Skiploom (Pokémon)

Hoppip #187: Hoppip
Pokémon
#189: Jumpluff Jumpluff
Skiploom
ポポッコ Popocco
#188
188Skiploom.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Grass Flying
Category
Cottonweed Pokémon
Abilities
Chlorophyll or Leaf Guard Infiltrator
Hidden Ability
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#068
Hoenn
#333
Regional Browser numbers
Oblivia
R-027
Height
2'00"
Imperial
0.6 m
Metric
Weight
2.2 lbs.
Imperial
1.0 kg
Metric
Dex color
Green
Catch rate
120 (15.7%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F188.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Fairy and
Grass groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
2
Base Exp.: 136 Battle Exp.: 1361*

Skiploom (Japanese: ポポッコ Popocco) is a dual-type Grass/Flying Pokémon.

It evolves from Hoppip starting at level 18 and evolves into Jumpluff starting at level 27.

Biology

Physiology

Skiploom is a plant Pokémon and has a round, green body with stubby arms, feet, and tail. It has large, flat ears on the sides of its head, and a yellow bloom on the top of its head. Skiploom has ovoid red eyes with no pupils.

Gender differences

None.

Special abilities

Much like Hoppip, Skiploom needs a gust of wind to get itself airborne. It flies using its flower as a propeller. The bloom on top of its head open and closes as the temperature fluctuates up and down and its flower blossoms when the temperature rises above 64°F. Because of this it is sometimes used as a thermometer.

Behavior

Skiploom spreads its petals to absorb as much sunlight as possible. It also floats in the air to try to get closer to the sun. When it rains, this Pokémon closes its flower and immediately hides under the shade of a tree to avoid getting wet.

Habitat

Skiploom float in the sky to soak up as much sunlight as they can, and, like their other evolutionary forms, float freely over grasslands and open countryside.

Diet

Main article: Pokémon food

In the anime

 
Skiploom in the anime

Major appearances

Skiploom debuted in The Grass Route under the ownership of Ephraim where it battled against Ash's Bulbasaur in the Grass Tournament finals.

Minor appearances

A Skiploom appeared alongside a Bellossom belonging to Haruno in Turning Over A New Bayleef.

Multiple Skiploom were among the feuding Pokémon at Professor Oak's Laboratory in Bulbasaur... the Ambassador!.

A Skiploom appeared in A Tyrogue Full of Trouble where it received an apple from a Tyrogue.

Several Skiploom were among the inhabitants of the Dragon Holy Land in Fangs for Nothin'.

A Skiploom made a brief appearance in Camp Pikachu.

A Skiploom was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.

Skiploom had a cameo appearance in Grass Hysteria!.

Several Skiploom were among the Pokémon seen at Professor Oak's Laboratory in Showdown at the Oak Corral and Journey to the Starting Line.

A Skiploom was used by a Trainer for the PokéRinger contest in That's Just Swellow.

Multiple Skiploom appeared in the opening of Destiny Deoxys.

Skiploom were used in the Hoenn Grand Festival in Hi Ho Silver Wind! and the Wisteria Town Pokémon Contest in Harley Rides Again.

It also appeared in Pokémon Ranger and the Kidnapped Riolu! Part One.

A Skiploom appeared in Pursuing a Lofty Goal! belonging to Steveland, a participant of the PokéRinger competition.

Multiple Skiploom made a brief appearance in Coming Full-Festival Circle!.

A Skiploom made a very brief appearance in League Unleashed!.

Multiple Skiploom appeared in Zoroark: Master of Illusions.

Pokédex entries

Episode Pokémon Source Entry
EP178 Skiploom Ash's Pokédex Skiploom, the evolved form of Hoppip. This happy-go-lucky Grass-type has a flower on its head which opens and closes depending on the temperature.

In the manga

 
Skiploom as it appears in Pokémon Adventures

In the Pokémon Adventures manga

In Volume 13, Erika is seen with a Skiploom. She uses it to fight Pryce and his Swinub in the opening ceremony of the Indigo League, but falls easily due to the type disadvantage and the old man's incredible skill.

In the TCG

Main article: Skiploom (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold The bloom on top of its head open and closes as the temperature fluctuates up and down.
Silver It spreads its petals to absorb sunlight. It also floats in the air to get closer to the sun.
Crystal As soon as it rains, it closes its flower and hides in the shade of a tree to avoid getting wet.
Stadium 2 The bloom on top of its head open and closes as the temperature fluctuates up and down.
Generation III
Ruby Skiploom's flower blossoms when the temperature rises above 64 degrees F. How much the flower opens depends on the temperature. For that reason, this Pokémon is sometimes used as a thermometer.
Sapphire
Emerald It blossoms when the temperature rises above 64 degrees F. Because its flower's blooming changes with the temperature, it is sometimes used as a thermometer.
FireRed It spreads its petals to absorb sunlight. It also floats in the air to get closer to the sun.
LeafGreen The bloom on top of its head open and closes as the temperature fluctuates up and down.
Generation IV
Diamond It blooms when the weather warms. It floats in the sky to soak up as much sunlight as possible.
Pearl
Platinum
HeartGold The bloom on top of its head open and closes as the temperature fluctuates up and down.
SoulSilver It spreads its petals to absorb sunlight. It also floats in the air to get closer to the sun.
Generation V
Black It blooms when the weather warms. It floats in the sky to soak up as much sunlight as possible.
White
Black 2 It blooms when the weather warms. It floats in the sky to soak up as much sunlight as possible.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Rare Route 14Day
Crystal
Rare Route 14Day
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Evolve Hoppip
Colosseum
One Pyrite Town (Shadow)
XD
None Evolve Hoppip
Generation IV
Diamond Pearl
Very Rare North Route 205 (Diamond) (Poké Radar)
Fuego Ironworks (Pearl) (Poké Radar)
Platinum
None Evolve Hoppip
HeartGold SoulSilver
??? Route 14, Safari Zone (Meadow)
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Evolve Hoppip (White only)
Black 2 White 2
None Evolve Hoppip
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Trozei! Secret Storage 10
Secret Storage 20
Endless Level 2
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Great Canyon (1F-3F)
Pitfall Valley (15F-20F)
Joyous Tower (42F-46F)
Remains Island (B15-B20)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Foggy Forest (1F-11F)
Lush Prairie (1F-5F)
Pokémon Ranger:
Guardian Signs
Latolato Trail
Pokémon Rumble Blast Meadow: Seabreeze Trail
PokéPark Wii: Pikachu's Adventure Flower Zone
PokéPark 2: Wonders Beyond Arbor Area

