Dark Pulse: Power +6 | Dark Pulse: Power ↑ +6 | 4 | 48 | 3 |
Dark Pulse: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dark Pulse: Overpower | The more the opponent's Sp. Atk has been lowered, the more it powers up moves. | 8 | 96 | 2 |
Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Entertain Me!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Foul Fighting 5 | Powers up moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 3 |
Dirty Fighting 5 | Powers up moves when the move's target or targets are affected by a status condition. | 10 | 120 | 3 |
Beguiling Dark Pulse: Power +25 | Beguiling Dark Pulse: Power ↑ +25 | 5 | 60 | 3 |
Beguiling Dark Pulse: Power +25 | Beguiling Dark Pulse: Power ↑ +25 | 5 | 60 | 3 |
Umbreon
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move type | Dark | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★ | ||||||
Umbreon ♂ | Weakness | Bug | |||||
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly! | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 742 | 313 | 112 | 130 | 112 | 243 | |
Lv. 140, Max Potential | 822 | 353 | 152 | 170 | 152 | 283 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Feint Attack | Dark |
Physical | 2 | 45 | 54 | — | An opponent | Never misses. |
Dire Hit | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by one stat rank. |
Double-Edge | Normal |
Physical | 3 | 167 | 200 | 100% | An opponent. | The user also takes 25% of the damage it dealt to the target. |
Go Wild! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by two stat ranks. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Adorably Wild Dark Impact | Dark |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Dark Shift | Normal-type moves become Dark-type moves. |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. |
Unflappable | Prevents the Pokémon from flinching. |
Theme Skills | |
Dark Strike | Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks. |
Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Elite Four Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Grown Woman Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
Karen and Umbreon's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Feint Attack: Power +3 | Feint Attack: Power ↑ +3 | 4 | 48 | 1 |
Feint Attack: Power +3 | Feint Attack: Power ↑ +3 | 4 | 48 | 1 |
Feint Attack: Power +3 | Feint Attack: Power ↑ +3 | 4 | 48 | 1 |
Feint Attack: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Feint Attack: Fortuitous 1 | Has a chance (20%) of raising one of the user's following stats at random when an attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 6 | 72 | 2 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Double-Edge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Double-Edge: Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
Double-Edge: Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 10 | 120 | 3 |
Dire Hit: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dire Hit: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Go Wild!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Go Wild!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Double Down 2 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 9 | 108 | 2 |
Power Reserves 2 | Powers up moves in a pinch. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.. | 10 | 120 | 3 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Adorably Wild Dark Impact: Power +25 | Adorably Wild Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Adorably Wild Dark Impact: Power +25 | Adorably Wild Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Adorably Wild Dark Impact: Power +25 | Adorably Wild Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Adorably Wild Dark Impact: Power +25 | Adorably Wild Dark Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Karen and Houndoom's offering rate was increased in the following sync pair scout banners:
- Seasonal Scout A (December 12, 2019 to January 1, 2020)
- Grimsley and Karen Spotlight Scout (March 6 to 16, 2020; February 8 to 26, 2021)
Karen and Umbreon can be teamed up with by exchanging 1 BP Sync Pair Voucher.
Karen and Houndoom can be battled against in:
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Fighting-type weakness)
Karen and Umbreon can be battled against in:
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Bug-type weakness)
Karen has also been shown to own a Honchkrow. This pair can be battled against in:
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Rock-type weakness)
Sync Pair Stories
- A Day with Karen
Quotes
- Main article: Karen/Quotes → Pokémon Masters EX
Gallery
Karen and Houndoom on Pokémon Masters EX Dream Team Maker |
Karen's sync move mindscape (Indigo Plateau, Karen's room) |
Artwork of Chapter 25: A Glorious Gambit | |||
VS model from Pokémon Masters EX |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- As an homage to Houndoom's usual Fire typing, Karen and Houndoom are the only Dark-type sync pair with access to a skill related to Sunny weather, Speeding Sun 2.
- Karen's Mega Houndoom is the only Pokémon in Pokémon Masters EX to get a 1.1 stat multiplier to its Special Attack.
Origin
Karen's design is based on her appearance in Pokémon HeartGold and SoulSilver. Houndoom is Karen's signature Pokémon in the core-series games. Houndoom's Dex entry comes from Pokémon Ultra Sun.
Karen uses Umbreon during her battle with the player in the Johto-based core-series games. It is also her highest-leveled Pokémon in the Pokémon HeartGold and SoulSilver rematch. Umbreon's Dex entry comes from Pokémon Ultra Sun.
In other languages
Entertain Me!
|
Beguiling Dark Pulse
|
Go Wild!
|
Adorably Wild Dark Impact
|
References
- ↑ Mela Lee on Twitter
- ↑ Nintendo DREAM (vol. 329)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |