Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Please remember to follow the
unreleased materials policy
,
manual of style
, and
code of conduct
at all times.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Buneary (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Buneary
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Frustration
Normal
Physical
0000
—
100
100%
20
01
1
Defense Curl
Normal
Status
0000
—
00—
—%
40
01
1
Splash
Normal
Status
0000
—
00—
—%
40
01
1
Pound
Normal
Physical
040
40
100
100%
35
01
1
Foresight
Normal
Status
0000
—
00—
—%
40
06
6
Endure
Normal
Status
0000
—
00—
—%
10
13
13
Baby-Doll Eyes
Fairy
Status
0000
—
100
100%
30
16
16
Quick Attack
Normal
Physical
040
40
100
100%
30
23
23
Jump Kick
Fighting
Physical
100
100
095
95%
10
26
26
Baton Pass
Normal
Status
0000
—
00—
—%
40
33
33
Agility
Psychic
Status
0000
—
00—
—%
30
36
36
Dizzy Punch
Normal
Physical
070
70
100
100%
10
43
43
After You
Normal
Status
0000
—
00—
—%
15
46
46
Charm
Fairy
Status
0000
—
100
100%
20
50
50
Entrainment
Normal
Status
0000
—
100
100%
15
56
56
Bounce
Flying
Physical
085
85
085
85%
5
63
63
Healing Wish
Psychic
Status
0000
—
00—
—%
10
Bold
indicates a move that gets
STAB
when used by Buneary
Italic
indicates a move that gets STAB only when used by an Evolution of Buneary
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Buneary
Italic
indicates a move that gets STAB only when used by an Evolution of Buneary
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Circle Throw
Fighting
Physical
60
90%
10
Copycat
Normal
Status
—
—%
20
Cosmic Power
*
Psychic
Status
—
—%
20
Double Hit
Normal
Physical
35
90%
10
Encore
Normal
Status
—
100%
5
Fake Out
Normal
Physical
40
100%
10
Fake Tears
Dark
Status
—
100%
20
Fire Punch
Fire
Physical
75
100%
15
Flail
Normal
Physical
—
100%
15
Focus Punch
Fighting
Physical
150
100%
20
Ice Punch
Ice
Physical
75
100%
15
Low Kick
Fighting
Physical
—
100%
20
Mud Sport
Ground
Status
—
—%
15
Power-Up Punch
US
UM
Fighting
Physical
40
100%
20
Sky Uppercut
Fighting
Physical
85
90%
15
Sweet Kiss
Fairy
Status
—
75%
10
Switcheroo
Dark
Status
—
100%
10
Teeter Dance
Normal
Status
—
100%
20
Thunder Punch
Electric
Physical
75
100%
15
Moves marked with an asterisk (*) must be
chain bred
onto Buneary in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Buneary in that game.
Bold
indicates a move that gets
STAB
when used by Buneary
Italic
indicates a move that gets STAB only when used by an Evolution of Buneary
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Drain Punch
Fighting
Physical
75
100%
10
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Heal Bell
Normal
Status
—
—%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Buneary can be tutored the move in that game
A colored abbreviation in a white box indicates that Buneary cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Buneary
Italic
indicates a move that gets STAB only when used by an Evolution of Buneary
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Buneary
Italic
indicates a move that gets STAB only when used by an Evolution of Buneary
Click on the generation numbers at the top to see transfer-only moves for other generations