Ambipom is a purple, simian Pokémon with two tails, each with a large, rounded hand with three red-tipped fingers. The tails also have a cuff of a rounded frill on the wrists. The bases of Ambipom's tails also have a similar frill. It has round ears with red insides. Ambipom has an arrangement of a split hair sticking out from the top of its head. These strands of hair are longer on a female. It has a purple, triangular nose and wide eyes.
Ambipom can leap from tree to tree with brilliant speed. To eat, it deftly shucks nuts with its two tails. As it has two hands on its tails, it rarely uses its arms. Ambipom works in large colonies in heavily wooded areas and makes rings by linking tails with another Ambipom, apparently in friendship. It also shows affection by using both of its tails to wrap and squeeze people. It lives along with its young, Aipom . It lives high in the treetops of tropical, temperate, and even boreal forests, using its tails for balance as it swings from branch to branch. In the Alola region , while searching for comfortable trees, Ambipom tend to get into territorial disputes with Passimian , in which they win half the time.
Pokédex entries
This Pokémon was unavailable prior to Generation IV.
Generation IV
Sinnoh #064
Johto #124
Diamond
To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
Pearl
They work in large colonies and make rings by linking their tails, apparently in friendship.
Platinum
Split into two, the tails are so adept at handling and doing things, Ambipom rarely uses its hands.
HeartGold
They live on large trees. They are said to communicate by connecting their tails to those of others.
SoulSilver
It is very difficult to dodge the consecutive strikes of its two tails.
Generation V
Unova #—
Black
Split into two, the tails are so adept at handling and doing things, Ambipom rarely uses its hands.
White
Black 2
Split into two, the tails are so adept at handling and doing things, Ambipom rarely uses its hands.
White 2
Generation VI
Kalos #—
Hoenn #—
X
They work in large colonies and make rings by linking their tails, apparently in friendship.
Y
To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
Omega Ruby
They work in large colonies and make rings by linking their tails, apparently in friendship.
Alpha Sapphire
To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.
Generation VII
Alola US UM : #369
Kanto #—
This Pokémon has no Pokédex entries in Sun, Moon , Let's Go, Pikachu! and Let's Go, Eevee! .
Ultra Sun
In their search for comfortable trees, they get into territorial disputes with groups of Passimian. They win about half the time.
Ultra Moon
It uses its tails for everything. If it wraps both of its tails around you and gives you a squeeze, that's proof it really likes you.
Game locations
This Pokémon was unavailable prior to Generation IV.
In side games
This Pokémon was unavailable prior to Generation IV.
Held items
In-game trades
Stats
Base stats
Stat
Range
At Lv. 50
At Lv. 100
75
135 - 182
260 - 354
100
94 - 167
184 - 328
66
63 - 129
123 - 254
60
58 - 123
112 - 240
66
63 - 129
123 - 254
115
108 - 183
211 - 361
Total:
482
Other Pokémon with this total
Minimum stats are calculated with 0 EVs , IVs of 0, and (if applicable) a hindering nature .
Maximum stats are calculated with 252 EVs , IVs of 31, and (if applicable) a helpful nature .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
Learnset
Ambipom is available in Brilliant Diamond and Shining Pearl .
Bold indicates a move that gets STAB when used by Ambipom
Italic indicates a move that gets STAB only when used by an evolution of Ambipom
Click on the generation numbers at the top to see level-up moves from other generations
Bold indicates a move that gets STAB when used by Ambipom
Italic indicates a move that gets STAB only when used by an evolution of Ambipom
Click on the generation numbers at the top to see TM moves from other generations
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Agility
| style="background:#EF4179; border:1px solid #9B2A4F;" align="center" | Psychic
| style="background:#828282; border:1px solid #555555;" align="center" | Status
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 30
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Beat Up
| style="background:#624D4E; border:1px solid #403233;" align="center" | Dark
| style="background:#EB5628; border:1px solid #99381A;" align="center" | Physical
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Bounce
| style="background:#81B9EF; border:1px solid #54789B;" align="center" | Flying
| style="background:#EB5628; border:1px solid #99381A;" align="center" | Physical
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 85
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 85%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 5
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Counter
| style="background:#FF8000; border:1px solid #A65300;" align="center" | Fighting
| style="background:#EB5628; border:1px solid #99381A;" align="center" | Physical
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Covet
| style="background:#9FA19F; border:1px solid #676967;" align="center" | Normal
| style="background:#EB5628; border:1px solid #99381A;" align="center" | Physical
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 60
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 25
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Fake Out
| style="background:#9FA19F; border:1px solid #676967;" align="center" | Normal
| style="background:#EB5628; border:1px solid #99381A;" align="center" | Physical
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 40
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Quick Guard
| style="background:#FF8000; border:1px solid #A65300;" align="center" | Fighting
| style="background:#828282; border:1px solid #555555;" align="center" | Status
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 15
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Revenge
| style="background:#FF8000; border:1px solid #A65300;" align="center" | Fighting
| style="background:#EB5628; border:1px solid #99381A;" align="center" | Physical
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 60
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Screech
| style="background:#9FA19F; border:1px solid #676967;" align="center" | Normal
| style="background:#828282; border:1px solid #555555;" align="center" | Status
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 85%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 40
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Slam
| style="background:#9FA19F; border:1px solid #676967;" align="center" | Normal
| style="background:#EB5628; border:1px solid #99381A;" align="center" | Physical
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 80
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 75%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 20
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Spite
| style="background:#704170; border:1px solid #492A49;" align="center" | Ghost
| style="background:#828282; border:1px solid #555555;" align="center" | Status
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10
|-
| style="background:#FFFFFF; border:1px solid #D8D8D8;" |
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | Switcheroo
| style="background:#624D4E; border:1px solid #403233;" align="center" | Dark
| style="background:#828282; border:1px solid #555555;" align="center" | Status
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | —
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 100%
| style="background:#FFFFFF; border:1px solid #D8D8D8;" | 10
|}
|-
| class="roundybottom" style="background:#C1C2C1; font-size: 90%; line-height:10px;" |
Moves marked with an asterisk (*) must be chain bred onto Ambipom in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Ambipom in that game.
Bold indicates a move that gets STAB when used by Ambipom
Italic indicates a move that gets STAB only when used by an evolution of Ambipom
Click on the generation numbers at the top to see Egg moves from other generations
|}
Bold indicates a move that gets STAB when used by Ambipom
Italic indicates a move that gets STAB only when used by an evolution of Ambipom
Click on the generation numbers at the top to see Move Tutor moves from other generations
Bold indicates a move that gets STAB when used by Ambipom
Italic indicates a move that gets STAB only when used by an evolution of Ambipom
Click on the generation numbers at the top to see moves from other generations
Side game data
Pokémon Rumble Rush
Walking Speed: 1.75 seconds
Base HP: 54
Base Attack: 78
Base Defense: 52
Base Speed: 70
Evolution
Sprites
This Pokémon was unavailable prior to Generation IV.
Origin
Ambipom appears to be based on a New World monkey and the exaggerated concept of their prehensile tail . Ambipom also shares its large smile with a cymbal-banging monkey toy . It may vaguely reference the ahuizotl , a creature of Aztec mythology with monkey hands and a fifth human hand on its tail.
Name origin
Ambipom is a combination of the prefix ambi- (from the Latin for both ), referring to ambidexterity, and a corruption of palm .
Eteboth may be a combination of 猿公 etekō (monkey), 得手 ete , meaning strong point, and both , possibly referring to the ambidextrous nature of the hands on its tail.