Charizard (Pokémon)/Generation VII learnset

← Charizard Charizard

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Wing Attack Flying Physical 06060 100100% 35
011 Flare Blitz Fire Physical 120120 100100% 15
011 Heat Wave Fire Special 09595 09090% 10
011 Dragon Claw Dragon Physical 08080 100100% 15
011 Shadow Claw Ghost Physical 07070 100100% 15
011 Air Slash Flying Special 07575 09595% 15
011 Scratch Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Ember Fire Special 04040 100100% 25
Evo.Evo. Wing Attack Flying Physical 06060 100100% 35
077 Ember Fire Special 04040 100100% 25
1010 Smokescreen Normal Status 0000 100100% 20
1717 Dragon Rage Dragon Special 0000 100100% 10
2121 Scary Face Normal Status 0000 100100% 10
2828 Fire Fang Fire Physical 06565 09595% 15
3232 Flame Burst Fire Special 07070 100100% 15
4141 Slash Normal Physical 07070 100100% 20
4747 Flamethrower Fire Special 09090 100100% 15
5656 Fire Spin Fire Special 03535 08585% 15
6262 Inferno Fire Special 100100 05050% 5
7171 Heat Wave Fire Special 09595 09090% 10
7777 Flare Blitz Fire Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Charizard
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM19  TM19 Roost Flying Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM58  TM58 Sky Drop Flying Physical 06060 100}}100% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM76  TM76 Fly Flying Physical 09090 095}}95% 15
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Charizard
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Air Cutter Flying Special 60 95% 25
Ancient Power Rock Special 60 100% 5
Beat Up* Dark Physical 100% 10
Belly Drum Normal Status —% 10
Bite Dark Physical 60 100% 25
Counter* Fighting Physical 100% 20
Crunch Dark Physical 80 100% 15
Dragon Dance Dragon Status —% 20
Dragon Pulse Dragon Special 85 100% 10
Dragon Rush Dragon Physical 100 75% 10
Flare Blitz Fire Physical 120 100% 15
Focus Punch Fighting Physical 150 100% 20
Metal Claw Steel Physical 50 95% 35
Outrage Dragon Physical 120 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Charizard in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Charizard in that game.
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Charizard
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Blast Burn Fire Special 150 90% 5
S M US UM Defog Flying Status —% 15
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Fire Pledge Fire Special 80 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Tailwind Flying Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
  • A black or white abbreviation in a colored box indicates that Charizard can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Charizard cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Charizard
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Acrobatics Flying Physical 05555 100}}100% 15
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Block Normal Status 0000 00—}}—% 5
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Celebrate Normal Status 0000 00—}}—% 40
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Cut Normal Physical 05050 095}}95% 30
I II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
I II III IV V VI Dig Ground Physical 08080 100}}100% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Dragon Breath Dragon Special 06060 100}}100% 20
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI False Swipe Normal Physical 04040 100}}100% 40
I II III IV V VI Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Hold Hands Normal Status 0000 00—}}—% 40
I II III IV V VI Hone Claws Dark Status 0000 00—}}—% 15
I II III IV V VI Howl Normal Status 0000 00—}}—% 40
I II III IV V VI Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI Leer Normal Status 0000 100}}100% 30
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Ominous Wind Ghost Special 06060 100}}100% 5
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Quick Attack Normal Physical 04040 100}}100% 30
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Sandstorm Rock Status 0000 00—}}—% 10
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Swift Normal Special 06060 00—}}—% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Twister Dragon Special 04040 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By events

Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Ash's Charizard Seismic Toss Fighting Physical 100% 20
Bullseye Charizard Dragon Dance Dragon Status —% 20
  • A superscript level indicates that Charizard can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see moves from other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Wing Attack Flying Physical 06060 100100% 35
011 Counter Fighting Physical 0000 100100% 20
011 Crunch Dark Physical 08080 100100% 15
011 Heat Wave Fire Special 09595 09090% 10
011 Scratch Normal Physical 04040 100100% 35
011 Growl Normal Status 0000 100100% 40
011 Smokescreen Normal Status 0000 100100% 20
011 Ember Fire Special 04040 100100% 25
Evo.Evo. Wing Attack Flying Physical 06060 100100% 35
044 Growl Normal Status 0000 100100% 40
099 Smokescreen Normal Status 0000 100100% 20
1313 Ember Fire Special 04040 100100% 25
2020 Fury Swipes Normal Physical 01818 08080% 15
2626 Dragon Rage Dragon Special 0000 100100% 10
3333 Fire Spin Fire Special 03535 08585% 15
4343 Slash Normal Physical 07070 100100% 20
5454 Flamethrower Fire Special 09090 100100% 15
6262 Air Slash Flying Special 07575 09595% 15
7575 Flare Blitz Fire Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Charizard
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM09  TM09 Reflect Psychic Status 0000 00—}}—% 20
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM11  TM11 Will-O-Wisp Fire Status 0000 085}}85% 15
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM13  TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM14  TM14 Fly Flying Physical 09090 095}}95% 15
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM17  TM17 Dragon Tail Dragon Physical 06060 090}}90% 10
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM31  TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM34  TM34 Dragon Pulse Dragon Special 08585 100}}100% 10
TM37  TM37 Flamethrower Fire Special 09090 100}}100% 15
TM39  TM39 Outrage Dragon Physical 120120 100}}100% 10
TM41  TM41 Earthquake Ground Physical 100100 100}}100% 10
TM45  TM45 Solar Beam Grass Special 200200 100}}100% 10
TM46  TM46 Fire Blast Fire Special 110110 085}}85% 5
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM50  TM50 Roost Flying Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Charizard
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Charizard
  • Italic indicates a move that gets STAB only when used by an evolution of Charizard
  • Click on the generation numbers at the top to see moves from other generations