Tera Raid Battle

A Tera Raid Battle (Japanese: テラレイドバトル Tera Raid Battle) is a type of Pokémon battle featured in Pokémon Scarlet and Violet in which four Trainers battle a wild Tera Pokémon, which remains Terastallized until enough damage has been dealt to the Pokémon.

A Tera Raid Battle against a Water Tera-type Gardevoir

History

Tera Raid Crystals are created from energy unleashed from the Great Crater of Paldea over the years. During the post-game events of Pokémon Scarlet and Violet, stronger 5★ and black 6★ raid crystals begin to appear. Jacq asks the player to not participate in the 6★ raids for the player's safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it's revealed from the readings that they're being caused by residual energy leaking from Area Zero into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in Paldea. Some of the rare Pokemon discovered in 7★ Raids have been several Legendary Pokémon, the Paradox Pokémon Walking Wake and Iron Leaves, and the three Hisuian forms of Typhlosion, Samurott, and Decidueye.

In the games

 
A Grass Tera crystal, containing a Grass Tera-type Pokémon

A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a Poké Portal News event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.

Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid:

Rank LP Reward
500 LP
★★ 700 LP
★★★ 1000 LP
★★★★ 1200 LP
★★★★★ 1500 LP
★★★★★★ 1800 LP
★★★★★★★ 2000 LP

No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.

Each Trainer uses a single Pokémon (from either their party or Box) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, "Defeat the Tera Pokémon within the time limit!", is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.

Battle

Timer

The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.

When the timer reaches 10% time remaining, the message "You can feel a tremendous energy gathering! There isn't much time left!" will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.

Turn system

The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss with get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as Calm Mind or Ancient Power), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence.

If the raid has been opened to other players (even if no others joined), then each time a player's menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.

Targeting

Players are allowed to target a teammate with their moves, but moves that target all adjacent Pokémon (such as Earthquake) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it used as a extra action as described below).

Knockouts

If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon's level. Pokémon used by NPCs do not reduce the timer when they faint.

Terastallization

Each time a player's Pokémon successfully uses a direct-damaging move, this player's Tera Orb will gain one charge. If a player's Tera Orb has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.

Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb's charge. Status moves, cheering and moves that miss do not count. If a damaging move is used while the boss's shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.

Unlike Max Raid Battles, where only a single player can Dynamax their Pokémon and the option to do so rotates between players until it's used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.

The allied NPCs never Terastallize their Pokémon.

Extra actions

The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players' access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance because of heavy damages), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. A extra action can happen between a player's command and the corresponding turn.

There are six types of extra action: additional move, shield, negative effects removal, positive effects removal, Tera Orb charge stealing, and the double action phase where the boss can use a second move in a turn. Additional moves appear in 3★ and above raids while all the other actions appear in 4★ and above raids. The double action phase has only appeared in certain 7★ raids so far.

If an action's trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids.[1]

Additional move

The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.

  • For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon even when it isn't their own.
  • For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.
Shield

The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of status moves and cures any non-volatile status condition it has upon activation. This action is never done more than once in a battle.

The shield applies a multiplier to incoming damages. There are three multipliers depending on the situation of the attacking Pokémon:

  • the attacking Pokémon is not Terastallized: ×0.2;
  • the attacking Pokémon is Terastallized and the move's type does not match the user's Tera Type: ×0.35;
  • the attacking Pokémon is Terastallized and the move's type does match the user's Tera Type: ×0.75.

The previous multipliers' values are used for all 6★ and 5★ raids in Paldea,[2] which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damages) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.

After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.

After the boss's shield is broken, the boss will not move during the next turn the player will take.

Negative effects removal

The boss removes any non-volatile status condition it has and its negative stat modifiers. Its positive stat modifiers will remain as they are. All other effects such as Leech Seed or ability changes remain untouched.

Positive effects removal

The boss removes the positive stat modifiers of its opponents, as well as nullify their Abilities for the following turn. Negative stat modifiers will remain as they are. Pokémon that are knocked out during the removal are not affected by the Ability nullifying.

Tera Orb charge stealing

The boss removes one charge from each player's Tera Orb. Pokémon that have already Terastallized, have not built up any charge, or that are knocked out are unaffected.

Double action phase

After a defined HP or time threshold, the boss has a set percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.

Additional commands

The players cannot use items from their bags, but have additional commands exclusive to raids.

Running away

In an single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message "It's no good! You can't find an opening to run away from such a strong opponent!".

Cheers
  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Mechanics behind cheers are still not entirely clear.

Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased priority over moves, and its effectiveness appears to be random. The three cheer options are:

  • Go all out!: multiplies the user's and their allies' Attack and Sp. Atk by ×1.5 or ×2;
  • Hang tough!: multiplies the user's and their allies' Defense and Sp. Def by ×1.5 or ×2;
  • Heal up!: removes non-volatile status conditions and confusion from the user and their allies, and restores 20% to 100% of their total HP.

Stat-boosting effects from cheers are independent from other stat modifiers, which means that their effects stack multiplicatively. The stat boosts from the same cheer type do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.[3]


If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer "Hang tough!" on the first turn. NPCs will not perform any other cheers during the raid.

Callouts

The player can press the Minus button to choose between four Callouts: "Help!", "Everyone, attack together!", "Thanks!", and "I've got this!". They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player's Pokémon moves are displayed to them.

Additional info

  • The raid boss has infinite PP on all of its moves.
  • Pokémon found in 3★ or above Tera Raid Battles may have their Hidden Ability.
    • Ditto Tera Raid Battles are an exception, and always have their Hidden Ability.

Special cases

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?

Capture

Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a Poké Ball from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.

Difficulty

Tera Raid Pokémon have their HP increased for the duration of the battle, as well as having one or more of their IVs guaranteed to be set to 31, except for 3★ Pachirisu which is not set to have any guaranteed IVs. Additionally, 6★ raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.

Star Rating HP Modifier Level
During battle
Level
When caught
Guaranteed
Best IVs
12 12 1
★★ 20 20 1
★★★ 35 35 2
★★★★ 12× 45 45 3
★★★★★ 20× 75 75 4
★★★★★★ 25× 90 75 5
★★★★★★★ Varies* 100 100 6
* While this modifier is typically 30×, several events have deviated from this:
The 7★ event Pikachu had a 50× modifier.
The first 7★ event Charizard erroneously had a modifier of only 25×.

Encounters

The Pokémon available to fight in Tera Raid Battles changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss's Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.

Star Rating From
Beginning
After Three
Gym Badges
After Six
Gym Badges
After
ending credits
Complete Academy Ace Tournament
and Complete 10 4★ or 5★ Raids
80% 30% 20% 0% 0%
★★ 20% 40% 20% 0% 0%
★★★ 0% 30% 30% 40% 30%
★★★★ 0% 0% 30% 35% 40%
★★★★★ 0% 0% 0% 25% 30%
★★★★★★ 0% 0% 0% 0% Only one per real-life day
★★★★★★★
(Poké Portal News exclusive)
0% 0% 0% 0% Only one per real-life day

Paldea

1★ Raids
Main article: List of 1★ Tera Raid Battles (Paldea)
2★ Raids
Main article: List of 2★ Tera Raid Battles (Paldea)
3★ Raids
Main article: List of 3★ Tera Raid Battles (Paldea)
4★ Raids
Main article: List of 4★ Tera Raid Battles (Paldea)
5★ Raids
Main article: List of 5★ Tera Raid Battles (Paldea)
6★ Raids
Main article: List of 6★ Tera Raid Battles (Paldea)

Kitakami

1★ Raids
Main article: List of 1★ Tera Raid Battles (Kitakami)
2★ Raids
Main article: List of 2★ Tera Raid Battles (Kitakami)
3★ Raids
Main article: List of 3★ Tera Raid Battles (Kitakami)
4★ Raids
Main article: List of 4★ Tera Raid Battles (Kitakami)
5★ Raids
Main article: List of 5★ Tera Raid Battles (Kitakami)
6★ Raids
Main article: List of 6★ Tera Raid Battles (Kitakami)

Blueberry Academy

1★ Raids
Main article: List of 1★ Tera Raid Battles (Blueberry Academy)
2★ Raids
Main article: List of 2★ Tera Raid Battles (Blueberry Academy)
3★ Raids
Main article: List of 3★ Tera Raid Battles (Blueberry Academy)
4★ Raids
Main article: List of 4★ Tera Raid Battles (Blueberry Academy)
5★ Raids
Main article: List of 5★ Tera Raid Battles (Blueberry Academy)
6★ Raids
Main article: List of 6★ Tera Raid Battles (Blueberry Academy)

NPC Trainers

If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.

All Pokémon listed below have the following properties:

The NPC Pokémon will have a level equal to 80% of the level of the host's Pokémon, rounded down (but not to less than 1). If the host's Pokémon is at level 1, the NPC Pokémon will be at level 80.

