Sleep Talk (move)

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Sleep Talk
ねごと Sleep Talk
[[File:|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II. It was TM35 in Generation II, TM82 in Generation IV, and TM88 in Generation VI. It was the Whismur evolutionary line's signature move in Pokémon Ruby and Sapphire.

Effect

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation VI list

Generation II

Sleep Talk can only be used while the user is asleep and will fail if the user is not. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. If Rest is called, the user will regain HP normally.

Sleep Talk will not select itself, any move currently disabled, or any of the following moves:

Move Type
Bide  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dig  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fly  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Metronome  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mirror Move  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Skull Bash  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Attack  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
SolarBeam  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Razor Wind  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation III

If Rest is called by Sleep Talk it will automatically fail. In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.

When using Sleep Talk while holding a Choice Band, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Sleep Talk will not select itself, any move currently disabled, or any of the following moves:

Move Type
Assist  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bide  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bounce  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dig  Ground  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dive  Water  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fly  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Focus Punch  Fighting  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Metronome  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mirror Move  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Skull Bash  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Attack  Flying  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
SolarBeam  Grass  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Razor Wind  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Uproar  Normal  {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation IV

When using Sleep Talk while holding a Choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no PP remaining.

Turns where Sleep Talk is used are always counted towards waking the Pokémon.

Sleep Talk will not select itself, any move currently disabled, or any of the following moves:

Move Type Cat.
Assist  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bide  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bounce  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Chatter  Flying  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Copycat  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dig  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dive  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fly  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Focus Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Me First  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Metronome  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mirror Move  Flying  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Skull Bash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Attack  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
SolarBeam  Grass  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Razor Wind  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Uproar  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Generation V

Sleep Talk now works multiple times if used while holding a choice item. Sleep Talk can now call and successfully execute a move that is disabled.

Sleep Talk will not select itself or any of the following moves:

Move Type Cat.
Assist  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bide  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bounce  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Chatter  Flying  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Copycat  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dig  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dive  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fly  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Focus Punch  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Me First  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Metronome  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mirror Move  Flying  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Skull Bash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Attack  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
SolarBeam  Grass  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Razor Wind  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Uproar  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Description

Games Description
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
Randomly attacks while asleep.
RS Uses an own move randomly while asleep.
E Uses an available move randomly while asleep.
FRLG While asleep, the user randomly uses one of the moves it knows.
Uses its own moves randomly while asleep.
PMDTDS Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.


While it is asleep, the user randomly uses one of the moves it knows.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
143   Snorlax Normal Normal     37 28 33 33
293   Whismur Normal Normal   41 41 45 45
36
294   Loudred Normal Normal   51 51 57 57
41
295   Exploud Normal Normal   55 55 63 63
42
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054   Psyduck Water Water              
056   Mankey Fighting Fighting              
079   Slowpoke Water Psychic                          
086   Seel Water Water              
108   Lickitung Normal Normal                          
118   Goldeen* Water Water          
131   Lapras Water Ice                          
174   Igglybuff* Normal Fairy                                                                                                              
194   Wooper Water Ground              
206   Dunsparce Normal Normal              
216   Teddiursa Normal Normal                  
241   Miltank Normal Normal                  
261   Poochyena Dark Dark              
263   Zigzagoon Normal Normal              
287   Slakoth Normal Normal                  
320   Wailmer Water Water                  
324   Torkoal Fire Fire                  
363   Spheal Ice Water              
369   Relicanth* Water Rock                            
399   Bidoof Normal Water              
441   Chatot* Normal Flying                                                                                                                                   
449   Hippopotas Ground Ground              
498   Tepig Fire Fire              
513   Pansear Fire Fire              
517   Munna Psychic Psychic              
531   Audino* Normal Normal                                                                                                              
535   Tympole* Water Water                      
554   Darumaka Fire Fire              
572   Minccino Normal Normal              
585   Deerling Normal Grass              
613   Cubchoo Ice Ice              
618   Stunfisk* Ground Electric                      
631   Heatmor Fire Fire              
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM35
III
--
IV
TM82
V
--
VI
TM88
All Pokémon who can learn TMs can learn Sleep Talk except Unown, Wobbuffet, Wynaut, Kricketot, Burmy, Tynamo, and Spewpa.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

See Sleep Talk (move)/By Move Tutor

By event

Generation V

#   Pokémon Type Obtained with
0060   Poliwag Water Dream World - Pleasant Forest
0086   Seel Water Dream World - Sparkling Sea
0108   Lickitung Normal Dream World - Pleasant Forest
0119   Seaking Water Dream World - Sparkling Sea
0173   Cleffa Normal Dream World - Icy Cave
0235   Smeargle Normal Dream World - Pokémon Café Forest and Spooky Manor
0320   Wailmer Water Dream World - Sparkling Sea
0339   Barboach Water Ground Dream World - Sparkling Sea
0369   Relicanth Water Rock Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Heracross


The user attacks the opponent while sleeping.
Pokémon Method
User First Used In Notes
  While asleep, Heracross can dodge an opponent's attacks, or Heracross randomly uses one of its attacks.
Ash's Heracross League Unleashed! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Sleep Talk is one of two moves to lose its TM status twice. The other is Endure.
    • Coincidentally, both moves are Normal-type moves introduced in Generation II.
    • Also, both moves were added as Move Tutor moves in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its move tutor status in Pokémon Black 2 and White 2, while Endure did not.
    • It has since regained its TM status in Pokémon X and Y, however.
    • Unlike Endure, Sleep Talk managed to regain its TM status after losing it a second time. This makes Sleep Talk the only move to have regained its TM status twice, as well as the only move to have ever been three different TM numbers.

In other languages

Language Title
Mandarin Chinese 夢話 Mèng​huà
  French Blabla Dodo
  German Schlafrede
  Greek Παραμιλητό
  Indonesian Mengigau
  Italian Sonnolalia
  Korean 잠꼬대 Jamkkodae
  Polish Lunatykowanie
Portuguese   Brazil Sonambulismo
  Portugal Sonambulismo
  Serbian Pričanje u Snu
  Spanish Sonámbulo


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.