Biology
Mantine is a large, manta ray-like Pokémon with wide fins and two ring-shaped marks on its back. Its back is a dark blue with a jagged outline on its wings. It has a streamer-like tail and long "antennae". Two pairs of gills are visible on its gray underside, as well as a pair of beady eyes and a small mouth. Generally, it is pictured with a Remoraid attached to the underside of one wing, much like a cleaner fish. Mantine can fly 300 feet into the air if it builds up enough speed, in a similar manner to how real-life manta rays breach the surface. Mantine is mostly docile. It thrives in open seas .
In Alola , many surfers ride waves and travel between islands on the backs of Mantine . This has made it an icon in the region, being featured on souvenir postcards and posters.
In the anime
Major appearances
Mantine debuted in Spell of the Unown: Entei , though it was an illusion created by Molly Hale thanks to the power of the Unown . Molly used it against Misty's Staryu .
Mantime made its main series debut in Mantine Overboard! , under the ownership of Luka . It was seen protecting the Silver Wing .
A Mantine appeared in Just Add Water , under the ownership of Dorian , owner of the unofficial Coastline Gym .
A Mantine appeared in The Road to Humilau! , under the ownership of Marlon . It battled Cameron 's Ferrothorn and beat it, but later lost to Cameron's Samurott .
Brock 's mother, Lola , owns a Mantine, which was used in her battle against Brock's Onix in A Family That Battles Together Stays Together! .
In Pokémon Ranger and the Temple of the Sea , Jack Walker used his Capture Styler on one of the Mantine passing by him, so it could help Jack get away from The Phantom during the beginning of the movie. Multiple other Mantine also appeared in the same movie. They briefly reappeared in a montage in The Rise of Darkrai , which chronicled the preceding nine movies.
A Mantine appeared in Steamboat Willies! , under the ownership of an old man who owned a ship. It helped Ash and Dawn save the ship from falling off a waterfall. This Mantine was bigger than usual .
Minor appearances
A Mantine in the anime, with a
Remoraid attached
A Mantine, along with two Chinchou , escorted Latias over to Ash and his friends ' boat in Pokémon Heroes: Latios & Latias . Also, another one competed in the Tour de Alto Mare .
A Mantine appeared in the opening sequences of Destiny Deoxys and Zoroark: Master of Illusions .
A Mantine owned by a Coordinator appeared in May, We Harley Drew'd Ya! , with a Remoraid attached to it.
Multiple Mantine made brief cameo appearances in Giratina and the Sky Warrior .
A Mantine appeared in a flashback in Bucking the Treasure Trend! , where Buck used it to swim underwater.
A Mantine appeared in Going for the Gold! , where it was among the Pokémon seen in the Ambrette Aquarium .
Pokédex entries
Episode
Pokémon
Source
Entry
EP214
Mantine
Ash's Pokédex
Mantine, the Kite Pokémon. Mantine swims about the ocean majestically, and may fly out of the water if it builds up enough speed.
In the manga
In the TCG
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation II.
Generation II
Gold
As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Silver
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal
It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Stadium 2
As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation III
Ruby
On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Sapphire
Emerald
On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
FireRed
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen
As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation IV
Diamond
When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Pearl
It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
Platinum
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
HeartGold
As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
SoulSilver
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation V
Black
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
White
Black 2
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
White 2
Generation VI
X
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Y
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Omega Ruby
On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Alpha Sapphire
Generation VII
Ultra Sun
Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.
Ultra Moon
Many people have taken up surfing because they admire how magnificently Mantine swims.
Game locations
This Pokémon was unavailable prior to Generation II.
In side games
This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using a Wonder Mail code such as the following:
4 ? ? N 2 2 ... ? ? Q 6 J
H 3 ? ♂ 8 4 7 0 J N ? W
Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods .
In events
Stats
Base stats
Generation II-VI
Stat
Range
At Lv. 50
At Lv. 100
65
125 - 172
240 - 334
40
40 - 101
76 - 196
70
67 - 134
130 - 262
80
76 - 145
148 - 284
140
130 - 211
256 - 416
70
67 - 134
130 - 262
Total:
465
Other Pokémon with this total
Minimum stats are calculated with 0 EVs , IVs of 0, and (if applicable) a hindering nature .
Maximum stats are calculated with 252 EVs , IVs of 31, and (if applicable) a helpful nature .
Generation VII
Stat
Range
At Lv. 50
At Lv. 100
85
145 - 192
280 - 374
40
40 - 101
76 - 196
70
67 - 134
130 - 262
80
76 - 145
148 - 284
140
130 - 211
256 - 416
70
67 - 134
130 - 262
Total:
485
Other Pokémon with this total
Minimum stats are calculated with 0 EVs , IVs of 0, and (if applicable) a hindering nature .
Maximum stats are calculated with 252 EVs , IVs of 31, and (if applicable) a helpful nature .
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
Learnset
Bold indicates a move that gets STAB when used by Mantine
Italic indicates a move that gets STAB only when used by an evolution of Mantine
Click on the generation numbers at the top to see level-up moves from other generations
Bold indicates a move that gets STAB when used by Mantine
Italic indicates a move that gets STAB only when used by an evolution of Mantine
Click on the generation numbers at the top to see TM moves from other generations
Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VII
Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke , and cannot be obtained otherwise.
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
Bold indicates a move that gets STAB when used by Mantine
Italic indicates a move that gets STAB only when used by an evolution of Mantine
Click on the generation numbers at the top to see Egg moves from other generations
A black or white abbreviation in a colored box indicates that Mantine can be tutored the move in that game
A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Mantine
Italic indicates a move that gets STAB only when used by an evolution of Mantine
Click on the generation numbers at the top to see Move Tutor moves from other generations
Bold indicates a move that gets STAB when used by Mantine
Italic indicates a move that gets STAB only when used by an evolution of Mantine
Click on the generation numbers at the top to see moves from other generations
Side game data
Pokémon Ranger
Group:
Poké Assist:
Field move:
None
Loops: 8
Min. exp.: N/A
Max. exp.: N/A
Browser entry R-000
Mantine leaps out of the water, then charges with its massive body.
Pokémon Ranger: Guardian Signs
Group:
Poké Assist:(present)
Field move:(present)
(Cut ×4)
Not available in the past.
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It attacks by spitting bubbles that make Pokémon Slowed.
Evolution
Sprites
This Pokémon was unavailable prior to Generation II.
Trivia
Despite the fact that Mantine evolve from Mantyke in the presence of a Remoraid , Remoraid has not been present on any of Mantine's sprites in the main series of games since Generation IV, in which this evolution method was introduced. This may be due to fact that the Remoraid used for evolution doesn't disappear after Mantine evolves from Mantyke.
Origin
It is similar to a manta ray , with some kite -like aspects. Its flying type seems to be a reference to flying rays , known as such due to their propensity for breaching. As Remoraid , a Pokémon based on a rifle, often attaches to the undersides of Mantine's wings, it may also be based on a fighter plane .
Name origin
Mantine may be a combination of manta and marine or brine .
Mantain may be a combination of manta and Tyne (pronounced tain ).
In other languages
External links