Clever (condition): Difference between revisions

mNo edit summary
 
(74 intermediate revisions by 35 users not shown)
Line 1: Line 1:
{{conditions}}
{{conditions}}
The '''Smart condition''', also called '''Smartness''' (Japanese: '''かしこさ''' ''Cleverness''), is one of the five different {{pkmn|Contest}} [[condition]]s.
The '''Clever condition''', also called '''Cleverness''' (Japanese: '''かしこさ''' ''Cleverness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]]. Prior to [[Pokémon Omega Ruby and Alpha Sapphire]], it was known as the '''Smart''' condition.


==Characteristics==
==Characteristics==
A {{OBP|Pokémon|species}} will have its Smart condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a bitter [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Special Defense}}—Calm, Gentle, Sassy, and Careful—get the most benefit from bitter-tasting Berries, as a result, they are the easiest to raise for a Smart Contest.
[[File:025Pikachu-PhD.png|250px|thumb|Ph.D. [[Cosplay Pikachu]] whose special move is {{m|Electric Terrain}}]]
A {{OBP|Pokémon|species}} will have its Clever condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|bitter-tasting, green-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Special Defense}}—Calm, Gentle, Sassy, and Careful—get the most benefit from Berries that have a bitter flavor, as a result, they are the easiest to raise for a Cleverness Contest.


When competing in the Smart category, a Pokémon with an enhanced Smartness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Green Scarf}}. Many {{t|Psychic}}-, {{t|Grass}}-, {{t|Ghost}}-, and {{type|Poison}} [[move]]s will become Smart moves when used in Contests, but moves from other [[type]]s may display Smartness as well.
When competing in the Clever category, a Pokémon with an enhanced Cleverness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]], the [[Visual Competition]] of a [[Pokémon Super Contest]], and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the [[Green Scarf]]. Many {{t|Psychic}}-, {{t|Grass}}-, {{t|Ghost}}-, {{t|Dark}}- and {{type|Poison}} [[move]]s will become Clever moves when used in Contests, but moves from other [[type]]s may display Cleverness as well.


During a Smart Contest, the audience will react as follows:
During a Cleverness Contest, the audience will react as follows:


{| class="roundy" style="margin:auto; text-align:center; background: #{{smart color light}}; border: 3px solid #{{smart color dark}}" width="300px" cellpadding="2px"
{| class="roundy" style="margin: auto; text-align: center; background: #{{Clever color}}; border: 3px solid #{{Clever color dark}}" width=400px cellpadding=2px
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool Contest|Cool move}}
| Discontent
|- style="background:#{{beauty color}}"
| {{color2|000|Beauty Contest|Beauty move}}
| Discontent
|- style="background:#{{cute color}}"
| {{color2|000|Cute Contest|Cute move}}
| Indifference
|- style="background:#{{smart color}}"
| Smart move
| Excitement
|- style="background:#{{tough color}}"
| {{color2|000|Tough Contest|Tough move}}
| Indifference
|-
|-
| class="roundybottom" style="background: #{{smart color light}}" colspan="2" height="2px" |
! style="background: #{{Clever color light}}; {{roundytl|5px}}" width=50% colspan=2 | Move performed
! style="background: #{{Clever color light}}; {{roundytr|5px}}" width=50% | Audience reaction
|-
| style="background:#{{Clever color}}; border: 1px solid #{{Clever color dark}}" colspan=2 | Clever move
| style="background:#FFF" | Excitement
|-
| style="background:#{{Cute color}}; border: 1px solid #{{Cute color dark}}" | {{color2|000|Cute (condition)|Cute move}}
| style="background:#{{Tough color}}; border: 1px solid #{{Tough color dark}}" | {{color2|000|Tough (condition)|Tough move}}
| style="background:#FFF" | Indifference
|-
| style="background:#{{Beautiful color}}; border: 1px solid #{{Beautiful color dark}}" | {{color2|000|Beautiful (condition)|Beautiful move}}
| style="background:#{{Cool color}}; border: 1px solid #{{Cool color dark}}" | {{color2|000|Cool (condition)|Cool move}}
| style="background:#FFF" | Discontent
|-
| class="roundybottom" style="background: #{{Clever color light}}" colspan=3 height="2px" |
|}{{-}}
|}{{-}}


==Awards==
==Awards==
At the end of a Smart Contest, the winning Pokémon will receive a Contest [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.
At the end of a Cleverness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.
 
