Skiploom (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
N/AN/A 0011 Absorb Grass Special 02020 100}}100% 25
0011 N/AN/A Tackle Normal Physical 04040 100}}100% 35
0011 0011 Splash Normal Status 0000 00—}}—% 40
0011 0011 Synthesis Grass Status 0000 00—}}—% 5
0011 0011 Tail Whip Normal Status 0000 100}}100% 30
0044 0044 Synthesis Grass Status 0000 00—}}—% 5
0066 0066 Tail Whip Normal Status 0000 100}}100% 30
0088 0088 Tackle Normal Physical 04040 100}}100% 35
01010 01010 Fairy Wind Fairy Special 04040 100}}100% 30
01212 01212 Poison Powder Poison Status 0000 075}}75% 35
01414 01414 Stun Spore Grass Status 0000 075}}75% 30
01616 01616 Sleep Powder Grass Status 0000 075}}75% 15
02020 02020 Bullet Seed Grass Physical 02525 100}}100% 30
02424 02424 Leech Seed Grass Status 0000 090}}90% 10
02828 02828 Mega Drain Grass Special 04040 100}}100% 15
03232 03232 Acrobatics Flying Physical 05555 100}}100% 15
03636 03636 Rage Powder Bug Status 0000 00—}}—% 20
04040 04040 Cotton Spore Grass Status 0000 100}}100% 40
04444 04444 U-turn Bug Physical 07070 100}}100% 20
04848 04848 Worry Seed Grass Status 0000 100}}100% 10
05252 05252 Giga Drain Grass Special 07575 100}}100% 10
05656 05656 Bounce Flying Physical 08585 085}}85% 5
06060 06060 Memento Dark Status 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM83  TM83 Infestation Bug Special 02020 100}}100% 20
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
    
Amnesia* Psychic Status —% 20
      
      
  
Aromatherapy Grass Status —% 5
    Confusion Psychic Special 50 100% 25
     Cotton Guard Grass Status —% 10
      
      
Double-Edge Normal Physical 120 100% 15
     Encore Normal Status 100% 5
  Endure Normal Status —% 10
       Grassy Terrain Grass Status —% 10
      
   
Helping Hand Normal Status —% 20
       Seed Bomb Grass Physical 80 100% 15
   Strength SapUSUM Grass Status 100% 10
      
      
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Skiploom in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Skiploom in that game.
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Giga Drain Grass Special 75 100% 10
S M US UM Helping Hand Normal Status —% 20
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Synthesis Grass Status —% 5
S M US UM Worry Seed Grass Status 100% 10
  • A black or white abbreviation in a colored box indicates that Skiploom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Skiploom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI Flash Normal Status 0000 100}}100% 20
II III IV V VI Growl Normal Status 0000 100}}100% 40
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Pay Day Normal Physical 04040 100}}100% 20
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Silver Wind Bug Special 06060 100}}100% 5
II III IV V VI Sweet Scent Normal Status 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see transfer-only moves for other generations