Abra (Pokémon)/Generation VII learnset: Difference between revisions

m (Adding transfer-only move data)
 
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=====By {{pkmn|breeding}}=====
=====By {{pkmn|breeding}}=====
{{learnlist/breedh/7|Abra|Psychic|Psychic|2}}
{{learnlist/breedh/7|Abra|Psychic|Psychic|2}}
{{learnlist/breed7|{{MSP/6|064|Kadabra}}{{MSP/6|065|Alakazam}}|Ally Switch|Psychic|Status|—|—|15}}
{{learnlist/breed7|{{MSP/6|064|Kadabra}}{{MSP/6|065|Alakazam}}|Ally Switch|Psychic|Status|—|—|15|grid=6}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}|Barrier|Psychic|Status|—|—|20}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}|Barrier|Psychic|Status|—|—|20|grid=6}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}{{MSP/6|701|Hawlucha}}|Encore|Normal|Status|—|100|5}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}{{MSP/6|701|Hawlucha}}|Encore|Normal|Status|—|100|5|grid=6}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|126|Magmar}}{{MSP/6|467|Magmortar}}{{MSP/6|308|Medicham}}{{MSP/6|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|126|Magmar}}{{MSP/6|467|Magmortar}}{{MSP/6|308|Medicham}}{{MSP/6|466|Electivire}}|Fire Punch|Fire|Physical|75|100|15|grid=6}}
{{learnlist/breed7|{{MSP/6|605|Elgyem}}{{MSP/6|606|Beheeyem}}|Guard Split|Psychic|Status|—|—|10}}
{{learnlist/breed7|{{MSP/6|605|Elgyem}}{{MSP/6|606|Beheeyem}}|Guard Split|Psychic|Status|—|—|10|grid=6}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}|Guard Swap|Psychic|Status|—|—|10}}
{{learnlist/breed7|{{MSP/6|122|Mr. Mime}}|Guard Swap|Psychic|Status|—|—|10|grid=6}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|308|Medicham}}|Ice Punch|Ice|Physical|75|100|15|grid=6}}
{{learnlist/breed7|{{MSP/6|066|Machop}}{{MSP/6|067|Machoke}}{{MSP/6|068|Machamp}}{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|302|Sableye}}|Knock Off|Dark|Physical|65|100|20}}
{{learnlist/breed7|{{MSP/6|066|Machop}}{{MSP/6|067|Machoke}}{{MSP/6|068|Machamp}}{{MSP/6|296|Makuhita}}{{MSP/6|297|Hariyama}}{{MSP/6|302|Sableye}}|Knock Off|Dark|Physical|65|100|20|grid=6}}
{{learnlist/breed7|{{MSP/6|606|Beheeyem}}|Psychic Terrain|Psychic|Status|—|—|10|{{sup/7|USUM}}}}
{{learnlist/breed7|{{MSP/6|606|Beheeyem}}|Psychic Terrain|Psychic|Status|—|—|10|{{sup/7|USUM}}|grid=6}}
{{learnlist/breed7|{{MSP/6|307|Meditite}}{{MSP/6|308|Medicham}}|Power Trick|Psychic|Status|—|—|10}}
{{learnlist/breed7|{{MSP/6|307|Meditite}}{{MSP/6|308|Medicham}}|Power Trick|Psychic|Status|—|—|10|grid=6}}
{{learnlist/breed7|{{MSP/6|327|Spinda}}|Psycho Shift|Psychic|Status|—|100|10|*}}
{{learnlist/breed7|{{MSP/6|327|Spinda}}|Psycho Shift|Psychic|Status|—|100|10|*|grid=6}}
{{learnlist/breed7|{{MSP/6|096|Drowzee}}{{MSP/6|605|Elgyem}}|Skill Swap|Psychic|Status|—|—|10|*}}
{{learnlist/breed7|{{MSP/6|096|Drowzee}}{{MSP/6|605|Elgyem}}|Skill Swap|Psychic|Status|—|—|10|*|grid=6}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|125|Electabuzz}}{{MSP/6|466|Electivire}}{{MSP/6|308|Medicham}}{{MSP/6|467|Magmortar}}|Thunder Punch|Electric|Physical|75|100|15}}
{{learnlist/breed7|{{MSP/6|107|Hitmonchan}}{{MSP/6|125|Electabuzz}}{{MSP/6|466|Electivire}}{{MSP/6|308|Medicham}}{{MSP/6|467|Magmortar}}|Thunder Punch|Electric|Physical|75|100|15|grid=6}}
{{learnlist/breedf/7|Abra|Psychic|Psychic|2}}
{{learnlist/breedf/7|Abra|Psychic|Psychic|2}}