{| class="roundy" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=5px
|-
! style="background: #{{clever color light}}; {{roundytl|5px}}" | Contest and Rank
! style="background: #{{clever color light}}" | Normal Rank
! style="background: #{{clever color light}}" | Super Rank
! style="background: #{{clever color light}}" | Hyper Rank
! style="background: #{{clever color light}}; {{roundytr|5px}}" | Master Rank
|- style="background: #FFF"
| Hoenn Contests
| [[File:Smart Ribbon Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon}}
| [[File:Smart Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Super}}
| [[File:Smart Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Hyper}}
| [[File:Smart Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Master}}
|- style="background: #FFF"
| Hoenn Contest Spectaculars
| N/A
| N/A
| N/A
| [[File:Cleverness Master Ribbon.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Cleverness Master Ribbon}}
|-style="background: #{{clever color light}}"
! Contest and Rank
! Normal Rank
! Great Rank
! Ultra Rank
! Master Rank
|- style="background: #FFF"
| rowspan=2 | Sinnoh Super Contests
| [[File:Smart Ribbon Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon}}
| [[File:Smart Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Great}}
| [[File:Smart Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Ultra}}
| [[File:Smart Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Master}}
|- style="background: #FFF"
| [[File:Accessory Green Barrette Sprite.png]]<br>{{color2|000|Accessory#Barrettes|Green Barrette}}
| [[File:Accessory Green Balloons Sprite.png]]<br>{{color2|000|Accessory#Balloons|Green Balloons}}
| [[File:Accessory Professor Hat Sprite.png]]<br>{{color2|000|Accessory#Headwear|Professor Hat}}
| [[File:Accessory Cube Stage Sprite.png]]<br>{{color2|000|Accessory#Stages|Cube Stage}}
|-
| class="roundybottom" style="background: #{{clever color light}}" colspan="5" |
|}
 
==Moves==
=== Hoenn Contests ===
In [[Generation III]] there are 83 moves (23.4% of all moves) in Smart category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
|-
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{clever color light}}" | {{color2|000|Jamming|Jam}}
! style="background-color:#{{clever color light}}" | Description
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| A highly appealing move.
| {{m|Weather Ball}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Affected by how well the appeal in front goes.
| {{m|Camouflage}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6}}
| {{movelist/contest-jam|0}}
| After this move, the user is more easily startled.
| {{m|Psycho Boost}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles all POKéMON that made good appeals.
| {{m|Beat Up}} • {{m|Psywave}} • {{m|Pursuit}} • {{m|Snatch}} • {{m|Stun Spore}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|4}}
| Badly startles the POKéMON in front.
| {{m|Acid}} • {{m|Knock Off}} • {{m|Mega Drain}} • {{m|Mist Ball}} • {{m|Needle Arm}} • {{m|Pain Split}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|3}}
| Badly startles those that have made appeals.
| {{m|GrassWhistle}} • '''{{m|Hypnosis}}''' • '''{{m|Metal Sound}}'''<br>{{m|Nightmare}} • '''{{m|Psychic}}''' • {{m|Screech}} • {{m|Sleep Powder}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others once.
| '''{{m|Calm Mind}}''' • {{m|Substitute}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others.
| {{m|Dig}} • {{m|Fly}} • {{m|Ingrain}} • {{m|Reflect}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Can be repeatedly used without boring the JUDGE.
| {{m|Hidden Power}} • {{m|Recycle}} • {{m|Transform}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|8}}
| {{movelist/contest-jam|0}}
| Makes a great appeal, but allows no more to the end.
| {{m|Destiny Bond}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes all POKéMON after the user nervous.
| {{m|Disable}} • {{m|Flatter}} • {{m|Helping Hand}} • {{m|Spider Web}} • {{m|Spikes}} • '''{{m|Taunt}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as the one before it.
| {{m|Mirror Move}} • {{m|Sketch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as those before it.
| {{m|Skill Swap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Scrambles up the order of appeals on the next turn.
| {{m|Confuse Ray}} • {{m|Gust}} • {{m|Supersonic}} • {{m|Whirlwind}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Shifts the JUDGE's attention from others.
| {{m|Shadow Ball}} • {{m|SmokeScreen}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|2}}
| Startles all POKéMON that have done their appeals.
| {{m|Dream Eater}} • {{m|Leech Seed}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles POKéMON that made a same-type appeal.
| {{m|Night Shade}} • {{m|Recover}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|3}}
| Startles the POKéMON that appealed before the user.
| {{m|Absorb}} • {{m|Astonish}} • '''{{m|Confusion}}''' • {{m|Leech Life}}<br>{{m|Luster Purge}} • {{m|Poison Sting}} • {{m|SmellingSalt}} • {{m|String Shot}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles the POKéMON that has the JUDGE's attention.
| {{m|Giga Drain}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from getting excited.
| {{m|Future Sight}} • '''{{m|Kinesis}}''' • '''{{m|Lock-On}}''' • '''{{m|Mind Reader}}''' • {{m|Rock Tomb}} • {{m|Sand Tomb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works best the more the crowd is excited.
| {{m|Pay Day}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed first.
| {{m|Faint Attack}} • {{m|Shadow Punch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed last.
| {{m|Aromatherapy}} • {{m|Fake Tears}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works well if the user's condition is good.
| {{m|Secret Power}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal's quality depends on its timing.
| {{m|Synthesis}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works well if it's the same type as the one before.
| '''{{m|Charge}}''' • {{m|Psych Up}} • {{m|Trick}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Worsens the condition of those that made appeals.
| {{m|Foresight}} • {{m|Imprison}} • {{m|Odor Sleuth}} • {{m|Poison Fang}}<br>{{m|Poison Gas}} • {{m|PoisonPowder}} • {{m|Poison Tail}} • {{m|Toxic}}
|-class=sortbottom
| style="background-color:#{{clever color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}


===Hoenn Contests===
=== Sinnoh Super Contests ===
{| class="roundy" align="center" style="background: #{{smart color dark}}; border: 3px solid #{{smart color}}"
In [[Generation IV]] there are 113 moves (24.2% of all moves) in Smart category.
|- align="center"
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
! style="background: #{{smart color light}}; {{roundytl|5px}}" | Normal Rank
|-
! style="background: #{{smart color light}};" | Super Rank
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background: #{{smart color light}};" | Hyper Rank
! style="background-color:#{{clever color light}}" | Description
! style="background: #{{smart color light}}; {{roundytr|5px}}" | Master Rank
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="text-align:center; background: #FFFFFF"
|- style="background-color:#FFF"
| style="{{roundybl|5px}}" | [[File:Smart Ribbon Hoenn.png‎]]
| {{movelist/contest-hearts|3}}
| [[File:Smart Ribbon Super.png]]
| A basic performance using a move known by the Pokémon.
| [[File:Smart Ribbon Hyper.png]]
| {{m|Acid}} • {{m|Astonish}} • {{m|Confusion}} • {{m|Gust}} • {{m|Knock Off}} • {{m|Needle Arm}}<br>{{m|Night Shade}} • {{m|Poison Gas}} • {{m|Psywave}} • {{m|Seed Bomb}} • {{m|Thunder Fang}}
| style="{{roundybr|5px}}" | [[File:Smart Ribbon Master Hoenn.png]]
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Allows performance of the same move twice in a row.
| {{m|Beat Up}} • {{m|Double Hit}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Judge's Voltage goes up.
| {{m|Attack Order}} • {{m|Brine}} • {{m|Dragon Pulse}} • {{m|Grass Knot}}<br>{{m|Poison Fang}} • {{m|Poison Jab}} • {{m|Poison Tail}} • {{m|Weather Ball}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Flash Cannon}} • {{m|Future Sight}} • {{m|Psychic}} • {{m|Shadow Ball}} • {{m|Shadow Punch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs last in the turn.
| {{m|Earth Power}} • {{m|Faint Attack}} • {{m|Mud Bomb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Dig}} • {{m|Fly}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if the Pokémon gets the lowest score.
| {{m|Chatter}} • {{m|Hidden Power}} • {{m|Pay Day}} • {{m|Punishment}} • {{m|Sketch}} • {{m|Substitute}} • {{m|Transform}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +3 if the Pokémon that just went hit max Voltage.
| {{m|Close Combat}} • {{m|Draco Meteor}} • {{m|Flare Blitz}} • {{m|Luster Purge}}<br>{{m|Mist Ball}} • {{m|Psycho Boost}} • {{m|Shadow Force}} • {{m|Wring Out}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if two Pokémon raise the Voltage in a row.
| {{m|Absorb}} • {{m|Dream Eater}} • {{m|Foresight}} • {{m|Giga Drain}} • {{m|Helping Hand}} • {{m|Imprison}}<br>{{m|Leech Life}} • {{m|Lock-On}} • {{m|Mega Drain}} • {{m|Mind Reader}} • {{m|Odor Sleuth}} • {{m|Pursuit}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn +15 if all the Pokémon choose the same Judge.
| {{m|Destiny Bond}} • {{m|Whirlwind}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn a higher score the later the Pokémon performs.
| {{m|Ingrain}} • {{m|Leech Seed}} {{m|Sand Tomb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0|F88}}
| Earn double the score in the next turn.
| {{m|Calm Mind}} • {{m|Charge}} • {{m|Defend Order}} • {{m|Kinesis}} • {{m|Ominous Wind}} • {{m|Psych Up}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earns double the score on the final performance.
| {{m|Mirror Move}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform first in the next turn.
| {{m|Bullet Punch}} • {{m|Shadow Sneak}} • {{m|Sucker Punch}} • {{m|Tailwind}} • {{m|Vacuum Wave}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform last in the next turn.
| {{m|Rock Tomb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Increased Voltage is added to the performance score.
| {{m|Aromatherapy}} • {{m|Heal Order}} • {{m|Recover}} • {{m|Synthesis}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Lowers the Voltage of all Judges by one each.
| {{m|Confuse Ray}} • {{m|Metal Sound}} • {{m|Pain Split}} • {{m|Screech}} • {{m|SmokeScreen}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Makes the order of contestants random in the next turn.
| {{m|Judgment}} • {{m|Secret Power}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going down in the same turn.
| {{m|Dark Void}} • {{m|Disable}} • {{m|Fake Tears}} • {{m|Flatter}} • {{m|GrassWhistle}}<br>{{m|Hypnosis}} • {{m|Nightmare}} • {{m|PoisonPowder}} • {{m|Poison Sting}}<br>{{m|Sleep Powder}} • {{m|String Shot}} • {{m|Stun Spore}} • {{m|Supersonic}} • {{m|Toxic}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going up in the same turn.
| {{m|Camouflage}} • {{m|Reflect}} • {{m|Spider Web}} • {{m|Spikes}} • {{m|Toxic Spikes}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Raises the score if the Voltage is low.
| {{m|SmellingSalt}} • {{m|Taunt}} • {{m|Wake-Up Slap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Steals the Voltage of the Pokémon that just went.
| {{m|Recycle}} • {{m|Skill Swap}} • {{m|Snatch}} • {{m|Trick}}
|-class=sortbottom
| style="background-color:#{{clever color light}}; {{roundybottom|8px}}" colspan=3 |
|}
|}


===Sinnoh Super Contests===
=== Hoenn Contest Spectaculars ===
{| class="roundy" align="center" style="background: #{{smart color dark}}; border: 3px solid #{{smart color}}"
In [[Generation VI]] there are 132 moves (21.3% of all moves) in Clever category. 20 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Clever, 29 had their category changed from Smart into other.
|- align="center"
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px
! style="background: #{{smart color light}}; {{roundytl|5px}}" | Normal Rank
|-
! style="background: #{{smart color light}};" | Great Rank
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background: #{{smart color light}};" | Ultra Rank
! style="background-color:#{{clever color light}}" | {{color2|000|Jamming|Jam}}
! style="background: #{{smart color light}}; {{roundytr|5px}}" | Master Rank
! style="background-color:#{{clever color light}}" | Description
|- style="text-align:center; background: #FFFFFF"
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
| [[File:Smart Ribbon Sinnoh.png‎]]
|- style="background-color:#FFF"
| [[File:Smart Ribbon Great.png]]
| {{movelist/contest-hearts|8}}
| [[File:Smart Ribbon Ultra.png]]
| {{movelist/contest-jam|0}}
| [[File:Smart Ribbon Master Sinnoh.png]]
| A move of huge appeal, but using it prevents the user from taking further contest moves.
|- style="text-align:center; background: #FFFFFF"
| {{m|Destiny Bond}}
| style="{{roundybl|5px}}" | [[File:Accessory Green Barrette Sprite.png‎]]
|- style="background-color:#FFF"
| [[File:Accessory Green Balloons Sprite.png]]
| {{movelist/contest-hearts|6}}
| [[File:Accessory Professor Hat Sprite.png]]
| {{movelist/contest-jam|0}}
| style="{{roundybr|5px}}" | [[File:Accessory Cube Stage Sprite.png]]
| A very appealing move, but after using this move, the user is more easily startled.
| {{m|Psycho Boost}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| An appealing move that can be used repeatedly without boring the audience.
| {{m|Attack Order}} • {{m|Hidden Power}} • {{m|Kinesis}} • {{m|Night Shade}} • {{m|Transform}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|3}}
| Badly startles all of the Pokémon to act before the user.
| {{m|Eerie Impulse}} • '''{{m|Hypnosis}}''' • {{m|Metal Sound}} • {{m|Nightmare}} • '''{{m|Sleep Powder}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles all Pokémon that successfully showed their appeal.
| {{m|Forest's Curse}} • {{m|Mist Ball}} • '''{{m|Stun Spore}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that the audience has high expectations of.
| {{m|Confuse Ray}} • '''{{m|Taunt}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that used a move of the same type.
| {{m|Electrify}} • {{m|Foresight}} • {{m|Heal Order}} • {{m|Hex}} • {{m|Luster Purge}} • {{m|Pursuit}} • {{m|Switcheroo}} • {{m|Trick}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|4}}
| Badly startles the last Pokémon to act before the user.
| {{m|Giga Drain}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Brings down the energy of any Pokémon that have already used a move this turn.
| {{m|Acid}} • {{m|Embargo}} • '''{{m|Poison Powder}}''' • {{m|Poison Tail}} • '''{{m|Toxic}}''' • {{m|Venom Drench}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Causes the user to move earlier on the next turn.
| {{m|Feint}} • '''{{m|Lock-On}}''' • {{m|Me First}} • '''{{m|Mind Reader}}''' • {{m|Quash}} • {{m|Shadow Sneak}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Causes the user to move later on the next turn.
| {{m|Whirlwind}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Effectiveness varies depending on when it is used.
| {{m|Psywave}} • {{m|Synthesis}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Excites the audience a lot if used first.
| {{m|Crafty Shield}} • {{m|Electric Terrain}} • {{m|Hyperspace Hole}} • {{m|Sucker Punch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Excites the audience in any kind of contest.
| {{m|Pay Day}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| '''{{m|Calm Mind}}''' • '''{{m|Charge}}''' • {{m|Ingrain}} • {{m|Leech Seed}} • {{m|Magnetic Flux}} • '''{{m|Nasty Plot}}''' • '''{{m|Shift Gear}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Makes audience expect little of other contestants.
| '''{{m|Poison Gas}}''' • {{m|Rock Tomb}} • {{m|Screech}} • {{m|Supersonic}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Makes the audience quickly grow bored when an appeal move has little effect.
| {{m|Powder}} • {{m|Roost}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes the remaining Pokémon nervous.
| '''{{m|Dark Void}}''' • {{m|Disable}} • {{m|Flatter}} • {{m|Gravity}} • {{m|Magnet Rise}} • '''{{m|Spider Web}}'''<br>'''{{m|Spikes}}''' • {{m|Telekinesis}} • '''{{m|Toxic Spikes}}''' • {{m|Worry Seed}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled one time this turn.
| {{m|Defend Order}} • {{m|Fly}} • '''{{m|Grass Whistle}}''' • {{m|Odor Sleuth}} • {{m|Reflect}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled until the turn ends.
| {{m|Aromatherapy}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Quite an appealing move.
| {{m|Absorb}} • {{m|Confusion}} • {{m|Gear Grind}} • {{m|Helping Hand}}<br>{{m|Needle Arm}} • {{m|Poison Fang}} • {{m|Psychic}} • {{m|Shadow Ball}} • {{m|Zen Headbutt}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Scrambles the order in which Pokémon will move on the next turn.
| {{m|Ally Switch}} • {{m|Topsy-Turvy}} • {{m|Trick Room}} • {{m|Wonder Room}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Shows off the Pokémon's appeal about as well as all the moves before it this turn.
| {{m|Camouflage}} • {{m|Guard Split}} • {{m|Guard Swap}} • {{m|Heart Swap}}<br>{{m|Pain Split}} • '''{{m|Parabolic Charge}}''' • {{m|Power Split}} • {{m|Power Swap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Shows off the Pokémon's appeal about as well as the move used just before it.
| {{m|Foul Play}} • {{m|Leech Life}} • {{m|Mirror Move}} • {{m|Recycle}} • {{m|Sketch}} • {{m|Skill Swap}} • {{m|Snatch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|3}}
| Startles the last Pokémon to act before the user.
| {{m|Gust}} • {{m|Knock Off}} • {{m|Low Sweep}} • {{m|Mega Drain}} • {{m|Poison Sting}} • {{m|Smokescreen}} • '''{{m|String Shot}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| {{m|Fairy Lock}} • {{m|Heal Block}} • {{m|Imprison}} • {{m|Magic Room}} • {{m|Rage Powder}} • {{m|Sand Tomb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works better the later it is used in a turn.
| {{m|Assurance}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works better the more the crowd is excited.
| {{m|Natural Gift}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works great if the user goes first this turn.
| {{m|Feint Attack}} • '''{{m|Miracle Eye}}''' • {{m| Shadow Punch}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works great if the user goes last this turn.
| {{m|Psycho Shift}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works well if it is the same type as the move used by the last Pokémon.
| {{m|Dream Eater}} • {{m|Future Sight}} • {{m|Power Trick}} • {{m|Psych Up}} • {{m|Recover}} • '''{{m|Reflect Type}}''' • {{m|Synchronoise}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works well if the user is pumped up.
| {{m|Beat Up}} • {{m|Secret Power}} • {{m|Stored Power}}
|-class=sortbottom
| style="background-color:#{{clever color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
|}


