Mr. Mime (Pokémon)

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Mr. Mime
バリヤード Barrierd
#122
File:122Mr.Mime.png
Artwork from FR/LG
Type
Psychic '
Category
Barrier Pokémon
Abilities
Soundproof or Filter
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#122
Johto
#156
Hoenn
#280
Sinnoh
#095
Regional Browser numbers
Height
4′03″
Imperial
1.3 m
Metric
Weight
120.1 lbs.
Imperial
54.5 kg
Metric
Dex color
Pink
Catch rate
45 (5.9%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F122.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 136 Battle Exp.: 1361*

Mr. Mime (Japanese: バリヤード Barrierd) is a Psychic-type Pokémon.


Biology

Physiology

Mr. Mime has a round, white body with a red spot in the middle. Its light-pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and black, frizzy hair.

Gender differences

None.

Special abilities

Mr. Mime is able to bring invisible barriers that it mimes into existence.

Behavior

Mr. Mime are very prideful of their pantomime acts. Anyone that dares to interrupt a Mr. Mime while it is miming will get slapped silly.

Habitat

Mr. Mime are usually very rare, however, they seem to congregate in suburban areas.

Diet

Main article: Pokémon food

In the anime

Mr. Mime first appeared in It's Mr. Mime Time. Ash and co. were looking for a Mr. Mime to replace another one that was supposed to perform in a circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

In Stage Fight, a Mr. Mime was part of a showboat stage show along with other Pokémon.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister for the ownership of her father's restaurant.

In the manga

Mr. Mime was first seen under the control of Sabrina in Pokémon Special, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff, using its miming powers to trap Bugsy and defeat his Heracross.

In the TCG

Main article: Mr. Mime (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Mr. Mime stars in its own minigame called "Barrier Ball." Poké Balls appear on the field and by using Mr. Mime's Barrier, send the Poké Balls to the other player's fields.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red If interrupted while it is miming, it will Template:M2 around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II
Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual Template:M2.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Generation III
Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to create Template:M2 out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly doubleSlap the offender with its broad hands.
Generation IV
Diamond It is a pantomime expert that can create invisible but solid Template:M2 using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
One Trade Abra on Route 2
Blue (Japan)
None Trade
Yellow
One Trade Clefairy on Route 2
Generation II
Gold Silver
Common Route 21, Celadon Game Corner
Crystal
Common Route 21
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
One Trade Abra on Route 2
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Uncommon Routes 218 and 222 (Diamond only)
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Bus Stop
Pokémon Trozei! Secret Storage 7
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon Buried Relic (50F-69F)
Solar Cave (7F-12F)
Pokémon Ranger Dusk Factory
Pokémon Ranger Batonnage Offshore Oil Platform Hideout

Base stats

Stat Range
At Lv. 50 At Lv. 100
40
100 - 147 190 - 284
45
45 - 106 85 - 207
65
63 - 128 121 - 251
100
94 - 167 184 - 328
120
112 - 189 220 - 372
90
85 - 156 166 - 306
Total:
460
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 100.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None

In Generation I, the effectiveness of Ghost-type moves is 0.

Learnset

Template:Learnset intro

By leveling up

Generation I
Level Move Type
Start Barrier  
15 Confusion  
23 Light Screen  
31 DoubleSlap  
39 Meditate  
47 Substitute  
Generation II
Level Move Type
Start Barrier  
6 Confusion  
11 Substitute  
16 Meditate  
21 DoubleSlap  
26 Light Screen  
Reflect  
31 Encore  
36 Psybeam  
41 Baton Pass  
46 Safeguard  
Generation III RSE
Level Move Type
Start Barrier  
5 Confusion  
9 Substitute  
13 Meditate  
17 DoubleSlap  
21 Light Screen  
Reflect  
25 Encore  
29 Psybeam  
33 Recycle  
37 Trick  
41 Role Play  
45 Psychic  
49 Baton Pass  
53 Safeguard  
Generation III FRLG
Level Move Type
Start Barrier  
5 Confusion  
8 Substitute  
11 Meditate  
15 DoubleSlap  
19 Light Screen  
Reflect  
22 Magical Leaf  
26 Encore  
29 Psybeam  
33 Recycle  
36 Trick  
40 Role Play  
43 Psychic  
47 Baton Pass  
50 Safeguard  
Generation IV
Level Move Type Cat.
Start Magical Leaf    
Power Swap    
Guard Swap    
Barrier    
Confusion    
4 Copycat    
8 Meditate    
11 Encore    
15 DoubleSlap    
18 Mimic    
22 Light Screen    
Reflect    
25 Psybeam    
29 Substitute    
32 Recycle    
36 Trick    
39 Psychic    
43 Role Play    
46 Baton Pass    
50 Safeguard    

By TM/HM

Generation I
# Move Type
TM01 Mega Punch  
TM05 Mega Kick  
TM06 Toxic  
TM08 Body Slam  
TM09 Take Down  
TM10 Double-Edge  
TM15 Hyper Beam  
TM17 Submission  
TM18 Counter  
TM19 Seismic Toss  
TM20 Rage  
TM22 SolarBeam  
TM24 Thunderbolt  
TM25 Thunder  
TM29 Psychic  
TM30 Teleport  
TM31 Mimic  
TM32 Double Team  
TM33 Reflect  
TM34 Bide  
TM35 Metronome  
TM40 Skull Bash  
TM44 Rest  
TM45 Thunder Wave  
TM46 Psywave  
TM50 Substitute  
HM05 Flash  
Generation II
# Move Type
TM01 DynamicPunch  
TM02 Headbutt  
TM03 Curse Unknown
TM06 Toxic  
TM07 Zap Cannon  
TM09 Psych Up  
TM10 Hidden Power  
TM11 Sunny Day  
TM13 Snore  
TM15 Hyper Beam  
TM17 Protect  
TM20 Endure  
TM21 Frustration  
TM22 SolarBeam  
TM25 Thunder  
TM27 Return  
TM29 Psychic  
TM30 Shadow Ball  
TM31 Mud-Slap  
TM32 Double Team  
TM33 Ice Punch  
TM34 Swagger  
TM35 Sleep Talk  
TM40 Defense Curl  
TM41 ThunderPunch  
TM42 Dream Eater  
TM44 Rest  
TM45 Attract  
TM46 Thief  
TM47 Steel Wing  
TM48 Fire Punch  
TM50 Nightmare  
HM05 Flash  
Generation III
# Move Type
TM01 Focus Punch  
TM04 Calm Mind  
TM06 Toxic  
TM10 Hidden Power  
TM11 Sunny Day  
TM12 Taunt  
TM15 Hyper Beam  
TM16 Light Screen  
TM17 Protect  
TM18 Rain Dance  
TM20 Safeguard  
TM21 Frustration  
TM22 SolarBeam  
TM24 Thunderbolt  
TM25 Thunder  
TM27 Return  
TM29 Psychic  
TM30 Shadow Ball  
TM31 Brick Break  
TM32 Double Team  
TM33 Reflect  
TM34 Shock Wave  
TM35 Flamethrower  
TM41 Torment  
TM42 Facade  
TM43 Secret Power  
TM44 Rest  
TM45 Attract  
TM46 Thief  
TM48 Skill Swap  
TM49 Snatch  
HM05 Flash  
Generation IV
# Move Type Cat.
TM01 Focus Punch    
TM04 Calm Mind    
TM06 Toxic    
TM10 Hidden Power    
TM11 Sunny Day    
TM12 Taunt    
TM15 Hyper Beam    
TM16 Light Screen    
TM17 Protect    
TM18 Rain Dance    
TM20 Safeguard    
TM21 Frustration    
TM22 SolarBeam    
TM24 Thunderbolt    
TM25 Thunder    
TM27 Return    
TM29 Psychic    
TM30 Shadow Ball    
TM31 Brick Break    
TM32 Double Team    
TM33 Reflect    
TM34 Shock Wave    
TM35 Flamethrower    
TM41 Torment    
TM42 Facade    
TM43 Secret Power    
TM44 Rest    
TM45 Attract    
TM46 Thief    
TM48 Skill Swap    
TM49 Snatch    
TM52 Focus Blast    
TM53 Energy Ball    
TM56 Fling    
TM57 Charge Beam    
TM58 Endure    
TM60 Drain Punch    
TM66 Payback    
TM67 Recycle    
TM68 Giga Impact    
TM70 Flash    
TM73 Thunder Wave    
TM77 Psych Up    
TM78 Captivate    
TM82 Sleep Talk    
TM83 Natural Gift    
TM85 Dream Eater    
TM86 Grass Knot    
TM87 Swagger    
TM90 Substitute    
TM92 Trick Room    

By breeding

By tutoring

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Mr. Mime images on Bulbagarden Archives.

Trivia

Origin

It appears that it is based on a combination between a clown and a mime - together with a popular pantomime, pretending to be trapped in invisible boxes.

Mr Mime has probably been inspired by le Mime Marceau the most famous French mime in the World.

Name origin

Mr. Mime's name simply refers to mimes. Its Japanese name may be a combination of barrier and weird - indicating its ability to erect invisible walls - or barrier and barricade. Its German name comes from the word pantomime. Mr Mime's French name is M. Mime (M. is the official abreviation of Monsieur).

In other languages

Related articles

External links

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Pokémon
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  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.