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=====By [[transfer]] from another generation=====
=====By [[transfer]] from another generation=====
{{learnlist/prevgenh/7|Abra|Psychic|Psychic|1}}
{{learnlist/prevgenh/7|Abra|Psychic|Psychic|1}}
{{learnlist/prevgen7|Abra|1|Bide|Normal|Physical|—|—|10|I=yes}}
{{learnlist/prevgen7|Abra|1|Bide|Normal|Physical|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Body Slam|Normal|Physical|85|100|15|I=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Body Slam|Normal|Physical|85|100|15|I=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Captivate|Normal|Status|—|100|20|IV=yes}}
{{learnlist/prevgen7|Abra|1|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Counter|Fighting|Physical|—|100|20|I=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Counter|Fighting|Physical|—|100|20|I=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Curse|Ghost|Status|—|—|10|II=yes}}
{{learnlist/prevgen7|Abra|1|Curse|Ghost|Status|—|—|10|II=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Double-Edge|Normal|Physical|120|100|15|I=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Double-Edge|Normal|Physical|120|100|15|I=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Dynamic Punch|Fighting|Physical|100|50|5|II=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Dynamic Punch|Fighting|Physical|100|50|5|II=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Endure|Normal|Status|—|—|10|II=yes|III=yes|IV=yes}}
{{learnlist/prevgen7|Abra|1|Endure|Normal|Status|—|—|10|II=yes<!--TM-->|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Flash|Normal|Status|—|100|20|I=yes|II=yes|IV=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Abra|1|Flash|Normal|Status|—|100|20|I=yes<!--TM-->|II=yes<!--TM-->|IV=yes<!--TM-->|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Mega Kick|Normal|Physical|120|75|5|I=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Headbutt|Normal|Physical|70|100|15|II=yes<!--TM-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Mega Punch|Normal|Physical|80|85|20|I=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Mega Kick|Normal|Physical|120|75|5|I=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Metronome|Normal|Status|—|—|10|I=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Mega Punch|Normal|Physical|80|85|20|I=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Mimic|Normal|Status|—|—|10|I=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Metronome|Normal|Status|—|—|10|I=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen7|Abra|1|Mimic|Normal|Status|—|—|10|I=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Nightmare|Ghost|Status|—|100|15|II=yes|III=yes}}
{{learnlist/prevgen7|Abra|1|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Psywave|Psychic|Special|—|100|15|I=yes}}
{{learnlist/prevgen7|Abra|1|Nightmare|Ghost|Status|—|100|15|II=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Rage|Normal|Physical|20|100|20|I=yes}}
{{learnlist/prevgen7|Abra|1|Psywave|Psychic|Special|—|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Secret Power|Normal|Physical|70|100|20|III=yes|IV=yes|VI=yes}}
{{learnlist/prevgen7|Abra|1|Rage|Normal|Physical|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Skull Bash|Normal|Physical|130|100|10|I=yes}}
{{learnlist/prevgen7|Abra|1|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Submission|Fighting|Physical|80|80|20|I=yes}}
{{learnlist/prevgen7|Abra|1|Seismic Toss|Fighting|Physical|—|100|20|I=yes<!--TM-->|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Abra|1|Take Down|Normal|Physical|90|85|20|I=yes}}
{{learnlist/prevgen7|Abra|1|Skull Bash|Normal|Physical|130|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Zap Cannon|Electric|Special|120|50|5|II=yes}}
{{learnlist/prevgen7|Abra|1|Submission|Fighting|Physical|80|80|20|I=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Take Down|Normal|Physical|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Tri Attack|Normal|Special|80|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen7|Abra|1|Zap Cannon|Electric|Special|120|50|5|II=yes<!--TM-->}}
{{learnlist/prevgenf/7|Abra|Psychic|Psychic|1}}
{{learnlist/prevgenf/7|Abra|Psychic|Psychic|1}}



Latest revision as of 01:18, 25 November 2023

← Abra Abra

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Teleport Psychic Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ally Switch Psychic Status —% 15
Barrier Psychic Status —% 20
Encore Normal Status 100% 5
Fire Punch Fire Physical 75 100% 15
Guard Split Psychic Status —% 10
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Psychic TerrainUSUM Psychic Status —% 10
Power Trick Psychic Status —% 10
Psycho Shift* Psychic Status 100% 10
Skill Swap* Psychic Status —% 10
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Abra in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Abra in that game.
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Abra can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Abra cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Flash Normal Status 0000 100}}100% 20
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Metronome Normal Status 0000 00—}}—% 10
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Nightmare Ghost Status 0000 100}}100% 15
I II III IV V VI Psywave Psychic Special 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Tri Attack Normal Special 08080 100}}100% 10
I II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Teleport Psychic Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02  TM02 Taunt Dark Status 0000 100}}100% 20
TM04  TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM06  TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM09  TM09 Reflect Psychic Status 0000 00—}}—% 20
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM16  TM16 Thunder Wave Electric Status 0000 090}}90% 20
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM21  TM21 Foul Play Dark Physical 09595 100}}100% 15
TM23  TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM28  TM28 Tri Attack Normal Special 08080 100}}100% 10
TM31  TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM32  TM32 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM33  TM33 Calm Mind Psychic Status 0000 00—}}—% 20
TM35  TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM40  TM40 Psychic Psychic Special 09090 100}}100% 10
TM43  TM43 Shadow Ball Ghost Special 08080 100}}100% 15
TM59  TM59 Dream Eater Psychic Special 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Abra
  • Italic indicates a move that gets STAB only when used by an evolution of Abra
  • Click on the generation numbers at the top to see TM moves from other generations