1★

NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.

Austin
 
Growlithe Lv.16
Ember
Fire Special
Leer
Normal Status
Bite
Dark Physical
  --  
   
Ava
 
Buizel Lv.16
Aqua Jet
Water Physical
Bite
Dark Physical
Water Gun
Water Special
  --  
   
Logan
 
Skiddo Lv.16
Tackle
Normal Physical
Vine Whip
Grass Physical
Growth
Normal Status
  --  
   
Hailey
 
Magnemite Lv.16
Thunder Shock
Electric Special
Thunder Wave
Electric Status
Swift
Normal Special
  --  
   
Evan
 
Skwovet Lv.16
Tackle
Normal Physical
Defense Curl
Normal Status
Rollout
Rock Physical
  --  
   
Charlotte
 
Staravia Lv.16
Wing Attack
Flying Physical
Quick Attack
Normal Physical
Growl
Normal Status
  --  
   
Kylie
 
Crabrawler Lv.16
Rock Smash
Fighting Physical
Bubble Beam
Water Special
Work Up
Normal Status
  --  
   
Hunter
 
Drifloon Lv.16
Gust
Flying Special
Hex
Ghost Special
Payback
Dark Physical
  --  
   
Gianna
 
Stunky Lv.16
Bite
Dark Physical
Acid Spray
Poison Special
Screech
Normal Status
  --  
   
Eli
 
Kirlia Lv.16
Confusion
Psychic Special
Calm Mind
Psychic Status
Disarming Voice
Fairy Special
  --  
   
Henry
 
Pawniard Lv.16
Metal Claw
Steel Physical
Scratch
Normal Physical
Scary Face
Normal Status
  --  
   
Chase
 
Dedenne Lv.16
Draining Kiss
Fairy Special
Parabolic Charge
Electric Special
Charm
Fairy Status
  --  
   
Claire
 
Kricketune Lv.16
Bug Bite
Bug Physical
Sing
Normal Status
Aerial Ace
Flying Physical
  --  
   
Brooklyn
 
Rockruff Lv.16
Rock Throw
Rock Physical
Bite
Dark Physical
Leer
Normal Status
  --  
   
Zoe
 
Sandile Lv.16
Sand Tomb
Ground Physical
Scary Face
Normal Status
Bite
Dark Physical
  --  
   
Samantha
 
Snorunt Lv.16
Powder Snow
Ice Special
Ice Shard
Ice Physical
Bite
Dark Physical
  --  
   

3★

NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.

Austin
 
Camerupt Lv.40
Flame Wheel
Fire Physical
Bulldoze
Ground Physical
Yawn
Normal Status
  --  
   
Ava
 
Floatzel Lv.40
Water Pulse
Water Special
Aqua Jet
Water Physical
Growl
Normal Status
  --  
   
Logan
 
Gogoat Lv.40
Horn Leech
Grass Physical
Facade
Normal Physical
Growth
Normal Status
  --  
   
Hailey
 
Magneton Lv.40
Metal Sound
Steel Status
Shock Wave
Electric Special
Tri Attack
Normal Special
  --  
   
Evan
 
Greedent Lv.40
Facade
Normal Physical
Bite
Dark Physical
Tail Whip
Normal Status
  --  
   
Charlotte
 
Altaria Lv.40
Aerial Ace
Flying Physical
Dragon Breath
Dragon Special
Feather Dance
Flying Status
  --  
   
Kylie
 
Primeape Lv.40
Low Kick
Fighting Physical
Rage Fist
Ghost Physical
Leer
Normal Status
  --  
   
Hunter
 
Drifblim Lv.40
Hex
Ghost Special
Air Slash
Flying Special
Will-O-Wisp
Fire Status
  --  
   
Gianna
 
Sneasel Lv.40
Thief
Dark Physical
Ice Shard
Ice Physical
Leer
Normal Status
  --  
   
Eli
 
Hypno Lv.40
Zen Headbutt
Psychic Physical
Fire Punch
Fire Physical
Thunder Punch
Electric Physical
  --  
   
Henry
 
Bronzong Lv.40
Gyro Ball
Steel Physical
Psybeam
Psychic Special
Metal Sound
Steel Status
  --  
   
Chase
 
Sylveon Lv.40
Fairy Wind
Fairy Special
Quick Attack
Normal Physical
Charm
Fairy Status
  --  
   
Claire
 
Scyther Lv.40
Fury Cutter
Bug Physical
Aerial Ace
Flying Physical
Leer
Normal Status
  --  
   