==Moves==
=== Sinnoh Super Contest Shows ===
{{movelist/contest-head|Smart}}
:''See more: [[Super Contest Shows#Move_Effects|Super Contest Shows]]''
{{movelist/contest|1|Absorb|Grass|Special|2|3|Startles the Pokémon that appealed before the user.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
In [[Pokémon Brilliant Diamond and Shining Pearl]], moves no longer have a contest category. A full list of available moves and their effects can be found on the [[Super Contest Shows#Move_Effects|Super Contest Shows]] page.
{{movelist/contest|1|Acid|Poison|Special|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
 
{{movelist/contest|3|Aromatherapy|Grass|Status|2|0|The appeal works great if performed last.|0|Increased Voltage is added to the performance score.}}
==Icons==
{{movelist/contest|3|Astonish|Ghost|Physical|2|3|Startles the Pokémon that appealed before the user.|3|A basic performance using a move known by the Pokémon.}}
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#{{Clever color}}; font-size:80%"
{{movelist/contest|4|Attack Order|Bug|Physical||||2|Earn +2 if the Judge's Voltage goes up.}}
|style="{{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#eee; width:100px; height:80px" | [[File:Pokémon Contest icon Smart.png]]
{{movelist/contest|2|Beat Up|Dark|Physical|2|1|Badly startles all Pokémon that made good appeals.|2|Allows performance of the same move twice in a row.}}
|style="{{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#eee; width:100px; height:80px" | [[File:Clever icon.png]]
{{movelist/contest|4|Brine|Water|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
|-
{{movelist/contest|4|Bullet Punch|Steel|Physical||||2|Enables the user to perform first in the next turn.}}
| Icon from<br>{{color2|000|Generation III}} and {{color2|000|Generation IV|IV}}
{{movelist/contest|3|Calm Mind|Psychic|Status|2|0|Can avoid being startled by others once.|0|Earn double the score in the next turn.}}
| Icon from<br>{{color2|000|Generation VI}}
{{movelist/contest|3|Camouflage|Normal|Status|3|0|Affected by how well the appeal in front goes.|2|Prevents the Voltage from going up in the same turn.}}
|}
{{movelist/contest|3|Charge|Electric|Status|2|0|Works well if it's the same type as the one before.|0|Earn double the score in the next turn.}}
 
{{movelist/contest|4|Chatter|Flying|Special||||1|Earn +3 if the Pokémon gets the lowest score.}}
==Trivia==
{{movelist/contest|4|Close Combat|Fighting|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
* In {{2v2|Black|White|2}}, an [[Non-player character|NPC]] in [[Join Avenue]] references the five conditions. However, the "Smart" condition is referred to as "Cleverness", its name in [[Generation VI]].
{{movelist/contest|1|Confuse Ray|Ghost|Status|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Confusion|Psychic|Special|2|3|Startles the Pokémon that appealed before the user.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Dark Void|Dark|Status||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Defend Order|Bug|Status||||0|Earn double the score in the next turn.}}
{{movelist/contest|2|Destiny Bond|Ghost|Status|8|0|Makes a great appeal, but allows no more to the end.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|1|Dig|Ground|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|1|Disable|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Double Hit|Normal|Physical||||2|Allows performance of the same move twice in a row.}}
{{movelist/contest|4|Draco Meteor|Dragon|Special||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|4|Dragon Pulse|Dragon|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Dream Eater|Psychic|Special|2|2|Startles all Pokémon that have done their appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Earth Power|Ground|Special||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Faint Attack|Dark|Physical|2|0|The appeal works great if performed first.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Fake Tears|Dark|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Flare Blitz|Fire|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|4|Flash Cannon|Steel|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Flatter|Dark|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Fly|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|2|Foresight|Normal|Status|3|0|Worsens the condition of those that made appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|2|Future Sight|Psychic|Special|3|0|Temporarily stops the crowd from getting excited.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|2|Giga Drain|Grass|Special|2|1|Startles the Pokémon that has the judge's attention.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Grass Knot|Grass|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|3|GrassWhistle|Grass|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Gust|Flying|Special|3|0|Scrambles up the order of appeals on the next turn.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Heal Order|Bug|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Helping Hand|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|2|Hidden Power|Normal|Special|3|0|Can be repeatedly used without boring the judge.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|1|Hypnosis|Psychic|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Imprison|Psychic|Status|3|0|Worsens the condition of those that made appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|3|Ingrain|Grass|Status|1|0|Can avoid being startled by others.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|4|Judgment|Normal|Special||||2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|1|Kinesis|Psychic|Status|3|0|Temporarily stops the crowd from getting excited.|0|Earn double the score in the next turn.}}
{{movelist/contest|3|Knock Off|Dark|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Leech Life|Bug|Physical|2|3|Startles the Pokémon that appealed before the user.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Leech Seed|Grass|Status|2|2|Startles all Pokémon that have done their appeals.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|2|Lock-On|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|3|Luster Purge|Psychic|Special|2|3|Startles the Pokémon that appealed before the user.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Mega Drain|Grass|Special|1|4|Badly startles the Pokémon in front.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|3|Metal Sound|Steel|Status|1|3|Badly startles those that have made appeals.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|2|Mind Reader|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Mirror Move|Flying|Status|1|0|Makes the appeal as good as the one before it.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Mist Ball|Psychic|Special|1|4|Badly startles the Pokémon in front.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|4|Mud Bomb|Ground|Special||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|3|Needle Arm|Grass|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Night Shade|Ghost|Special|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Nightmare|Ghost|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Odor Sleuth|Normal|Status|3|0|Worsens the condition of those that made appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Ominous Wind|Ghost|Special||||0|Earn double the score in the next turn.}}
{{movelist/contest|2|Pain Split|Normal|Status|1|4|Badly startles the Pokémon in front.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Pay Day|Normal|Physical|1|0|The appeal works best the more the crowd is excited.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|3|Poison Fang|Poison|Physical|3|0|Worsens the condition of those that made appeals.|2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Poison Gas|Poison|Status|3|0|Worsens the condition of those that made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Poison Jab|Poison|Physical||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Poison Sting|Poison|Physical|2|3|Startles the Pokémon that appealed before the user.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Poison Tail|Poison|Physical|3|0|Worsens the condition of those that made appeals.|2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|PoisonPowder|Poison|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Psych Up|Normal|Status|2|0|Works well if it's the same type as the one before.|0|Earn double the score in the next turn.}}
{{movelist/contest|1|Psychic|Psychic|Special|1|3|Badly startles those that have made appeals.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Psycho Boost|Psychic|Special|6|0|After this move, the user is more easily startled.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Psywave|Psychic|Special|2|1|Badly startles all Pokémon that made good appeals.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Punishment|Dark|Physical||||1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|2|Pursuit|Dark|Physical|2|1|Badly startles all Pokémon that made good appeals.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Recover|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Recycle|Normal|Status|3|0|Can be repeatedly used without boring the judge.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Reflect|Psychic|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Rock Tomb|Rock|Physical|3|0|Temporarily stops the crowd from getting excited.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|3|Sand Tomb|Ground|Physical|3|0|Temporarily stops the crowd from getting excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|1|Screech|Normal|Status|1|3|Badly startles those that have made appeals.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|3|Secret Power|Normal|Physical|1|0|The appeal works well if the user's condition is good.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|4|Seed Bomb|Grass|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Shadow Ball|Ghost|Special|3|0|Scrambles up the order of appeals on the next turn.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Shadow Force|Ghost|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|3|Shadow Punch|Ghost|Physical|2|0|The appeal works great if performed first.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Shadow Sneak|Ghost|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|2|Sketch|Normal|Status|1|0|Makes the appeal as good as the one before it.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|3|Skill Swap|Psychic|Status|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Sleep Powder|Grass|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|SmellingSalt|Normal|Physical|2|3|Startles the Pokémon that appealed before the user.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|1|SmokeScreen|Normal|Status|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|3|Snatch|Dark|Status|2|1|Badly startles all Pokémon that made good appeals.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|2|Spider Web|Bug|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Spikes|Ground|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|String Shot|Bug|Status|2|3|Startles the Pokémon that appealed before the user.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Stun Spore|Grass|Status|2|1|Badly startles all Pokémon that made good appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Substitute|Normal|Status|2|0|Can avoid being startled by others once.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|4|Sucker Punch|Dark|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|1|Supersonic|Normal|Status|3|0|Scrambles up the order of appeals on the next turn.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Synthesis|Grass|Status|1|0|The appeal's quality depends on its timing.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|4|Tailwind|Flying|Status||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|3|Taunt|Dark|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|4|Thunder Fang|Electric|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Toxic|Poison|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Toxic Spikes|Poison|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Transform|Normal|Status|3|0|Can be repeatedly used without boring the judge.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|3|Trick|Psychic|Status|2|0|Works well if it's the same type as the one before.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|4|Vacuum Wave|Fighting|Special||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|4|Wake-Up Slap|Fighting|Physical||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|3|Weather Ball|Normal|Special|4|0|A highly appealing move.|2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Whirlwind|Normal|Status|3|0|Scrambles up the order of appeals on the next turn.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|4|Wring Out|Normal|Special||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-foot|Smart}}


