Pure Power (Ability)
Pure Power | ヨガパワー | ||||||||||||||||||||||||||||
Yoga Power | |||||||||||||||||||||||||||||
Flavor text
|
Pure Power (Japanese: ヨガパワー Yoga Power) is an Ability introduced in Generation III. It is the signature Ability of Meditite and Medicham.
Effect
In battle
Pure Power doubles the Attack stat of the Pokémon with this Ability.
Because they use Attack modifiers (except stat stages), it also doubles the user's effective Attack stat when using Foul Play or Body Press.
Generation IV
Pure Power also affects self-inflicted confusion damage.
Generation V onward
Pure Power no longer affects confusion damage.
Outside of battle
Pure Power has no effect outside of battle.
Pokémon with Pure Power
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0307 | Meditite |
Fighting | Psychic | Pure Power | None | Telepathy | |
0308 | Medicham |
Fighting | Psychic | Pure Power | None | Telepathy | |
0308 | Medicham Mega Medicham |
Fighting | Psychic | Pure Power | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
In other games
Pokémon Mystery Dungeon series
Pure Power has a one-in-three chance of boosting a physical move (including regular attacks and items like Iron Thorn) by 50% when such an attack is used. The chance of activating appears to be lower in Pokémon Super Mystery Dungeon.
Description
|
In the manga
Pokémon Adventures
In other languages
|
Variations of the Ability Huge Power | |
---|---|
Huge Power • Pure Power • Fur Coat |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |