Squirtle (Pokémon)/Generation VII learnset

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← Squirtle Squirtle

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
044 Tail Whip Normal Status 0000 100100% 30
077 Water Gun Water Special 04040 100100% 25
1010 Withdraw Water Status 0000 00——% 40
1313 Bubble Water Special 04040 100100% 30
1616 Bite Dark Physical 06060 100100% 25
1919 Rapid Spin Normal Physical 02020 100100% 40
2222 Protect Normal Status 0000 00——% 10
2525 Water Pulse Water Special 06060 100100% 20
2828 Aqua Tail Water Physical 09090 09090% 10
3131 Skull Bash Normal Physical 130130 100100% 10
3434 Iron Defense Steel Status 0000 00——% 15
3737 Rain Dance Water Status 0000 00——% 5
4040 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Aqua Ring Water Status —% 20
Aura Sphere Fighting Special 80 —% 20
Brine Water Special 65 100% 10
Dragon Pulse Dragon Special 85 100% 10
Fake Out Normal Physical 40 100% 10
Flail Normal Physical 100% 15
Foresight Normal Status —% 40
Haze Ice Status —% 30
Mirror Coat Psychic Special 100% 20
Mist Ice Status —% 30
Mud Sport Ground Status —% 15
Muddy Water Water Special 90 85% 10
Refresh Normal Status —% 20
Water Spout* Water Special 150 100% 5
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Squirtle in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pledge Water Special 80 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Squirtle can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Squirtle cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Special moves

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Island ScanUSUM Aqua Jet Water Physical 40 100% 20
  • A superscript level indicates that Squirtle can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Block Normal Status 0000 00—}}—% 5
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Celebrate Normal Status 0000 00—}}—% 40
I II III IV V VI Confusion Psychic Special 05050 100}}100% 25
I II III IV V VI Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
I II III IV V VI Dig Ground Physical 08080 100}}100% 10
I II III IV V VI Dive Water Physical 08080 100}}100% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI False Swipe Normal Physical 04040 100}}100% 40
I II III IV V VI Follow Me Normal Status 0000 00—}}—% 20
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Hydro Cannon Water Special 150150 090}}90% 5
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Rollout Rock Physical 03030 090}}90% 20
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
055 Tail Whip Normal Status 0000 100100% 30
099 Bubble Water Special 04040 100100% 30
1414 Withdraw Water Status 0000 00——% 40
1818 Water Gun Water Special 04040 100100% 25
2323 Bite Dark Physical 06060 100100% 25
2727 Bubble Beam Water Special 06565 100100% 20
3232 Protect Normal Status 0000 00——% 10
3636 Headbutt Normal Physical 07070 100100% 15
4141 Hydro Pump Water Special 110110 08080% 5
4545 Skull Bash Normal Physical 130130 100100% 10
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM09  TM09 Reflect Psychic Status 0000 00—}}—% 20
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM13  TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM25  TM25 Waterfall Water Physical 08080 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM29  TM29 Scald Water Special 08080 100}}100% 15
TM34  TM34 Dragon Pulse Dragon Special 08585 100}}100% 10
TM35  TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM39  TM39 Outrage Dragon Physical 120120 100}}100% 10
TM47  TM47 Surf Water Special 09090 100}}100% 15
TM51  TM51 Blizzard Ice Special 110110 070}}70% 5
TM55  TM55 Ice Beam Ice Special 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see TM moves from other generations