==In other languages==
==In other languages==
{{langtable|color={{smart color light}}|bordercolor={{smart color}}
{{langtable|color={{smart color light}}|bordercolor={{smart color}}
|zh_cmn=聰明組 / 聪明组 ''Cōngmíng Zǔ''
|cs=Důvtip
|da=Klog
|de=Klugheit
|de=Klugheit
|fr=Intelligence
|fr=Intelligence
|it=Acume
|it=Acume
|ko=슬기로움 ''Seulgiro-um''
|pt_br=Inteligência
|pt_eu=Inteligência{{tt|*|Platinum manual}}
|es=Ingenio
|es=Ingenio
|zh_cmn=聪明组}}
|sv=Smart
|vi=Thông minh
}}


{{contest}}<br>
==Related articles==
{{contest}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Smart moves|*]]


[[de:Klugheit (Wettbewerb)]]
[[de:Klugheit (Wettbewerb)]]
[[it:Acume (gara)]]
[[es:Ingenio]]
[[zh:聪明组]]
[[fr:Intelligence]]
[[it:Acume]]
[[zh:聪明]]

Latest revision as of 21:01, 1 November 2024

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Clever condition, also called Cleverness (Japanese: かしこさ Cleverness), is one of the five different Contest conditions. Prior to Pokémon Omega Ruby and Alpha Sapphire, it was known as the Smart condition.

Characteristics

Ph.D. Cosplay Pikachu whose special move is Electric Terrain

A Pokémon will have its Clever condition raised when fed Pokéblocks or Poffins made with bitter-tasting, green-colored Berries. Pokémon with Natures that boost Special Defense—Calm, Gentle, Sassy, and Careful—get the most benefit from Berries that have a bitter flavor, as a result, they are the easiest to raise for a Cleverness Contest.

When competing in the Clever category, a Pokémon with an enhanced Cleverness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Green Scarf. Many Psychic-, Grass-, Ghost-, Dark- and Poison-type moves will become Clever moves when used in Contests, but moves from other types may display Cleverness as well.

During a Cleverness Contest, the audience will react as follows:

Move performed Audience reaction
Clever move Excitement
Cute move Tough move Indifference
Beautiful move Cool move Discontent


Awards

At the end of a Cleverness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Smart Ribbon Hoenn.png
Smart Ribbon
Smart Ribbon Super.png
Smart Ribbon Super
Smart Ribbon Hyper.png
Smart Ribbon Hyper
Smart Ribbon Master Hoenn.png
Smart Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Cleverness Master Ribbon.png
Cleverness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Smart Ribbon Sinnoh.png
Smart Ribbon
Smart Ribbon Great.png
Smart Ribbon Great
Smart Ribbon Ultra.png
Smart Ribbon Ultra
Smart Ribbon Master Sinnoh.png
Smart Ribbon Master
Accessory Green Barrette Sprite.png
Green Barrette
Accessory Green Balloons Sprite.png
Green Balloons
Accessory Professor Hat Sprite.png
Professor Hat
Accessory Cube Stage Sprite.png
Cube Stage

