Move variations
Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
"Move archetypes" are listed by base damage. Within each archetype table, moves are listed by generation first, to show the original basis of the move, and then listed alphabetically.
Elemental fangs
15 PP, 65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Fang | Fire | Physical | IV |
Ice Fang | Ice | Physical | IV |
Thunder Fang | Electric | Physical | IV |
Elemental punches
15 PP, 75 power, 100% accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Punch | Fire | Physical* | I |
Ice Punch | Ice | Physical* | I |
ThunderPunch | Electric | Physical* | I |
Variations of Acid Armor
30 or 40 PP, raises one of the user's stats by two stages | ||||
---|---|---|---|---|
Name | Type | Category | Stat raised | Generation |
Acid Armor | Poison | Status | Defense | I |
Agility | Psychic | Status | Speed | I |
Barrier | Psychic | Status | Defense | I |
Swords Dance | Normal | Status | Attack | I |
Acupressure | Normal | Status | Random | IV |
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Aeroblast* | Flying | Special* | II |
Spacial Rend* | Dragon | Special | IV |
Variations of Amnesia
20 PP, raises on the user's Special-based stats two stages | ||||
---|---|---|---|---|
Name | Type | Category | Stat raised | Generation |
Amnesia | Psychic | Status | Sp. Defense* | I |
Tail Glow | Bug | Status | Sp. Attack | III |
Nasty Plot | Dark | Status | Sp. Attack | IV |
Variations of AncientPower
5 PP, 60 Power, 100% Accuracy, may raise all of user's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
AncientPower | Rock | Special* | II |
Silver Wind | Bug | Special* | III |
Ominous Wind | Ghost | Special | IV |
Variations of Aurora Beam
20 PP, 100% accuracy, 65 power, may have a special effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Aurora Beam | Ice | Special | I |
BubbleBeam | Water | Special | I |
Psybeam | Psychic | Special | I |
Sludge | Poison | Special* | I |
Spark | Electric | Physical* | II |
Variations of Barrage
20 PP, 15 Power, 85% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Barrage* | Normal | Physical | I |
DoubleSlap | Normal | Physical | I |
Fury Attack | Normal | Physical | I |
Arm Thrust* | Fighting | Physical | III |
Variations of Blizzard
5 PP, 120 power, 70% accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Blizzard * | Ice | Special | I |
Focus Blast | Fighting | Special | IV |
Gunk Shot | Poison | Physical | IV |
Variations of Bone Rush
10 PP, 25 Power, 80% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Bone Rush | Ground | Physical | II |
Rock Blast | Rock | Physical | III |
Variations of Bulk Up
20 PP, raises two of the user's stats by one stage | ||||
---|---|---|---|---|
Name | Type | Category | Stats raised | Generation |
Bulk Up | Fighting | Status | Attack and Defense | III |
Calm Mind | Psychic | Status | Sp. Attack and Sp. Defense | III |
Cosmic Power | Psychic | Status | Defense and Sp. Defense | III |
Dragon Dance | Dragon | Status | Attack and Speed | III |
Stockpile* | Normal | Status | Defense and Sp. Defense | III* |
Variations of Bug Bite
20 PP, 60 Power, 100% Accuracy, gains effect of target's held Berry | |||
---|---|---|---|
Name | Type | Category | Generation |
Bug Bite | Bug | Physical | IV |
Pluck | Flying | Physical | IV |
Variations of Bullet Seed
30 PP, 10 Power, 100% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Bullet Seed | Grass | Physical* | III |
Icicle Spear | Ice | Physical* | III |
Variations of Counter
20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power | |||
---|---|---|---|
Name | Type | Category | Generation |
Counter | Fighting | Physical | I |
Mirror Coat | Psychic | Special | II |
Variations of Crabhammer
10 PP, 90 or 85 power, 85% or 90% accuracy, high critical-hit ratio | |||||
---|---|---|---|---|---|
Name | Type | Power | Accuracy | Category | Generation |
Crabhammer | Water | 90 | 85% | Physical* | I |
Blaze Kick* | Fire | 85 | 90% | Physical* | III |
Variations of Cross Chop
5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Cross Chop | Fighting | Physical | II |
Stone Edge | Rock | Physical | IV |
Variations of Crush Grip
5 PP, varying Power, 100% Accuracy, greater damage on target with more HP | |||
---|---|---|---|
Name | Type | Category | Generation |
Crush Grip* | Normal | Physical | IV |
Wring Out | Normal | Special | IV |
Variations of Dig
10 PP, 80* power, 100% accuracy, two-turn move | |||
---|---|---|---|
Name | Type | Category | Generation |
Dig | Ground | Physical | I |
Dive | Water | Physical* | III |
Variations of Discharge
15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Discharge | Electric | Special | IV |
Lava Plume | Fire | Special | IV |
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy, recoil damage | |||
---|---|---|---|
Name | Type | Category | Generation |
Double-Edge | Normal | Physical | I |
Volt Tackle* | Electric | Physical | III |
Brave Bird | Flying | Physical | IV |
Flare Blitz | Fire | Physical | IV |
Wood Hammer | Grass | Physical | IV |
Variations of Dragon Claw
15 PP, 80 Power, 100% accuracy, no added effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Dragon Claw | Dragon | Physical* | III |
Seed Bomb | Grass | Physical | IV |
X-Scissor | Bug | Physical | IV |
Variations of DynamicPunch
5 PP, 100 or 120 power, 50% accuracy, sure to cause status condition | |||||
---|---|---|---|---|---|
Name | Type | Category | Power | Status inflicted | Generation |
DynamicPunch | Fighting | Physical | 100 | Confusion | II |
Zap Cannon | Electric | Special | 120 | Paralysis | II |
Variations of Ember
25 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Ember | Fire | Special | I |
Powder Snow | Ice | Special | II |
Variations of Eruption
5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user | |||
---|---|---|---|
Name | Type | Category | Generation |
Eruption | Fire | Special | III |
Water Spout | Water | Special | III |
Variations of Fire Blast
5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Blast | Fire | Special | I |
Seed Flare* | Grass | Special | IV |
Variations of Fire Spin
20 PP, 15 Power, 70% Accuracy, traps | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Spin | Fire | Special | I |
Whirlpool | Water | Special | II |
Sand Tomb | Ground | Physical | III |
Variations of Fissure
5 PP, damage equals foe's current HP, 30% accuracy, will not affect an opponent whose level is greater than the user's level | |||
---|---|---|---|
Name | Type | Category | Generation |
Fissure | Ground | Physical | I |
Guillotine | Normal | Physical | I |
Horn Drill | Normal | Physical | I |
Sheer Cold | Ice | Special | III |
Variations of Flail
15 PP, varying Power, 100% Accuracy, greater damage from less healthy user | |||
---|---|---|---|
Name | Type | Category | Generation |
Flail | Normal | Physical | II |
Reversal | Fighting | Physical | II |
Variations of Flamethrower
95 power, 15 or 10 PP, 100% accuracy, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Flamethrower | Fire | Special | I | 15 |
Ice Beam | Ice | Special | I | 10 |
Surf* | Water | Special | I | 15 |
Thunderbolt | Electric | Special | I | 15 |
Variations of Flash
20 PP, 100% accuracy, lowers the target's accuracy one stage | |||
---|---|---|---|
Name | Type | Category | Generation |
Flash | Normal | Status | I |
SmokeScreen | Normal | Status | I |
Variations of Foresight
40 PP, Removes a type immunity and enables the user to hit an evasive foe | |||
---|---|---|---|
Name | Type | Category | Generation |
Foresight | Normal | Status | II |
Odor Sleuth | Normal | Status | III |
Miracle Eye | Psychic | Status | IV |
Variations of Frustration
20 PP, 100% accuracy, power depends on Pokémon's happiness | |||
---|---|---|---|
Name | Type | Category | Generation |
Frustration | Normal | Physical | II |
Return | Normal | Physical | II |
Variations of Heal Bell
5 PP, heals status problems of user's party | |||
---|---|---|---|
Name | Type | Category | Generation |
Heal Bell | Normal | Status | II |
Aromatherapy | Grass | Status | III |
Variations of Healing Wish
10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place | |||
---|---|---|---|
Name | Type | Category | Generation |
Healing Wish | Psychic | Status | IV |
Lunar Dance* | Psychic | Status | IV |
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy, user must rest turn after use | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Beam | Normal | Special* | I |
Blast Burn | Fire | Special | III |
Frenzy Plant | Grass | Special | III |
Hydro Cannon | Water | Special | III |
Giga Impact | Normal | Physical | IV |
Roar of Time* | Dragon | Special | IV |
Rock Wrecker* | Rock | Physical | IV |
Variations of Hyper Fang
15 PP, 80 Power, 90% Accuracy, may make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Fang | Normal | Physical | I |
Zen Headbutt | Psychic | Physical | IV |
Variations of Hyper Voice
10 PP, 90 power, 100% accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Voice* | Normal | Special* | III |
Dragon Pulse | Dragon | Special | IV |
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed. | |||
---|---|---|---|
Name | Type | Category | Generation |
Icy Wind | Ice | Special | II |
Mud Shot | Ground | Special | III |
Variations of Ingrain
20 PP, Restores 1/6 of max HP each turn. | |||
---|---|---|---|
Name | Type | Category | Generation |
Ingrain* | Grass | Status | III |
Aqua Ring | Water | Status | IV |
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Leaf Blade | Grass | Physical* | III |
Attack Order* | Bug | Physical | IV |
Variations of Leer
30 PP, lowers target's Defense by one stage | |||
---|---|---|---|
Name | Type | Category | Generation |
Leer | Normal | Status | I |
Tail Whip | Normal | Status | I |
Variations of Low Kick
20 PP, varying Power, 100% Accuracy, greater damage on heavier target | |||
---|---|---|---|
Name | Type | Category | Generation |
Low Kick | Fighting | Physical | III* |
Grass Knot | Grass | Special | IV |
Variations of Luster Purge
5 PP, 70 Power, 100% Accuracy, lowers target's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
Luster Purge | Psychic | Special | III |
Mist Ball | Psychic | Special | III |
Variations of Mean Look
5 PP; --- power; ---% accuracy; prevents foe from escaping or switching out | |||
---|---|---|---|
Name | Type | Category | Generation |
Mean Look | Normal | Status | II |
Block | Normal | Status | III |
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Megahorn | Bug | Physical | II |
Power Whip | Grass | Physical | IV |
Variations of Mirror Move
20 PP, Copies the last move used by the foe | |||
---|---|---|---|
Name | Type | Category | Generation |
Mirror Move | Flying | Status | I |
Copycat | Normal | Status | IV |
Variations of Moonlight
5 PP, Heals variant amount of HP, depending on the weather | |||
---|---|---|---|
Name | Type | Category | Generation |
Moonlight | Normal | Status | II |
Morning Sun | Normal | Status | II |
Synthesis | Grass | Status | II |
Variations of Mud Sport
15 PP, raises resistance to a certain type of move | |||
---|---|---|---|
Name | Type | Category | Generation |
Mud Sport | Ground | Status | III |
Water Sport | Water | Status | III |
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy, may lower opponent's accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Octazooka* | Water | Special | II |
Mud Bomb | Ground | Special | IV |
Mirror Shot | Steel | Special | IV |
Variations of Overheat
5 PP, 140 Power, 90% Accuracy, lowers user's Special Attack sharply | |||
---|---|---|---|
Name | Type | Category | Generation |
Overheat | Fire | Special | III |
Psycho Boost* | Psychic | Special | III |
Draco Meteor | Dragon | Special | IV |
Leaf Storm | Grass | Special | IV |
Variations of Petal Dance
20 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused | |||
---|---|---|---|
Name | Type | Category | Generation |
Petal Dance | Grass | Special | I |
Thrash | Normal | Physical | I |
Variations of Pound
35 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Pound | Normal | Physical | I |
Scratch | Normal | Physical | I |
Gust | Flying* | Special* | I |
Variations of Psychic
10 PP, 90 Power, 100% Accuracy, may lower opponent's Special Defense | |||
---|---|---|---|
Name | Type | Category | Generation |
Psychic | Psychic | Special | I |
Bug Buzz | Bug | Special | IV |
Earth Power | Ground | Special | IV |
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy, attacks first | |||
---|---|---|---|
Name | Type | Category | Generation |
Quick Attack | Normal | Physical | I |
Mach Punch | Fighting | Physical | II |
Aqua Jet | Water | Physical | IV |
Bullet Punch | Steel | Physical | IV |
Ice Shard | Ice | Physical | IV |
Shadow Sneak | Ghost | Physical | IV |
Vacuum Wave * | Fighting | Special | IV |
Variations of Razor Leaf
25 PP, 55 Power, 95% Accuracy, high critical-hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Razor Leaf | Grass | Physical* | I |
Air Cutter | Flying | Special* | III |
Variations of Recover
10 PP, Heals Half Max. HP. | |||
---|---|---|---|
Name | Type | Category | Generation |
Recover | Normal | Status | I |
Softboiled* | Normal | Status | I |
Milk Drink* | Normal | Status | II |
Slack Off | Normal | Status | III |
Heal Order* | Bug | Status | IV |
Roost* | Flying | Status | IV |
Variations of Revenge
10 PP, 60 Power, 100% Accuracy, double damage if attacked first | |||
---|---|---|---|
Name | Type | Category | Generation |
Revenge | Fighting | Physical | III |
Avalanche | Ice | Physical | IV |
Variations of Rollout
20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Rollout | Rock | Physical | II |
Ice Ball * | Ice | Physical* | III |
Variations of Screech
40 PP, 85% accuracy, lowers one of the target's stats by two stages, is a sound move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | Stat Lowered |
Screech | Normal | Status | I | Defense |
Metal Sound | Steel | Status | III | Special Defense |
Variations of Shadow Ball
10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Shadow Ball | Ghost | 15 | Special* | II |
Energy Ball | Grass | 10 | Special | IV |
Flash Cannon | Steel | 10 | Special | IV |
Variations of Sing
15 PP, 55% accuracy, puts the opponent to sleep, is a sound move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | |
Sing | Normal | Status | I | |
GrassWhistle | Grass | Status | III |
Variations of Slash
20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Slash | Normal | 20 | Physical | I |
Psycho Cut | Psychic | 20 | Physical | IV |
Night Slash | Dark | 15 | Physical | IV |
Shadow Claw | Ghost | 15 | Physical | IV |
Cross Poison* | Poison | 20 | Physical | IV |
Variations of Sleep Powder
15 PP, 75 accuracy, causes non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Sleep Powder | Grass | Status | I |
Will-O-Wisp | Fire | Status | III |
Variations of SmellingSalt
10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | Ailment |
SmellingSalt | Normal | Physical | III | Paralysis |
Wake-Up Slap | Fighting | Physical | IV | Sleep |
Variations of Spikes
20 PP, sets up an entry hazard on the opponent's side of the battle field | |||
---|---|---|---|
Name | Type | Category | Generation |
Spikes | Ground | Status | II |
Stealth Rock | Rock | Status | IV |
Toxic Spikes | Poison | Status | IV |
Variations of Superpower
5 PP, 120 Power, 100% Accuracy, lowers user's stats | ||||
---|---|---|---|---|
Name | Type | Category | Generation | Stats Lowered |
Superpower | Fighting | Physical | III | Def and Atk |
Close Combat | Fighting | Physical | IV | Def and Sp. Def |
Variations of Swift
20 PP, 60 Power, always hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Swift | Normal | Special* | I |
Faint Attack | Dark | Physical | II |
Aerial Ace | Flying | Physical | III |
Magical Leaf | Grass | Special | III |
Shadow Punch | Ghost | Physical | III |
Shock Wave | Electric | Special | III |
Magnet Bomb | Steel | Physical | IV |
Variations of Trick
10 PP, --- Power, ---% accuracy, Switches user's held item with foe's held item | |||
---|---|---|---|
Name | Type | Category | Generation |
Trick | Psychic | Status | III |
Switcheroo | Dark | Status | IV |
Variations of Waterfall
15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Waterfall | Water | 15 | Physical* | I |
Extrasensory | Psychic | 30 | Special | III |
Dark Pulse | Dark | 15 | Special | IV |
Iron Head | Steel | 15 | Physical | IV |