Charizard (Pokémon)/Generation VIII learnset

← Charizard Charizard

Charizard is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Air Slash Flying Special 07575 09595% 15
011 Dragon Claw Dragon Physical 08080 100100% 15
011 Heat Wave Fire Special 09595 09090% 10
011 Scratch Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Ember Fire Special 04040 100100% 25
011 Smokescreen Normal Status 0000 100100% 20
Evo.Evo. Air Slash Flying Special 07575 09595% 15
1212 Dragon Breath Dragon Special 06060 100100% 20
1919 Fire Fang Fire Physical 06565 09595% 15
2424 Slash Normal Physical 07070 100100% 20
3030 Flamethrower Fire Special 09090 100100% 15
3939 Scary Face Normal Status 0000 100100% 10
4646 Fire Spin Fire Special 03535 08585% 15
5454 Inferno Fire Special 100100 05050% 5
6262 Flare Blitz Fire Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM06 TM06 Fly Flying Physical 09090 095}}95% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM13 TM13 Fire Spin Fire Special 03535 085}}85% 15
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM30 TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM37 TM37 Beat Up Dark Physical 0000 100}}100% 10
TM38 TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM46 TM46 Weather Ball Normal Special 05050 100}}100% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68 TM68 Fire Fang Fire Physical 06565 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM78 TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM92 TM92 Mystical Fire Fire Special 07575 100}}100% 10
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TM95 TM95 Air Slash Flying Special 07575 095}}95% 15
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM99 TM99 Breaking Swipe Dragon Physical 06060 100}}100% 15
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR24 TR24 Outrage Dragon Physical 120120 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR32 TR32 Crunch Dark Physical 08080 100}}100% 15
TR36 TR36 Heat Wave Fire Special 09595 090}}90% 10
TR41 TR41 Blaze Kick Fire Physical 08585 090}}90% 10
TR43 TR43 Overheat Fire Special 130130 090}}90% 5
TR47 TR47 Dragon Claw Dragon Physical 08080 100}}100% 15
TR51 TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR55 TR55 Flare Blitz Fire Physical 120120 100}}100% 15
TR62 TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR85 TR85 Work Up Normal Status 0000 00—}}—% 30
TR88 TR88 Heat Crash Fire Physical 0000 100}}100% 10
TR89 TR89 Hurricane Flying Special 110110 070}}70% 10
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM02 TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM05 TM05 Roar Normal Status 0000 —}}—% 20
TM10 TM10 Work Up Normal Status 0000 —}}—% 30
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40 TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM47 TM47 Steel Wing Steel Physical 07070 090}}90% 25
TM50 TM50 Overheat Fire Special 130130 090}}90% 5
TM51 TM51 Roost Flying Status 0000 —}}—% 10
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM59 TM59 Dragon Pulse Dragon Special 08585 100}}100% 10
TM61 TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75 TM75 Swords Dance Normal Status 0000 —}}—% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM93 TM93 Cut Normal Physical 05050 095}}95% 30
TM94 TM94 Fly Flying Physical 09090 095}}95% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ancient Power Rock Special 60 100% 5
Belly Drum Normal Status —% 10
Bite Dark Physical 60 100% 25
Counter Fighting Physical 100% 20
Dragon Rush Dragon Physical 100 75% 10
Dragon Tail Dragon Physical 60 90% 10
Metal Claw Steel Physical 50 95% 35
Wing Attack Flying Physical 60 100% 35
  • Moves marked with an asterisk (*) must be chain bred onto Charizard in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Charizard in that game.
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Air Cutter^ Flying Special 60 95% 25
Ancient Power Rock Special 60 100% 5
Beat Up* Dark Physical 100% 10
Belly Drum Normal Status —% 10
Bite Dark Physical 60 100% 25
Counter* Fighting Physical 100% 20
Crunch Dark Physical 80 100% 15
Dragon Dance Dragon Status —% 20
Dragon Rush Dragon Physical 100 75% 10
Dragon Tail Dragon Physical 60 90% 10
Flare Blitz Fire Physical 120 100% 15
Metal Claw Steel Physical 50 95% 35
Outrage Dragon Physical 120 100% 10
Wing Attack Flying Physical 60 100% 35
  • Moves marked with an asterisk (*) must be chain bred onto Charizard in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Charizard in that game.
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Blast Burn Fire Special 150 90% 5
Sw Sh EP BD SP Dual Wingbeat Flying Physical 40 90% 10
Sw Sh EP BD SP Fire Pledge Fire Special 80 100% 10
Sw Sh EP BD SP Scale Shot Dragon Physical 25 90% 20
Sw Sh EP BD SP Scorching Sands Ground Special 70 100% 10
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see moves from other generations

By events

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Ash's Charizard Dragon Tail Dragon Physical 60 90% 10
Ash's Charizard Seismic Toss Fighting Physical 100% 20
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
I II III IV V VI VII Air Cutter Flying Special 06060 095}}95% 25
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Block Normal Status 0000 00—}}—% 5
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Celebrate Normal Status 0000 00—}}—% 40
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Cut Normal Physical 05050 095}}95% 30
I II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
I II III IV V VI VII Defog Flying Status 0000 00—}}—% 15
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dragon Rage × Dragon Special 0000 100}}100% 10
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Flame Burst × Fire Special 07070 100}}100% 15
I II III IV V VI VII Flame Charge Fire Physical 05050 100}}100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI VII Fury Swipes Normal Physical 01818 080}}80% 15
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Hold Hands Normal Status 0000 00—}}—% 40
I II III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
I II III IV V VI VII Howl Normal Status 0000 00—}}—% 40
I II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI VII Leer Normal Status 0000 100}}100% 30
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Quick Attack Normal Physical 04040 100}}100% 30
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Roar Normal Status 0000 00—}}—% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Roost Flying Status 0000 00—}}—% 10
I II III IV V VI VII Sandstorm Rock Status 0000 00—}}—% 10
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Sky Drop × Flying Physical 06060 100}}100% 10
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Tailwind Flying Status 0000 00—}}—% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Twister Dragon Special 04040 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations