Biology
Medicham is a humanoid, bipedal Pokémon that resembles a yoga practitioner. It has a gray body with red and yellow adornments. The upper portion of its head is covered by a red headpiece with three bulb-like extensions: one on top and one on either side. The bulb on top is short on a female Medicham. Its large focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position. Its legs appear to be covered with puffy, red pants that have a large yellow spot on the knees and yellow bands next to the hips.
Through the power of meditation and fasting, Medicham has developed a sixth sense. This allows it to use psychokinetic powers, and it heightens its energy to enhance this sixth sense. It battles with elegant, dance-like movements, which it uses to dodge attacks and launch devastating blows. It only eats once per month. It lives fields and mountains. It will hide itself by using its power’s to become vanish into its surroundings.
In the animeIn the mangaIn the TCGGame data
NPC appearances
- Pokémon Mystery Dungeon: Explorers of Sky: Team Charm debut in their own Special Episode, Lopunny being the playable character. She is shown to be the upbeat, tough, and, surprisingly, nervous member of the group, being sometimes wary and usually jumping quickly to conclusions. The team hears about the treasure filled Southern Jungle. They are advised to stay away by a Bellossom but the team continued on. They find a passed out Wigglytuff, who fainted due to hunger and give him a Perfect Apple, revitalizing him. They encounter Team AWD, who believe the team is pathetic. Before they enter, a Sentret pleads Charm to stop AWD, saying they were cruel to it. The team arrives at the dungeon's end, which holds an empty chest. AWD accuses Charm of taking the treasure and they fight. Wigglytuff appears to stop the brawl, and reveals that the chest is a Ditto. The Bellossom and Sentret earlier were also him. He reveals he is there to guard a Time Gear and the teams leave. They later bribe Wigglytuff with a Perfect Apple to join their team.
Pokédex entries
This Pokémon was unavailable prior to Generation III.
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Generation III
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Ruby
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It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
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Sapphire
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Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
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Emerald
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Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
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FireRed
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It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
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LeafGreen
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{{{leafgreendex}}}
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Generation IV
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Diamond
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Through yoga training, it has honed its sixth sense. Its movements are elegant.
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Pearl
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Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
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Platinum
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It gains the ability to see the aura of its opponents by honing its mind through starvation.
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HeartGold
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Through yoga training, it gained the psychic power to predict its foe's next move.
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SoulSilver
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{{{soulsilverdex}}}
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Generation V
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Black
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It gains the ability to see the aura of its opponents by honing its mind through starvation.
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White
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{{{whitedex}}}
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Black 2
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It gains the ability to see the aura of its opponents by honing its mind through starvation.
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White 2
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{{{white2dex}}}
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Generation VI
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X
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It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
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Y
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Through yoga training, it gained the psychic power to predict its foe's next move.
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Game locations
This Pokémon was unavailable prior to Generation III.
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In side games
Stats
Base stats
Medicham
Stat
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Range
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At Lv. 50
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At Lv. 100
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60
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120 - 167
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230 - 324
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60
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58 - 123
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112 - 240
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75
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72 - 139
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139 - 273
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60
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58 - 123
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112 - 240
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75
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72 - 139
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139 - 273
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80
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76 - 145
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148 - 284
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Total: 410
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Mega Medicham
Stat
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Range
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At Lv. 50
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At Lv. 100
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60
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120 - 167
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230 - 324
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100
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94 - 167
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184 - 328
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85
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81 - 150
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157 - 295
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80
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76 - 145
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148 - 284
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85
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81 - 150
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157 - 295
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100
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94 - 167
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184 - 328
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Total: 510
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Medicham can be tutored the move in that game
- A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Stage |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
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This Pokémon has no moves exclusive to prior evolutions.
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- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see moves from other generations
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Side game data
Evolution
Sprites
Trivia
Origin
Medicham resembles a primate of some sort, like its pre-evolution. It appears to have been based on a practitioner of yoga. It may have also been based on Arabian belly dancers, as its pants resemble traditional bedlah pants and its headgear resembles a shawl. One headpiece growth, the longest one, resembles a ponytail, which can be seen on Persian genies in most American fiction, such as Jeannie of I Dream of Jeannie, who also wear bedlahs. Like its predecessor Meditite, Medicham looks like many Hindu deities, most especially Shiva, and Ardhanari, a fusion of Shiva and his wife Shakti.
Name origin
Medicham may be a combination of meditate and champion.
Charem may derived from charm, harem, challenge, or champ.
In other languagesRelated articlesExternal links