Protect (move)

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Protect
まもる Protect
[[File:|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +3
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cute
Appeal  0  
Jamming  0  

Protect (Japanese: まもる Protect) is a non-damaging Template:Type2 move introduced in Generation II.

Effect

Generation II - III

Protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage afflicted by weather conditions it is susceptible to, or damage from status ailment that it obtained on a previous turn. Using Protect, Detect, or Endure consecutively decreases the chance of success by 50% each use, whether it is successful or not. Protect cannot prevent the effects of Perish Song.

Generation IV - V

Protect now has a 50% chance of success on the current turn if Protect, Detect, Endure, Fast Guard, or Wide Guard was used successfully on the previous turn. Protect fails if the user goes last in the turn.

The following moves cannot be stopped by Protect:

Move Type Cat.
Acupressure  Normal  Status
Curse  Ghost  Status
Doom Desire  Steel  Special
Feint  Normal  Physical
Future Sight  Psychic  Special
Imprison  Psychic  Status
Perish Song  Normal  Status
Psych Up  Normal  Status
Role Play  Psychic  Status
Shadow Force  Ghost  Physical
Transform  Normal  Status

Additionally, Feint lifts Protect's protection for the rest of the turn.

In Diamond and Pearl Lock-On, Mind Reader, and No Guard give moves a (100 - move accuracy)% chance to hit through Protect. Thunder during rain and Blizzard during hail have a 30% chance to hit. One-hit knockout moves always fail when Protect is successful, even if Lock-On, Mind Reader, or No Guard is in use.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
0007   Squirtle
Water 28
0008   Wartortle
Water 31
0009   Blastoise
Water 31
0090   Shellder
Water 25
0091   Cloyster
Water Ice --
0098   Krabby
Water 34
0099   Kingler
Water 38
0138   Omanyte
Rock Water 37
0139   Omastar
Rock Water 37
0204   Pineco
Bug --
0205   Forretress
Bug Steel --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM17

All Pokémon that can learn TMs in Generation II can learn Protect.

Generation III

By leveling up

#   Pokémon Type Level
0007   Squirtle
Water 28
0008   Wartortle
Water 31
0009   Blastoise
Water 31
0090   Shellder
Water 25
0090   Shellder
Water 29
0091   Cloyster
Water Ice --
0098   Krabby
Water 41
0098   Krabby
Water 39
0099   Kingler
Water 49
0099   Kingler
Water 42
0138   Omanyte
Rock Water 37
0139   Omastar
Rock Water 37
0204   Pineco
Bug --
0205   Forretress
Bug Steel --
0258   Mudkip
Water 37
0259   Marshtomp
Water Ground 42
0260   Swampert
Water Ground 46
0269   Dustox
Bug Poison 17
0279   Pelipper
Water Flying 25
0304   Aron
Steel Rock 34
0305   Lairon
Steel Rock 37
0306   Aggron
Steel Rock 37
0313   Volbeat
Bug 29
0324   Torkoal
Fire 27
0341   Corphish
Water 23
0341   Corphish
Water 22
0342   Crawdaunt
Water Dark 23
0342   Crawdaunt
Water Dark 22
0347   Anorith
Rock Bug 31
0348   Armaldo
Rock Bug 31
0361   Snorunt
Ice 25
0362   Glalie
Ice 25
0372   Shelgon
Dragon 30
0373   Salamence
Dragon Flying 30
0381   Latios
Dragon Psychic 25
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM17

All Pokémon that can learn TMs in Generation III can learn Protect.