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
45
45 - 106 85 - 207
50
49 - 112 94 - 218
45
45 - 106 85 - 207
65
63 - 128 121 - 251
80
76 - 145 148 - 284
Total:
340
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/5 ★★★★
Power
2/3 ★★
Skill
1/1
Stamina
2/2 ★★
Jump
5/5 ★★★★★
Total
14/16 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Splash Normal Status 0000 —% 40
00Start Synthesis Grass Status 0000 —% 5
00Start Tail Whip Normal Status 0000 100100% 30
00Start Tackle Normal Physical 05050 100100% 35
044 Synthesis Grass Status 0000 —% 5
077 Tail Whip Normal Status 0000 100100% 30
1010 Tackle Normal Physical 05050 100100% 35
1212 PoisonPowder Poison Status 0000 07575% 35
1414 Stun Spore Grass Status 0000 07575% 30
1616 Sleep Powder Grass Status 0000 07575% 15
2020 Bullet Seed Grass Physical 02525 100100% 30
2424 Leech Seed Grass Status 0000 09090% 10
2828 Mega Drain Grass Special 04040 100100% 15
3232 Acrobatics Flying Physical 05555 100100% 15
3636 Rage Powder Bug Status 0000 —% 20
4040 Cotton Spore Grass Status 0000 100100% 40
4444 U-turn Bug Physical 07070 100100% 20
4848 Worry Seed Grass Status 0000 100100% 10
5252 Giga Drain Grass Special 07575 100100% 10
5656 Bounce Flying Physical 08585 08585% 5
6060 Memento Dark Status 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 —}}—% 30
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia* Psychic Status —% 20
Aromatherapy Grass Status —% 5
Confusion Psychic Special 50 100% 25
Cotton Guard Grass Status —% 10
Double-Edge Normal Physical 120 100% 15
Encore Normal Status 100% 5
Endure Normal Status —% 10
Helping Hand Normal Status —% 20
Seed Bomb Grass Physical 80 100% 15
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Skiploom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Skiploom in that game.
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Giga Drain Grass Physical 75 100% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Skiploom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Skiploom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 188.png Body size: 1
Recruit rate: -19%
Friend Area: Beau Plains
Phrases
51%-100% HP It feels fabulous to float in the sky!
26%-50% HP My HP is down to half.
1%-25% HP Please, help... I can barely stay afloat...
Level up My level went up! I'll try to float higher up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up My level went up! I'll try to float higher up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 0.5%
IQ group: H
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Grass   
( Grass )
Past
 
( Normal )
 
(Cut ×1)
Past
 
(Electrify ×1)
Browser entry  
It creates vines around itself that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Skiploom lives in the Flower Zone. Hoppip and Jumpluff of the Granite Zone are her friends.
PokéPark 2: Wonders Beyond
  Strong: Weak:
PokéPark Pad entry:
He is energetic, innocent, and spoiled. He heard Tympole talking excitedly about Seismitoad's charm, but he doesn't understand the fascination.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Hoppip
 Grass  Flying 
 
Level 18


 
First evolution
Skiploom
 Grass  Flying 
 
Level 27


 
Second evolution
Jumpluff
 Grass  Flying 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Skiploom images on Bulbagarden Archives.

Trivia

  • Skiploom's normal color and Shiny color is reverse to its pre-evolution, Hoppip.
  • Skiploom was the last Pokémon to be announced in the Pokérap GS
  • Skiploom , its pre-evolution, and its evolution were give their English names by Nob Ogasawara.

Origin

Skiploom appears to be based on a bulb and a flower, specifically that of a dandelion.

Name origin

Skiploom is a combination of skip and bloom. It may also derive from loom (an instrument used in weaving) or a corruption of plume or plumose (possessing filaments or branches that give a feathery look). The names of all stages of its evolutionary line are based on the phrase, "Just a hop, skip, and a jump away."

Popocco is a combination of 蒲公英 tanpopo (dandelion) and 根っ子 nekko (root).

In other languages

Language Title Meaning
  Japanese ポポッコ Popocco From 蒲公英 tanpopo (dandelion) and 根っ子 nekko (root)
  French Floravol From fleur or flora and vol
  Spanish Skiploom Same as English name
  German Hubelupf From hubbelig and hüpfen
  Italian Skiploom Same as English name
  Korean 두코 Duko
  Mandarin Chinese 毽子花 Jiànzihuā Literally "Shuttlecock flower"
  Cantonese Chinese


External links

  #187: Hoppip
Pokémon
#189: Jumpluff  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.