Hidden Power (move)

140Kabuto.png This article contains old or outdated information, or has not been updated in a while.
Please check the content of this article and update it as required.
Reason: updates for Generation VI side games due to the introduction of the Fairy type.
Hidden Power
めざめるパワー Awakening Power
Hidden Power.png
Hidden Power 2.png
Type  Normal
Category  Special
PP  15 (max. 24)
Power  60
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Hidden Power (Japanese: めざめるパワー Awakening Power) is a damage-dealing Normal-type move introduced in Generation II. Although it appears as a Normal-type move, Hidden Power's actual type varies. It has been TM10 since Generation II.

Effect

Main article: Hidden Power (move)/Calculation

Generations II to IV

Hidden Power inflicts damage using a type and power determined by the user's IVs. The power varies between 31 and 70 in Generation II, and varies between 30 and 70 in Generations III to V.

Hidden Power can receive same-type attack bonus. For instance, a Bug-type Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game's data, a Normal-type Hidden Power is not obtainable, except with Normalize.

Hidden Power is affected by Normalize.

Generation V

Hidden Power is unaffected by Normalize.

Generation VI

Hidden Power's base power is now always 60. The method for determining the type of Hidden Power is the same as Generation III to V, so a Fairy-type Hidden Power is not possible.

Due to never being a Normal-type move, Hidden Power is unaffected by Pixilate, Refrigerate, Aerilate, and Ion Deluge. If the user is under the effect of Electrify, Hidden Power's type will become Electric, regardless of its actual type.

Description

Games Description
Stad2 A peculiar move that changes type and power depending on the Pokémon using it.
GSC The power varies with the Pokémon.
RSEColoXD The effectiveness varies with the user.*
The attack power varies among different Pokémon.*
FRLG An attack that varies in type and intensity depending on the user.
DPPtHGSS A unique attack that varies in type and intensity depending on the Pokémon using it.*
A variable move that changes type and power depending on the hidden ability of the Pokémon using it.*
BWB2W2 A unique attack that varies in type and intensity depending on the Pokémon using it.
XYORAS A unique attack that varies in type depending on the Pokémon using it.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
199   Slowking Water Psychic     1 1 1
201   Unown Psychic Psychic 1 1 1 1 1
307   Meditite Fighting Psychic   18 17 15 15 15
20
308   Medicham Fighting Psychic   18 17 15 15 15
20
412   Burmy Bug Bug     20 20 20
413   Wormadam Bug Grass     20 20 20
414   Mothim Bug Flying     20 20 20
422   Shellos Water Water     16 16 16
423   Gastrodon Water Ground     16 16 16
577   Solosis Psychic Psychic       14 14
578   Duosion Psychic Psychic       14 14
579   Reuniclus Psychic Psychic       14 14
605   Elgyem Psychic Psychic       22 22
606   Beheeyem Psychic Psychic       22 22
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM10
III
TM10
IV
TM10
V
TM10
VI
TM10
All Pokémon who can learn TMs can learn Hidden Power except Wobbuffet, Wynaut, Kricketot, Tynamo, and Spewpa.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the ???-type, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the Fire-type). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17. In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Hidden Power's type is listed as "None".

Pokémon Rumble series

Hidden Power is randomly assigned any of the 17 types whenever a Toy Pokémon has it as one of its moves. The type does not change for as long as the Pokémon keeps the move.

Description

Games Description
MDRB Inflicts damage on the target. Its type and power change with the dungeon.


In the anime


In the manga

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 覺醒力量 Goksíng Lihkleuhng *
Mandarin 覺醒力量 / 觉醒力量 Juéxǐng Lìliàng *
催醒 Cuīxǐng *
覺醒的力量 Juéxǐng-de Lìliàng *
出动能量 Chūdòng Néngliàng *
  Danish Skjult Kraft
  Dutch Verborgen kracht
  Finnish Piilovoima
  French Puissance Cachée*
Puis. Cachée*
  German Kraftreserve
  Greek Κρυφή Δύναμη
  Hindi छुपी शक्ति Chupi Shakti
  Indonesian Kekuatan Tersembunyi
Kekuatan Dahsyat
  Italian Introforza
  Korean 잠재파워 Jamjae Power
  Polish Ukryta Moc
Portuguese   Brazil Poder Oculto
  Portugal Poder Oculto
  Romanian Puterea Ascunsă
  Serbian Skrivena moć
Spanish   Latin America Poder Oculto
Poder Escondido (DP129)
  Spain Poder Oculto
  Swedish Gömda kraften
  Turkish Saklı Güç


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.