Generation IV

By leveling up

#   Pokémon Type Level
0007   Squirtle
Water 22
0008   Wartortle
Water 24
0009   Blastoise
Water 24
0090   Shellder
Water 16
0091   Cloyster
Water Ice --
0098   Krabby
Water 29
0099   Kingler
Water 32
0138   Omanyte
Rock Water 34
0139   Omastar
Rock Water 34
0204   Pineco
Bug --
0205   Forretress
Bug Steel --
0258   Mudkip
Water 37
0259   Marshtomp
Water Ground 42
0260   Swampert
Water Ground 46
0269   Dustox
Bug Poison 17
0279   Pelipper
Water Flying 25
0304   Aron
Steel Rock 32
0305   Lairon
Steel Rock 34
0306   Aggron
Steel Rock 34
0313   Volbeat
Bug 29
0324   Torkoal
Fire 36
0341   Corphish
Water 23
0342   Crawdaunt
Water Dark 23
0347   Anorith
Rock Bug 25
0348   Armaldo
Rock Bug 25
0361   Snorunt
Ice 22
0362   Glalie
Ice 22
0372   Shelgon
Dragon 30
0373   Salamence
Dragon Flying 30
0381   Latios
Dragon Psychic 25
0410   Shieldon
Rock Steel --
0411   Bastiodon
Rock Steel --
0412   Burmy
Bug --
0412   Burmy
Bug --
0412   Burmy
Bug --
0413   Wormadam
Bug Grass 10
0413   Wormadam
Bug Ground 10
0413   Wormadam
Bug Steel 10
0414   Mothim
Bug 10
0475   Gallade
Psychic Fighting 50
0481   Mesprit
Psychic 16
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM17

All Pokémon that can learn TMs in Generation IV can learn Protect, except Regigigas.

Generation V

By leveling up

#   Pokémon Type Level
0007   Squirtle
Water 22
0008   Wartortle
Water 24
0009   Blastoise
Water 24
0090   Shellder
Water 16
0091   Cloyster
Water Ice --
0098   Krabby
Water 29
0099   Kingler
Water 32
0138   Omanyte
Rock Water 34
0139   Omastar
Rock Water 34
0204   Pineco
Bug --
0205   Forretress
Bug Steel --
0258   Mudkip
Water 37
0259   Marshtomp
Water Ground 42
0260   Swampert
Water Ground 46
0269   Dustox
Bug Poison 17
0279   Pelipper
Water Flying 25
0304   Aron
Steel Rock 32
0305   Lairon
Steel Rock 34
0306   Aggron
Steel Rock 34
0313   Volbeat
Bug 29
0324   Torkoal
Fire 36
0341   Corphish
Water 23
0342   Crawdaunt
Water Dark 23
0347   Anorith
Rock Bug 25
0348   Armaldo
Rock Bug 25
0361   Snorunt
Ice 22
0362   Glalie
Ice 22
0372   Shelgon
Dragon 30
0373   Salamence
Dragon Flying 30
0381   Latios
Dragon Psychic 25
0410   Shieldon
Rock Steel --
0411   Bastiodon
Rock Steel --
0412   Burmy
Bug --
0412   Burmy
Bug --
0412   Burmy
Bug --
0413   Wormadam
Bug Grass 10
0413   Wormadam
Bug Ground 10
0413   Wormadam
Bug Steel 10
0414   Mothim
Bug 10
0475   Gallade
Psychic Fighting 50
0481   Mesprit
Psychic 16
0541 Kurumayu Kurumayu
Bug Grass 20
0543 Fushide Fushide
Bug Poison 15
0544 Hoiiga Hoiiga
Bug Poison 15
0545 Pendra Pendra
Bug Poison 15
0562 Desumasu Desumasu
Ghost --
0563   Cofagrigus
Ghost --
0564 Purotoga Purotoga
Water Rock 11
0565 Abagoura Abagoura
Water Rock 11
0594   Alomomola
Water 21
0616 Chobomaki Chobomaki
Bug 28
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM17

All Pokémon that can learn TMs in Generation V can learn Protect, except Regigigas.

In other games

Pokémon Mystery Dungeon: Pokémon is protected from all attacks for a set amount of turns. Protect ends on the user's turn.

In the anime


In the manga

Pokémon Adventures


Trivia

  • In Generation II, after the "[Pokémon's name] protected itself!" message appears, another message saying that the opponent's Pokémon's move missed appears. The second message was removed in Generation III, likely to avoid redundancy.

In other languages

  • Chinese: 守住 Shǒuzhù
  • Dutch: Bescherming
  • French: Abri
  • German: Schutzschild
  • Greek: Προστασία
  • Hindi: Bachao, Rakshaw Kavach
  • Italian: Protezione
  • Korean: 방어 Bang'eo
  • Portuguese: Proteção, Proteger
  • Spanish: Protección
  • Serbian: Zaštita


Variations of the move Protect
  ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.