Hypno (Pokémon)

Drowzee #096: Drowzee
Pokémon
#098: Krabby Krabby
Hypno スリーパー
Sleeper
#097
Hypno



Images on the Bulbagarden Archives
Type
Psychic Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Insomnia or Forewarn Cacophony
Cacophony
Inner Focus
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Group
Human-Like
Hatch time
21 cycles
Height
5'03" 1.6 m
Hypno
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
166.7 lbs. 75.6 kg
Hypno
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
165
Gen. I-IV
Unknown
IV
169
V+
Leveling rate
Medium Fast
EV yield
Total: 2
Hypno
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F097.png F000.png
{{{form2}}}
Pokédex color
Yellow
Base friendship
70
External Links

Hypno (Japanese: スリーパー Sleeper) is a Psychic-type Pokémon.

It evolves from Drowzee starting at level 26.

Biology

Hypno is a bipedal, humanoid Pokémon that has yellow skin. It has two triangular, ears on the top of its head and two sleepy looking eyes with a large nose underneath. On its neck, it has a ruff of white fur, which is longer on the female. Hypno has five fingers on each hand and holds a pendulum in its left. The pendulum is used for hypnotism, and Hypno is never seen without it. There are three toes on each of its feet, which have a pink pad on the undersides.

Hypno is able to put people to sleep. It can then sense the dreams the victim is having, so it knows what kind of dream it would be eating. It is known to reside away from humans and on less traveled roads. If anyone comes by, Hypno will hypnotize them and eat their dreams. While it awaits its prey, it polishes its pendulum.

In the anime

 
Hypno in the anime

Major appearances

Hypno first appeared in Hypno's Naptime. The Pokémon Lover's Club of HopHopHop Town were using Hypno and Drowzee to help them with their sleeping problems. The "Sleep Waves" from Hypno were causing children to act like Pokémon and draining the energy from the Pokémon in the local Pokémon Center. Drowzee managed to fix this problem.

Harrison used a Hypno against Ash during the Silver Conference in Playing with Fire.

Hypno also appeared in Fear Factor Phony. It lives in an abandoned mining colony with several other Pokémon of its type.

Minor appearances

Hypno also appeared in The Power of One.

A Hypno was one of the Pokémon living in Len Town in The Psychic Sidekicks!.

A Hypno appeared in Beauty and the Breeder where it participated in a Pokémon breeding competition.

A Hypno belonging to a Trainer named Mickey appeared at the Pokémon Jujitsu Academy in Ariados, Amigos where it was defeated by Ralph's Houndour.

Pokédex entries

Episode Pokémon Source Entry
EP027 Hypno Ash's Pokédex Hypno, a Hypnosis Pokémon. It carries a pendulum-like device and performs hypnotic attacks.

In the manga

 
Hypno in Pokémon Gold and Silver: The Golden Boys

In the Pokémon Adventures manga

In Pokémon Adventures, Hypno had a single major appearance in Chapter 057 as one of the Pokémon of the Team Rocket trio that attempted to recapture S.S. Anne.

In the Pokémon Pocket Monsters manga

Sabrina signed up her Hypno to perform on stage at the No. 1 Pokémon competition in Aim to be the No. 1 Pokémon!.

In the Pokémon Gold & Silver: The Golden Boys manga

Eusine owns a Hypno in the manga.

In the TCG

Main article: Hypno (TCG)

Merchandise

Hypno was one of the first four Pokémon designs revealed when the Pokémon 151 brand was first announced. The shirt design features an image of Hypno swinging its pendulum from the left side of the shirt.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red When it locks eyes with an enemy, it will use a mix of PSI moves such as Hypnosis and Confusion.
Blue
Yellow Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Stadium If you lock eyes with it, it will try to hypnotize you. It is best to close your eyes quickly before you get hypnotized.
Generation II
Gold When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Silver Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in anyone nearby.
Crystal The longer it swings its pendulum, the longer the effects of its hypnosis last.
Stadium 2 When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Generation III
Ruby Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Sapphire
Emerald The arcing movement and glitter of the pendulum in a Hypno's hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum.
FireRed It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
LeafGreen When it locks eyes with an enemy, it will use a mix of PSI moves such as Hypnosis and Confusion.
Generation IV
Diamond Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Pearl
Platinum
HeartGold When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
SoulSilver Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.
Generation V
Black Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
White
Black 2 Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
White 2
Generation VI
X Unknown
Y Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Uncommon Cerulean Cave
Blue (Japan)
Unknown Cerulean Cave
Yellow
None Evolve Drowzee
Generation II
Gold Silver
Rare Route 11
Crystal
Rare Route 11Night
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Rare Berry Forest
Colosseum
None Trade
XD
One Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
None Evolve Drowzee
Platinum
None Evolve Drowzee
HeartGold SoulSilver
Rare Route 11, Safari Zone
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
Swarm Dreamyard
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball Evolve Drowzee
Pokémon Trozei! Huge Storage 2
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Drowzee
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Deep Spacial Rift (B6-B9)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Chroma Ruins
Altru Building
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Tower: Soothing Shore

Held items

Game Held Item(s)
Red* Blue* Gold Leaf (100%)
Yellow*

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
85
145 - 192 280 - 374
73
70 - 137 135 - 269
70
67 - 134 130 - 262
73
70 - 137 135 - 269
115
108 - 183 211 - 361
67
64 - 130 125 - 256
Total:
483
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 115.

Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/3 ★★★
Jump
3/3 ★★★
Total
14/17 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Future Sight Psychic Special 120120 100100% 10
00Start Nasty Plot Dark Status 0000 —% 20
00Start Nightmare Ghost Status 0000 100100% 15
00Start Switcheroo Dark Status 0000 100100% 10
00Start Pound Normal Physical 04040 100100% 35
00Start Hypnosis Psychic Status 0000 06060% 20
00Start Disable Normal Status 0000 100100% 20
00Start Confusion Psychic Special 05050 100100% 25
055 Disable Normal Status 0000 100100% 20
099 Confusion Psychic Special 05050 100100% 25
1313 Headbutt Normal Physical 07070 100100% 15
1717 Poison Gas Poison Status 0000 09090% 40
2121 Meditate Psychic Status 0000 —% 40
2525 Psybeam Psychic Special 06565 100100% 20
2929 Headbutt Normal Physical 07070 100100% 15
3333 Psych Up Normal Status 0000 —% 10
3737 Synchronoise Psychic Special 120120 100100% 15
4141 Zen Headbutt Psychic Physical 08080 09090% 15
4545 Swagger Normal Status 0000 09090% 15
4949 Psychic Psychic Special 09090 100100% 10
5353 Nasty Plot Dark Status 0000 —% 20
5757 Psyshock Psychic Special 08080 100100% 10
6161 Future Sight Psychic Special 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 06060 100}}100% 15
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Sleep Talk Normal Status 0000 —}}—% 10
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
  TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assist* Normal Status —% 20
Barrier Psychic Status —% 30
Fire Punch Fire Physical 75 100% 15
Flatter Dark Status 100% 15
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Nasty Plot Dark Status —% 20
Role Play Psychic Status —% 10
Psycho Cut Psychic Physical 70 100% 20
Secret Power Normal Physical 70 100% 20
Skill Swap Psychic Status —% 10
ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Hypno in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hypno in that game.
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Hypno can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hypno cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Drain PunchBW Fighting Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Confuse Ray Hypno (Fossil 8)
Morty's Hypno (Tyranitar Half Deck)

Side game data

Pokémon Pinball
   
Acquisition: Evolve
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 097.png Body size: 1
Recruit rate: Evolve
Friend Area: Wild Plains
Phrases
51%-100% HP "You are invincible!" Did my hypnotism work its magic?
26%-50% HP We may be in trouble. I'm down to half my HP.
1%-25% HP I'm ready to faint... Even hypnotism won't save us now...
Level up OK! There's my level!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up OK! There's my level!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:  Psychic  Poké Assist:  
( Psychic )
Field move: None
Loops: 9 Min. exp.: 54 Max. exp.: 68
Browser entry  
When Hypno spreads its arms wide, it is preparing to attack with psychic waves.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist:  
( Psychic )
Field move:  
(Psy Power ×2)
Browser entry  
It lets loose strange orbs from the palms of its hands to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●
Defense ●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Drowzee
 Psychic 
 
Level 28
 
First evolution
Hypno
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
       
       
V Black White Black 2 White 2 Back
     
     
     
     
  For other sprites and images, please see Hypno images on Bulbagarden Archives.

Other sprites

   
Crystal back FireRed/LeafGreen back

Trivia

  • Hypno's Red and Blue and LeafGreen Pokédex entries make reference to it using "PSI moves", possibly indicating an early name for the Psychic type in English.

Origin

Hypno is based on a tapir, hypnotist, and baku, or dream eater spirit, of Japanese mythology. It also looks similar to a proboscis monkey. Hypno's long, hooked nose and white frill could also be based on a vulture, such as Rüppell's Vulture.

Name origin

Hypno is a shortening of hypnosis. It could also be derived from Hypnos (Greek: Ὕπνος Sleep), the personification of sleep in Greek mythology.

Sleeper is literally sleeper, one who sleeps.

In other languages

Language Title Meaning
  Japanese スリーパー Sleeper From sleeper
  French Hypnomade From hypnose and nomade
  Spanish Hypno Same as English name
  German Hypno Same as English name
  Italian Hypno Same as English name
  Korean 슬리퍼 Seullipeo Transliteration of Japanese name
  Mandarin Chinese 素利拍 Sùlìpāi Transliteration of Japanese name
  Cantonese Chinese 催眠獸 Chēuimìhnsau Literally "Hypnotizing beast"


External links

Notes


  #096: Drowzee
Pokémon
#098: Krabby  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.