Brooklyn
 
Lycanroc Lv.40
Rock Tomb
Rock Physical
Accelerock
Rock Physical
Leer
Normal Status
  --  
   
Zoe
 
Sandaconda Lv.40
Bulldoze
Ground Physical
Sand Attack
Ground Status
Poison Tail
Poison Physical
  --  
   
Samantha
 
Glalie Lv.40
Ice Fang
Ice Physical
Bite
Dark Physical
Scary Face
Normal Status
  --  
   
Dylan
 
Dragonair Lv.40
Dragon Breath
Dragon Special
Safeguard
Normal Status
Slam
Normal Physical
  --  
   
Luke
 
Toxicroak Lv.40
Venoshock
Poison Special
Low Kick
Fighting Physical
Poison Sting
Poison Physical
  --  
   

5★

NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.

Austin
 
Arcanine Lv.80
Flamethrower
Fire Special
Bite
Dark Physical
Leer
Normal Status
  --  
   
Ava
 
Toxapex Lv.80
Surf
Water Special
Poison Jab
Poison Physical
Chilling Water
Water Special
  --  
   
Logan
 
Arboliva Lv.80
Energy Ball
Grass Special
Safeguard
Normal Status
Earth Power
Ground Special
  --  
   
Hailey
 
Bellibolt Lv.80
Discharge
Electric Special
Mud Shot
Ground Special
Light Screen
Psychic Status
  --  
   
Evan
 
Dudunsparce Lv.80
Hyper Drill
Normal Physical
Glare
Normal Status
Drill Run
Ground Physical
  --  
   
Charlotte
 
Staraptor Lv.80
Brave Bird
Flying Physical
Facade
Normal Physical
Feather Dance
Flying Status
  --  
   
Kylie
 
Tauros Lv.80
Raging Bull
Fighting Physical
Work Up
Normal Status
Assurance
Dark Physical
  --  
   
Hunter
 
Drifblim Lv.80
Shadow Ball
Ghost Special
Air Slash
Flying Special
Will-O-Wisp
Fire Status
  --  
   
Gianna
 
Umbreon Lv.80
Dark Pulse
Dark Special
Thunder Wave
Electric Status
Psychic
Psychic Special
  --  
   
Eli
 
Gardevoir Lv.80
Psyshock
Psychic Special
Dazzling Gleam
Fairy Special
Life Dew
Water Status
  --  
   
Henry
 
Corviknight Lv.80
Iron Head
Steel Physical
Drill Peck
Flying Physical
Scary Face
Normal Status
  --  
   
Chase
 
Sylveon Lv.80
Moonblast
Fairy Special
Quick Attack
Normal Physical
Charm
Fairy Status
  --  
   
Claire
 
Heracross Lv.80
Megahorn
Bug Physical
Brick Break
Fighting Physical
Bulk Up
Fighting Status
  --  
   
Brooklyn
 
Garganacl Lv.80
Rock Slide
Rock Physical
Rock Tomb
Rock Physical
Heavy Slam
Steel Physical
  --  
   
Zoe
 
Mudsdale Lv.80
High Horsepower
Ground Physical
Rock Smash
Fighting Physical
Low Kick
Fighting Physical
  --  
   
Samantha
 
Weavile Lv.80
Night Slash
Dark Physical
Ice Punch
Ice Physical
Leer
Normal Status
  --  
   
Dylan
 
Haxorus Lv.80
Dragon Claw
Dragon Physical
Facade
Normal Physical
Scary Face
Normal Status
  --  
   
Luke
 
Clodsire Lv.80
Poison Jab
Poison Physical
Stomping Tantrum
Ground Physical
Toxic
Poison Status
  --  
   

Penalty

If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game's online service for 30 minutes.

Trivia

  • All NPC Trainers' gendered Pokémon are male, except Austin's Growlithe and Arcanine.
  • Each one of the 18 NPC Trainers is associated with one of the 18 types.

See also

References


Paldea 1★2★3★4★5★6★
Kitakami 1★2★3★4★5★6★
Blueberry Academy 1★2★3★4★5★6★
Poké Portal News 202220232024
Pokémon battle variations
Double BattleMulti BattleTriple BattleRotation BattleHorde EncounterSOS BattleSupport PlayMax Raid BattleFull Battle
Contest BattleLauncher BattleSky BattleInverse BattleBattle RoyalDynamax AdventureAuto BattleTera Raid Battle
Battle modes


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.