Medicham (Pokémon)/Generation VIII learnset

← Medicham Medicham

Medicham is available in Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Zen Headbutt Psychic Physical 08080 09090% 15
011 Fire Punch Fire Physical 07575 100100% 15
011 Thunder Punch Electric Physical 07575 100100% 15
011 Ice Punch Ice Physical 07575 100100% 15
011 Pound Normal Physical 04040 100100% 35
011 Confusion Psychic Special 05050 100100% 25
011 Detect Fighting Status 0000 —% 5
044 Low Kick Fighting Physical 0000 100100% 20
077 Confusion Psychic Special 05050 100100% 25
099 Detect Fighting Status 0000 —% 5
1212 Endure Normal Status 0000 —% 10
1515 Feint Normal Physical 03030 100100% 10
1717 Force Palm Fighting Physical 06060 100100% 10
2020 Psybeam Psychic Special 06565 100100% 20
2323 Calm Mind Psychic Status 0000 —% 20
2525 Mind Reader Normal Status 0000 —% 5
2828 High Jump Kick Fighting Physical 130130 09090% 10
3131 Psych Up Normal Status 0000 —% 10
3333 Acupressure Normal Status 0000 —% 30
3636 Power Trick Psychic Status 0000 —% 10
4242 Reversal Fighting Physical 0000 100100% 15
4747 Recover Normal Status 0000 —% 10
5353 Counter Fighting Physical 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM08  TM08 Bulk Up Fighting Status 0000 —}}—% 20
TM10  TM10 Work Up Normal Status 0000 —}}—% 30
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM27  TM27 Low Sweep Fighting Physical 06565 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM58  TM58 Endure Normal Status 0000 —}}—% 10
TM60  TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM67  TM67 Recycle Normal Status 0000 —}}—% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70  TM70 Flash Normal Status 0000 100}}100% 20
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82  TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM96  TM96 Strength Normal Physical 08080 100}}100% 15
TM98  TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Baton Pass Normal Status —% 40
  Bullet Punch Steel Physical 40 100% 30
    Dynamic Punch Fighting Physical 100 50% 5
       Fake Out Normal Physical 40 100% 10
     Fire Punch Fire Physical 75 100% 15
  Guard Swap Psychic Status —% 10
   Ice Punch Ice Physical 75 100% 15
  Power Swap Psychic Status —% 10
    Psycho Cut Psychic Physical 70 100% 20
      Quick Guard Fighting Status —% 15
     Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations