Squirtle (Pokémon)/Generation VIII learnset

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Squirtle is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
033 Water Gun Water Special 04040 100100% 25
066 Withdraw Water Status 0000 00——% 40
099 Rapid Spin Normal Physical 05050 100100% 40
1212 Bite Dark Physical 06060 100100% 25
1515 Water Pulse Water Special 06060 100100% 20
1818 Protect Normal Status 0000 00——% 10
2121 Rain Dance Water Status 0000 00——% 5
2424 Aqua Tail Water Physical 09090 09090% 10
2727 Shell Smash Normal Status 0000 00——% 15
3030 Iron Defense Steel Status 0000 00——% 15
3333 Hydro Pump Water Special 110110 08080% 5
3636 Skull Bash Normal Physical 130130 100100% 10
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM46 TM46 Weather Ball Normal Special 05050 100}}100% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM94 TM94 False Swipe Normal Physical 04040 100}}100% 40
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR16 TR16 Waterfall Water Physical 08080 100}}100% 15
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR52 TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR56 TR56 Aura Sphere Fighting Special 08080 00—}}—% 20
TR62 TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR85 TR85 Work Up Normal Status 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM10 TM10 Work Up Normal Status 0000 —}}—% 30
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM54 TM54 False Swipe Normal Physical 04040 100}}100% 40
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM59 TM59 Dragon Pulse Dragon Special 08585 100}}100% 10
TM74 TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
TM99 TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Aqua Ring Water Status —% 20
Fake Out Normal Physical 40 100% 10
Flail Normal Physical 100% 15
Haze Ice Status —% 30
Life Dew Water Status —% 10
Mirror Coat Psychic Special 100% 20
Mist Ice Status —% 30
Water Spout* Water Special 150 100% 5
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Squirtle in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Aqua Ring Water Status —% 20
Aura Sphere^ Fighting Special 80 —% 20
Fake Out Normal Physical 40 100% 10
Flail Normal Physical 100% 15
Haze Ice Status —% 30
Life Dew Water Status —% 10
Mirror Coat Psychic Special 100% 20
Mist Ice Status —% 30
Muddy Water Water Special 90 85% 10
Water Spout* Water Special 150 100% 5
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Squirtle in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Flip Turn Water Physical 60 100% 20
Sw Sh EP BD SP Water Pledge Water Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Block Normal Status 0000 00—}}—% 5
I II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Celebrate Normal Status 0000 00—}}—% 40
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Confusion Psychic Special 05050 100}}100% 25
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Follow Me Normal Status 0000 00—}}—% 20
I II III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Hydro Cannon Water Special 150150 090}}90% 5
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Outrage Dragon Physical 120120 100}}100% 10
I II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Slide Rock Physical 07575 090}}90% 10
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations