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Skiploom (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Skiploom
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
SM
USUM
Move
Type
Cat.
Pwr.
Acc.
PP
N/A
N/A
001
1
Absorb
Grass
Special
020
20
100}}
100%
25
001
1
N/A
N/A
Tackle
Normal
Physical
040
40
100}}
100%
35
001
1
001
1
Splash
Normal
Status
0000
—
00—}}
—%
40
001
1
001
1
Synthesis
Grass
Status
0000
—
00—}}
—%
5
001
1
001
1
Tail Whip
Normal
Status
0000
—
100}}
100%
30
004
4
004
4
Synthesis
Grass
Status
0000
—
00—}}
—%
5
006
6
006
6
Tail Whip
Normal
Status
0000
—
100}}
100%
30
008
8
008
8
Tackle
Normal
Physical
040
40
100}}
100%
35
010
10
010
10
Fairy Wind
Fairy
Special
040
40
100}}
100%
30
012
12
012
12
Poison Powder
Poison
Status
0000
—
075}}
75%
35
014
14
014
14
Stun Spore
Grass
Status
0000
—
075}}
75%
30
016
16
016
16
Sleep Powder
Grass
Status
0000
—
075}}
75%
15
020
20
020
20
Bullet Seed
Grass
Physical
025
25
100}}
100%
30
024
24
024
24
Leech Seed
Grass
Status
0000
—
090}}
90%
10
028
28
028
28
Mega Drain
Grass
Special
040
40
100}}
100%
15
032
32
032
32
Acrobatics
Flying
Physical
055
55
100}}
100%
15
036
36
036
36
Rage Powder
Bug
Status
0000
—
00—}}
—%
20
040
40
040
40
Cotton Spore
Grass
Status
0000
—
100}}
100%
40
044
44
044
44
U-turn
Bug
Physical
070
70
100}}
100%
20
048
48
048
48
Worry Seed
Grass
Status
0000
—
100}}
100%
10
052
52
052
52
Giga Drain
Grass
Special
075
75
100}}
100%
10
056
56
056
56
Bounce
Flying
Physical
085
85
085}}
85%
5
060
60
060
60
Memento
Dark
Status
0000
—
100}}
100%
10
Bold
indicates a move that gets
STAB
when used by Skiploom
Italic
indicates a move that gets STAB only when used by an Evolution of Skiploom
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Skiploom
Italic
indicates a move that gets STAB only when used by an Evolution of Skiploom
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Amnesia
*
Psychic
Status
—
—%
20
Aromatherapy
Grass
Status
—
—%
5
Confusion
Psychic
Special
50
100%
25
Cotton Guard
Grass
Status
—
—%
10
Double-Edge
Normal
Physical
120
100%
15
Encore
Normal
Status
—
100%
5
Endure
Normal
Status
—
—%
10
Grassy Terrain
Grass
Status
—
—%
10
Helping Hand
Normal
Status
—
—%
20
Seed Bomb
Grass
Physical
80
100%
15
Strength Sap
US
UM
Grass
Status
—
100%
10
Worry Seed
Grass
Status
—
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Skiploom in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Skiploom in that game.
Bold
indicates a move that gets
STAB
when used by Skiploom
Italic
indicates a move that gets STAB only when used by an Evolution of Skiploom
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Synthesis
Grass
Status
—
—%
5
S
M
US
UM
Worry Seed
Grass
Status
—
100%
10
A black or white abbreviation in a colored box indicates that Skiploom can be tutored the move in that game
A colored abbreviation in a white box indicates that Skiploom cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Skiploom
Italic
indicates a move that gets STAB only when used by an Evolution of Skiploom
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Skiploom
Italic
indicates a move that gets STAB only when used by an Evolution of Skiploom
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
II
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Growl
Normal
Status
0000
—
100}}
100%
40
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Pay Day
Normal
Physical
040
40
100}}
100%
20
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Silver Wind
Bug
Special
060
60
100}}
100%
5
II
III
IV
V
VI
Sweet Scent
Normal
Status
0000
—
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Skiploom
Italic
indicates a move that gets STAB only when used by an Evolution of Skiploom
Click on the generation numbers at the top to see transfer-only moves for other generations