Moves

Hoenn Contests

In Generation III there are 83 moves (23.4% of all moves) in Smart category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move. Weather Ball
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Affected by how well the appeal in front goes. Camouflage
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
After this move, the user is more easily startled. Psycho Boost
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals. Beat UpPsywavePursuitSnatchStun Spore
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the POKéMON in front. AcidKnock OffMega DrainMist BallNeedle ArmPain Split
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals. GrassWhistleHypnosisMetal Sound
NightmarePsychicScreechSleep Powder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once. Calm MindSubstitute
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others. DigFlyIngrainReflect
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE. Hidden PowerRecycleTransform
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end. Destiny Bond
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous. DisableFlatterHelping HandSpider WebSpikesTaunt
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as the one before it. Mirror MoveSketch
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as those before it. Skill Swap
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles up the order of appeals on the next turn. Confuse RayGustSupersonicWhirlwind
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shifts the JUDGE's attention from others. Shadow BallSmokeScreen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals. Dream EaterLeech Seed
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal. Night ShadeRecover
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user. AbsorbAstonishConfusionLeech Life
Luster PurgePoison StingSmellingSaltString Shot
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE's attention. Giga Drain
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from getting excited. Future SightKinesisLock-OnMind ReaderRock TombSand Tomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works best the more the crowd is excited. Pay Day
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first. Faint AttackShadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last. AromatherapyFake Tears
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works well if the user's condition is good. Secret Power
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal's quality depends on its timing. Synthesis
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it's the same type as the one before. ChargePsych UpTrick
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Worsens the condition of those that made appeals. ForesightImprisonOdor SleuthPoison Fang
Poison GasPoisonPowderPoison TailToxic
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 113 moves (24.2% of all moves) in Smart category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. AcidAstonishConfusionGustKnock OffNeedle Arm
Night ShadePoison GasPsywaveSeed BombThunder Fang
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Beat UpDouble Hit
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Attack OrderBrineDragon PulseGrass Knot
Poison FangPoison JabPoison TailWeather Ball
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Flash CannonFuture SightPsychicShadow BallShadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Earth PowerFaint AttackMud Bomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. DigFly
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. ChatterHidden PowerPay DayPunishmentSketchSubstituteTransform
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Close CombatDraco MeteorFlare BlitzLuster Purge
Mist BallPsycho BoostShadow ForceWring Out
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row. AbsorbDream EaterForesightGiga DrainHelping HandImprison
Leech LifeLock-OnMega DrainMind ReaderOdor SleuthPursuit
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. Destiny BondWhirlwind
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. IngrainLeech SeedSand Tomb
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. Calm MindChargeDefend OrderKinesisOminous WindPsych Up
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. Mirror Move
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Bullet PunchShadow SneakSucker PunchTailwindVacuum Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Rock Tomb
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. AromatherapyHeal OrderRecoverSynthesis
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. Confuse RayMetal SoundPain SplitScreechSmokeScreen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Makes the order of contestants random in the next turn. JudgmentSecret Power
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. Dark VoidDisableFake TearsFlatterGrassWhistle
HypnosisNightmarePoisonPowderPoison Sting
Sleep PowderString ShotStun SporeSupersonicToxic
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. CamouflageReflectSpider WebSpikesToxic Spikes
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. SmellingSaltTauntWake-Up Slap
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. RecycleSkill SwapSnatchTrick

Hoenn Contest Spectaculars

In Generation VI there are 132 moves (21.3% of all moves) in Clever category. 20 of old moves had their category changed into Clever, 29 had their category changed from Smart into other.

Appeal Jam Description Moves
8 ❤️❤️❤️❤️
❤️❤️❤️❤️
0 🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves. Destiny Bond
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Psycho Boost
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience. Attack OrderHidden PowerKinesisNight ShadeTransform
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user. Eerie ImpulseHypnosisMetal SoundNightmareSleep Powder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal. Forest's CurseMist BallStun Spore
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of. Confuse RayTaunt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type. ElectrifyForesightHeal OrderHexLuster PurgePursuitSwitcherooTrick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user. Giga Drain
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. AcidEmbargoPoison PowderPoison TailToxicVenom Drench
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn. FeintLock-OnMe FirstMind ReaderQuashShadow Sneak
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn. Whirlwind
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used. PsywaveSynthesis
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used first. Crafty ShieldElectric TerrainHyperspace HoleSucker Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest. Pay Day
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Calm MindChargeIngrainLeech SeedMagnetic FluxNasty PlotShift Gear
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants. Poison GasRock TombScreechSupersonic
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. PowderRoost
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous. Dark VoidDisableFlatterGravityMagnet RiseSpider Web
SpikesTelekinesisToxic SpikesWorry Seed
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn. Defend OrderFlyGrass WhistleOdor SleuthReflect
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends. Aromatherapy
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move. AbsorbConfusionGear GrindHelping Hand
Needle ArmPoison FangPsychicShadow BallZen Headbutt
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles the order in which Pokémon will move on the next turn. Ally SwitchTopsy-TurvyTrick RoomWonder Room
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn. CamouflageGuard SplitGuard SwapHeart Swap
Pain SplitParabolic ChargePower SplitPower Swap
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it. Foul PlayLeech LifeMirror MoveRecycleSketchSkill SwapSnatch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user. GustKnock OffLow SweepMega DrainPoison StingSmokescreenString Shot
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Fairy LockHeal BlockImprisonMagic RoomRage PowderSand Tomb
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn. Assurance
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited. Natural Gift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn. Feint AttackMiracle Eye Shadow Punch
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn. Psycho Shift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon. Dream EaterFuture SightPower TrickPsych UpRecoverReflect TypeSynchronoise
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up. Beat UpSecret PowerStored Power
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contest Shows

See more: Super Contest Shows

In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.

Icons

Pokémon Contest icon Smart.png Clever icon.png
Icon from
Generation III and IV
Icon from
Generation VI

Trivia

In other languages

Language Title
Mandarin Chinese 聰明組 / 聪明组 Cōngmíng Zǔ
The Czech Republic Flag.png Czech Důvtip
Denmark Flag.png Danish Klog
France Flag.png French Intelligence
Germany Flag.png German Klugheit
Italy Flag.png Italian Acume
South Korea Flag.png Korean 슬기로움 Seulgiro-um
Portuguese Brazil Flag.png Brazil Inteligência
Portugal Flag.png Portugal Inteligência*
Spain Flag.png Spanish Ingenio
Sweden Flag.png Swedish Smart
Vietnam Flag.png Vietnamese Thông minh

Related articles

Contest Star Ribbon VIII.png Pokémon Contests Twinkling Star Ribbon VIII.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.