Biology
Houndoom is a quadruped, canine Pokémon that is mainly black with a long orange snout and an orange underbelly. It has small, red eyes and a black nose. Around its neck is a white band with a small skull-shaped pendant on its throat. There are two white bands on each of its ankles, as well as three rib-like ridges on its back. Houndoom has a long, skinny tail with a triangular tip and three clawed toes on each paw. On top of its head is a pair of long, curved gray horns. These horns are smaller on the female than the male.
As Mega Houndoom, the ridges on its back thicken, and it gains additional, bone-like rings around the base of its tail. The rings on its tail have small spikes on top, causing them to resemble vertebrae. The ridge at the base of Mega Houndoom's neck is longer and curves forward towards its shoulders. Instead of a band with a skull pendant, there is a large, toothed structure around its neck. This bone-like formation has two large spikes on either side and three pointed teeth on the bottom. Mega Houndoom's horns now point straight up with a small, outward curve in the middle. The two bands on its hind legs have vanished, and those on its forelegs are broken in the front. Its claws are a dark red due to its ability to generate more heat.[1] Finally, the tip of its tail is now split down the middle.
In a Houndoom pack, the one with its horns raked sharply towards the back serves a leadership role. Leadership is determined by fights within the pack. Its gut is full of toxins, which are used to create fire. This gives Houndoom's fire a foul odor and the wounds it inflicts will never heal. Houndoom appears near volcanic areas. Its howling induces shivering in other Pokémon, and often sends them scurrying back to their nests.
In the animeIn the mangaIn the TCGGame data
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Gold
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If you are burned by the flames it shoots from its mouth, the pain will never go away.
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Silver
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Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
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Crystal
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The pungent-smelling flame that shoots from its mouth results from toxins burning in its body.
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Stadium 2
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If you are burned by the flames it shoots from its mouth, the pain will never go away.
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Generation III
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Ruby
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In a Houndoom pack, the one with its horns raked sharply towards the back serves a leadership role. These Pokémon choose their leader by fighting amongst themselves.
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Sapphire
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Emerald
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In a Houndoom pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves.
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FireRed
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Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
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LeafGreen
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If you are burned by the flames it shoots from its mouth, the pain will never go away.
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Generation IV
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Diamond
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Long ago, people imagined its eerie howls to be the call of the grim reaper.
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Pearl
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Platinum
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The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
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HeartGold
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If you are burned by the flames it shoots from its mouth, the pain will never go away.
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SoulSilver
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Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
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Generation V
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Black
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The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
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White
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Black 2
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The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
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White 2
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Generation VI
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X
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Long ago, people imagined its eerie howls to be the call of the grim reaper.
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Y
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The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
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Omega Ruby
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In a Houndoom pack, the one with its horns raked sharply toward the back serves a leadership role. These Pokémon choose their leader by fighting among themselves.
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Alpha Sapphire
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
This Pokémon was unavailable prior to Generation II.
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Houndoom
Stat
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Range
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At Lv. 50
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At Lv. 100
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75
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135 - 182
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260 - 354
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90
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85 - 156
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166 - 306
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50
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49 - 112
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94 - 218
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110
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103 - 178
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202 - 350
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80
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76 - 145
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148 - 284
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95
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90 - 161
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175 - 317
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Total: 500
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Mega Houndoom
Stat
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Range
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At Lv. 50
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At Lv. 100
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75
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135 - 182
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260 - 354
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90
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85 - 156
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166 - 306
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90
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85 - 156
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166 - 306
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140
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130 - 211
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256 - 416
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90
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85 - 156
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166 - 306
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115
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108 - 183
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211 - 361
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Total: 600
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Houndoom
- Italic indicates a move that gets STAB only when used by an evolution of Houndoom
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Houndoom
- Italic indicates a move that gets STAB only when used by an evolution of Houndoom
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Houndoom in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Houndoom in that game.
- Bold indicates a move that gets STAB when used by Houndoom
- Italic indicates a move that gets STAB only when used by an evolution of Houndoom
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Houndoom can be tutored the move in that game
- A colored abbreviation in a white box indicates that Houndoom cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Houndoom
- Italic indicates a move that gets STAB only when used by an evolution of Houndoom
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Houndoom
- Italic indicates a move that gets STAB only when used by an evolution of Houndoom
- Click on the generation numbers at the top to see moves from other generations
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TCG-only moves
Side game data
Evolution
Sprites
This Pokémon was unavailable prior to Generation II.
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Trivia
Origin
Houndoom may have been based on the Cerberus of Greek and Roman mythology, or other legends of hellhounds. Houndoom is also similar in appearance to Dobermans. It's tail resembles that of common depictions of the devil. Houndoom also seems to bear some resemblances to the extinct Tasmanian Tiger/Tasmanian Wolf. Much like the Tasmanian Tiger, Houndoom is a hound with a lean body and stripey pattern on its back. Houndoom's shiny coloration could be based on Yama, the Hindu Lord of the Fallen, who often appears blue and red.
Name origin
Houndoom is a combination of hound and doom.
Hellgar is a combination of hell (alluding to its dark and fiery nature, as a hellhound) and gar (a sound that dogs make).
In other languagesNotesExternal links